Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/visualization/modeling/src/G4ArrowModel.cc

Version: [ ReleaseNotes ] [ 1.0 ] [ 1.1 ] [ 2.0 ] [ 3.0 ] [ 3.1 ] [ 3.2 ] [ 4.0 ] [ 4.0.p1 ] [ 4.0.p2 ] [ 4.1 ] [ 4.1.p1 ] [ 5.0 ] [ 5.0.p1 ] [ 5.1 ] [ 5.1.p1 ] [ 5.2 ] [ 5.2.p1 ] [ 5.2.p2 ] [ 6.0 ] [ 6.0.p1 ] [ 6.1 ] [ 6.2 ] [ 6.2.p1 ] [ 6.2.p2 ] [ 7.0 ] [ 7.0.p1 ] [ 7.1 ] [ 7.1.p1 ] [ 8.0 ] [ 8.0.p1 ] [ 8.1 ] [ 8.1.p1 ] [ 8.1.p2 ] [ 8.2 ] [ 8.2.p1 ] [ 8.3 ] [ 8.3.p1 ] [ 8.3.p2 ] [ 9.0 ] [ 9.0.p1 ] [ 9.0.p2 ] [ 9.1 ] [ 9.1.p1 ] [ 9.1.p2 ] [ 9.1.p3 ] [ 9.2 ] [ 9.2.p1 ] [ 9.2.p2 ] [ 9.2.p3 ] [ 9.2.p4 ] [ 9.3 ] [ 9.3.p1 ] [ 9.3.p2 ] [ 9.4 ] [ 9.4.p1 ] [ 9.4.p2 ] [ 9.4.p3 ] [ 9.4.p4 ] [ 9.5 ] [ 9.5.p1 ] [ 9.5.p2 ] [ 9.6 ] [ 9.6.p1 ] [ 9.6.p2 ] [ 9.6.p3 ] [ 9.6.p4 ] [ 10.0 ] [ 10.0.p1 ] [ 10.0.p2 ] [ 10.0.p3 ] [ 10.0.p4 ] [ 10.1 ] [ 10.1.p1 ] [ 10.1.p2 ] [ 10.1.p3 ] [ 10.2 ] [ 10.2.p1 ] [ 10.2.p2 ] [ 10.2.p3 ] [ 10.3 ] [ 10.3.p1 ] [ 10.3.p2 ] [ 10.3.p3 ] [ 10.4 ] [ 10.4.p1 ] [ 10.4.p2 ] [ 10.4.p3 ] [ 10.5 ] [ 10.5.p1 ] [ 10.6 ] [ 10.6.p1 ] [ 10.6.p2 ] [ 10.6.p3 ] [ 10.7 ] [ 10.7.p1 ] [ 10.7.p2 ] [ 10.7.p3 ] [ 10.7.p4 ] [ 11.0 ] [ 11.0.p1 ] [ 11.0.p2 ] [ 11.0.p3, ] [ 11.0.p4 ] [ 11.1 ] [ 11.1.1 ] [ 11.1.2 ] [ 11.1.3 ] [ 11.2 ] [ 11.2.1 ] [ 11.2.2 ] [ 11.3.0 ]

Diff markup

Differences between /visualization/modeling/src/G4ArrowModel.cc (Version 11.3.0) and /visualization/modeling/src/G4ArrowModel.cc (Version 10.4.p3)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                         3 // * License and Disclaimer                                           *
  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th      5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
  6 // * the Geant4 Collaboration.  It is provided      6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
  7 // * conditions of the Geant4 Software License      7 // * conditions of the Geant4 Software License,  included in the file *
  8 // * LICENSE and available at  http://cern.ch/      8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
  9 // * include a list of copyright holders.           9 // * include a list of copyright holders.                             *
 10 // *                                               10 // *                                                                  *
 11 // * Neither the authors of this software syst     11 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing fin     12 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warran     13 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assum     14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file      15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitatio     16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                               17 // *                                                                  *
 18 // * This  code  implementation is the result      18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboratio     19 // * technical work of the GEANT4 collaboration.                      *
 20 // * By using,  copying,  modifying or  distri     20 // * By using,  copying,  modifying or  distributing the software (or *
 21 // * any work based  on the software)  you  ag     21 // * any work based  on the software)  you  agree  to acknowledge its *
 22 // * use  in  resulting  scientific  publicati     22 // * use  in  resulting  scientific  publications,  and indicate your *
 23 // * acceptance of all terms of the Geant4 Sof     23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 //                                                 26 //
                                                   >>  27 // $Id$
 27 //                                                 28 //
 28 //                                                 29 // 
 29 // John Allison  15th July 2012                    30 // John Allison  15th July 2012
 30 // Model that knows how to draw an arrow.          31 // Model that knows how to draw an arrow.
 31                                                    32 
 32 #include "G4ArrowModel.hh"                         33 #include "G4ArrowModel.hh"
 33                                                    34 
 34 #include "G4PhysicalConstants.hh"                  35 #include "G4PhysicalConstants.hh"
 35 #include "G4VGraphicsScene.hh"                     36 #include "G4VGraphicsScene.hh"
 36 #include "G4VisAttributes.hh"                      37 #include "G4VisAttributes.hh"
 37 #include "G4Tubs.hh"                               38 #include "G4Tubs.hh"
 38 #include "G4Tet.hh"                            <<  39 #include "G4GenericPolycone.hh"
 39 #include "G4Polyhedron.hh"                         40 #include "G4Polyhedron.hh"
 40 #include "G4Vector3D.hh"                           41 #include "G4Vector3D.hh"
 41 #include "G4Point3D.hh"                            42 #include "G4Point3D.hh"
 42 #include "G4Transform3D.hh"                        43 #include "G4Transform3D.hh"
 43 #include "G4GeometryTolerance.hh"              << 
 44                                                << 
 45 #include <cmath>                               << 
 46                                                    44 
 47 G4ArrowModel::~G4ArrowModel ()                     45 G4ArrowModel::~G4ArrowModel ()
 48 {                                                  46 {
 49   delete fpHeadPolyhedron;                         47   delete fpHeadPolyhedron;
 50   delete fpShaftPolyhedron;                        48   delete fpShaftPolyhedron;
 51 }                                                  49 }
 52                                                    50 
 53 G4ArrowModel::G4ArrowModel                         51 G4ArrowModel::G4ArrowModel
 54 (G4double x1, G4double y1, G4double z1,            52 (G4double x1, G4double y1, G4double z1,
 55  G4double x2, G4double y2, G4double z2,            53  G4double x2, G4double y2, G4double z2,
 56  G4double width, const G4Colour& colour,           54  G4double width, const G4Colour& colour,
 57  const G4String& description,                      55  const G4String& description,
 58  G4int lineSegmentsPerCircle,                  <<  56  G4int lineSegmentsPerCircle)
 59  const G4Transform3D& transform)               << 
 60 : fpShaftPolyhedron(nullptr)                   << 
 61 , fpHeadPolyhedron(nullptr)                    << 
 62 , fTransform(transform)                        << 
 63 {                                                  57 {
 64   fType = "G4ArrowModel";                          58   fType = "G4ArrowModel";
 65   fGlobalTag = fType;                              59   fGlobalTag = fType;
 66   fGlobalDescription = fType + ": " + descript     60   fGlobalDescription = fType + ": " + description;
 67   fExtent = G4VisExtent                            61   fExtent = G4VisExtent
 68     (std::min(x1,x2),                              62     (std::min(x1,x2),
 69      std::max(x1,x2),                              63      std::max(x1,x2),
 70      std::min(y1,y2),                              64      std::min(y1,y2),
 71      std::max(y1,y2),                              65      std::max(y1,y2),
 72      std::min(z1,z2),                              66      std::min(z1,z2),
 73      std::max(z1,z2));                             67      std::max(z1,z2));
 74                                                    68 
 75   // Force number of line segments per circle      69   // Force number of line segments per circle (aka number of rotation steps)
 76   G4int tempN = G4Polyhedron::GetNumberOfRotat     70   G4int tempN = G4Polyhedron::GetNumberOfRotationSteps();
 77   G4Polyhedron::SetNumberOfRotationSteps(lineS     71   G4Polyhedron::SetNumberOfRotationSteps(lineSegmentsPerCircle);
 78                                                    72 
 79   // Make a cylinder slightly shorter than the     73   // Make a cylinder slightly shorter than the arrow length so that it
 80   // doesn't stick out of the head.                74   // doesn't stick out of the head.
 81   const G4double tolerance = G4GeometryToleran <<  75   const G4double shaftLength = std::sqrt
 82                                                <<  76     (std::pow(x2-x1,2)+std::pow(y2-y1,2)+std::pow(z2-z1,2));
 83   G4double totalLength = std::hypot(x2-x1, y2- <<  77   G4double shaftRadius = width/2.;
 84   if (totalLength < tolerance)                 <<  78   // Limit the radius
 85     {totalLength = tolerance;}                 <<  79   if (shaftRadius > shaftLength/100.) shaftRadius = shaftLength/100.;
 86                                                <<  80   const G4double halfShaftLength = shaftLength/2.;
 87   G4double shaftRadius = width/6.;             <<  81   const G4double halfReduction = 4.*shaftRadius;
 88   if (shaftRadius < tolerance)                 <<  82   const G4double halfLength = halfShaftLength-halfReduction;
 89     {shaftRadius = tolerance;}                 <<  83   G4Tubs shaft("shaft",0.,shaftRadius,halfLength,0.,twopi);
 90                                                << 
 91   // case 1 - arrow length >> width -> arrow h << 
 92   // case 2 - arrow length <  width -> arrow h << 
 93   G4double arrowLength = std::min(1.5*width, 0 << 
 94                                                << 
 95   G4double shaftLength = totalLength - arrowLe << 
 96   if (shaftLength < 2*tolerance)               << 
 97     {shaftLength = 2*tolerance;}               << 
 98                                                << 
 99   const G4Tubs shaft("shaft",0.,shaftRadius,0. << 
100   fpShaftPolyhedron = shaft.CreatePolyhedron()     84   fpShaftPolyhedron = shaft.CreatePolyhedron();
101   // translate the polyhedron down w.r.t. the  <<  85   // Move it a little so that the tail is at z = -halfShaftLength.
102   if (fpShaftPolyhedron)                       <<  86   fpShaftPolyhedron->Transform(G4Translate3D(0,0,-halfReduction));
103     {fpShaftPolyhedron->Transform(G4Translate3 << 
104                                                    87 
105   // Locate the head at +halfShaftLength.          88   // Locate the head at +halfShaftLength.
106   const G4double zHi  = 0.5*totalLength;       <<  89   const G4int numRZ = 3;
107   const G4double zLow = zHi - arrowLength;     <<  90   G4double r[] = {0,4,0};
108   const G4double rExt = 0.5*width;             <<  91   G4double z[] = {0,-6,-4};
109   const G4double xExt = std::sqrt(3.)*rExt/2.; <<  92   for (G4int i = 0; i < numRZ; i++) {
110   const G4Tet head("head",                     <<  93     r[i] *= 2.*shaftRadius;
111                    G4ThreeVector(0.,0.,zHi),   <<  94     z[i] = halfShaftLength + z[i] * 2.*shaftRadius;
112                    G4ThreeVector(0.,rExt,zLow) <<  95   }
113                    G4ThreeVector(xExt,-rExt/2. <<  96   G4GenericPolycone head("head",0,twopi,numRZ,r,z);
114                    G4ThreeVector(-xExt,-rExt/2 << 
115   fpHeadPolyhedron = head.CreatePolyhedron();      97   fpHeadPolyhedron = head.CreatePolyhedron();
116                                                    98 
117   // Transform to position                         99   // Transform to position
118   const G4Vector3D arrowDirection = G4Vector3D    100   const G4Vector3D arrowDirection = G4Vector3D(x2-x1,y2-y1,z2-z1).unit();
119   const G4double theta = arrowDirection.theta(    101   const G4double theta = arrowDirection.theta();
120   const G4double phi = arrowDirection.phi();      102   const G4double phi = arrowDirection.phi();
121   const G4Point3D arrowCentre(0.5*(x1+x2),0.5*    103   const G4Point3D arrowCentre(0.5*(x1+x2),0.5*(y1+y2),0.5*(z1+z2));
122   const G4Transform3D tr =                        104   const G4Transform3D tr =
123     G4Translate3D(arrowCentre) * G4RotateZ3D(p    105     G4Translate3D(arrowCentre) * G4RotateZ3D(phi) * G4RotateY3D(theta);
124   if (fpShaftPolyhedron) fpShaftPolyhedron->Tr << 106   fpShaftPolyhedron->Transform(tr);
125   if (fpHeadPolyhedron) fpHeadPolyhedron->Tran << 107   fpHeadPolyhedron->Transform(tr);
126                                                   108 
127   G4VisAttributes va;                             109   G4VisAttributes va;
128   va.SetColour(colour);                           110   va.SetColour(colour);
129   va.SetForceSolid(true);                         111   va.SetForceSolid(true);
130   if (fpShaftPolyhedron) fpShaftPolyhedron->Se << 112   fpShaftPolyhedron->SetVisAttributes(va);
131   if (fpHeadPolyhedron) fpHeadPolyhedron->SetV << 113   fpHeadPolyhedron->SetVisAttributes(va);
132                                                   114 
133   // Restore number of line segments per circl    115   // Restore number of line segments per circle
134   G4Polyhedron::SetNumberOfRotationSteps(tempN    116   G4Polyhedron::SetNumberOfRotationSteps(tempN);
135 }                                                 117 }
136                                                   118 
137 void G4ArrowModel::DescribeYourselfTo (G4VGrap    119 void G4ArrowModel::DescribeYourselfTo (G4VGraphicsScene& sceneHandler)
138 {                                                 120 {
139   if (fpShaftPolyhedron && fpHeadPolyhedron) { << 121   sceneHandler.BeginPrimitives();
140     sceneHandler.BeginPrimitives(fTransform);  << 122   sceneHandler.AddPrimitive(*fpShaftPolyhedron);
141     sceneHandler.AddPrimitive(*fpShaftPolyhedr << 123   sceneHandler.AddPrimitive(*fpHeadPolyhedron);
142     sceneHandler.AddPrimitive(*fpHeadPolyhedro << 124   sceneHandler.EndPrimitives();
143     sceneHandler.EndPrimitives();              << 
144   }                                            << 
145 }                                                 125 }
146                                                   126