Geant4 Cross Reference |
1 // 1 // 2 // ******************************************* 2 // ******************************************************************** 3 // * License and Disclaimer 3 // * License and Disclaimer * 4 // * 4 // * * 5 // * The Geant4 software is copyright of th 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/ 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. 9 // * include a list of copyright holders. * 10 // * 10 // * * 11 // * Neither the authors of this software syst 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing fin 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warran 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assum 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // 26 // >> 27 // $Id: G4VisCommandsSceneHandler.cc,v 1.32 2006-06-29 21:29:46 gunter Exp $ >> 28 // GEANT4 tag $Name: not supported by cvs2svn $ 27 29 28 // /vis/sceneHandler commands - John Allison 30 // /vis/sceneHandler commands - John Allison 10th October 1998 29 31 30 #include "G4VisCommandsSceneHandler.hh" 32 #include "G4VisCommandsSceneHandler.hh" 31 33 32 #include "G4VisManager.hh" 34 #include "G4VisManager.hh" 33 #include "G4GraphicsSystemList.hh" 35 #include "G4GraphicsSystemList.hh" 34 #include "G4VisCommandsScene.hh" 36 #include "G4VisCommandsScene.hh" 35 #include "G4UImanager.hh" 37 #include "G4UImanager.hh" 36 #include "G4UIcommand.hh" 38 #include "G4UIcommand.hh" 37 #include "G4UIcmdWithAString.hh" 39 #include "G4UIcmdWithAString.hh" 38 #include "G4ios.hh" 40 #include "G4ios.hh" 39 #include <sstream> 41 #include <sstream> 40 42 41 #define G4warn G4cout << 42 << 43 ////////////// /vis/sceneHandler/attach ////// 43 ////////////// /vis/sceneHandler/attach /////////////////////////////////////// 44 44 45 G4VisCommandSceneHandlerAttach::G4VisCommandSc 45 G4VisCommandSceneHandlerAttach::G4VisCommandSceneHandlerAttach () { 46 G4bool omitable, currentAsDefault; 46 G4bool omitable, currentAsDefault; 47 fpCommand = new G4UIcmdWithAString ("/vis/sc 47 fpCommand = new G4UIcmdWithAString ("/vis/sceneHandler/attach", this); 48 fpCommand -> SetGuidance ("Attaches scene to 48 fpCommand -> SetGuidance ("Attaches scene to current scene handler."); 49 fpCommand -> SetGuidance 49 fpCommand -> SetGuidance 50 ("If scene-name is omitted, current scene 50 ("If scene-name is omitted, current scene is attached. To see scenes and" 51 "\nscene handlers, use \"/vis/scene/list\" a 51 "\nscene handlers, use \"/vis/scene/list\" and \"/vis/sceneHandler/list\""); 52 fpCommand -> SetParameterName ("scene-name", 52 fpCommand -> SetParameterName ("scene-name", 53 omitable = true, 53 omitable = true, 54 currentAsDefault = true); 54 currentAsDefault = true); 55 } 55 } 56 56 57 G4VisCommandSceneHandlerAttach::~G4VisCommandS 57 G4VisCommandSceneHandlerAttach::~G4VisCommandSceneHandlerAttach () { 58 delete fpCommand; 58 delete fpCommand; 59 } 59 } 60 60 61 G4String G4VisCommandSceneHandlerAttach::GetCu 61 G4String G4VisCommandSceneHandlerAttach::GetCurrentValue (G4UIcommand*) { 62 G4Scene* pScene = fpVisManager -> GetCurrent 62 G4Scene* pScene = fpVisManager -> GetCurrentScene (); 63 return pScene ? pScene -> GetName () : G4Str 63 return pScene ? pScene -> GetName () : G4String(""); 64 } 64 } 65 65 66 void G4VisCommandSceneHandlerAttach::SetNewVal 66 void G4VisCommandSceneHandlerAttach::SetNewValue (G4UIcommand*, 67 G4String newValue) { 67 G4String newValue) { 68 68 69 G4VisManager::Verbosity verbosity = fpVisMan 69 G4VisManager::Verbosity verbosity = fpVisManager->GetVerbosity(); 70 70 71 G4String& sceneName = newValue; 71 G4String& sceneName = newValue; 72 72 73 if (sceneName.length () == 0) { 73 if (sceneName.length () == 0) { 74 if (verbosity >= G4VisManager::warnings) { 74 if (verbosity >= G4VisManager::warnings) { 75 G4cout << 75 G4cout << 76 "WARNING: No scene specified. Maybe there a 76 "WARNING: No scene specified. Maybe there are no scenes available" 77 "\n yet. Please create one." << G4endl; 77 "\n yet. Please create one." << G4endl; 78 } 78 } 79 return; 79 return; 80 } 80 } 81 81 82 G4VSceneHandler* pSceneHandler = fpVisManage 82 G4VSceneHandler* pSceneHandler = fpVisManager -> GetCurrentSceneHandler (); 83 if (!pSceneHandler) { 83 if (!pSceneHandler) { 84 if (verbosity >= G4VisManager::errors) { 84 if (verbosity >= G4VisManager::errors) { 85 G4warn << << 85 G4cout << 86 "ERROR: Current scene handler not define 86 "ERROR: Current scene handler not defined. Please select or create one." 87 << G4endl; 87 << G4endl; 88 } 88 } 89 return; 89 return; 90 } 90 } 91 91 92 G4SceneList& sceneList = fpVisManager -> Set 92 G4SceneList& sceneList = fpVisManager -> SetSceneList (); 93 93 94 if (sceneList.empty ()) { 94 if (sceneList.empty ()) { 95 if (verbosity >= G4VisManager::errors) { 95 if (verbosity >= G4VisManager::errors) { 96 G4warn << << 96 G4cout << 97 "ERROR: No valid scenes available yet. 97 "ERROR: No valid scenes available yet. Please create one." 98 << G4endl; 98 << G4endl; 99 } 99 } 100 return; 100 return; 101 } 101 } 102 102 103 std::size_t iScene, nScenes = sceneList.size << 103 G4int iScene, nScenes = sceneList.size (); 104 for (iScene = 0; iScene < nScenes; ++iScene) << 104 for (iScene = 0; iScene < nScenes; iScene++) { 105 if (sceneList [iScene] -> GetName () == sc 105 if (sceneList [iScene] -> GetName () == sceneName) break; 106 } 106 } 107 if (iScene < nScenes) { 107 if (iScene < nScenes) { 108 G4Scene* pScene = sceneList [iScene]; 108 G4Scene* pScene = sceneList [iScene]; 109 pSceneHandler -> SetScene (pScene); 109 pSceneHandler -> SetScene (pScene); 110 // Make sure scene is current... 110 // Make sure scene is current... 111 fpVisManager -> SetCurrentScene (pScene); 111 fpVisManager -> SetCurrentScene (pScene); 112 // Refresh viewer, if any (only if auto-re 112 // Refresh viewer, if any (only if auto-refresh)... 113 G4VViewer* pViewer = pSceneHandler -> GetC 113 G4VViewer* pViewer = pSceneHandler -> GetCurrentViewer(); 114 if (pViewer && pViewer -> GetViewParameter 114 if (pViewer && pViewer -> GetViewParameters().IsAutoRefresh()) { 115 pViewer -> SetView (); 115 pViewer -> SetView (); 116 pViewer -> ClearView (); 116 pViewer -> ClearView (); 117 pViewer -> DrawView (); 117 pViewer -> DrawView (); 118 } 118 } 119 if (verbosity >= G4VisManager::confirmatio 119 if (verbosity >= G4VisManager::confirmations) { 120 G4cout << "Scene \"" << sceneName 120 G4cout << "Scene \"" << sceneName 121 << "\" attached to scene handler \"" 121 << "\" attached to scene handler \"" 122 << pSceneHandler -> GetName () << 122 << pSceneHandler -> GetName () << 123 ".\n (You may have to refresh with \"/vis/v 123 ".\n (You may have to refresh with \"/vis/viewer/flush\" if view" 124 " is not \"auto-refresh\".)" 124 " is not \"auto-refresh\".)" 125 << G4endl; 125 << G4endl; 126 } 126 } 127 } 127 } 128 else { 128 else { 129 if (verbosity >= G4VisManager::errors) { 129 if (verbosity >= G4VisManager::errors) { 130 G4warn << "ERROR: Scene \"" << sceneName << 130 G4cout << "ERROR: Scene \"" << sceneName 131 << "\" not found. Use \"/vis/scene/lis 131 << "\" not found. Use \"/vis/scene/list\" to see possibilities." 132 << G4endl; 132 << G4endl; 133 } 133 } 134 } 134 } 135 } 135 } 136 136 137 ////////////// /vis/sceneHandler/create ////// 137 ////////////// /vis/sceneHandler/create /////////////////////////////////////// 138 138 139 G4VisCommandSceneHandlerCreate::G4VisCommandSc 139 G4VisCommandSceneHandlerCreate::G4VisCommandSceneHandlerCreate (): fId (0) { 140 G4bool omitable; 140 G4bool omitable; 141 fpCommand = new G4UIcommand ("/vis/sceneHand 141 fpCommand = new G4UIcommand ("/vis/sceneHandler/create", this); 142 fpCommand -> SetGuidance 142 fpCommand -> SetGuidance 143 ("Creates an scene handler for a specific 143 ("Creates an scene handler for a specific graphics system."); 144 fpCommand -> SetGuidance 144 fpCommand -> SetGuidance 145 ("Attaches current scene, if any. (You ca 145 ("Attaches current scene, if any. (You can change attached scenes with" 146 "\n\"/vis/sceneHandler/attach\".) Invent 146 "\n\"/vis/sceneHandler/attach\".) Invents a scene handler name if not" 147 "\nsupplied. This scene handler becomes 147 "\nsupplied. This scene handler becomes current."); 148 G4UIparameter* parameter; 148 G4UIparameter* parameter; 149 parameter = new G4UIparameter ("graphics-sys << 149 parameter = new G4UIparameter ("graphics-system-name", 150 parameter -> SetCurrentAsDefault(true); << 150 's', omitable = false); 151 const G4GraphicsSystemList& gslist = 151 const G4GraphicsSystemList& gslist = 152 fpVisManager -> GetAvailableGraphicsSystems << 152 fpVisManager -> GetAvailableGraphicsSystems (); 153 G4String candidates = "NO_UI_SESSION "; // << 153 G4String candidates; 154 for (const auto gs: gslist) { << 154 for (size_t igslist = 0; igslist < gslist.size (); igslist++) { 155 const G4String& name = gs -> GetName (); << 155 const G4String& name = gslist [igslist] -> GetName (); 156 candidates += name + ' '; << 156 const G4String& nickname = gslist [igslist] -> GetNickname (); 157 for (const auto& nickname: gs -> GetNickna << 157 if (nickname.isNull ()) { 158 if (G4StrUtil::contains(nickname, "FALLB << 158 candidates += name; 159 if (nickname != name) candidates += nick << 159 } >> 160 else { >> 161 candidates += nickname; 160 } 162 } >> 163 candidates += " "; 161 } 164 } 162 G4StrUtil::strip(candidates); << 165 candidates = candidates.strip (); 163 parameter -> SetParameterCandidates(candidat 166 parameter -> SetParameterCandidates(candidates); 164 fpCommand -> SetParameter (parameter); 167 fpCommand -> SetParameter (parameter); 165 parameter = new G4UIparameter 168 parameter = new G4UIparameter 166 ("scene-handler-name", 's', omitable = tru 169 ("scene-handler-name", 's', omitable = true); 167 parameter -> SetCurrentAsDefault (true); 170 parameter -> SetCurrentAsDefault (true); 168 fpCommand -> SetParameter (parameter); 171 fpCommand -> SetParameter (parameter); 169 } 172 } 170 173 171 G4VisCommandSceneHandlerCreate::~G4VisCommandS 174 G4VisCommandSceneHandlerCreate::~G4VisCommandSceneHandlerCreate () { 172 delete fpCommand; 175 delete fpCommand; 173 } 176 } 174 177 175 G4String G4VisCommandSceneHandlerCreate::NextN 178 G4String G4VisCommandSceneHandlerCreate::NextName () { 176 std::ostringstream oss; 179 std::ostringstream oss; 177 oss << "scene-handler-" << fId; 180 oss << "scene-handler-" << fId; 178 return oss.str(); 181 return oss.str(); 179 } 182 } 180 183 181 G4String G4VisCommandSceneHandlerCreate::GetCu 184 G4String G4VisCommandSceneHandlerCreate::GetCurrentValue(G4UIcommand*) { 182 185 183 G4String graphicsSystemName; 186 G4String graphicsSystemName; 184 const G4VGraphicsSystem* graphicsSystem = 187 const G4VGraphicsSystem* graphicsSystem = 185 fpVisManager -> GetCurrentGraphicsSystem ( 188 fpVisManager -> GetCurrentGraphicsSystem (); 186 if (graphicsSystem) { 189 if (graphicsSystem) { 187 graphicsSystemName = graphicsSystem -> Get 190 graphicsSystemName = graphicsSystem -> GetName (); 188 } 191 } 189 else { 192 else { 190 graphicsSystemName = fpVisManager->GetDefa << 193 const G4GraphicsSystemList& gslist = >> 194 fpVisManager -> GetAvailableGraphicsSystems (); >> 195 if (gslist.size ()) { >> 196 graphicsSystemName = gslist [0] -> GetName (); >> 197 } >> 198 else { >> 199 graphicsSystemName = "none"; >> 200 } 191 } 201 } 192 202 193 return graphicsSystemName + " " + NextName ( 203 return graphicsSystemName + " " + NextName (); 194 } 204 } 195 205 196 void G4VisCommandSceneHandlerCreate::SetNewVal << 206 void G4VisCommandSceneHandlerCreate::SetNewValue (G4UIcommand*, 197 G4String newValue) { 207 G4String newValue) { 198 208 199 G4VisManager::Verbosity verbosity = fpVisMan 209 G4VisManager::Verbosity verbosity = fpVisManager->GetVerbosity(); 200 210 201 G4String graphicsSystem, newName; 211 G4String graphicsSystem, newName; 202 std::istringstream is (newValue); 212 std::istringstream is (newValue); 203 is >> graphicsSystem >> newName; 213 is >> graphicsSystem >> newName; 204 214 205 const G4GraphicsSystemList& gsl = 215 const G4GraphicsSystemList& gsl = 206 fpVisManager -> GetAvailableGraphicsSystem 216 fpVisManager -> GetAvailableGraphicsSystems (); 207 std::size_t nSystems = gsl.size (); << 217 int nSystems = gsl.size (); 208 if (nSystems <= 0) { 218 if (nSystems <= 0) { 209 G4ExceptionDescription ed; << 219 if (verbosity >= G4VisManager::errors) { 210 ed << << 220 G4cout << "ERROR: G4VisCommandSceneHandlerCreate::SetNewValue:" 211 "ERROR: G4VisCommandSceneHandlerCreate::Se << 221 " no graphics systems available." 212 " no graphics systems available." << 222 "\n Did you instantiate any in" 213 "\n Did you instantiate any in" << 223 " YourVisManager::RegisterGraphicsSystems()?" 214 " YourVisManager::RegisterGraphicsSystems( << 224 << G4endl; 215 command->CommandFailed(ed); << 225 } 216 return; 226 return; 217 } 227 } 218 std::size_t iGS; // Selector index. << 228 int iGS; // Selector index. 219 G4bool found = false; << 229 for (iGS = 0; iGS < nSystems; iGS++) { 220 for (iGS = 0; iGS < nSystems; ++iGS) { << 230 if (graphicsSystem.compareTo (gsl [iGS] -> GetName (), 221 const auto& gs = gsl[iGS]; << 231 G4String::ignoreCase) == 0 || 222 if (G4StrUtil::icompare(graphicsSystem, gs << 232 graphicsSystem.compareTo (gsl [iGS] -> GetNickname (), 223 found = true; << 233 G4String::ignoreCase) == 0) { 224 break; // Match found << 234 break; // Match found. 225 } else { << 226 const auto& nicknames = gs->GetNicknames << 227 for (std::size_t i = 0; i < nicknames.si << 228 const auto& nickname = nicknames[i]; << 229 if (G4StrUtil::icompare(graphicsSystem << 230 found = true; << 231 break; // Match found << 232 } << 233 } << 234 if (found) { << 235 break; // Match found << 236 } << 237 } 235 } 238 } 236 } 239 if (!found) { << 237 if (iGS < 0 || iGS >= nSystems) { 240 if (graphicsSystem == "NO_UI_SESSION") { << 238 // Invalid command line argument or non. 241 G4Exception << 239 // This shouldn't happen!!!!!! 242 ("G4VisCommandSceneHandlerCreate::SetNew << 240 if (verbosity >= G4VisManager::errors) { 243 "This looks like an attempt to use run- << 241 G4cout << "ERROR: G4VisCommandSceneHandlerCreate::SetNewValue:" 244 "\nYou have issued \"/vis/open\" or \"/ << 242 " invalid graphics system specified." 245 "\na parameter for the vis driver. This << 243 << G4endl; 246 "\na UI session, and only if it is inst << 247 "\n\"/vis/open\" command. So:" << 248 "\na) It is not allowed in batch mode. << 249 "\n some graphics with a file-writing << 250 "\n request a specific driver on the << 251 "\n \"/vis/open TSG_OFFSCREEN\". See, << 252 "\nb) If you want to exploit this featu << 253 "\n the instantiation of the UI sessi << 254 "\n practice in order to capture outp << 255 return; << 256 } 244 } 257 // Shouldn't happen, since graphicsSystem << 258 G4ExceptionDescription ed; << 259 ed << << 260 "ERROR: G4VisCommandSceneHandlerCreate::Se << 261 "\n Invalid graphics system \"" << 262 << graphicsSystem << 263 << "\" requested." << 264 << "\n Candidates are:"; << 265 fpVisManager->PrintAvailableGraphicsSystem << 266 command->CommandFailed(ed); << 267 return; 245 return; 268 } 246 } 269 << 247 // Valid index. Set current graphics system in preparation for 270 // Check UI session compatibility. << 248 // creating scene handler. 271 G4bool fallback = false; << 272 G4int loopCounter = 0; << 273 while (!gsl[iGS]->IsUISessionCompatible()) { << 274 std::size_t iGSBeingTested = iGS; << 275 // Not compatible, search for a fallback << 276 fallback = false; << 277 G4String fallbackNickname = gsl[iGS]->GetN << 278 for (iGS = 0; iGS < nSystems; iGS++) { << 279 const auto& nicknames = gsl[iGS]->GetNic << 280 for (std::size_t i = 0; i < nicknames.si << 281 const auto& nickname = nicknames[i]; << 282 if (G4StrUtil::icompare(fallbackNickna << 283 fallback = true; << 284 break; // Match found << 285 } << 286 } << 287 if (fallback) { << 288 break; // Match found << 289 } << 290 } << 291 if (iGS >= nSystems || loopCounter >=3) { << 292 G4ExceptionDescription ed; << 293 ed << "\"" << gsl[iGSBeingTested]->GetNi << 294 << "\" is not compatible with the sessio << 295 "\nand no fallback system found. Make su << 296 "\ninstantiated _before_ you create a gr << 297 G4Exception("G4VisCommandSceneHandlerCre << 298 "visman1002", JustWarning, e << 299 return; << 300 } << 301 // A fallback system found...but go back << 302 ++loopCounter; << 303 } << 304 << 305 // A graphics system has been found << 306 G4VGraphicsSystem* pSystem = gsl [iGS]; 249 G4VGraphicsSystem* pSystem = gsl [iGS]; 307 << 250 fpVisManager -> SetCurrentGraphicsSystem (pSystem); 308 if (fallback && verbosity >= G4VisManager::w << 251 if (verbosity >= G4VisManager::confirmations) { 309 G4warn << "WARNING: G4VisCommandSceneHandl << 252 G4cout << "Graphics system set to " << pSystem -> GetName () << G4endl; 310 "\n Using fallback graphics system: " << 311 << pSystem -> GetName () << 312 << " (" << 313 << pSystem -> GetNickname () << 314 << ')' << 315 << G4endl; << 316 } 253 } 317 254 318 // Now deal with name of scene handler. 255 // Now deal with name of scene handler. 319 G4String nextName = NextName (); 256 G4String nextName = NextName (); 320 if (newName == "") { 257 if (newName == "") { 321 newName = nextName; 258 newName = nextName; 322 } 259 } 323 if (newName == nextName) fId++; 260 if (newName == nextName) fId++; 324 261 325 const G4SceneHandlerList& list = fpVisManage 262 const G4SceneHandlerList& list = fpVisManager -> GetAvailableSceneHandlers (); 326 std::size_t iScene; << 263 size_t iScene; 327 for (iScene = 0; iScene < list.size (); ++iS << 264 for (iScene = 0; iScene < list.size (); iScene++) { 328 G4VSceneHandler* sceneHandler = list [iSce 265 G4VSceneHandler* sceneHandler = list [iScene]; 329 if (sceneHandler -> GetName () == newName) 266 if (sceneHandler -> GetName () == newName) { 330 G4ExceptionDescription ed; << 267 if (verbosity >= G4VisManager::errors) { 331 ed << << 268 G4cout << "ERROR: Scene handler \"" << newName 332 "ERROR: Scene handler \"" << newName << 269 << "\" already exists." << G4endl; 333 << "\" already exists."; << 270 } 334 command->CommandFailed(ed); << 335 return; 271 return; 336 } 272 } 337 } 273 } 338 274 339 // If there is an existing viewer, store its << 340 if (fpVisManager->GetCurrentViewer()) { << 341 fThereWasAViewer = true; << 342 auto viewer = fpVisManager->GetCurrentView << 343 fExistingVP = viewer->GetViewParameters(); << 344 fExistingSceneTree = viewer->AccessSceneTr << 345 } << 346 << 347 // Set current graphics system in preparatio << 348 // creating scene handler. << 349 fpVisManager -> SetCurrentGraphicsSystem (pS << 350 if (verbosity >= G4VisManager::confirmations << 351 G4cout << "Graphics system set to " << 352 << pSystem -> GetName () << 353 << " (" << 354 << pSystem -> GetNickname () << 355 << ')' << 356 << G4endl; << 357 } << 358 << 359 //Create scene handler. 275 //Create scene handler. 360 fpVisManager -> CreateSceneHandler (newName) 276 fpVisManager -> CreateSceneHandler (newName); 361 if (fpVisManager -> GetCurrentSceneHandler ( 277 if (fpVisManager -> GetCurrentSceneHandler () -> GetName () != newName) { 362 G4ExceptionDescription ed; << 278 if (verbosity >= G4VisManager::errors) { 363 ed << << 279 G4cout << "ERROR: G4VisCommandSceneHandlerCreate::SetNewValue:" 364 "ERROR: G4VisCommandSceneHandlerCreate::Se << 280 " Curious name mismatch." 365 " Curious name mismatch." << 281 "\n Current name \"" 366 "\n Current name \"" << 282 << fpVisManager -> GetCurrentSceneHandler () -> GetName () 367 << fpVisManager -> GetCurrentSceneHandler << 283 << "\" is not the new name \"" 368 << "\" is not the new name \"" << 284 << newName 369 << newName << 285 << "\".\n Please report to vis coordinator." 370 << "\".\n Please report to vis coordinato << 286 << G4endl; 371 command->CommandFailed(ed); << 287 } 372 return; 288 return; 373 } 289 } 374 290 375 if (verbosity >= G4VisManager::confirmations << 291 if (verbosity >= G4VisManager::confirmations) { 376 G4cout << "New scene handler \"" << newNam 292 G4cout << "New scene handler \"" << newName << "\" created." << G4endl; 377 << 378 if (fpVisManager -> GetCurrentScene ()) { << 379 auto errorCode = G4UImanager::GetUIpointer << 380 if (errorCode) { << 381 G4ExceptionDescription ed; << 382 ed << "sub-command \"/vis/sceneHandler/a << 383 command->CommandFailed(errorCode,ed); << 384 return; << 385 } << 386 } 293 } >> 294 >> 295 // Attach scene. >> 296 if (fpVisManager -> GetCurrentScene ()) >> 297 G4UImanager::GetUIpointer () -> ApplyCommand ("/vis/sceneHandler/attach"); 387 } 298 } 388 299 389 ////////////// /vis/sceneHandler/list //////// 300 ////////////// /vis/sceneHandler/list /////////////////////////////////////// 390 301 391 G4VisCommandSceneHandlerList::G4VisCommandScen 302 G4VisCommandSceneHandlerList::G4VisCommandSceneHandlerList () { 392 G4bool omitable; 303 G4bool omitable; 393 fpCommand = new G4UIcommand ("/vis/sceneHand 304 fpCommand = new G4UIcommand ("/vis/sceneHandler/list", this); 394 fpCommand -> SetGuidance ("Lists scene handl 305 fpCommand -> SetGuidance ("Lists scene handler(s)."); 395 fpCommand -> SetGuidance 306 fpCommand -> SetGuidance 396 ("\"help /vis/verbose\" for definition of 307 ("\"help /vis/verbose\" for definition of verbosity."); 397 G4UIparameter* parameter; 308 G4UIparameter* parameter; 398 parameter = new G4UIparameter("scene-handler 309 parameter = new G4UIparameter("scene-handler-name", 's', omitable = true); 399 parameter -> SetDefaultValue ("all"); 310 parameter -> SetDefaultValue ("all"); 400 fpCommand -> SetParameter (parameter); 311 fpCommand -> SetParameter (parameter); 401 parameter = new G4UIparameter ("verbosity", 312 parameter = new G4UIparameter ("verbosity", 's', omitable = true); 402 parameter -> SetDefaultValue ("warnings"); 313 parameter -> SetDefaultValue ("warnings"); 403 fpCommand -> SetParameter (parameter); 314 fpCommand -> SetParameter (parameter); 404 } 315 } 405 316 406 G4VisCommandSceneHandlerList::~G4VisCommandSce 317 G4VisCommandSceneHandlerList::~G4VisCommandSceneHandlerList () { 407 delete fpCommand; 318 delete fpCommand; 408 } 319 } 409 320 410 G4String G4VisCommandSceneHandlerList::GetCurr 321 G4String G4VisCommandSceneHandlerList::GetCurrentValue (G4UIcommand*) { 411 return ""; 322 return ""; 412 } 323 } 413 324 414 void G4VisCommandSceneHandlerList::SetNewValue 325 void G4VisCommandSceneHandlerList::SetNewValue (G4UIcommand*, 415 G4String newValue) { 326 G4String newValue) { 416 G4String name, verbosityString; 327 G4String name, verbosityString; 417 std::istringstream is (newValue); 328 std::istringstream is (newValue); 418 is >> name >> verbosityString; 329 is >> name >> verbosityString; 419 G4VisManager::Verbosity verbosity = 330 G4VisManager::Verbosity verbosity = 420 fpVisManager->GetVerbosityValue(verbosityS 331 fpVisManager->GetVerbosityValue(verbosityString); 421 const G4VSceneHandler* currentSceneHandler = 332 const G4VSceneHandler* currentSceneHandler = 422 fpVisManager -> GetCurrentSceneHandler (); 333 fpVisManager -> GetCurrentSceneHandler (); 423 G4String currentName; 334 G4String currentName; 424 if (currentSceneHandler) currentName = curre 335 if (currentSceneHandler) currentName = currentSceneHandler->GetName(); 425 336 426 const G4SceneHandlerList& list = fpVisManage 337 const G4SceneHandlerList& list = fpVisManager -> GetAvailableSceneHandlers (); 427 G4bool found = false; 338 G4bool found = false; 428 for (std::size_t iSH = 0; iSH < list.size () << 339 for (size_t iSH = 0; iSH < list.size (); iSH++) { 429 const G4String& iName = list [iSH] -> GetN 340 const G4String& iName = list [iSH] -> GetName (); 430 if (name != "all") { 341 if (name != "all") { 431 if (name != iName) continue; 342 if (name != iName) continue; 432 } 343 } 433 found = true; 344 found = true; 434 if (iName == currentName) { 345 if (iName == currentName) { 435 G4cout << " (current)"; 346 G4cout << " (current)"; 436 } 347 } 437 else { 348 else { 438 G4cout << " "; 349 G4cout << " "; 439 } 350 } 440 G4cout << " scene handler \"" << list [iSH 351 G4cout << " scene handler \"" << list [iSH] -> GetName () << "\"" 441 << " (" << list [iSH] -> GetGraphicsSyste 352 << " (" << list [iSH] -> GetGraphicsSystem () -> GetName () << ")"; 442 if (verbosity >= G4VisManager::parameters) 353 if (verbosity >= G4VisManager::parameters) { 443 G4cout << "\n " << *(list [iSH]); 354 G4cout << "\n " << *(list [iSH]); 444 } 355 } 445 G4cout << G4endl; 356 G4cout << G4endl; 446 } 357 } 447 if (!found) { 358 if (!found) { 448 G4cout << "No scene handlers found"; 359 G4cout << "No scene handlers found"; 449 if (name != "all") { 360 if (name != "all") { 450 G4cout << " of name \"" << name << "\""; 361 G4cout << " of name \"" << name << "\""; 451 } 362 } 452 G4cout << "." << G4endl; 363 G4cout << "." << G4endl; 453 } 364 } 454 } 365 } 455 366 456 ////////////// /vis/sceneHandler/select ////// 367 ////////////// /vis/sceneHandler/select /////////////////////////////////////// 457 368 458 G4VisCommandSceneHandlerSelect::G4VisCommandSc 369 G4VisCommandSceneHandlerSelect::G4VisCommandSceneHandlerSelect () { 459 G4bool omitable; 370 G4bool omitable; 460 fpCommand = new G4UIcmdWithAString ("/vis/sc 371 fpCommand = new G4UIcmdWithAString ("/vis/sceneHandler/select", this); 461 fpCommand -> SetGuidance ("Selects a scene h 372 fpCommand -> SetGuidance ("Selects a scene handler."); 462 fpCommand -> SetGuidance 373 fpCommand -> SetGuidance 463 ("Makes the scene handler current. \"/vis 374 ("Makes the scene handler current. \"/vis/sceneHandler/list\" to see" 464 "\n possible scene handler names."); 375 "\n possible scene handler names."); 465 fpCommand -> SetParameterName ("scene-handle 376 fpCommand -> SetParameterName ("scene-handler-name", 466 omitable = false); 377 omitable = false); 467 } 378 } 468 379 469 G4VisCommandSceneHandlerSelect::~G4VisCommandS 380 G4VisCommandSceneHandlerSelect::~G4VisCommandSceneHandlerSelect () { 470 delete fpCommand; 381 delete fpCommand; 471 } 382 } 472 383 473 G4String G4VisCommandSceneHandlerSelect::GetCu 384 G4String G4VisCommandSceneHandlerSelect::GetCurrentValue (G4UIcommand*) { 474 return ""; 385 return ""; 475 } 386 } 476 387 477 void G4VisCommandSceneHandlerSelect::SetNewVal 388 void G4VisCommandSceneHandlerSelect::SetNewValue (G4UIcommand*, 478 G4String newValue) { 389 G4String newValue) { 479 390 480 G4VisManager::Verbosity verbosity = fpVisMan 391 G4VisManager::Verbosity verbosity = fpVisManager->GetVerbosity(); 481 392 482 G4String& selectName = newValue; 393 G4String& selectName = newValue; 483 const G4SceneHandlerList& list = fpVisManage 394 const G4SceneHandlerList& list = fpVisManager -> GetAvailableSceneHandlers (); 484 395 485 std::size_t iSH; << 396 size_t iSH; 486 for (iSH = 0; iSH < list.size (); iSH++) { 397 for (iSH = 0; iSH < list.size (); iSH++) { 487 if (list [iSH] -> GetName () == selectName 398 if (list [iSH] -> GetName () == selectName) break; 488 } 399 } 489 if (iSH < list.size ()) { 400 if (iSH < list.size ()) { 490 if (fpVisManager -> GetCurrentSceneHandler 401 if (fpVisManager -> GetCurrentSceneHandler () -> GetName () 491 == selectName) { 402 == selectName) { 492 if (verbosity >= G4VisManager::confirmat 403 if (verbosity >= G4VisManager::confirmations) { 493 G4cout << "Scene handler \"" << selectName < 404 G4cout << "Scene handler \"" << selectName << "\"" 494 << " already selected." << G4endl; 405 << " already selected." << G4endl; 495 } 406 } 496 } 407 } 497 else { 408 else { 498 if (verbosity >= G4VisManager::confirmat 409 if (verbosity >= G4VisManager::confirmations) { 499 G4cout << "Scene handler \"" << selectName < 410 G4cout << "Scene handler \"" << selectName << "\"" 500 << " being selected." << G4endl; 411 << " being selected." << G4endl; 501 } 412 } 502 fpVisManager -> SetCurrentSceneHandler ( 413 fpVisManager -> SetCurrentSceneHandler (list [iSH]); 503 } 414 } 504 } 415 } 505 else { 416 else { 506 if (verbosity >= G4VisManager::errors) { 417 if (verbosity >= G4VisManager::errors) { 507 G4warn << "ERROR: Scene handler \"" << s << 418 G4cout << "ERROR: Scene handler \"" << selectName << "\"" 508 << " not found - \"/vis/sceneHandler/li << 419 << " not found - \"/vis/sceneHandler/list\"" >> 420 "\n to see possibilities." 509 << G4endl; 421 << G4endl; 510 } 422 } 511 } 423 } 512 } 424 } 513 425