Geant4 Cross Reference |
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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // 26 // >> 27 // $Id: G4VisCommandsSceneHandler.cc 99418 2016-09-21 09:18:42Z gcosmo $ 27 28 28 // /vis/sceneHandler commands - John Allison 29 // /vis/sceneHandler commands - John Allison 10th October 1998 29 30 30 #include "G4VisCommandsSceneHandler.hh" 31 #include "G4VisCommandsSceneHandler.hh" 31 32 32 #include "G4VisManager.hh" 33 #include "G4VisManager.hh" 33 #include "G4GraphicsSystemList.hh" 34 #include "G4GraphicsSystemList.hh" 34 #include "G4VisCommandsScene.hh" 35 #include "G4VisCommandsScene.hh" 35 #include "G4UImanager.hh" 36 #include "G4UImanager.hh" 36 #include "G4UIcommand.hh" 37 #include "G4UIcommand.hh" 37 #include "G4UIcmdWithAString.hh" 38 #include "G4UIcmdWithAString.hh" 38 #include "G4ios.hh" 39 #include "G4ios.hh" 39 #include <sstream> 40 #include <sstream> 40 41 41 #define G4warn G4cout << 42 << 43 ////////////// /vis/sceneHandler/attach ////// 42 ////////////// /vis/sceneHandler/attach /////////////////////////////////////// 44 43 45 G4VisCommandSceneHandlerAttach::G4VisCommandSc 44 G4VisCommandSceneHandlerAttach::G4VisCommandSceneHandlerAttach () { 46 G4bool omitable, currentAsDefault; 45 G4bool omitable, currentAsDefault; 47 fpCommand = new G4UIcmdWithAString ("/vis/sc 46 fpCommand = new G4UIcmdWithAString ("/vis/sceneHandler/attach", this); 48 fpCommand -> SetGuidance ("Attaches scene to 47 fpCommand -> SetGuidance ("Attaches scene to current scene handler."); 49 fpCommand -> SetGuidance 48 fpCommand -> SetGuidance 50 ("If scene-name is omitted, current scene 49 ("If scene-name is omitted, current scene is attached. To see scenes and" 51 "\nscene handlers, use \"/vis/scene/list\" a 50 "\nscene handlers, use \"/vis/scene/list\" and \"/vis/sceneHandler/list\""); 52 fpCommand -> SetParameterName ("scene-name", 51 fpCommand -> SetParameterName ("scene-name", 53 omitable = true, 52 omitable = true, 54 currentAsDefault = true); 53 currentAsDefault = true); 55 } 54 } 56 55 57 G4VisCommandSceneHandlerAttach::~G4VisCommandS 56 G4VisCommandSceneHandlerAttach::~G4VisCommandSceneHandlerAttach () { 58 delete fpCommand; 57 delete fpCommand; 59 } 58 } 60 59 61 G4String G4VisCommandSceneHandlerAttach::GetCu 60 G4String G4VisCommandSceneHandlerAttach::GetCurrentValue (G4UIcommand*) { 62 G4Scene* pScene = fpVisManager -> GetCurrent 61 G4Scene* pScene = fpVisManager -> GetCurrentScene (); 63 return pScene ? pScene -> GetName () : G4Str 62 return pScene ? pScene -> GetName () : G4String(""); 64 } 63 } 65 64 66 void G4VisCommandSceneHandlerAttach::SetNewVal 65 void G4VisCommandSceneHandlerAttach::SetNewValue (G4UIcommand*, 67 G4String newValue) { 66 G4String newValue) { 68 67 69 G4VisManager::Verbosity verbosity = fpVisMan 68 G4VisManager::Verbosity verbosity = fpVisManager->GetVerbosity(); 70 69 71 G4String& sceneName = newValue; 70 G4String& sceneName = newValue; 72 71 73 if (sceneName.length () == 0) { 72 if (sceneName.length () == 0) { 74 if (verbosity >= G4VisManager::warnings) { 73 if (verbosity >= G4VisManager::warnings) { 75 G4cout << 74 G4cout << 76 "WARNING: No scene specified. Maybe there a 75 "WARNING: No scene specified. Maybe there are no scenes available" 77 "\n yet. Please create one." << G4endl; 76 "\n yet. Please create one." << G4endl; 78 } 77 } 79 return; 78 return; 80 } 79 } 81 80 82 G4VSceneHandler* pSceneHandler = fpVisManage 81 G4VSceneHandler* pSceneHandler = fpVisManager -> GetCurrentSceneHandler (); 83 if (!pSceneHandler) { 82 if (!pSceneHandler) { 84 if (verbosity >= G4VisManager::errors) { 83 if (verbosity >= G4VisManager::errors) { 85 G4warn << << 84 G4cerr << 86 "ERROR: Current scene handler not define 85 "ERROR: Current scene handler not defined. Please select or create one." 87 << G4endl; 86 << G4endl; 88 } 87 } 89 return; 88 return; 90 } 89 } 91 90 92 G4SceneList& sceneList = fpVisManager -> Set 91 G4SceneList& sceneList = fpVisManager -> SetSceneList (); 93 92 94 if (sceneList.empty ()) { 93 if (sceneList.empty ()) { 95 if (verbosity >= G4VisManager::errors) { 94 if (verbosity >= G4VisManager::errors) { 96 G4warn << << 95 G4cerr << 97 "ERROR: No valid scenes available yet. 96 "ERROR: No valid scenes available yet. Please create one." 98 << G4endl; 97 << G4endl; 99 } 98 } 100 return; 99 return; 101 } 100 } 102 101 103 std::size_t iScene, nScenes = sceneList.size << 102 G4int iScene, nScenes = sceneList.size (); 104 for (iScene = 0; iScene < nScenes; ++iScene) << 103 for (iScene = 0; iScene < nScenes; iScene++) { 105 if (sceneList [iScene] -> GetName () == sc 104 if (sceneList [iScene] -> GetName () == sceneName) break; 106 } 105 } 107 if (iScene < nScenes) { 106 if (iScene < nScenes) { 108 G4Scene* pScene = sceneList [iScene]; 107 G4Scene* pScene = sceneList [iScene]; 109 pSceneHandler -> SetScene (pScene); 108 pSceneHandler -> SetScene (pScene); 110 // Make sure scene is current... 109 // Make sure scene is current... 111 fpVisManager -> SetCurrentScene (pScene); 110 fpVisManager -> SetCurrentScene (pScene); 112 // Refresh viewer, if any (only if auto-re 111 // Refresh viewer, if any (only if auto-refresh)... 113 G4VViewer* pViewer = pSceneHandler -> GetC 112 G4VViewer* pViewer = pSceneHandler -> GetCurrentViewer(); 114 if (pViewer && pViewer -> GetViewParameter 113 if (pViewer && pViewer -> GetViewParameters().IsAutoRefresh()) { 115 pViewer -> SetView (); 114 pViewer -> SetView (); 116 pViewer -> ClearView (); 115 pViewer -> ClearView (); 117 pViewer -> DrawView (); 116 pViewer -> DrawView (); 118 } 117 } 119 if (verbosity >= G4VisManager::confirmatio 118 if (verbosity >= G4VisManager::confirmations) { 120 G4cout << "Scene \"" << sceneName 119 G4cout << "Scene \"" << sceneName 121 << "\" attached to scene handler \"" 120 << "\" attached to scene handler \"" 122 << pSceneHandler -> GetName () << 121 << pSceneHandler -> GetName () << 123 ".\n (You may have to refresh with \"/vis/v 122 ".\n (You may have to refresh with \"/vis/viewer/flush\" if view" 124 " is not \"auto-refresh\".)" 123 " is not \"auto-refresh\".)" 125 << G4endl; 124 << G4endl; 126 } 125 } 127 } 126 } 128 else { 127 else { 129 if (verbosity >= G4VisManager::errors) { 128 if (verbosity >= G4VisManager::errors) { 130 G4warn << "ERROR: Scene \"" << sceneName << 129 G4cerr << "ERROR: Scene \"" << sceneName 131 << "\" not found. Use \"/vis/scene/lis 130 << "\" not found. Use \"/vis/scene/list\" to see possibilities." 132 << G4endl; 131 << G4endl; 133 } 132 } 134 } 133 } 135 } 134 } 136 135 137 ////////////// /vis/sceneHandler/create ////// 136 ////////////// /vis/sceneHandler/create /////////////////////////////////////// 138 137 139 G4VisCommandSceneHandlerCreate::G4VisCommandSc 138 G4VisCommandSceneHandlerCreate::G4VisCommandSceneHandlerCreate (): fId (0) { 140 G4bool omitable; 139 G4bool omitable; 141 fpCommand = new G4UIcommand ("/vis/sceneHand 140 fpCommand = new G4UIcommand ("/vis/sceneHandler/create", this); 142 fpCommand -> SetGuidance 141 fpCommand -> SetGuidance 143 ("Creates an scene handler for a specific 142 ("Creates an scene handler for a specific graphics system."); 144 fpCommand -> SetGuidance 143 fpCommand -> SetGuidance 145 ("Attaches current scene, if any. (You ca 144 ("Attaches current scene, if any. (You can change attached scenes with" 146 "\n\"/vis/sceneHandler/attach\".) Invent 145 "\n\"/vis/sceneHandler/attach\".) Invents a scene handler name if not" 147 "\nsupplied. This scene handler becomes 146 "\nsupplied. This scene handler becomes current."); 148 G4UIparameter* parameter; 147 G4UIparameter* parameter; 149 parameter = new G4UIparameter ("graphics-sys << 148 parameter = new G4UIparameter ("graphics-system-name", 150 parameter -> SetCurrentAsDefault(true); << 149 's', omitable = false); 151 const G4GraphicsSystemList& gslist = 150 const G4GraphicsSystemList& gslist = 152 fpVisManager -> GetAvailableGraphicsSystems << 151 fpVisManager -> GetAvailableGraphicsSystems (); 153 G4String candidates = "NO_UI_SESSION "; // << 152 G4String candidates; 154 for (const auto gs: gslist) { 153 for (const auto gs: gslist) { 155 const G4String& name = gs -> GetName (); 154 const G4String& name = gs -> GetName (); 156 candidates += name + ' '; 155 candidates += name + ' '; 157 for (const auto& nickname: gs -> GetNickna 156 for (const auto& nickname: gs -> GetNicknames ()) { 158 if (G4StrUtil::contains(nickname, "FALLB << 159 if (nickname != name) candidates += nick 157 if (nickname != name) candidates += nickname + ' '; 160 } 158 } 161 } 159 } 162 G4StrUtil::strip(candidates); << 160 candidates = candidates.strip (); 163 parameter -> SetParameterCandidates(candidat 161 parameter -> SetParameterCandidates(candidates); 164 fpCommand -> SetParameter (parameter); 162 fpCommand -> SetParameter (parameter); 165 parameter = new G4UIparameter 163 parameter = new G4UIparameter 166 ("scene-handler-name", 's', omitable = tru 164 ("scene-handler-name", 's', omitable = true); 167 parameter -> SetCurrentAsDefault (true); 165 parameter -> SetCurrentAsDefault (true); 168 fpCommand -> SetParameter (parameter); 166 fpCommand -> SetParameter (parameter); 169 } 167 } 170 168 171 G4VisCommandSceneHandlerCreate::~G4VisCommandS 169 G4VisCommandSceneHandlerCreate::~G4VisCommandSceneHandlerCreate () { 172 delete fpCommand; 170 delete fpCommand; 173 } 171 } 174 172 175 G4String G4VisCommandSceneHandlerCreate::NextN 173 G4String G4VisCommandSceneHandlerCreate::NextName () { 176 std::ostringstream oss; 174 std::ostringstream oss; 177 oss << "scene-handler-" << fId; 175 oss << "scene-handler-" << fId; 178 return oss.str(); 176 return oss.str(); 179 } 177 } 180 178 181 G4String G4VisCommandSceneHandlerCreate::GetCu 179 G4String G4VisCommandSceneHandlerCreate::GetCurrentValue(G4UIcommand*) { 182 180 183 G4String graphicsSystemName; 181 G4String graphicsSystemName; 184 const G4VGraphicsSystem* graphicsSystem = 182 const G4VGraphicsSystem* graphicsSystem = 185 fpVisManager -> GetCurrentGraphicsSystem ( 183 fpVisManager -> GetCurrentGraphicsSystem (); 186 if (graphicsSystem) { 184 if (graphicsSystem) { 187 graphicsSystemName = graphicsSystem -> Get 185 graphicsSystemName = graphicsSystem -> GetName (); 188 } 186 } 189 else { 187 else { 190 graphicsSystemName = fpVisManager->GetDefa << 188 const G4GraphicsSystemList& gslist = >> 189 fpVisManager -> GetAvailableGraphicsSystems (); >> 190 if (gslist.size ()) { >> 191 graphicsSystemName = gslist [0] -> GetName (); >> 192 } >> 193 else { >> 194 graphicsSystemName = "none"; >> 195 } 191 } 196 } 192 197 193 return graphicsSystemName + " " + NextName ( 198 return graphicsSystemName + " " + NextName (); 194 } 199 } 195 200 196 void G4VisCommandSceneHandlerCreate::SetNewVal << 201 void G4VisCommandSceneHandlerCreate::SetNewValue (G4UIcommand*, 197 G4String newValue) { 202 G4String newValue) { 198 203 199 G4VisManager::Verbosity verbosity = fpVisMan 204 G4VisManager::Verbosity verbosity = fpVisManager->GetVerbosity(); 200 205 201 G4String graphicsSystem, newName; 206 G4String graphicsSystem, newName; 202 std::istringstream is (newValue); 207 std::istringstream is (newValue); 203 is >> graphicsSystem >> newName; 208 is >> graphicsSystem >> newName; 204 209 205 const G4GraphicsSystemList& gsl = 210 const G4GraphicsSystemList& gsl = 206 fpVisManager -> GetAvailableGraphicsSystem 211 fpVisManager -> GetAvailableGraphicsSystems (); 207 std::size_t nSystems = gsl.size (); << 212 G4int nSystems = gsl.size (); 208 if (nSystems <= 0) { 213 if (nSystems <= 0) { 209 G4ExceptionDescription ed; << 214 if (verbosity >= G4VisManager::errors) { 210 ed << << 215 G4cerr << "ERROR: G4VisCommandSceneHandlerCreate::SetNewValue:" 211 "ERROR: G4VisCommandSceneHandlerCreate::Se << 216 " no graphics systems available." 212 " no graphics systems available." << 217 "\n Did you instantiate any in" 213 "\n Did you instantiate any in" << 218 " YourVisManager::RegisterGraphicsSystems()?" 214 " YourVisManager::RegisterGraphicsSystems( << 219 << G4endl; 215 command->CommandFailed(ed); << 220 } 216 return; 221 return; 217 } 222 } 218 std::size_t iGS; // Selector index. << 223 G4int iGS; // Selector index. 219 G4bool found = false; 224 G4bool found = false; 220 for (iGS = 0; iGS < nSystems; ++iGS) { << 225 for (iGS = 0; iGS < nSystems; iGS++) { 221 const auto& gs = gsl[iGS]; 226 const auto& gs = gsl[iGS]; 222 if (G4StrUtil::icompare(graphicsSystem, gs << 227 if (graphicsSystem.compareTo(gs->GetName(), G4String::ignoreCase) == 0) { 223 found = true; 228 found = true; 224 break; // Match found 229 break; // Match found 225 } else { 230 } else { 226 const auto& nicknames = gs->GetNicknames 231 const auto& nicknames = gs->GetNicknames(); 227 for (std::size_t i = 0; i < nicknames.si << 232 for (size_t i = 0; i < nicknames.size(); ++i) { 228 const auto& nickname = nicknames[i]; 233 const auto& nickname = nicknames[i]; 229 if (G4StrUtil::icompare(graphicsSystem << 234 if (graphicsSystem.compareTo (nickname, G4String::ignoreCase) == 0) { 230 found = true; 235 found = true; 231 break; // Match found 236 break; // Match found 232 } 237 } 233 } 238 } 234 if (found) { 239 if (found) { 235 break; // Match found 240 break; // Match found 236 } 241 } 237 } 242 } 238 } 243 } 239 if (!found) { 244 if (!found) { 240 if (graphicsSystem == "NO_UI_SESSION") { << 245 // Invalid command line argument or none. 241 G4Exception << 246 // This shouldn't happen!!!!!! 242 ("G4VisCommandSceneHandlerCreate::SetNew << 247 if (verbosity >= G4VisManager::errors) { 243 "This looks like an attempt to use run- << 248 G4cerr << 244 "\nYou have issued \"/vis/open\" or \"/ << 249 "ERROR: G4VisCommandSceneHandlerCreate::SetNewValue:" 245 "\na parameter for the vis driver. This << 250 "\n invalid graphics system \"" 246 "\na UI session, and only if it is inst << 251 << graphicsSystem 247 "\n\"/vis/open\" command. So:" << 252 << "\" requested." 248 "\na) It is not allowed in batch mode. << 253 << G4endl; 249 "\n some graphics with a file-writing << 250 "\n request a specific driver on the << 251 "\n \"/vis/open TSG_OFFSCREEN\". See, << 252 "\nb) If you want to exploit this featu << 253 "\n the instantiation of the UI sessi << 254 "\n practice in order to capture outp << 255 return; << 256 } 254 } 257 // Shouldn't happen, since graphicsSystem << 258 G4ExceptionDescription ed; << 259 ed << << 260 "ERROR: G4VisCommandSceneHandlerCreate::Se << 261 "\n Invalid graphics system \"" << 262 << graphicsSystem << 263 << "\" requested." << 264 << "\n Candidates are:"; << 265 fpVisManager->PrintAvailableGraphicsSystem << 266 command->CommandFailed(ed); << 267 return; 255 return; 268 } 256 } 269 257 270 // Check UI session compatibility. 258 // Check UI session compatibility. 271 G4bool fallback = false; 259 G4bool fallback = false; 272 G4int loopCounter = 0; << 273 while (!gsl[iGS]->IsUISessionCompatible()) { 260 while (!gsl[iGS]->IsUISessionCompatible()) { 274 std::size_t iGSBeingTested = iGS; << 275 // Not compatible, search for a fallback 261 // Not compatible, search for a fallback 276 fallback = false; 262 fallback = false; 277 G4String fallbackNickname = gsl[iGS]->GetN 263 G4String fallbackNickname = gsl[iGS]->GetNickname() + "_FALLBACK"; 278 for (iGS = 0; iGS < nSystems; iGS++) { 264 for (iGS = 0; iGS < nSystems; iGS++) { 279 const auto& nicknames = gsl[iGS]->GetNic 265 const auto& nicknames = gsl[iGS]->GetNicknames(); 280 for (std::size_t i = 0; i < nicknames.si << 266 for (size_t i = 0; i < nicknames.size(); ++i) { 281 const auto& nickname = nicknames[i]; 267 const auto& nickname = nicknames[i]; 282 if (G4StrUtil::icompare(fallbackNickna << 268 if (fallbackNickname.compareTo (nickname, G4String::ignoreCase) == 0) { 283 fallback = true; 269 fallback = true; 284 break; // Match found 270 break; // Match found 285 } 271 } 286 } 272 } 287 if (fallback) { 273 if (fallback) { 288 break; // Match found 274 break; // Match found 289 } 275 } 290 } 276 } 291 if (iGS >= nSystems || loopCounter >=3) { << 277 if (iGS < 0 || iGS >= nSystems) { 292 G4ExceptionDescription ed; << 278 if (verbosity >= G4VisManager::errors) { 293 ed << "\"" << gsl[iGSBeingTested]->GetNi << 279 G4cerr << 294 << "\" is not compatible with the sessio << 280 "ERROR: G4VisCommandSceneHandlerCreate::SetNewValue:" 295 "\nand no fallback system found. Make su << 281 " could not find fallback graphics system for \"" 296 "\ninstantiated _before_ you create a gr << 282 << graphicsSystem 297 G4Exception("G4VisCommandSceneHandlerCre << 283 << "\"." 298 "visman1002", JustWarning, e << 284 << G4endl; >> 285 } 299 return; 286 return; 300 } 287 } 301 // A fallback system found...but go back 288 // A fallback system found...but go back and check this too. 302 ++loopCounter; << 303 } 289 } 304 290 305 // A graphics system has been found 291 // A graphics system has been found 306 G4VGraphicsSystem* pSystem = gsl [iGS]; 292 G4VGraphicsSystem* pSystem = gsl [iGS]; 307 293 308 if (fallback && verbosity >= G4VisManager::w 294 if (fallback && verbosity >= G4VisManager::warnings) { 309 G4warn << "WARNING: G4VisCommandSceneHandl << 295 G4cout << "WARNING: G4VisCommandSceneHandlerCreate::SetNewValue:" 310 "\n Using fallback graphics system: " 296 "\n Using fallback graphics system: " 311 << pSystem -> GetName () 297 << pSystem -> GetName () 312 << " (" 298 << " (" 313 << pSystem -> GetNickname () 299 << pSystem -> GetNickname () 314 << ')' 300 << ')' 315 << G4endl; 301 << G4endl; 316 } 302 } 317 303 >> 304 // Set current graphics system in preparation for >> 305 // creating scene handler. >> 306 fpVisManager -> SetCurrentGraphicsSystem (pSystem); >> 307 if (verbosity >= G4VisManager::confirmations) { >> 308 G4cout << "Graphics system set to " >> 309 << pSystem -> GetName () >> 310 << " (" >> 311 << pSystem -> GetNickname () >> 312 << ')' >> 313 << G4endl; >> 314 } >> 315 318 // Now deal with name of scene handler. 316 // Now deal with name of scene handler. 319 G4String nextName = NextName (); 317 G4String nextName = NextName (); 320 if (newName == "") { 318 if (newName == "") { 321 newName = nextName; 319 newName = nextName; 322 } 320 } 323 if (newName == nextName) fId++; 321 if (newName == nextName) fId++; 324 322 325 const G4SceneHandlerList& list = fpVisManage 323 const G4SceneHandlerList& list = fpVisManager -> GetAvailableSceneHandlers (); 326 std::size_t iScene; << 324 size_t iScene; 327 for (iScene = 0; iScene < list.size (); ++iS << 325 for (iScene = 0; iScene < list.size (); iScene++) { 328 G4VSceneHandler* sceneHandler = list [iSce 326 G4VSceneHandler* sceneHandler = list [iScene]; 329 if (sceneHandler -> GetName () == newName) 327 if (sceneHandler -> GetName () == newName) { 330 G4ExceptionDescription ed; << 328 if (verbosity >= G4VisManager::errors) { 331 ed << << 329 G4cerr << "ERROR: Scene handler \"" << newName 332 "ERROR: Scene handler \"" << newName << 330 << "\" already exists." << G4endl; 333 << "\" already exists."; << 331 } 334 command->CommandFailed(ed); << 335 return; 332 return; 336 } 333 } 337 } 334 } 338 335 339 // If there is an existing viewer, store its << 340 if (fpVisManager->GetCurrentViewer()) { << 341 fThereWasAViewer = true; << 342 auto viewer = fpVisManager->GetCurrentView << 343 fExistingVP = viewer->GetViewParameters(); << 344 fExistingSceneTree = viewer->AccessSceneTr << 345 } << 346 << 347 // Set current graphics system in preparatio << 348 // creating scene handler. << 349 fpVisManager -> SetCurrentGraphicsSystem (pS << 350 if (verbosity >= G4VisManager::confirmations << 351 G4cout << "Graphics system set to " << 352 << pSystem -> GetName () << 353 << " (" << 354 << pSystem -> GetNickname () << 355 << ')' << 356 << G4endl; << 357 } << 358 << 359 //Create scene handler. 336 //Create scene handler. 360 fpVisManager -> CreateSceneHandler (newName) 337 fpVisManager -> CreateSceneHandler (newName); 361 if (fpVisManager -> GetCurrentSceneHandler ( 338 if (fpVisManager -> GetCurrentSceneHandler () -> GetName () != newName) { 362 G4ExceptionDescription ed; << 339 if (verbosity >= G4VisManager::errors) { 363 ed << << 340 G4cerr << "ERROR: G4VisCommandSceneHandlerCreate::SetNewValue:" 364 "ERROR: G4VisCommandSceneHandlerCreate::Se << 341 " Curious name mismatch." 365 " Curious name mismatch." << 342 "\n Current name \"" 366 "\n Current name \"" << 343 << fpVisManager -> GetCurrentSceneHandler () -> GetName () 367 << fpVisManager -> GetCurrentSceneHandler << 344 << "\" is not the new name \"" 368 << "\" is not the new name \"" << 345 << newName 369 << newName << 346 << "\".\n Please report to vis coordinator." 370 << "\".\n Please report to vis coordinato << 347 << G4endl; 371 command->CommandFailed(ed); << 348 } 372 return; 349 return; 373 } 350 } 374 351 375 if (verbosity >= G4VisManager::confirmations << 352 if (verbosity >= G4VisManager::confirmations) { 376 G4cout << "New scene handler \"" << newNam 353 G4cout << "New scene handler \"" << newName << "\" created." << G4endl; 377 << 378 if (fpVisManager -> GetCurrentScene ()) { << 379 auto errorCode = G4UImanager::GetUIpointer << 380 if (errorCode) { << 381 G4ExceptionDescription ed; << 382 ed << "sub-command \"/vis/sceneHandler/a << 383 command->CommandFailed(errorCode,ed); << 384 return; << 385 } << 386 } 354 } >> 355 >> 356 // Attach scene. >> 357 if (fpVisManager -> GetCurrentScene ()) >> 358 G4UImanager::GetUIpointer () -> ApplyCommand ("/vis/sceneHandler/attach"); 387 } 359 } 388 360 389 ////////////// /vis/sceneHandler/list //////// 361 ////////////// /vis/sceneHandler/list /////////////////////////////////////// 390 362 391 G4VisCommandSceneHandlerList::G4VisCommandScen 363 G4VisCommandSceneHandlerList::G4VisCommandSceneHandlerList () { 392 G4bool omitable; 364 G4bool omitable; 393 fpCommand = new G4UIcommand ("/vis/sceneHand 365 fpCommand = new G4UIcommand ("/vis/sceneHandler/list", this); 394 fpCommand -> SetGuidance ("Lists scene handl 366 fpCommand -> SetGuidance ("Lists scene handler(s)."); 395 fpCommand -> SetGuidance 367 fpCommand -> SetGuidance 396 ("\"help /vis/verbose\" for definition of 368 ("\"help /vis/verbose\" for definition of verbosity."); 397 G4UIparameter* parameter; 369 G4UIparameter* parameter; 398 parameter = new G4UIparameter("scene-handler 370 parameter = new G4UIparameter("scene-handler-name", 's', omitable = true); 399 parameter -> SetDefaultValue ("all"); 371 parameter -> SetDefaultValue ("all"); 400 fpCommand -> SetParameter (parameter); 372 fpCommand -> SetParameter (parameter); 401 parameter = new G4UIparameter ("verbosity", 373 parameter = new G4UIparameter ("verbosity", 's', omitable = true); 402 parameter -> SetDefaultValue ("warnings"); 374 parameter -> SetDefaultValue ("warnings"); 403 fpCommand -> SetParameter (parameter); 375 fpCommand -> SetParameter (parameter); 404 } 376 } 405 377 406 G4VisCommandSceneHandlerList::~G4VisCommandSce 378 G4VisCommandSceneHandlerList::~G4VisCommandSceneHandlerList () { 407 delete fpCommand; 379 delete fpCommand; 408 } 380 } 409 381 410 G4String G4VisCommandSceneHandlerList::GetCurr 382 G4String G4VisCommandSceneHandlerList::GetCurrentValue (G4UIcommand*) { 411 return ""; 383 return ""; 412 } 384 } 413 385 414 void G4VisCommandSceneHandlerList::SetNewValue 386 void G4VisCommandSceneHandlerList::SetNewValue (G4UIcommand*, 415 G4String newValue) { 387 G4String newValue) { 416 G4String name, verbosityString; 388 G4String name, verbosityString; 417 std::istringstream is (newValue); 389 std::istringstream is (newValue); 418 is >> name >> verbosityString; 390 is >> name >> verbosityString; 419 G4VisManager::Verbosity verbosity = 391 G4VisManager::Verbosity verbosity = 420 fpVisManager->GetVerbosityValue(verbosityS 392 fpVisManager->GetVerbosityValue(verbosityString); 421 const G4VSceneHandler* currentSceneHandler = 393 const G4VSceneHandler* currentSceneHandler = 422 fpVisManager -> GetCurrentSceneHandler (); 394 fpVisManager -> GetCurrentSceneHandler (); 423 G4String currentName; 395 G4String currentName; 424 if (currentSceneHandler) currentName = curre 396 if (currentSceneHandler) currentName = currentSceneHandler->GetName(); 425 397 426 const G4SceneHandlerList& list = fpVisManage 398 const G4SceneHandlerList& list = fpVisManager -> GetAvailableSceneHandlers (); 427 G4bool found = false; 399 G4bool found = false; 428 for (std::size_t iSH = 0; iSH < list.size () << 400 for (size_t iSH = 0; iSH < list.size (); iSH++) { 429 const G4String& iName = list [iSH] -> GetN 401 const G4String& iName = list [iSH] -> GetName (); 430 if (name != "all") { 402 if (name != "all") { 431 if (name != iName) continue; 403 if (name != iName) continue; 432 } 404 } 433 found = true; 405 found = true; 434 if (iName == currentName) { 406 if (iName == currentName) { 435 G4cout << " (current)"; 407 G4cout << " (current)"; 436 } 408 } 437 else { 409 else { 438 G4cout << " "; 410 G4cout << " "; 439 } 411 } 440 G4cout << " scene handler \"" << list [iSH 412 G4cout << " scene handler \"" << list [iSH] -> GetName () << "\"" 441 << " (" << list [iSH] -> GetGraphicsSyste 413 << " (" << list [iSH] -> GetGraphicsSystem () -> GetName () << ")"; 442 if (verbosity >= G4VisManager::parameters) 414 if (verbosity >= G4VisManager::parameters) { 443 G4cout << "\n " << *(list [iSH]); 415 G4cout << "\n " << *(list [iSH]); 444 } 416 } 445 G4cout << G4endl; 417 G4cout << G4endl; 446 } 418 } 447 if (!found) { 419 if (!found) { 448 G4cout << "No scene handlers found"; 420 G4cout << "No scene handlers found"; 449 if (name != "all") { 421 if (name != "all") { 450 G4cout << " of name \"" << name << "\""; 422 G4cout << " of name \"" << name << "\""; 451 } 423 } 452 G4cout << "." << G4endl; 424 G4cout << "." << G4endl; 453 } 425 } 454 } 426 } 455 427 456 ////////////// /vis/sceneHandler/select ////// 428 ////////////// /vis/sceneHandler/select /////////////////////////////////////// 457 429 458 G4VisCommandSceneHandlerSelect::G4VisCommandSc 430 G4VisCommandSceneHandlerSelect::G4VisCommandSceneHandlerSelect () { 459 G4bool omitable; 431 G4bool omitable; 460 fpCommand = new G4UIcmdWithAString ("/vis/sc 432 fpCommand = new G4UIcmdWithAString ("/vis/sceneHandler/select", this); 461 fpCommand -> SetGuidance ("Selects a scene h 433 fpCommand -> SetGuidance ("Selects a scene handler."); 462 fpCommand -> SetGuidance 434 fpCommand -> SetGuidance 463 ("Makes the scene handler current. \"/vis 435 ("Makes the scene handler current. \"/vis/sceneHandler/list\" to see" 464 "\n possible scene handler names."); 436 "\n possible scene handler names."); 465 fpCommand -> SetParameterName ("scene-handle 437 fpCommand -> SetParameterName ("scene-handler-name", 466 omitable = false); 438 omitable = false); 467 } 439 } 468 440 469 G4VisCommandSceneHandlerSelect::~G4VisCommandS 441 G4VisCommandSceneHandlerSelect::~G4VisCommandSceneHandlerSelect () { 470 delete fpCommand; 442 delete fpCommand; 471 } 443 } 472 444 473 G4String G4VisCommandSceneHandlerSelect::GetCu 445 G4String G4VisCommandSceneHandlerSelect::GetCurrentValue (G4UIcommand*) { 474 return ""; 446 return ""; 475 } 447 } 476 448 477 void G4VisCommandSceneHandlerSelect::SetNewVal 449 void G4VisCommandSceneHandlerSelect::SetNewValue (G4UIcommand*, 478 G4String newValue) { 450 G4String newValue) { 479 451 480 G4VisManager::Verbosity verbosity = fpVisMan 452 G4VisManager::Verbosity verbosity = fpVisManager->GetVerbosity(); 481 453 482 G4String& selectName = newValue; 454 G4String& selectName = newValue; 483 const G4SceneHandlerList& list = fpVisManage 455 const G4SceneHandlerList& list = fpVisManager -> GetAvailableSceneHandlers (); 484 456 485 std::size_t iSH; << 457 size_t iSH; 486 for (iSH = 0; iSH < list.size (); iSH++) { 458 for (iSH = 0; iSH < list.size (); iSH++) { 487 if (list [iSH] -> GetName () == selectName 459 if (list [iSH] -> GetName () == selectName) break; 488 } 460 } 489 if (iSH < list.size ()) { 461 if (iSH < list.size ()) { 490 if (fpVisManager -> GetCurrentSceneHandler 462 if (fpVisManager -> GetCurrentSceneHandler () -> GetName () 491 == selectName) { 463 == selectName) { 492 if (verbosity >= G4VisManager::confirmat 464 if (verbosity >= G4VisManager::confirmations) { 493 G4cout << "Scene handler \"" << selectName < 465 G4cout << "Scene handler \"" << selectName << "\"" 494 << " already selected." << G4endl; 466 << " already selected." << G4endl; 495 } 467 } 496 } 468 } 497 else { 469 else { 498 if (verbosity >= G4VisManager::confirmat 470 if (verbosity >= G4VisManager::confirmations) { 499 G4cout << "Scene handler \"" << selectName < 471 G4cout << "Scene handler \"" << selectName << "\"" 500 << " being selected." << G4endl; 472 << " being selected." << G4endl; 501 } 473 } 502 fpVisManager -> SetCurrentSceneHandler ( 474 fpVisManager -> SetCurrentSceneHandler (list [iSH]); 503 } 475 } 504 } 476 } 505 else { 477 else { 506 if (verbosity >= G4VisManager::errors) { 478 if (verbosity >= G4VisManager::errors) { 507 G4warn << "ERROR: Scene handler \"" << s << 479 G4cerr << "ERROR: Scene handler \"" << selectName << "\"" 508 << " not found - \"/vis/sceneHandler/li 480 << " not found - \"/vis/sceneHandler/list\" to see possibilities." 509 << G4endl; 481 << G4endl; 510 } 482 } 511 } 483 } 512 } 484 } 513 485