Geant4 Cross Reference

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Geant4/visualization/modeling/src/G4ArrowModel.cc

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Differences between /visualization/modeling/src/G4ArrowModel.cc (Version 11.3.0) and /visualization/modeling/src/G4ArrowModel.cc (Version 10.6)


  1 //                                                  1 //
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 25 //                                                 25 //
 26 //                                                 26 //
 27 //                                                 27 //
 28 //                                                 28 // 
 29 // John Allison  15th July 2012                    29 // John Allison  15th July 2012
 30 // Model that knows how to draw an arrow.          30 // Model that knows how to draw an arrow.
 31                                                    31 
 32 #include "G4ArrowModel.hh"                         32 #include "G4ArrowModel.hh"
 33                                                    33 
 34 #include "G4PhysicalConstants.hh"                  34 #include "G4PhysicalConstants.hh"
 35 #include "G4VGraphicsScene.hh"                     35 #include "G4VGraphicsScene.hh"
 36 #include "G4VisAttributes.hh"                      36 #include "G4VisAttributes.hh"
 37 #include "G4Tubs.hh"                               37 #include "G4Tubs.hh"
 38 #include "G4Tet.hh"                                38 #include "G4Tet.hh"
 39 #include "G4Polyhedron.hh"                         39 #include "G4Polyhedron.hh"
 40 #include "G4Vector3D.hh"                           40 #include "G4Vector3D.hh"
 41 #include "G4Point3D.hh"                            41 #include "G4Point3D.hh"
 42 #include "G4Transform3D.hh"                        42 #include "G4Transform3D.hh"
 43 #include "G4GeometryTolerance.hh"                  43 #include "G4GeometryTolerance.hh"
 44                                                    44 
 45 #include <cmath>                               << 
 46                                                << 
 47 G4ArrowModel::~G4ArrowModel ()                     45 G4ArrowModel::~G4ArrowModel ()
 48 {                                                  46 {
 49   delete fpHeadPolyhedron;                         47   delete fpHeadPolyhedron;
 50   delete fpShaftPolyhedron;                        48   delete fpShaftPolyhedron;
 51 }                                                  49 }
 52                                                    50 
 53 G4ArrowModel::G4ArrowModel                         51 G4ArrowModel::G4ArrowModel
 54 (G4double x1, G4double y1, G4double z1,            52 (G4double x1, G4double y1, G4double z1,
 55  G4double x2, G4double y2, G4double z2,            53  G4double x2, G4double y2, G4double z2,
 56  G4double width, const G4Colour& colour,           54  G4double width, const G4Colour& colour,
 57  const G4String& description,                      55  const G4String& description,
 58  G4int lineSegmentsPerCircle,                  <<  56  G4int lineSegmentsPerCircle)
 59  const G4Transform3D& transform)               << 
 60 : fpShaftPolyhedron(nullptr)                       57 : fpShaftPolyhedron(nullptr)
 61 , fpHeadPolyhedron(nullptr)                        58 , fpHeadPolyhedron(nullptr)
 62 , fTransform(transform)                        << 
 63 {                                                  59 {
 64   fType = "G4ArrowModel";                          60   fType = "G4ArrowModel";
 65   fGlobalTag = fType;                              61   fGlobalTag = fType;
 66   fGlobalDescription = fType + ": " + descript     62   fGlobalDescription = fType + ": " + description;
 67   fExtent = G4VisExtent                            63   fExtent = G4VisExtent
 68     (std::min(x1,x2),                              64     (std::min(x1,x2),
 69      std::max(x1,x2),                              65      std::max(x1,x2),
 70      std::min(y1,y2),                              66      std::min(y1,y2),
 71      std::max(y1,y2),                              67      std::max(y1,y2),
 72      std::min(z1,z2),                              68      std::min(z1,z2),
 73      std::max(z1,z2));                             69      std::max(z1,z2));
 74                                                    70 
 75   // Force number of line segments per circle      71   // Force number of line segments per circle (aka number of rotation steps)
 76   G4int tempN = G4Polyhedron::GetNumberOfRotat     72   G4int tempN = G4Polyhedron::GetNumberOfRotationSteps();
 77   G4Polyhedron::SetNumberOfRotationSteps(lineS     73   G4Polyhedron::SetNumberOfRotationSteps(lineSegmentsPerCircle);
 78                                                    74 
 79   // Make a cylinder slightly shorter than the     75   // Make a cylinder slightly shorter than the arrow length so that it
 80   // doesn't stick out of the head.                76   // doesn't stick out of the head.
 81   const G4double tolerance = G4GeometryToleran     77   const G4double tolerance = G4GeometryTolerance::GetInstance()->GetRadialTolerance();
 82                                                <<  78   G4double shaftLength = std::sqrt
 83   G4double totalLength = std::hypot(x2-x1, y2- <<  79     (std::pow(x2-x1,2)+std::pow(y2-y1,2)+std::pow(z2-z1,2));
 84   if (totalLength < tolerance)                 <<  80   if (shaftLength < tolerance) shaftLength = tolerance;
 85     {totalLength = tolerance;}                 <<  81   G4double shaftRadius = width/2.;
 86                                                <<  82   if (shaftRadius > shaftLength/100.) shaftRadius = shaftLength/100.;
 87   G4double shaftRadius = width/6.;             <<  83   if (shaftRadius < tolerance) shaftRadius = tolerance;
 88   if (shaftRadius < tolerance)                 <<  84   const G4double halfShaftLength = shaftLength/2.;
 89     {shaftRadius = tolerance;}                 <<  85   const G4double halfReduction = 4.*shaftRadius;
 90                                                <<  86   G4double halfLength = halfShaftLength - halfReduction;
 91   // case 1 - arrow length >> width -> arrow h <<  87   if (halfLength < tolerance) halfLength = tolerance;
 92   // case 2 - arrow length <  width -> arrow h <<  88   const G4Tubs shaft("shaft",0.,shaftRadius,halfLength,0.,twopi);
 93   G4double arrowLength = std::min(1.5*width, 0 << 
 94                                                << 
 95   G4double shaftLength = totalLength - arrowLe << 
 96   if (shaftLength < 2*tolerance)               << 
 97     {shaftLength = 2*tolerance;}               << 
 98                                                << 
 99   const G4Tubs shaft("shaft",0.,shaftRadius,0. << 
100   fpShaftPolyhedron = shaft.CreatePolyhedron()     89   fpShaftPolyhedron = shaft.CreatePolyhedron();
101   // translate the polyhedron down w.r.t. the  <<  90   // Move it a little so that the tail is at z = -halfShaftLength.
102   if (fpShaftPolyhedron)                           91   if (fpShaftPolyhedron)
103     {fpShaftPolyhedron->Transform(G4Translate3 <<  92     fpShaftPolyhedron->Transform(G4Translate3D(0,0,-halfReduction));
104                                                    93 
105   // Locate the head at +halfShaftLength.          94   // Locate the head at +halfShaftLength.
106   const G4double zHi  = 0.5*totalLength;       <<  95   const G4double zHi  = halfShaftLength;
107   const G4double zLow = zHi - arrowLength;     <<  96   const G4double zLow = halfShaftLength - 12.*shaftRadius;
108   const G4double rExt = 0.5*width;             <<  97   const G4double rExt = 8. * shaftRadius;
109   const G4double xExt = std::sqrt(3.)*rExt/2.;     98   const G4double xExt = std::sqrt(3.)*rExt/2.;
110   const G4Tet head("head",                         99   const G4Tet head("head",
111                    G4ThreeVector(0.,0.,zHi),      100                    G4ThreeVector(0.,0.,zHi),
112                    G4ThreeVector(0.,rExt,zLow)    101                    G4ThreeVector(0.,rExt,zLow),
113                    G4ThreeVector(xExt,-rExt/2.    102                    G4ThreeVector(xExt,-rExt/2.,zLow),
114                    G4ThreeVector(-xExt,-rExt/2    103                    G4ThreeVector(-xExt,-rExt/2.,zLow));
115   fpHeadPolyhedron = head.CreatePolyhedron();     104   fpHeadPolyhedron = head.CreatePolyhedron();
116                                                   105 
117   // Transform to position                        106   // Transform to position
118   const G4Vector3D arrowDirection = G4Vector3D    107   const G4Vector3D arrowDirection = G4Vector3D(x2-x1,y2-y1,z2-z1).unit();
119   const G4double theta = arrowDirection.theta(    108   const G4double theta = arrowDirection.theta();
120   const G4double phi = arrowDirection.phi();      109   const G4double phi = arrowDirection.phi();
121   const G4Point3D arrowCentre(0.5*(x1+x2),0.5*    110   const G4Point3D arrowCentre(0.5*(x1+x2),0.5*(y1+y2),0.5*(z1+z2));
122   const G4Transform3D tr =                        111   const G4Transform3D tr =
123     G4Translate3D(arrowCentre) * G4RotateZ3D(p    112     G4Translate3D(arrowCentre) * G4RotateZ3D(phi) * G4RotateY3D(theta);
124   if (fpShaftPolyhedron) fpShaftPolyhedron->Tr    113   if (fpShaftPolyhedron) fpShaftPolyhedron->Transform(tr);
125   if (fpHeadPolyhedron) fpHeadPolyhedron->Tran    114   if (fpHeadPolyhedron) fpHeadPolyhedron->Transform(tr);
126                                                   115 
127   G4VisAttributes va;                             116   G4VisAttributes va;
128   va.SetColour(colour);                           117   va.SetColour(colour);
129   va.SetForceSolid(true);                         118   va.SetForceSolid(true);
130   if (fpShaftPolyhedron) fpShaftPolyhedron->Se    119   if (fpShaftPolyhedron) fpShaftPolyhedron->SetVisAttributes(va);
131   if (fpHeadPolyhedron) fpHeadPolyhedron->SetV    120   if (fpHeadPolyhedron) fpHeadPolyhedron->SetVisAttributes(va);
132                                                   121 
133   // Restore number of line segments per circl    122   // Restore number of line segments per circle
134   G4Polyhedron::SetNumberOfRotationSteps(tempN    123   G4Polyhedron::SetNumberOfRotationSteps(tempN);
135 }                                                 124 }
136                                                   125 
137 void G4ArrowModel::DescribeYourselfTo (G4VGrap    126 void G4ArrowModel::DescribeYourselfTo (G4VGraphicsScene& sceneHandler)
138 {                                                 127 {
139   if (fpShaftPolyhedron && fpHeadPolyhedron) { << 128   sceneHandler.BeginPrimitives();
140     sceneHandler.BeginPrimitives(fTransform);  << 129   if (fpShaftPolyhedron) sceneHandler.AddPrimitive(*fpShaftPolyhedron);
141     sceneHandler.AddPrimitive(*fpShaftPolyhedr << 130   if (fpHeadPolyhedron) sceneHandler.AddPrimitive(*fpHeadPolyhedron);
142     sceneHandler.AddPrimitive(*fpHeadPolyhedro << 131   sceneHandler.EndPrimitives();
143     sceneHandler.EndPrimitives();              << 
144   }                                            << 
145 }                                                 132 }
146                                                   133