Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/visualization/modeling/src/G4PSHitsModel.cc

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Diff markup

Differences between /visualization/modeling/src/G4PSHitsModel.cc (Version 11.3.0) and /visualization/modeling/src/G4PSHitsModel.cc (Version 10.3.p3)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                         3 // * License and Disclaimer                                           *
  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th      5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
  6 // * the Geant4 Collaboration.  It is provided      6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
  7 // * conditions of the Geant4 Software License      7 // * conditions of the Geant4 Software License,  included in the file *
  8 // * LICENSE and available at  http://cern.ch/      8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
  9 // * include a list of copyright holders.           9 // * include a list of copyright holders.                             *
 10 // *                                               10 // *                                                                  *
 11 // * Neither the authors of this software syst     11 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing fin     12 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warran     13 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assum     14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file      15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitatio     16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                               17 // *                                                                  *
 18 // * This  code  implementation is the result      18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboratio     19 // * technical work of the GEANT4 collaboration.                      *
 20 // * By using,  copying,  modifying or  distri     20 // * By using,  copying,  modifying or  distributing the software (or *
 21 // * any work based  on the software)  you  ag     21 // * any work based  on the software)  you  agree  to acknowledge its *
 22 // * use  in  resulting  scientific  publicati     22 // * use  in  resulting  scientific  publications,  and indicate your *
 23 // * acceptance of all terms of the Geant4 Sof     23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 //                                                 26 //
                                                   >>  27 // $Id: G4PSHitsModel.cc 99152 2016-09-07 08:04:30Z gcosmo $
 27 //                                                 28 //
 28 //                                                 29 //
 29 // Created:  Mar. 31, 2009  Akinori Kimura         30 // Created:  Mar. 31, 2009  Akinori Kimura
 30 // Model which draws the primtive scorer hits.     31 // Model which draws the primtive scorer hits.
 31 //                                                 32 //
 32                                                    33 
 33 #include "G4PSHitsModel.hh"                        34 #include "G4PSHitsModel.hh"
 34                                                    35 
 35 #include "G4ModelingParameters.hh"                 36 #include "G4ModelingParameters.hh"
 36 #include "G4VGraphicsScene.hh"                     37 #include "G4VGraphicsScene.hh"
 37 #include "G4Event.hh"                              38 #include "G4Event.hh"
 38 #include "G4ScoringManager.hh"                     39 #include "G4ScoringManager.hh"
 39 #include "G4VScoringMesh.hh"                   << 
 40                                                    40 
 41 G4PSHitsModel::~G4PSHitsModel () {}                41 G4PSHitsModel::~G4PSHitsModel () {}
 42                                                    42 
 43 G4PSHitsModel::G4PSHitsModel (const G4String&      43 G4PSHitsModel::G4PSHitsModel (const G4String& requestedMapName):
 44   fRequestedMapName(requestedMapName)              44   fRequestedMapName(requestedMapName)
 45 {                                                  45 {
 46   fType = "G4PSHitsModel";                         46   fType = "G4PSHitsModel";
 47   fGlobalTag = "G4PSHitsModel for G4THitsMap<G     47   fGlobalTag = "G4PSHitsModel for G4THitsMap<G4StatDouble> hits.";
 48   fGlobalDescription = fGlobalTag;                 48   fGlobalDescription = fGlobalTag;
 49 }                                                  49 }
 50                                                    50 
 51 void G4PSHitsModel::DescribeYourselfTo (G4VGra     51 void G4PSHitsModel::DescribeYourselfTo (G4VGraphicsScene& sceneHandler)
 52 {                                                  52 {
 53   using MeshScoreMap = G4VScoringMesh::MeshSco <<  53   G4ScoringManager* scoringManager =
 54   using RunScore = G4VScoringMesh::RunScore;   <<  54     G4ScoringManager::GetScoringManagerIfExist();
 55   G4ScoringManager* scoringManager= G4ScoringM << 
 56   if (scoringManager) {                            55   if (scoringManager) {
 57     G4int nMeshes = (G4int)scoringManager->Get <<  56     size_t nMeshes = scoringManager->GetNumberOfMesh();
 58     for (G4int iMesh = 0; iMesh < nMeshes; ++i <<  57     for (size_t iMesh = 0; iMesh < nMeshes; ++iMesh) {
 59       G4VScoringMesh* mesh = scoringManager->G     58       G4VScoringMesh* mesh = scoringManager->GetMesh(iMesh);
 60       if (mesh && mesh->IsActive()) {              59       if (mesh && mesh->IsActive()) {
 61         MeshScoreMap scoreMap = mesh->GetScore <<  60   MeshScoreMap scoreMap = mesh->GetScoreMap();
 62         for(MeshScoreMap::const_iterator i = s <<  61   for(MeshScoreMap::const_iterator i = scoreMap.begin();
 63             i != scoreMap.cend(); ++i) {       <<  62       i != scoreMap.end(); ++i) {
 64           const G4String& name = i->first;     <<  63     const G4String& name = i->first;
 65           if (fRequestedMapName == "all" || na <<  64     if (fRequestedMapName == "all" || name == fRequestedMapName) {
 66             RunScore* fpCurrentHits = i->secon <<  65       RunScore* fpCurrentHits = i->second;
 67             if (fpCurrentHits) sceneHandler.Ad <<  66       //G4cout << name << ": " << fpCurrentHits << G4endl;
 68           }                                    <<  67       if (fpCurrentHits) sceneHandler.AddCompound(*fpCurrentHits);
 69         }                                      <<  68     }
                                                   >>  69   }
 70       }                                            70       }
 71     }                                              71     }
 72   }                                                72   }
 73 }                                                  73 }
 74                                                    74