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Geant4/visualization/modeling/src/G4ArrowModel.cc

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Differences between /visualization/modeling/src/G4ArrowModel.cc (Version 11.3.0) and /visualization/modeling/src/G4ArrowModel.cc (Version 9.6.p4)


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 26 //                                                 26 //
                                                   >>  27 // $Id$
 27 //                                                 28 //
 28 //                                                 29 // 
 29 // John Allison  15th July 2012                    30 // John Allison  15th July 2012
 30 // Model that knows how to draw an arrow.          31 // Model that knows how to draw an arrow.
 31                                                    32 
 32 #include "G4ArrowModel.hh"                         33 #include "G4ArrowModel.hh"
 33                                                    34 
 34 #include "G4PhysicalConstants.hh"                  35 #include "G4PhysicalConstants.hh"
 35 #include "G4VGraphicsScene.hh"                     36 #include "G4VGraphicsScene.hh"
 36 #include "G4VisAttributes.hh"                      37 #include "G4VisAttributes.hh"
 37 #include "G4Tubs.hh"                               38 #include "G4Tubs.hh"
 38 #include "G4Tet.hh"                            <<  39 #include "G4Polycone.hh"
 39 #include "G4Polyhedron.hh"                         40 #include "G4Polyhedron.hh"
 40 #include "G4Vector3D.hh"                           41 #include "G4Vector3D.hh"
 41 #include "G4Point3D.hh"                            42 #include "G4Point3D.hh"
 42 #include "G4Transform3D.hh"                        43 #include "G4Transform3D.hh"
 43 #include "G4GeometryTolerance.hh"              << 
 44                                                    44 
 45 #include <cmath>                               <<  45 G4ArrowModel::~G4ArrowModel () {}
 46                                                << 
 47 G4ArrowModel::~G4ArrowModel ()                 << 
 48 {                                              << 
 49   delete fpHeadPolyhedron;                     << 
 50   delete fpShaftPolyhedron;                    << 
 51 }                                              << 
 52                                                    46 
 53 G4ArrowModel::G4ArrowModel                         47 G4ArrowModel::G4ArrowModel
 54 (G4double x1, G4double y1, G4double z1,            48 (G4double x1, G4double y1, G4double z1,
 55  G4double x2, G4double y2, G4double z2,            49  G4double x2, G4double y2, G4double z2,
 56  G4double width, const G4Colour& colour,           50  G4double width, const G4Colour& colour,
 57  const G4String& description,                  <<  51  const G4String& description)
 58  G4int lineSegmentsPerCircle,                  << 
 59  const G4Transform3D& transform)               << 
 60 : fpShaftPolyhedron(nullptr)                   << 
 61 , fpHeadPolyhedron(nullptr)                    << 
 62 , fTransform(transform)                        << 
 63 {                                                  52 {
 64   fType = "G4ArrowModel";                          53   fType = "G4ArrowModel";
 65   fGlobalTag = fType;                              54   fGlobalTag = fType;
 66   fGlobalDescription = fType + ": " + descript     55   fGlobalDescription = fType + ": " + description;
 67   fExtent = G4VisExtent                            56   fExtent = G4VisExtent
 68     (std::min(x1,x2),                              57     (std::min(x1,x2),
 69      std::max(x1,x2),                              58      std::max(x1,x2),
 70      std::min(y1,y2),                              59      std::min(y1,y2),
 71      std::max(y1,y2),                              60      std::max(y1,y2),
 72      std::min(z1,z2),                              61      std::min(z1,z2),
 73      std::max(z1,z2));                             62      std::max(z1,z2));
 74                                                    63 
 75   // Force number of line segments per circle  << 
 76   G4int tempN = G4Polyhedron::GetNumberOfRotat << 
 77   G4Polyhedron::SetNumberOfRotationSteps(lineS << 
 78                                                << 
 79   // Make a cylinder slightly shorter than the     64   // Make a cylinder slightly shorter than the arrow length so that it
 80   // doesn't stick out of the head.                65   // doesn't stick out of the head.
 81   const G4double tolerance = G4GeometryToleran <<  66   const G4double shaftLength = std::sqrt
 82                                                <<  67     (std::pow(x2-x1,2)+std::pow(y2-y1,2)+std::pow(z2-z1,2));
 83   G4double totalLength = std::hypot(x2-x1, y2- <<  68   G4double shaftRadius = width/2.;
 84   if (totalLength < tolerance)                 <<  69   // Limit the radius
 85     {totalLength = tolerance;}                 <<  70   if (shaftRadius > shaftLength/100.) shaftRadius = shaftLength/100.;
 86                                                <<  71   const G4double halfShaftLength = shaftLength/2.;
 87   G4double shaftRadius = width/6.;             <<  72   const G4double halfReduction = 4.*shaftRadius;
 88   if (shaftRadius < tolerance)                 <<  73   const G4double halfLength = halfShaftLength-halfReduction;
 89     {shaftRadius = tolerance;}                 <<  74   G4Tubs shaft("shaft",0.,shaftRadius,halfLength,0.,twopi);
 90                                                << 
 91   // case 1 - arrow length >> width -> arrow h << 
 92   // case 2 - arrow length <  width -> arrow h << 
 93   G4double arrowLength = std::min(1.5*width, 0 << 
 94                                                << 
 95   G4double shaftLength = totalLength - arrowLe << 
 96   if (shaftLength < 2*tolerance)               << 
 97     {shaftLength = 2*tolerance;}               << 
 98                                                << 
 99   const G4Tubs shaft("shaft",0.,shaftRadius,0. << 
100   fpShaftPolyhedron = shaft.CreatePolyhedron()     75   fpShaftPolyhedron = shaft.CreatePolyhedron();
101   // translate the polyhedron down w.r.t. the  <<  76   // Move it a little so that the tail is at z = -halfShaftLength.
102   if (fpShaftPolyhedron)                       <<  77   fpShaftPolyhedron->Transform(G4Translate3D(0,0,-halfReduction));
103     {fpShaftPolyhedron->Transform(G4Translate3 << 
104                                                    78 
105   // Locate the head at +halfShaftLength.          79   // Locate the head at +halfShaftLength.
106   const G4double zHi  = 0.5*totalLength;       <<  80   const G4int numRZ = 3;
107   const G4double zLow = zHi - arrowLength;     <<  81   G4double r[] = {0,4,0};
108   const G4double rExt = 0.5*width;             <<  82   G4double z[] = {0,-6,-4};
109   const G4double xExt = std::sqrt(3.)*rExt/2.; <<  83   for (G4int i = 0; i < numRZ; i++) {
110   const G4Tet head("head",                     <<  84     r[i] *= 2.*shaftRadius;
111                    G4ThreeVector(0.,0.,zHi),   <<  85     z[i] = halfShaftLength + z[i] * 2.*shaftRadius;
112                    G4ThreeVector(0.,rExt,zLow) <<  86   }
113                    G4ThreeVector(xExt,-rExt/2. <<  87   G4Polycone head("head",0,twopi,numRZ,r,z);
114                    G4ThreeVector(-xExt,-rExt/2 << 
115   fpHeadPolyhedron = head.CreatePolyhedron();      88   fpHeadPolyhedron = head.CreatePolyhedron();
116                                                    89 
117   // Transform to position                         90   // Transform to position
118   const G4Vector3D arrowDirection = G4Vector3D     91   const G4Vector3D arrowDirection = G4Vector3D(x2-x1,y2-y1,z2-z1).unit();
119   const G4double theta = arrowDirection.theta(     92   const G4double theta = arrowDirection.theta();
120   const G4double phi = arrowDirection.phi();       93   const G4double phi = arrowDirection.phi();
121   const G4Point3D arrowCentre(0.5*(x1+x2),0.5*     94   const G4Point3D arrowCentre(0.5*(x1+x2),0.5*(y1+y2),0.5*(z1+z2));
122   const G4Transform3D tr =                         95   const G4Transform3D tr =
123     G4Translate3D(arrowCentre) * G4RotateZ3D(p     96     G4Translate3D(arrowCentre) * G4RotateZ3D(phi) * G4RotateY3D(theta);
124   if (fpShaftPolyhedron) fpShaftPolyhedron->Tr <<  97   fpShaftPolyhedron->Transform(tr);
125   if (fpHeadPolyhedron) fpHeadPolyhedron->Tran <<  98   fpHeadPolyhedron->Transform(tr);
126                                                    99 
127   G4VisAttributes va;                             100   G4VisAttributes va;
128   va.SetColour(colour);                           101   va.SetColour(colour);
129   va.SetForceSolid(true);                         102   va.SetForceSolid(true);
130   if (fpShaftPolyhedron) fpShaftPolyhedron->Se << 103   fpShaftPolyhedron->SetVisAttributes(va);
131   if (fpHeadPolyhedron) fpHeadPolyhedron->SetV << 104   fpHeadPolyhedron->SetVisAttributes(va);
132                                                << 
133   // Restore number of line segments per circl << 
134   G4Polyhedron::SetNumberOfRotationSteps(tempN << 
135 }                                                 105 }
136                                                   106 
137 void G4ArrowModel::DescribeYourselfTo (G4VGrap    107 void G4ArrowModel::DescribeYourselfTo (G4VGraphicsScene& sceneHandler)
138 {                                                 108 {
139   if (fpShaftPolyhedron && fpHeadPolyhedron) { << 109   sceneHandler.BeginPrimitives();
140     sceneHandler.BeginPrimitives(fTransform);  << 110   sceneHandler.AddPrimitive(*fpShaftPolyhedron);
141     sceneHandler.AddPrimitive(*fpShaftPolyhedr << 111   sceneHandler.AddPrimitive(*fpHeadPolyhedron);
142     sceneHandler.AddPrimitive(*fpHeadPolyhedro << 112   sceneHandler.EndPrimitives();
143     sceneHandler.EndPrimitives();              << 
144   }                                            << 
145 }                                                 113 }
146                                                   114