Geant4 Cross Reference |
1 // 1 // 2 // ******************************************* 2 // ******************************************************************** 3 // * License and Disclaimer 3 // * License and Disclaimer * 4 // * 4 // * * 5 // * The Geant4 software is copyright of th 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/ 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. 9 // * include a list of copyright holders. * 10 // * 10 // * * 11 // * Neither the authors of this software syst 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing fin 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warran 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assum 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // 26 // 27 // 27 // 28 // 28 // 29 // Created: Mar. 31, 2009 Akinori Kimura 29 // Created: Mar. 31, 2009 Akinori Kimura 30 // Model which draws the primtive scorer hits. 30 // Model which draws the primtive scorer hits. 31 // 31 // 32 32 33 #include "G4PSHitsModel.hh" 33 #include "G4PSHitsModel.hh" 34 34 35 #include "G4ModelingParameters.hh" 35 #include "G4ModelingParameters.hh" 36 #include "G4VGraphicsScene.hh" 36 #include "G4VGraphicsScene.hh" 37 #include "G4Event.hh" 37 #include "G4Event.hh" 38 #include "G4ScoringManager.hh" 38 #include "G4ScoringManager.hh" 39 #include "G4VScoringMesh.hh" << 40 39 41 G4PSHitsModel::~G4PSHitsModel () {} 40 G4PSHitsModel::~G4PSHitsModel () {} 42 41 43 G4PSHitsModel::G4PSHitsModel (const G4String& 42 G4PSHitsModel::G4PSHitsModel (const G4String& requestedMapName): 44 fRequestedMapName(requestedMapName) 43 fRequestedMapName(requestedMapName) 45 { 44 { 46 fType = "G4PSHitsModel"; 45 fType = "G4PSHitsModel"; 47 fGlobalTag = "G4PSHitsModel for G4THitsMap<G 46 fGlobalTag = "G4PSHitsModel for G4THitsMap<G4StatDouble> hits."; 48 fGlobalDescription = fGlobalTag; 47 fGlobalDescription = fGlobalTag; 49 } 48 } 50 49 51 void G4PSHitsModel::DescribeYourselfTo (G4VGra 50 void G4PSHitsModel::DescribeYourselfTo (G4VGraphicsScene& sceneHandler) 52 { 51 { 53 using MeshScoreMap = G4VScoringMesh::MeshSco << 52 G4ScoringManager* scoringManager = 54 using RunScore = G4VScoringMesh::RunScore; << 53 G4ScoringManager::GetScoringManagerIfExist(); 55 G4ScoringManager* scoringManager= G4ScoringM << 56 if (scoringManager) { 54 if (scoringManager) { 57 G4int nMeshes = (G4int)scoringManager->Get << 55 size_t nMeshes = scoringManager->GetNumberOfMesh(); 58 for (G4int iMesh = 0; iMesh < nMeshes; ++i << 56 for (size_t iMesh = 0; iMesh < nMeshes; ++iMesh) { 59 G4VScoringMesh* mesh = scoringManager->G 57 G4VScoringMesh* mesh = scoringManager->GetMesh(iMesh); 60 if (mesh && mesh->IsActive()) { 58 if (mesh && mesh->IsActive()) { 61 MeshScoreMap scoreMap = mesh->GetScore << 59 MeshScoreMap scoreMap = mesh->GetScoreMap(); 62 for(MeshScoreMap::const_iterator i = s << 60 for(MeshScoreMap::const_iterator i = scoreMap.begin(); 63 i != scoreMap.cend(); ++i) { << 61 i != scoreMap.end(); ++i) { 64 const G4String& name = i->first; << 62 const G4String& name = i->first; 65 if (fRequestedMapName == "all" || na << 63 if (fRequestedMapName == "all" || name == fRequestedMapName) { 66 RunScore* fpCurrentHits = i->secon << 64 RunScore* fpCurrentHits = i->second; 67 if (fpCurrentHits) sceneHandler.Ad << 65 //G4cout << name << ": " << fpCurrentHits << G4endl; 68 } << 66 if (fpCurrentHits) sceneHandler.AddCompound(*fpCurrentHits); 69 } << 67 } >> 68 } 70 } 69 } 71 } 70 } 72 } 71 } 73 } 72 } 74 73