Geant4 Cross Reference |
1 // 1 // 2 // ******************************************* 2 // ******************************************************************** 3 // * License and Disclaimer 3 // * License and Disclaimer * 4 // * 4 // * * 5 // * The Geant4 software is copyright of th 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/ 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. 9 // * include a list of copyright holders. * 10 // * 10 // * * 11 // * Neither the authors of this software syst 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing fin 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warran 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assum 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // 26 // 27 // 27 // 28 // 28 // 29 // Created: Mar. 31, 2009 Akinori Kimura 29 // Created: Mar. 31, 2009 Akinori Kimura 30 // Model which draws the primtive scorer hits. 30 // Model which draws the primtive scorer hits. 31 // 31 // 32 32 33 #include "G4PSHitsModel.hh" 33 #include "G4PSHitsModel.hh" 34 34 35 #include "G4ModelingParameters.hh" 35 #include "G4ModelingParameters.hh" 36 #include "G4VGraphicsScene.hh" 36 #include "G4VGraphicsScene.hh" 37 #include "G4Event.hh" 37 #include "G4Event.hh" 38 #include "G4ScoringManager.hh" 38 #include "G4ScoringManager.hh" 39 #include "G4VScoringMesh.hh" 39 #include "G4VScoringMesh.hh" 40 40 41 G4PSHitsModel::~G4PSHitsModel () {} 41 G4PSHitsModel::~G4PSHitsModel () {} 42 42 43 G4PSHitsModel::G4PSHitsModel (const G4String& 43 G4PSHitsModel::G4PSHitsModel (const G4String& requestedMapName): 44 fRequestedMapName(requestedMapName) 44 fRequestedMapName(requestedMapName) 45 { 45 { 46 fType = "G4PSHitsModel"; 46 fType = "G4PSHitsModel"; 47 fGlobalTag = "G4PSHitsModel for G4THitsMap<G 47 fGlobalTag = "G4PSHitsModel for G4THitsMap<G4StatDouble> hits."; 48 fGlobalDescription = fGlobalTag; 48 fGlobalDescription = fGlobalTag; 49 } 49 } 50 50 51 void G4PSHitsModel::DescribeYourselfTo (G4VGra 51 void G4PSHitsModel::DescribeYourselfTo (G4VGraphicsScene& sceneHandler) 52 { 52 { 53 using MeshScoreMap = G4VScoringMesh::MeshSco 53 using MeshScoreMap = G4VScoringMesh::MeshScoreMap; 54 using RunScore = G4VScoringMesh::RunScore; 54 using RunScore = G4VScoringMesh::RunScore; 55 G4ScoringManager* scoringManager= G4ScoringM 55 G4ScoringManager* scoringManager= G4ScoringManager::GetScoringManagerIfExist(); 56 if (scoringManager) { 56 if (scoringManager) { 57 G4int nMeshes = (G4int)scoringManager->Get 57 G4int nMeshes = (G4int)scoringManager->GetNumberOfMesh(); 58 for (G4int iMesh = 0; iMesh < nMeshes; ++i 58 for (G4int iMesh = 0; iMesh < nMeshes; ++iMesh) { 59 G4VScoringMesh* mesh = scoringManager->G 59 G4VScoringMesh* mesh = scoringManager->GetMesh(iMesh); 60 if (mesh && mesh->IsActive()) { 60 if (mesh && mesh->IsActive()) { 61 MeshScoreMap scoreMap = mesh->GetScore 61 MeshScoreMap scoreMap = mesh->GetScoreMap(); 62 for(MeshScoreMap::const_iterator i = s 62 for(MeshScoreMap::const_iterator i = scoreMap.cbegin(); 63 i != scoreMap.cend(); ++i) { 63 i != scoreMap.cend(); ++i) { 64 const G4String& name = i->first; 64 const G4String& name = i->first; 65 if (fRequestedMapName == "all" || na 65 if (fRequestedMapName == "all" || name == fRequestedMapName) { 66 RunScore* fpCurrentHits = i->secon 66 RunScore* fpCurrentHits = i->second; 67 if (fpCurrentHits) sceneHandler.Ad 67 if (fpCurrentHits) sceneHandler.AddCompound(*fpCurrentHits); 68 } 68 } 69 } 69 } 70 } 70 } 71 } 71 } 72 } 72 } 73 } 73 } 74 74