Geant4 Cross Reference

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Geant4/visualization/management/src/G4ViewParameters.cc

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Differences between /visualization/management/src/G4ViewParameters.cc (Version 11.3.0) and /visualization/management/src/G4ViewParameters.cc (Version 9.2.p2)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
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 16 // * for the full disclaimer and the limitatio     16 // * for the full disclaimer and the limitation of liability.         *
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 19 // * technical work of the GEANT4 collaboratio     19 // * technical work of the GEANT4 collaboration.                      *
 20 // * By using,  copying,  modifying or  distri     20 // * By using,  copying,  modifying or  distributing the software (or *
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 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 //                                                 26 //
                                                   >>  27 // $Id: G4ViewParameters.cc,v 1.31.2.1 2009/03/13 09:02:57 gcosmo Exp $
                                                   >>  28 // GEANT4 tag $Name: geant4-09-02-patch-01 $
 27 //                                                 29 //
 28 //                                                 30 // 
 29 // John Allison  19th July 1996                    31 // John Allison  19th July 1996
 30 // View parameters and options.                    32 // View parameters and options.
 31                                                    33 
 32 #include "G4ViewParameters.hh"                     34 #include "G4ViewParameters.hh"
 33                                                    35 
 34 #include "G4VisManager.hh"                         36 #include "G4VisManager.hh"
 35 #include "G4VPhysicalVolume.hh"                << 
 36 #include "G4UnitsTable.hh"                         37 #include "G4UnitsTable.hh"
 37 #include "G4SystemOfUnits.hh"                  <<  38 #include "G4ios.hh"
 38 #include "G4Polyhedron.hh"                     << 
 39                                                << 
 40 #include <sstream>                             << 
 41 #include <cmath>                               << 
 42                                                << 
 43 #define G4warn G4cout                          << 
 44                                                    39 
 45 G4ViewParameters::G4ViewParameters ():             40 G4ViewParameters::G4ViewParameters ():
                                                   >>  41   fNoValue(0x0000),
                                                   >>  42   fXValue(0x0001),
                                                   >>  43   fYValue(0x0002),
                                                   >>  44   fWidthValue(0x0004),
                                                   >>  45   fHeightValue(0x0008),
                                                   >>  46   fAllValues(0x000F),
                                                   >>  47   fXNegative(0x0010),
                                                   >>  48   fYNegative(0x0020),
 46   fDrawingStyle (wireframe),                       49   fDrawingStyle (wireframe),
 47   fNumberOfCloudPoints(10000),                 << 
 48   fAuxEdgeVisible (false),                         50   fAuxEdgeVisible (false),
                                                   >>  51   fRepStyle (polyhedron),
 49   fCulling (true),                                 52   fCulling (true),
 50   fCullInvisible (true),                           53   fCullInvisible (true),
 51   fDensityCulling (false),                         54   fDensityCulling (false),
 52   fVisibleDensity (0.01 * g / cm3),                55   fVisibleDensity (0.01 * g / cm3),
 53   fCullCovered (false),                            56   fCullCovered (false),
 54   fCBDAlgorithmNumber (0),                     << 
 55   fSection (false),                                57   fSection (false),
 56   fSectionPlane (),                                58   fSectionPlane (),
 57   fCutawayMode (cutawayUnion),                     59   fCutawayMode (cutawayUnion),
 58   fCutawayPlanes (),                               60   fCutawayPlanes (),
 59   fExplodeFactor (1.),                             61   fExplodeFactor (1.),
 60   fNoOfSides (),                               <<  62   fNoOfSides (24),
 61   fViewpointDirection (G4Vector3D (0., 0., 1.)     63   fViewpointDirection (G4Vector3D (0., 0., 1.)),  // On z-axis.
 62   fUpVector (G4Vector3D (0., 1., 0.)),             64   fUpVector (G4Vector3D (0., 1., 0.)),            // y-axis up.
 63   fFieldHalfAngle (0.),                            65   fFieldHalfAngle (0.),                           // Orthogonal projection.
 64   fZoomFactor (1.),                                66   fZoomFactor (1.),
 65   fScaleFactor (G4Vector3D (1., 1., 1.)),          67   fScaleFactor (G4Vector3D (1., 1., 1.)),
 66   fCurrentTargetPoint (),                          68   fCurrentTargetPoint (),
 67   fDolly (0.),                                     69   fDolly (0.),
 68   fLightsMoveWithCamera (false),                   70   fLightsMoveWithCamera (false),
 69   fRelativeLightpointDirection (G4Vector3D (1.     71   fRelativeLightpointDirection (G4Vector3D (1., 1., 1.)),
 70   fActualLightpointDirection (G4Vector3D (1.,      72   fActualLightpointDirection (G4Vector3D (1., 1., 1.)),
 71   fDefaultVisAttributes (),                        73   fDefaultVisAttributes (),
 72   fDefaultTextVisAttributes (G4Colour (0., 0.,     74   fDefaultTextVisAttributes (G4Colour (0., 0., 1.)),
 73   fDefaultMarker (),                               75   fDefaultMarker (),
 74   fGlobalMarkerScale (1.),                         76   fGlobalMarkerScale (1.),
 75   fGlobalLineWidthScale (1.),                      77   fGlobalLineWidthScale (1.),
 76   fMarkerNotHidden (true),                         78   fMarkerNotHidden (true),
 77   fWindowSizeHintX (600),                          79   fWindowSizeHintX (600),
 78   fWindowSizeHintY (600),                          80   fWindowSizeHintY (600),
 79   fWindowLocationHintX(0),                         81   fWindowLocationHintX(0),
 80   fWindowLocationHintY(0),                         82   fWindowLocationHintY(0),
 81   fWindowLocationHintXNegative(true),              83   fWindowLocationHintXNegative(true),
 82   fWindowLocationHintYNegative(false),             84   fWindowLocationHintYNegative(false),
 83   fGeometryMask(0),                            << 
 84   fAutoRefresh (false),                            85   fAutoRefresh (false),
 85   fBackgroundColour (G4Colour(0.,0.,0.)),          86   fBackgroundColour (G4Colour(0.,0.,0.)),         // Black
 86   fPicking (false),                            <<  87   fPicking (false)
 87   fRotationStyle (constrainUpDirection),       << 
 88   fStartTime(-G4VisAttributes::fVeryLongTime), << 
 89   fEndTime(G4VisAttributes::fVeryLongTime),    << 
 90   fFadeFactor(0.),                             << 
 91   fDisplayHeadTime(false),                     << 
 92   fDisplayHeadTimeX(-0.9),                     << 
 93   fDisplayHeadTimeY(-0.9),                     << 
 94   fDisplayHeadTimeSize(24.),                   << 
 95   fDisplayHeadTimeRed(0.),                     << 
 96   fDisplayHeadTimeGreen(1.),                   << 
 97   fDisplayHeadTimeBlue(1.),                    << 
 98   fDisplayLightFront(false),                   << 
 99   fDisplayLightFrontX(0.),                     << 
100   fDisplayLightFrontY(0.),                     << 
101   fDisplayLightFrontZ(0.),                     << 
102   fDisplayLightFrontT(0.),                     << 
103   fDisplayLightFrontRed(0.),                   << 
104   fDisplayLightFrontGreen(1.),                 << 
105   fDisplayLightFrontBlue(0.),                  << 
106   fSpecialMeshRendering(false),                << 
107   fSpecialMeshRenderingOption(meshAsDefault)   << 
108 {                                                  88 {
109   // Pick up default no of sides from G4Polyhe << 
110   // Note that this parameter is variously cal << 
111   //   No of sides                             << 
112   //   NumberOfRotationSteps                   << 
113   //   Line segments per circle                << 
114   // It refers to the approximation of a circl << 
115   // stated number of sides.                   << 
116   fNoOfSides = G4Polyhedron::GetNumberOfRotati << 
117                                                << 
118   fDefaultMarker.SetScreenSize (5.);               89   fDefaultMarker.SetScreenSize (5.);
119   // Markers are 5 pixels "overall" size, i.e.     90   // Markers are 5 pixels "overall" size, i.e., diameter.
120 }                                                  91 }
121                                                    92 
122 G4ViewParameters::~G4ViewParameters () {}          93 G4ViewParameters::~G4ViewParameters () {}
123                                                    94 
124 void G4ViewParameters::MultiplyScaleFactor         95 void G4ViewParameters::MultiplyScaleFactor
125 (const G4Vector3D& scaleFactorMultiplier) {        96 (const G4Vector3D& scaleFactorMultiplier) {
126   fScaleFactor.setX(fScaleFactor.x() * scaleFa     97   fScaleFactor.setX(fScaleFactor.x() * scaleFactorMultiplier.x());
127   fScaleFactor.setY(fScaleFactor.y() * scaleFa     98   fScaleFactor.setY(fScaleFactor.y() * scaleFactorMultiplier.y());
128   fScaleFactor.setZ(fScaleFactor.z() * scaleFa     99   fScaleFactor.setZ(fScaleFactor.z() * scaleFactorMultiplier.z());
129 }                                                 100 }
130                                                   101 
131 G4Vector3D& G4ViewParameters::GetActualLightpo    102 G4Vector3D& G4ViewParameters::GetActualLightpointDirection () {
132   SetViewAndLights (fViewpointDirection);         103   SetViewAndLights (fViewpointDirection);
133   return fActualLightpointDirection;              104   return fActualLightpointDirection;
134 }                                                 105 }
135                                                   106 
136 // Useful quantities - begin snippet.             107 // Useful quantities - begin snippet.
137 // Here Follow functions to evaluate the above    108 // Here Follow functions to evaluate the above algorithms as a
138 // function of the radius of the Bounding Sphe    109 // function of the radius of the Bounding Sphere of the object being
139 // viewed.  Call them in the order given - for    110 // viewed.  Call them in the order given - for efficiency, later
140 // functions depend on the results of earlier     111 // functions depend on the results of earlier ones (Store the
141 // results of earlier functions in your own te    112 // results of earlier functions in your own temporary variables -
142 // see, for example, G4OpenGLView::SetView ().    113 // see, for example, G4OpenGLView::SetView ().)
143                                                   114 
144 G4double G4ViewParameters::GetCameraDistance (    115 G4double G4ViewParameters::GetCameraDistance (G4double radius) const {
145   G4double cameraDistance;                        116   G4double cameraDistance;
146   if (fFieldHalfAngle == 0.) {                    117   if (fFieldHalfAngle == 0.) {
147     cameraDistance = radius;                      118     cameraDistance = radius;
148   }                                               119   }
149   else {                                          120   else {
150     cameraDistance = radius / std::sin (fField    121     cameraDistance = radius / std::sin (fFieldHalfAngle) - fDolly;
151   }                                               122   }
152   return cameraDistance;                          123   return cameraDistance;
153 }                                                 124 }
154                                                   125 
155 G4double G4ViewParameters::GetNearDistance (G4    126 G4double G4ViewParameters::GetNearDistance (G4double cameraDistance,
156               G4double radius) const {            127               G4double radius) const {
157   const G4double small = 1.e-6 * radius;          128   const G4double small = 1.e-6 * radius;
158   G4double nearDistance = cameraDistance - rad    129   G4double nearDistance = cameraDistance - radius;
159   if (nearDistance < small) nearDistance = sma    130   if (nearDistance < small) nearDistance = small;
160   return nearDistance;                            131   return nearDistance;
161 }                                                 132 }
162                                                   133 
163 G4double G4ViewParameters::GetFarDistance (G4d    134 G4double G4ViewParameters::GetFarDistance (G4double cameraDistance,
164              G4double nearDistance,               135              G4double nearDistance,
165              G4double radius) const {             136              G4double radius) const {
166   G4double farDistance = cameraDistance + radi    137   G4double farDistance = cameraDistance + radius;
167   if (farDistance < nearDistance) farDistance     138   if (farDistance < nearDistance) farDistance = nearDistance;
168   return farDistance;                             139   return farDistance;
169 }                                                 140 }
170                                                   141 
171 G4double G4ViewParameters::GetFrontHalfHeight     142 G4double G4ViewParameters::GetFrontHalfHeight (G4double nearDistance,
172                  G4double radius) const {         143                  G4double radius) const {
173   G4double frontHalfHeight;                       144   G4double frontHalfHeight;
174   if (fFieldHalfAngle == 0.) {                    145   if (fFieldHalfAngle == 0.) {
175     frontHalfHeight = radius / fZoomFactor;       146     frontHalfHeight = radius / fZoomFactor;
176   }                                               147   }
177   else {                                          148   else {
178     frontHalfHeight = nearDistance * std::tan     149     frontHalfHeight = nearDistance * std::tan (fFieldHalfAngle) / fZoomFactor;
179   }                                               150   }
180   return frontHalfHeight;                         151   return frontHalfHeight;
181 }                                                 152 }
182 // Useful quantities - end snippet.               153 // Useful quantities - end snippet.
183                                                   154 
184 void G4ViewParameters::AddCutawayPlane (const     155 void G4ViewParameters::AddCutawayPlane (const G4Plane3D& cutawayPlane) {
185   if (fCutawayPlanes.size () < 3 ) {              156   if (fCutawayPlanes.size () < 3 ) {
186     fCutawayPlanes.push_back (cutawayPlane);      157     fCutawayPlanes.push_back (cutawayPlane);
187   }                                               158   }
188   else {                                          159   else {
189     G4warn <<                                  << 160     G4cout <<
190       "ERROR: G4ViewParameters::AddCutawayPlan    161       "ERROR: G4ViewParameters::AddCutawayPlane:"
191       "\n  A maximum of 3 cutaway planes suppo    162       "\n  A maximum of 3 cutaway planes supported." << G4endl;
192   }                                               163   }
193 }                                                 164 }
194                                                   165 
195 void G4ViewParameters::ChangeCutawayPlane         166 void G4ViewParameters::ChangeCutawayPlane
196 (size_t index, const G4Plane3D& cutawayPlane)     167 (size_t index, const G4Plane3D& cutawayPlane) {
197   if (index >= fCutawayPlanes.size()) {           168   if (index >= fCutawayPlanes.size()) {
198     G4warn <<                                  << 169     G4cout <<
199       "ERROR: G4ViewParameters::ChangeCutawayP    170       "ERROR: G4ViewParameters::ChangeCutawayPlane:"
200       "\n  Plane " << index << " does not exis    171       "\n  Plane " << index << " does not exist." << G4endl;
201   } else {                                        172   } else {
202     fCutawayPlanes[index] = cutawayPlane;         173     fCutawayPlanes[index] = cutawayPlane;
203   }                                               174   }
204 }                                                 175 }
205                                                   176 
206 void G4ViewParameters::SetVisibleDensity (G4do    177 void G4ViewParameters::SetVisibleDensity (G4double visibleDensity) {
207   const G4double reasonableMaximum = 10.0 * g     178   const G4double reasonableMaximum = 10.0 * g / cm3;
208   if (visibleDensity < 0) {                       179   if (visibleDensity < 0) {
209     G4warn << "G4ViewParameters::SetVisibleDen << 180     G4cout << "G4ViewParameters::SetVisibleDensity: attempt to set negative "
210       "density - ignored." << G4endl;             181       "density - ignored." << G4endl;
211   }                                               182   }
212   else {                                          183   else {
213     if (visibleDensity > reasonableMaximum) {     184     if (visibleDensity > reasonableMaximum) {
214       G4warn << "G4ViewParameters::SetVisibleD << 185       G4cout << "G4ViewParameters::SetVisibleDensity: density > "
215        << G4BestUnit (reasonableMaximum, "Volu    186        << G4BestUnit (reasonableMaximum, "Volumic Mass")
216        << " - did you mean this?"                 187        << " - did you mean this?"
217        << G4endl;                                 188        << G4endl;
218     }                                             189     }
219     fVisibleDensity = visibleDensity;             190     fVisibleDensity = visibleDensity;
220   }                                               191   }
221 }                                                 192 }
222                                                   193 
223 G4int G4ViewParameters::SetNoOfSides (G4int nS    194 G4int G4ViewParameters::SetNoOfSides (G4int nSides) {
224   const G4int nSidesMin = fDefaultVisAttribute << 195   const G4int  nSidesMin = 12;
225   if (nSides < nSidesMin) {                       196   if (nSides < nSidesMin) {
226     nSides = nSidesMin;                           197     nSides = nSidesMin;
227     G4warn << "G4ViewParameters::SetNoOfSides: << 198     G4cout << "G4ViewParameters::SetNoOfSides: attempt to set the"
228     "\nnumber of sides per circle < " << nSide << 199       "\nnumber of sides per circle < " << nSidesMin
229     << "; forced to " << nSides << G4endl;     << 200    << "; forced to " << nSides << G4endl;
230   }                                               201   }
231   fNoOfSides = nSides;                            202   fNoOfSides = nSides;
232   return fNoOfSides;                              203   return fNoOfSides;
233 }                                                 204 }
234                                                   205 
235 G4int G4ViewParameters::SetNumberOfCloudPoints << 
236   const G4int nPointsMin = 100;                << 
237   if (nPoints < nPointsMin) {                  << 
238     nPoints = nPointsMin;                      << 
239     G4warn << "G4ViewParameters::SetNumberOfCl << 
240     "\nnumber of points per cloud set to minim << 
241     << G4endl;                                 << 
242   }                                            << 
243   fNumberOfCloudPoints = nPoints;              << 
244   return fNumberOfCloudPoints;                 << 
245 }                                              << 
246                                                << 
247 void G4ViewParameters::SetViewAndLights           206 void G4ViewParameters::SetViewAndLights
248 (const G4Vector3D& viewpointDirection) {          207 (const G4Vector3D& viewpointDirection) {
249                                                   208 
250   fViewpointDirection = viewpointDirection;       209   fViewpointDirection = viewpointDirection;
251                                                   210 
252   // If the requested viewpoint direction is p    211   // If the requested viewpoint direction is parallel to the up
253   // vector, the orientation of the view is un    212   // vector, the orientation of the view is undefined...
254   if (fViewpointDirection.unit() * fUpVector.u    213   if (fViewpointDirection.unit() * fUpVector.unit() > .9999) {
255     static G4bool firstTime = true;            << 214     G4cout <<
256     if (firstTime) {                           << 
257       firstTime = false;                       << 
258       G4warn <<                                << 
259       "WARNING: Viewpoint direction is very cl    215       "WARNING: Viewpoint direction is very close to the up vector direction."
260       "\n  Change the up vector or \"/vis/view << 216       "\n  Consider setting the up vector to obtain definable behaviour."
261       << G4endl;                               << 217      << G4endl;
262     }                                          << 
263   }                                               218   }
264                                                   219 
265   // Move the lights too if requested...          220   // Move the lights too if requested...
266   if (fLightsMoveWithCamera) {                    221   if (fLightsMoveWithCamera) {
267     G4Vector3D zprime = fViewpointDirection.un    222     G4Vector3D zprime = fViewpointDirection.unit ();
268     G4Vector3D xprime = (fUpVector.cross (zpri    223     G4Vector3D xprime = (fUpVector.cross (zprime)).unit ();
269     G4Vector3D yprime = zprime.cross (xprime);    224     G4Vector3D yprime = zprime.cross (xprime);
270     fActualLightpointDirection =                  225     fActualLightpointDirection =
271       fRelativeLightpointDirection.x () * xpri    226       fRelativeLightpointDirection.x () * xprime +
272       fRelativeLightpointDirection.y () * ypri    227       fRelativeLightpointDirection.y () * yprime +
273       fRelativeLightpointDirection.x () * zpri    228       fRelativeLightpointDirection.x () * zprime;     
274   } else {                                        229   } else {
275     fActualLightpointDirection = fRelativeLigh    230     fActualLightpointDirection = fRelativeLightpointDirection;
276   }                                               231   }
277 }                                                 232 }
278                                                   233 
279 void G4ViewParameters::SetLightpointDirection     234 void G4ViewParameters::SetLightpointDirection
280 (const G4Vector3D& lightpointDirection) {         235 (const G4Vector3D& lightpointDirection) {
281   fRelativeLightpointDirection = lightpointDir    236   fRelativeLightpointDirection = lightpointDirection;
282   SetViewAndLights (fViewpointDirection);         237   SetViewAndLights (fViewpointDirection);
283 }                                                 238 }
284                                                   239 
285 void G4ViewParameters::SetPan (G4double right,    240 void G4ViewParameters::SetPan (G4double right, G4double up) {
286   G4Vector3D unitRight = (fUpVector.cross (fVi    241   G4Vector3D unitRight = (fUpVector.cross (fViewpointDirection)).unit();
287   G4Vector3D unitUp    = (fViewpointDirection.    242   G4Vector3D unitUp    = (fViewpointDirection.cross (unitRight)).unit();
288   fCurrentTargetPoint  = right * unitRight + u    243   fCurrentTargetPoint  = right * unitRight + up * unitUp;
289 }                                                 244 }
290                                                   245 
291 void G4ViewParameters::IncrementPan (G4double     246 void G4ViewParameters::IncrementPan (G4double right, G4double up) {
292   IncrementPan (right,up, 0);                     247   IncrementPan (right,up, 0);
293 }                                                 248 }
294                                                   249 
295 void G4ViewParameters::IncrementPan (G4double     250 void G4ViewParameters::IncrementPan (G4double right, G4double up, G4double distance) {
296   G4Vector3D unitRight = (fUpVector.cross (fVi    251   G4Vector3D unitRight = (fUpVector.cross (fViewpointDirection)).unit();
297   G4Vector3D unitUp    = (fViewpointDirection.    252   G4Vector3D unitUp    = (fViewpointDirection.cross (unitRight)).unit();
298   fCurrentTargetPoint += right * unitRight + u    253   fCurrentTargetPoint += right * unitRight + up * unitUp + distance * fViewpointDirection;
299 }                                                 254 }
300                                                   255 
301 void G4ViewParameters::AddVisAttributesModifie << 
302 (const G4ModelingParameters::VisAttributesModi << 
303   // If target exists with same signifier just << 
304   G4bool duplicateTarget = false;              << 
305   auto i = fVisAttributesModifiers.begin();    << 
306   for (; i < fVisAttributesModifiers.end(); ++ << 
307     if (vam.GetPVNameCopyNoPath() == (*i).GetP << 
308         vam.GetVisAttributesSignifier() == (*i << 
309       duplicateTarget = true;                  << 
310       break;                                   << 
311     }                                          << 
312   }                                            << 
313   if (duplicateTarget) (*i).SetVisAttributes(v << 
314   else fVisAttributesModifiers.push_back(vam); << 
315 }                                              << 
316                                                << 
317 G4String G4ViewParameters::CameraAndLightingCo << 
318 (const G4Point3D standardTargetPoint) const    << 
319 {                                              << 
320   std::ostringstream oss;                      << 
321                                                << 
322   oss << "#\n# Camera and lights commands";    << 
323                                                << 
324   oss << "\n/vis/viewer/set/viewpointVector "  << 
325   << fViewpointDirection.x()                   << 
326   << ' ' << fViewpointDirection.y()            << 
327   << ' ' << fViewpointDirection.z();           << 
328                                                << 
329   oss << "\n/vis/viewer/set/upVector "         << 
330   << fUpVector.x()                             << 
331   << ' ' << fUpVector.y()                      << 
332   << ' ' << fUpVector.z();                     << 
333                                                << 
334   oss << "\n/vis/viewer/set/projection ";      << 
335     if (fFieldHalfAngle == 0.) {               << 
336     oss                                        << 
337     << "orthogonal";                           << 
338   } else {                                     << 
339     oss                                        << 
340     << "perspective "                          << 
341     << fFieldHalfAngle/deg                     << 
342     << " deg";                                 << 
343   }                                            << 
344                                                << 
345   oss << "\n/vis/viewer/zoomTo "               << 
346   << fZoomFactor;                              << 
347                                                << 
348   oss << "\n/vis/viewer/scaleTo "              << 
349   << fScaleFactor.x()                          << 
350   << ' ' << fScaleFactor.y()                   << 
351   << ' ' << fScaleFactor.z();                  << 
352                                                << 
353   oss << "\n/vis/viewer/set/targetPoint "      << 
354   << G4BestUnit(standardTargetPoint+fCurrentTa << 
355   << "\n# Note that if you have not set a targ << 
356   << "\n# a target point based on the scene -  << 
357   << "\n# so don't be alarmed by strange coord << 
358                                                << 
359   oss << "\n/vis/viewer/dollyTo "              << 
360   << G4BestUnit(fDolly,"Length");              << 
361                                                << 
362   oss << "\n/vis/viewer/set/lightsMove ";      << 
363   if (fLightsMoveWithCamera) {                 << 
364     oss << "camera";                           << 
365   } else {                                     << 
366     oss << "object";                           << 
367   }                                            << 
368                                                << 
369   oss << "\n/vis/viewer/set/lightsVector "     << 
370   << fRelativeLightpointDirection.x()          << 
371   << ' ' << fRelativeLightpointDirection.y()   << 
372   << ' ' << fRelativeLightpointDirection.z();  << 
373                                                << 
374   oss << "\n/vis/viewer/set/rotationStyle ";   << 
375   if (fRotationStyle == constrainUpDirection)  << 
376     oss << "constrainUpDirection";             << 
377   } else {                                     << 
378     oss << "freeRotation";                     << 
379   }                                            << 
380                                                << 
381   G4Colour c = fBackgroundColour;              << 
382   oss << "\n/vis/viewer/set/background "       << 
383   << c.GetRed()                                << 
384   << ' ' << c.GetGreen()                       << 
385   << ' ' << c.GetBlue()                        << 
386   << ' ' << c.GetAlpha();                      << 
387                                                << 
388   c = fDefaultVisAttributes.GetColour();       << 
389   oss << "\n/vis/viewer/set/defaultColour "    << 
390   << c.GetRed()                                << 
391   << ' ' << c.GetGreen()                       << 
392   << ' ' << c.GetBlue()                        << 
393   << ' ' << c.GetAlpha();                      << 
394                                                << 
395   c = fDefaultTextVisAttributes.GetColour();   << 
396   oss << "\n/vis/viewer/set/defaultTextColour  << 
397   << c.GetRed()                                << 
398   << ' ' << c.GetGreen()                       << 
399   << ' ' << c.GetBlue()                        << 
400   << ' ' << c.GetAlpha();                      << 
401                                                << 
402   oss << std::endl;                            << 
403                                                << 
404   return oss.str();                            << 
405 }                                              << 
406                                                << 
407 G4String G4ViewParameters::DrawingStyleCommand << 
408 {                                              << 
409   std::ostringstream oss;                      << 
410                                                << 
411   oss << "#\n# Drawing style commands";        << 
412                                                << 
413   oss << "\n/vis/viewer/set/style ";           << 
414   switch (fDrawingStyle) {                     << 
415     case wireframe:                            << 
416     case hlr:                                  << 
417       oss << "wireframe";                      << 
418       break;                                   << 
419     case hsr:                                  << 
420     case hlhsr:                                << 
421       oss << "surface";                        << 
422       break;                                   << 
423     case cloud:                                << 
424       oss << "cloud";                          << 
425       break;                                   << 
426   }                                            << 
427                                                << 
428   oss << "\n/vis/viewer/set/hiddenEdge ";      << 
429   if (fDrawingStyle == hlr || fDrawingStyle == << 
430     oss << "true";                             << 
431   } else {                                     << 
432     oss << "false";                            << 
433   }                                            << 
434                                                << 
435   oss << "\n/vis/viewer/set/auxiliaryEdge ";   << 
436   if (fAuxEdgeVisible) {                       << 
437     oss << "true";                             << 
438   } else {                                     << 
439     oss << "false";                            << 
440   }                                            << 
441                                                << 
442   oss << "\n/vis/viewer/set/hiddenMarker ";    << 
443   if (fMarkerNotHidden) {                      << 
444     oss << "false";                            << 
445   } else {                                     << 
446     oss << "true";                             << 
447   }                                            << 
448                                                << 
449   oss << "\n/vis/viewer/set/globalLineWidthSca << 
450   << fGlobalLineWidthScale;                    << 
451                                                << 
452   oss << "\n/vis/viewer/set/globalMarkerScale  << 
453   << fGlobalMarkerScale;                       << 
454                                                << 
455   oss << "\n/vis/viewer/set/numberOfCloudPoint << 
456   << fNumberOfCloudPoints;                     << 
457                                                << 
458   oss << "\n/vis/viewer/set/specialMeshRenderi << 
459   if (fSpecialMeshRendering) {                 << 
460     oss << "true";                             << 
461   } else {                                     << 
462     oss << "false";                            << 
463   }                                            << 
464                                                << 
465   oss << "\n/vis/viewer/set/specialMeshRenderi << 
466   << fSpecialMeshRenderingOption;              << 
467                                                << 
468   oss << "\n/vis/viewer/set/specialMeshVolumes << 
469   for (const auto& volume : fSpecialMeshVolume << 
470     oss << ' ' << volume.GetName() << ' ' << v << 
471   }                                            << 
472                                                << 
473   oss << std::endl;                            << 
474                                                << 
475   return oss.str();                            << 
476 }                                              << 
477                                                << 
478 G4String G4ViewParameters::SceneModifyingComma << 
479 {                                              << 
480   std::ostringstream oss;                      << 
481                                                << 
482   oss << "#\n# Scene-modifying commands";      << 
483                                                << 
484   oss << "\n/vis/viewer/set/culling global ";  << 
485   if (fCulling) {                              << 
486     oss << "true";                             << 
487   } else {                                     << 
488     oss << "false";                            << 
489   }                                            << 
490                                                << 
491   oss << "\n/vis/viewer/set/culling invisible  << 
492   if (fCullInvisible) {                        << 
493     oss << "true";                             << 
494   } else {                                     << 
495     oss << "false";                            << 
496   }                                            << 
497                                                << 
498   oss << "\n/vis/viewer/set/culling density "; << 
499   if (fDensityCulling) {                       << 
500     oss << "true " << fVisibleDensity/(g/cm3)  << 
501   } else {                                     << 
502     oss << "false";                            << 
503   }                                            << 
504                                                << 
505   oss << "\n/vis/viewer/set/culling coveredDau << 
506   if (fCullCovered) {                          << 
507     oss << "true";                             << 
508   } else {                                     << 
509     oss << "false";                            << 
510   }                                            << 
511                                                << 
512   oss << "\n/vis/viewer/colourByDensity "      << 
513   << fCBDAlgorithmNumber << " g/cm3";          << 
514   for (auto p: fCBDParameters) {               << 
515     oss << ' ' << p/(g/cm3);                   << 
516   }                                            << 
517                                                << 
518   oss << "\n/vis/viewer/set/sectionPlane ";    << 
519   if (fSection) {                              << 
520     oss << "on "                               << 
521     << G4BestUnit(fSectionPlane.point(),"Lengt << 
522     << fSectionPlane.normal().x()              << 
523     << ' ' << fSectionPlane.normal().y()       << 
524     << ' ' << fSectionPlane.normal().z();      << 
525   } else {                                     << 
526     oss << "off";                              << 
527   }                                            << 
528                                                << 
529   oss << "\n/vis/viewer/set/cutawayMode ";     << 
530   if (fCutawayMode == cutawayUnion) {          << 
531     oss << "union";                            << 
532   } else {                                     << 
533     oss << "intersection";                     << 
534   }                                            << 
535                                                << 
536   oss << "\n/vis/viewer/clearCutawayPlanes";   << 
537   if (fCutawayPlanes.size()) {                 << 
538     for (size_t i = 0; i < fCutawayPlanes.size << 
539       oss << "\n/vis/viewer/addCutawayPlane "  << 
540       << G4BestUnit(fCutawayPlanes[i].point(), << 
541       << fCutawayPlanes[i].normal().x()        << 
542       << ' ' << fCutawayPlanes[i].normal().y() << 
543       << ' ' << fCutawayPlanes[i].normal().z() << 
544     }                                          << 
545   } else {                                     << 
546     oss << "\n# No cutaway planes defined.";   << 
547   }                                            << 
548                                                << 
549   oss << "\n/vis/viewer/set/explodeFactor "    << 
550   << fExplodeFactor                            << 
551   << ' ' << G4BestUnit(fExplodeCentre,"Length" << 
552                                                << 
553   oss << "\n/vis/viewer/set/lineSegmentsPerCir << 
554   << fNoOfSides;                               << 
555                                                << 
556   oss << std::endl;                            << 
557                                                << 
558   return oss.str();                            << 
559 }                                              << 
560                                                << 
561 G4String G4ViewParameters::TouchableCommands() << 
562 {                                              << 
563   std::ostringstream oss;                      << 
564                                                << 
565   oss << "#\n# Touchable commands";            << 
566                                                << 
567   const std::vector<G4ModelingParameters::VisA << 
568     fVisAttributesModifiers;                   << 
569                                                << 
570   if (vams.empty()) {                          << 
571     oss                                        << 
572     << "\n# None"                              << 
573     << "\n/vis/viewer/clearVisAttributesModifi << 
574     oss << std::endl;                          << 
575     return oss.str();                          << 
576   }                                            << 
577                                                << 
578   oss                                          << 
579   << "\n/vis/viewer/clearVisAttributesModifier << 
580                                                << 
581   G4ModelingParameters::PVNameCopyNoPath lastP << 
582   std::vector<G4ModelingParameters::VisAttribu << 
583     iModifier;                                 << 
584   for (iModifier = vams.begin();               << 
585        iModifier != vams.end();                << 
586        ++iModifier) {                          << 
587     const G4ModelingParameters::PVNameCopyNoPa << 
588       iModifier->GetPVNameCopyNoPath();        << 
589     if (vamPath != lastPath) {                 << 
590       lastPath = vamPath;                      << 
591       oss << "\n/vis/set/touchable";           << 
592       G4ModelingParameters::PVNameCopyNoPathCo << 
593       for (iVAM = vamPath.begin();             << 
594            iVAM != vamPath.end();              << 
595            ++iVAM) {                           << 
596         oss << ' ' << iVAM->GetName() << ' ' < << 
597       }                                        << 
598     }                                          << 
599     const G4VisAttributes& vamVisAtts = iModif << 
600     const G4Colour& c = vamVisAtts.GetColour() << 
601     switch (iModifier->GetVisAttributesSignifi << 
602       case G4ModelingParameters::VASVisibility << 
603         oss << "\n/vis/touchable/set/visibilit << 
604         if (vamVisAtts.IsVisible()) {          << 
605           oss << "true";                       << 
606         } else {                               << 
607           oss << "false";                      << 
608         }                                      << 
609         break;                                 << 
610       case G4ModelingParameters::VASDaughtersI << 
611         oss << "\n/vis/touchable/set/daughters << 
612         if (vamVisAtts.IsDaughtersInvisible()) << 
613           oss << "true";                       << 
614         } else {                               << 
615           oss << "false";                      << 
616         }                                      << 
617         break;                                 << 
618       case G4ModelingParameters::VASColour:    << 
619         oss << "\n/vis/touchable/set/colour "  << 
620         << c.GetRed()                          << 
621         << ' ' << c.GetGreen()                 << 
622         << ' ' << c.GetBlue()                  << 
623         << ' ' << c.GetAlpha();                << 
624         break;                                 << 
625       case G4ModelingParameters::VASLineStyle: << 
626         oss << "\n/vis/touchable/set/lineStyle << 
627         switch (vamVisAtts.GetLineStyle()) {   << 
628           case G4VisAttributes::unbroken:      << 
629             oss << "unbroken";                 << 
630             break;                             << 
631           case G4VisAttributes::dashed:        << 
632             oss << "dashed";                   << 
633             break;                             << 
634           case G4VisAttributes::dotted:        << 
635           oss << "dotted";                     << 
636         }                                      << 
637         break;                                 << 
638       case G4ModelingParameters::VASLineWidth: << 
639         oss << "\n/vis/touchable/set/lineWidth << 
640         << vamVisAtts.GetLineWidth();          << 
641         break;                                 << 
642       case G4ModelingParameters::VASForceWiref << 
643         if (vamVisAtts.IsForceDrawingStyle())  << 
644           if (vamVisAtts.GetForcedDrawingStyle << 
645             oss << "\n/vis/touchable/set/force << 
646             if (vamVisAtts.IsForceDrawingStyle << 
647               oss << "true";                   << 
648             } else {                           << 
649               oss << "false";                  << 
650             }                                  << 
651           }                                    << 
652         }                                      << 
653         break;                                 << 
654       case G4ModelingParameters::VASForceSolid << 
655         if (vamVisAtts.IsForceDrawingStyle())  << 
656           if (vamVisAtts.GetForcedDrawingStyle << 
657             oss << "\n/vis/touchable/set/force << 
658             if (vamVisAtts.IsForceDrawingStyle << 
659               oss << "true";                   << 
660             } else {                           << 
661               oss << "false";                  << 
662             }                                  << 
663           }                                    << 
664         }                                      << 
665         break;                                 << 
666       case G4ModelingParameters::VASForceCloud << 
667         if (vamVisAtts.IsForceDrawingStyle())  << 
668           if (vamVisAtts.GetForcedDrawingStyle << 
669             oss << "\n/vis/touchable/set/force << 
670             if (vamVisAtts.IsForceDrawingStyle << 
671               oss << "true";                   << 
672             } else {                           << 
673               oss << "false";                  << 
674             }                                  << 
675           }                                    << 
676         }                                      << 
677         break;                                 << 
678       case G4ModelingParameters::VASForceAuxEd << 
679         if (vamVisAtts.IsForceAuxEdgeVisible() << 
680           oss << "\n/vis/touchable/set/forceAu << 
681           if (vamVisAtts.IsForcedAuxEdgeVisibl << 
682             oss << "true";                     << 
683           } else {                             << 
684             oss << "false";                    << 
685           }                                    << 
686         }                                      << 
687         break;                                 << 
688       case G4ModelingParameters::VASForceLineS << 
689         oss << "\n/vis/touchable/set/lineSegme << 
690         << vamVisAtts.GetForcedLineSegmentsPer << 
691         break;                                 << 
692       case G4ModelingParameters::VASForceNumbe << 
693         oss << "\n/vis/touchable/set/numberOfC << 
694         << vamVisAtts.GetForcedNumberOfCloudPo << 
695         break;                                 << 
696     }                                          << 
697   }                                            << 
698                                                << 
699   oss << std::endl;                            << 
700                                                << 
701   return oss.str();                            << 
702 }                                              << 
703                                                << 
704 G4String G4ViewParameters::TimeWindowCommands( << 
705 {                                              << 
706   std::ostringstream oss;                      << 
707                                                << 
708   oss <<  "#\n# Time window commands";         << 
709                                                << 
710   oss                                          << 
711   << "\n/vis/viewer/set/timeWindow/startTime " << 
712   << fStartTime/ns << " ns ";                  << 
713                                                << 
714   oss                                          << 
715   << "\n/vis/viewer/set/timeWindow/endTime "   << 
716   << fEndTime/ns << " ns ";                    << 
717                                                << 
718   oss << "\n/vis/viewer/set/timeWindow/fadeFac << 
719   << fFadeFactor;                              << 
720                                                << 
721   oss                                          << 
722   << "\n/vis/viewer/set/timeWindow/displayHead << 
723   if (!fDisplayHeadTime) {                     << 
724     oss << "false";                            << 
725   } else {                                     << 
726     oss                                        << 
727     << "true"                                  << 
728     << ' ' << fDisplayHeadTimeX                << 
729     << ' ' << fDisplayHeadTimeY                << 
730     << ' ' << fDisplayHeadTimeSize             << 
731     << ' ' << fDisplayHeadTimeRed              << 
732     << ' ' << fDisplayHeadTimeGreen            << 
733     << ' ' << fDisplayHeadTimeBlue;            << 
734   }                                            << 
735                                                << 
736   oss                                          << 
737   << "\n/vis/viewer/set/timeWindow/displayLigh << 
738   if (!fDisplayLightFront) {                   << 
739     oss << "false";                            << 
740   } else {                                     << 
741     oss                                        << 
742     << "true"                                  << 
743     << ' ' << fDisplayLightFrontX/mm           << 
744     << ' ' << fDisplayLightFrontY/mm           << 
745     << ' ' << fDisplayLightFrontZ/mm           << 
746     << " mm"                                   << 
747     << ' ' << fDisplayLightFrontT/ns           << 
748     << " ns"                                   << 
749     << ' ' << fDisplayLightFrontRed            << 
750     << ' ' << fDisplayLightFrontGreen          << 
751     << ' ' << fDisplayLightFrontBlue;          << 
752   }                                            << 
753                                                << 
754   oss << std::endl;                            << 
755                                                << 
756   return oss.str();                            << 
757 }                                              << 
758                                                << 
759 void G4ViewParameters::PrintDifferences (const    256 void G4ViewParameters::PrintDifferences (const G4ViewParameters& v) const {
760                                                   257 
761   // Put performance-sensitive parameters firs    258   // Put performance-sensitive parameters first.
762   if (                                            259   if (
763       // This first to optimise spin, etc.        260       // This first to optimise spin, etc.
764       (fViewpointDirection   != v.fViewpointDi    261       (fViewpointDirection   != v.fViewpointDirection)   ||
765                                                   262 
766       // No particular order from here on.        263       // No particular order from here on.
767       (fDrawingStyle         != v.fDrawingStyl    264       (fDrawingStyle         != v.fDrawingStyle)         ||
768       (fNumberOfCloudPoints  != v.fNumberOfClo << 
769       (fAuxEdgeVisible       != v.fAuxEdgeVisi    265       (fAuxEdgeVisible       != v.fAuxEdgeVisible)       ||
                                                   >> 266       (fRepStyle             != v.fRepStyle)             ||
770       (fCulling              != v.fCulling)       267       (fCulling              != v.fCulling)              ||
771       (fCullInvisible        != v.fCullInvisib    268       (fCullInvisible        != v.fCullInvisible)        ||
772       (fDensityCulling       != v.fDensityCull    269       (fDensityCulling       != v.fDensityCulling)       ||
773       (fVisibleDensity       != v.fVisibleDens    270       (fVisibleDensity       != v.fVisibleDensity)       ||
774       (fCullCovered          != v.fCullCovered    271       (fCullCovered          != v.fCullCovered)          ||
775       (fCBDAlgorithmNumber   != v.fCBDAlgorith << 
776       (fSection              != v.fSection)       272       (fSection              != v.fSection)              ||
777       (fNoOfSides            != v.fNoOfSides)     273       (fNoOfSides            != v.fNoOfSides)            ||
778       (fUpVector             != v.fUpVector)      274       (fUpVector             != v.fUpVector)             ||
779       (fFieldHalfAngle       != v.fFieldHalfAn    275       (fFieldHalfAngle       != v.fFieldHalfAngle)       ||
780       (fZoomFactor           != v.fZoomFactor)    276       (fZoomFactor           != v.fZoomFactor)           ||
781       (fScaleFactor          != v.fScaleFactor    277       (fScaleFactor          != v.fScaleFactor)          ||
782       (fCurrentTargetPoint   != v.fCurrentTarg    278       (fCurrentTargetPoint   != v.fCurrentTargetPoint)   ||
783       (fDolly                != v.fDolly)         279       (fDolly                != v.fDolly)                ||
784       (fRelativeLightpointDirection != v.fRela    280       (fRelativeLightpointDirection != v.fRelativeLightpointDirection)  ||
785       (fLightsMoveWithCamera != v.fLightsMoveW    281       (fLightsMoveWithCamera != v.fLightsMoveWithCamera) ||
786       (fDefaultVisAttributes != v.fDefaultVisA    282       (fDefaultVisAttributes != v.fDefaultVisAttributes) ||
787       (fDefaultTextVisAttributes != v.fDefault    283       (fDefaultTextVisAttributes != v.fDefaultTextVisAttributes) ||
788       (fDefaultMarker        != v.fDefaultMark    284       (fDefaultMarker        != v.fDefaultMarker)        ||
789       (fGlobalMarkerScale    != v.fGlobalMarke    285       (fGlobalMarkerScale    != v.fGlobalMarkerScale)    ||
790       (fGlobalLineWidthScale != v.fGlobalLineW    286       (fGlobalLineWidthScale != v.fGlobalLineWidthScale) ||
791       (fMarkerNotHidden      != v.fMarkerNotHi    287       (fMarkerNotHidden      != v.fMarkerNotHidden)      ||
792       (fWindowSizeHintX      != v.fWindowSizeH    288       (fWindowSizeHintX      != v.fWindowSizeHintX)      ||
793       (fWindowSizeHintY      != v.fWindowSizeH    289       (fWindowSizeHintY      != v.fWindowSizeHintY)      ||
794       (fXGeometryString      != v.fXGeometrySt    290       (fXGeometryString      != v.fXGeometryString)      ||
795       (fGeometryMask         != v.fGeometryMas << 
796       (fAutoRefresh          != v.fAutoRefresh    291       (fAutoRefresh          != v.fAutoRefresh)          ||
797       (fBackgroundColour     != v.fBackgroundC    292       (fBackgroundColour     != v.fBackgroundColour)     || 
798       (fPicking              != v.fPicking)    << 293       (fPicking              != v.fPicking)
799       (fRotationStyle        != v.fRotationSty << 
800       )                                           294       )
801     G4cout << "Difference in 1st batch." << G4    295     G4cout << "Difference in 1st batch." << G4endl;
802                                                   296 
803   if (fCBDAlgorithmNumber > 0) {               << 
804     if (fCBDParameters.size() != v.fCBDParamet << 
805       G4cout << "Difference in number of colou << 
806     } else if (fCBDParameters != v.fCBDParamet << 
807       G4cout << "Difference in values of colou << 
808     }                                          << 
809   }                                            << 
810                                                << 
811   if (fSection) {                                 297   if (fSection) {
812     if (!(fSectionPlane == v.fSectionPlane))      298     if (!(fSectionPlane == v.fSectionPlane))
813       G4cout << "Difference in section planes     299       G4cout << "Difference in section planes batch." << G4endl;
814   }                                               300   }
815                                                   301 
816   if (IsCutaway()) {                              302   if (IsCutaway()) {
817     if (fCutawayPlanes.size () != v.fCutawayPl    303     if (fCutawayPlanes.size () != v.fCutawayPlanes.size ()) {
818       G4cout << "Difference in no of cutaway p    304       G4cout << "Difference in no of cutaway planes." << G4endl;
819     }                                             305     }
820     else {                                        306     else {
821       for (size_t i = 0; i < fCutawayPlanes.si    307       for (size_t i = 0; i < fCutawayPlanes.size (); i++) {
822   if (!(fCutawayPlanes[i] == v.fCutawayPlanes[    308   if (!(fCutawayPlanes[i] == v.fCutawayPlanes[i]))
823     G4cout << "Difference in cutaway plane no.    309     G4cout << "Difference in cutaway plane no. " << i << G4endl;
824       }                                           310       }
825     }                                             311     }
826   }                                               312   }
827                                                   313 
828   if (IsExplode()) {                              314   if (IsExplode()) {
829     if (fExplodeFactor != v.fExplodeFactor)       315     if (fExplodeFactor != v.fExplodeFactor)
830       G4cout << "Difference in explode factor.    316       G4cout << "Difference in explode factor." << G4endl;
831     if (fExplodeCentre != v.fExplodeCentre)       317     if (fExplodeCentre != v.fExplodeCentre)
832       G4cout << "Difference in explode centre.    318       G4cout << "Difference in explode centre." << G4endl;
833   }                                               319   }
834                                                << 
835   if (fVisAttributesModifiers != v.fVisAttribu << 
836     G4cout << "Difference in vis attributes mo << 
837   }                                            << 
838                                                << 
839   if (fStartTime != v.fStartTime ||            << 
840       fEndTime   != v.fEndTime)  {             << 
841     G4cout << "Difference in time window." <<  << 
842   }                                            << 
843                                                << 
844   if (fFadeFactor != v.fFadeFactor) {          << 
845     G4cout << "Difference in time window fade  << 
846   }                                            << 
847                                                << 
848   if (fDisplayHeadTime != v.fDisplayHeadTime)  << 
849     G4cout << "Difference in display head time << 
850   } else {                                     << 
851     if (fDisplayHeadTimeX     != v.fDisplayHea << 
852         fDisplayHeadTimeY     != v.fDisplayHea << 
853         fDisplayHeadTimeSize  != v.fDisplayHea << 
854         fDisplayHeadTimeRed   != v.fDisplayHea << 
855         fDisplayHeadTimeGreen != v.fDisplayHea << 
856         fDisplayHeadTimeBlue  != v.fDisplayHea << 
857       G4cout << "Difference in display head ti << 
858     }                                          << 
859   }                                            << 
860                                                << 
861   if (fDisplayLightFront != v.fDisplayLightFro << 
862     G4cout << "Difference in display light fro << 
863   } else {                                     << 
864     if (fDisplayLightFrontX     != v.fDisplayL << 
865         fDisplayLightFrontY     != v.fDisplayL << 
866         fDisplayLightFrontZ     != v.fDisplayL << 
867         fDisplayLightFrontT     != v.fDisplayL << 
868         fDisplayLightFrontRed   != v.fDisplayL << 
869         fDisplayLightFrontGreen != v.fDisplayL << 
870         fDisplayLightFrontBlue  != v.fDisplayL << 
871       G4cout << "Difference in display light f << 
872     }                                          << 
873   }                                            << 
874 }                                                 320 }
875                                                   321 
876 std::ostream& operator <<                      << 322 std::ostream& operator << (std::ostream& os,
877  (std::ostream& os, G4ViewParameters::DrawingS << 323            const G4ViewParameters::DrawingStyle& style) {
878 {                                              << 
879   switch (style) {                                324   switch (style) {
880     case G4ViewParameters::wireframe:          << 325   case G4ViewParameters::wireframe:
881       os << "wireframe"; break;                << 326     os << "wireframe"; break;
882     case G4ViewParameters::hlr:                << 327   case G4ViewParameters::hlr:
883       os << "hlr - hidden lines removed"; brea << 328     os << "hlr - hidden lines removed"; break;
884     case G4ViewParameters::hsr:                << 329   case G4ViewParameters::hsr:
885       os << "hsr - hidden surfaces removed"; b << 330     os << "hsr - hidden surfaces removed"; break;
886     case G4ViewParameters::hlhsr:              << 331   case G4ViewParameters::hlhsr:
887       os << "hlhsr - hidden line, hidden surfa << 332     os << "hlhsr - hidden line, hidden surface removed"; break;
888     case G4ViewParameters::cloud:              << 333   default: os << "unrecognised"; break;
889       os << "cloud - draw volume as a cloud of << 
890     default: os << "unrecognised"; break;      << 
891   }                                            << 
892   return os;                                   << 
893 }                                              << 
894                                                << 
895 std::ostream& operator <<                      << 
896 (std::ostream& os, G4ViewParameters::SMROption << 
897 {                                              << 
898   switch (option) {                            << 
899     case G4ViewParameters::meshAsDefault:      << 
900       os << "default"; break;                  << 
901     case G4ViewParameters::meshAsDots:         << 
902       os << "dots"; break;                     << 
903     case G4ViewParameters::meshAsSurfaces:     << 
904       os << "surfaces"; break;                 << 
905   }                                               334   }
906   return os;                                      335   return os;
907 }                                                 336 }
908                                                   337 
909 std::ostream& operator << (std::ostream& os, c    338 std::ostream& operator << (std::ostream& os, const G4ViewParameters& v) {
910   os << "View parameters and options:";           339   os << "View parameters and options:";
911                                                   340 
912   os << "\n  Drawing style: " << v.fDrawingSty    341   os << "\n  Drawing style: " << v.fDrawingStyle;
913                                                   342 
914   os << "\n  Number of cloud points: " << v.fN << 
915                                                << 
916   os << "\n  Auxiliary edges: ";                  343   os << "\n  Auxiliary edges: ";
917   if (!v.fAuxEdgeVisible) os << "in";             344   if (!v.fAuxEdgeVisible) os << "in";
918   os << "visible";                                345   os << "visible";
919                                                   346 
                                                   >> 347   os << "\n  Representation style: ";
                                                   >> 348   switch (v.fRepStyle) {
                                                   >> 349   case G4ViewParameters::polyhedron:
                                                   >> 350     os << "polyhedron"; break;
                                                   >> 351   case G4ViewParameters::nurbs:
                                                   >> 352     os << "nurbs"; break;
                                                   >> 353   default: os << "unrecognised"; break;
                                                   >> 354   }
                                                   >> 355 
920   os << "\n  Culling: ";                          356   os << "\n  Culling: ";
921   if (v.fCulling) os << "on";                     357   if (v.fCulling) os << "on";
922   else            os << "off";                    358   else            os << "off";
923                                                   359 
924   os << "\n  Culling invisible objects: ";        360   os << "\n  Culling invisible objects: ";
925   if (v.fCullInvisible) os << "on";               361   if (v.fCullInvisible) os << "on";
926   else                  os << "off";              362   else                  os << "off";
927                                                   363 
928   os << "\n  Density culling: ";                  364   os << "\n  Density culling: ";
929   if (v.fDensityCulling) {                        365   if (v.fDensityCulling) {
930     os << "on - invisible if density less than    366     os << "on - invisible if density less than "
931        << v.fVisibleDensity / (1. * g / cm3) <    367        << v.fVisibleDensity / (1. * g / cm3) << " g cm^-3";
932   }                                               368   }
933   else os << "off";                               369   else os << "off";
934                                                   370 
935   os << "\n  Culling daughters covered by opaq    371   os << "\n  Culling daughters covered by opaque mothers: ";
936   if (v.fCullCovered) os << "on";                 372   if (v.fCullCovered) os << "on";
937   else                os << "off";                373   else                os << "off";
938                                                   374 
939   os << "\n  Colour by density: ";             << 
940   if (v.fCBDAlgorithmNumber <= 0) {            << 
941     os << "inactive";                          << 
942   } else {                                     << 
943     os << "Algorithm " << v.fCBDAlgorithmNumbe << 
944     for (auto p: v.fCBDParameters) {           << 
945       os << ' ' << G4BestUnit(p,"Volumic Mass" << 
946     }                                          << 
947   }                                            << 
948                                                << 
949   os << "\n  Section flag: ";                     375   os << "\n  Section flag: ";
950   if (v.fSection) os << "true, section/cut pla    376   if (v.fSection) os << "true, section/cut plane: " << v.fSectionPlane;
951   else            os << "false";                  377   else            os << "false";
952                                                   378 
953   if (v.IsCutaway()) {                            379   if (v.IsCutaway()) {
954     os << "\n  Cutaway planes: ";                 380     os << "\n  Cutaway planes: ";
955     for (size_t i = 0; i < v.fCutawayPlanes.si    381     for (size_t i = 0; i < v.fCutawayPlanes.size (); i++) {
956       os << ' ' << v.fCutawayPlanes[i];           382       os << ' ' << v.fCutawayPlanes[i];
957     }                                             383     }
958   }                                               384   }
959   else {                                          385   else {
960     os << "\n  No cutaway planes";                386     os << "\n  No cutaway planes";
961   }                                               387   }
962                                                   388 
963   os << "\n  Explode factor: " << v.fExplodeFa    389   os << "\n  Explode factor: " << v.fExplodeFactor
964      << " about centre: " << v.fExplodeCentre;    390      << " about centre: " << v.fExplodeCentre;
965                                                   391 
966   os << "\n  No. of sides used in circle polyg    392   os << "\n  No. of sides used in circle polygon approximation: "
967      << v.fNoOfSides;                             393      << v.fNoOfSides;
968                                                   394 
969   os << "\n  Viewpoint direction:  " << v.fVie    395   os << "\n  Viewpoint direction:  " << v.fViewpointDirection;
970                                                   396 
971   os << "\n  Up vector:            " << v.fUpV    397   os << "\n  Up vector:            " << v.fUpVector;
972                                                   398 
973   os << "\n  Field half angle:     " << v.fFie    399   os << "\n  Field half angle:     " << v.fFieldHalfAngle;
974                                                   400 
975   os << "\n  Zoom factor:          " << v.fZoo    401   os << "\n  Zoom factor:          " << v.fZoomFactor;
976                                                   402 
977   os << "\n  Scale factor:         " << v.fSca    403   os << "\n  Scale factor:         " << v.fScaleFactor;
978                                                   404 
979   os << "\n  Current target point: " << v.fCur    405   os << "\n  Current target point: " << v.fCurrentTargetPoint;
980                                                   406 
981   os << "\n  Dolly distance:       " << v.fDol    407   os << "\n  Dolly distance:       " << v.fDolly;
982                                                   408 
983   os << "\n  Light ";                             409   os << "\n  Light ";
984   if (v.fLightsMoveWithCamera) os << "moves";     410   if (v.fLightsMoveWithCamera) os << "moves";
985   else                         os << "does not    411   else                         os << "does not move";
986   os << " with camera";                           412   os << " with camera";
987                                                   413 
988   os << "\n  Relative lightpoint direction: "     414   os << "\n  Relative lightpoint direction: "
989      << v.fRelativeLightpointDirection;           415      << v.fRelativeLightpointDirection;
990                                                   416 
991   os << "\n  Actual lightpoint direction: "       417   os << "\n  Actual lightpoint direction: "
992      << v.fActualLightpointDirection;             418      << v.fActualLightpointDirection;
993                                                   419 
994   os << "\n  Derived parameters for standard v    420   os << "\n  Derived parameters for standard view of object of unit radius:";
995   G4ViewParameters tempVP = v;                    421   G4ViewParameters tempVP = v;
996   tempVP.fDolly = 0.;                             422   tempVP.fDolly = 0.;
997   tempVP.fZoomFactor = 1.;                        423   tempVP.fZoomFactor = 1.;
998   const G4double radius = 1.;                     424   const G4double radius = 1.;
999   const G4double cameraDistance = tempVP.GetCa    425   const G4double cameraDistance = tempVP.GetCameraDistance (radius);
1000   const G4double nearDistance =                  426   const G4double nearDistance =
1001     tempVP.GetNearDistance (cameraDistance, r    427     tempVP.GetNearDistance (cameraDistance, radius);
1002   const G4double farDistance =                   428   const G4double farDistance =
1003     tempVP.GetFarDistance  (cameraDistance, n    429     tempVP.GetFarDistance  (cameraDistance, nearDistance, radius);
1004   const G4double right  = tempVP.GetFrontHalf    430   const G4double right  = tempVP.GetFrontHalfHeight (nearDistance, radius);
1005   os << "\n    Camera distance:   " << camera    431   os << "\n    Camera distance:   " << cameraDistance;
1006   os << "\n    Near distance:     " << nearDi    432   os << "\n    Near distance:     " << nearDistance;
1007   os << "\n    Far distance:      " << farDis    433   os << "\n    Far distance:      " << farDistance;
1008   os << "\n    Front half height: " << right;    434   os << "\n    Front half height: " << right;
1009                                                  435 
1010   os << "\n  Default VisAttributes:\n  " << v    436   os << "\n  Default VisAttributes:\n  " << v.fDefaultVisAttributes;
1011                                                  437 
1012   os << "\n  Default TextVisAttributes:\n  "     438   os << "\n  Default TextVisAttributes:\n  " << v.fDefaultTextVisAttributes;
1013                                                  439 
1014   os << "\n  Default marker:\n    " << v.fDef << 440   os << "\n  Default marker: " << v.fDefaultMarker;
1015                                                  441 
1016   os << "\n  Global marker scale: " << v.fGlo    442   os << "\n  Global marker scale: " << v.fGlobalMarkerScale;
1017                                                  443 
1018   os << "\n  Global lineWidth scale: " << v.f    444   os << "\n  Global lineWidth scale: " << v.fGlobalLineWidthScale;
1019                                                  445 
1020   os << "\n  Marker ";                           446   os << "\n  Marker ";
1021   if (v.fMarkerNotHidden) os << "not ";          447   if (v.fMarkerNotHidden) os << "not ";
1022   os << "hidden by surfaces.";                   448   os << "hidden by surfaces.";
1023                                                  449 
1024   os << "\n  Window size hint: "                 450   os << "\n  Window size hint: "
1025      << v.fWindowSizeHintX << 'x'<< v.fWindow    451      << v.fWindowSizeHintX << 'x'<< v.fWindowSizeHintX;
1026                                                  452 
1027   os << "\n  X geometry string: " << v.fXGeom    453   os << "\n  X geometry string: " << v.fXGeometryString;
1028   os << "\n  X geometry mask: "               << 
1029      << std::showbase << std::hex << v.fGeome << 
1030      << std::noshowbase << std::dec;          << 
1031                                                  454 
1032   os << "\n  Auto refresh: ";                    455   os << "\n  Auto refresh: ";
1033   if (v.fAutoRefresh) os << "true";              456   if (v.fAutoRefresh) os << "true";
1034   else os << "false";                            457   else os << "false";
1035                                                  458 
1036   os << "\n  Background colour: " << v.fBackg    459   os << "\n  Background colour: " << v.fBackgroundColour;
1037                                                  460 
1038   os << "\n  Picking requested: ";               461   os << "\n  Picking requested: ";
1039   if (v.fPicking) os << "true";                  462   if (v.fPicking) os << "true";
1040   else os << "false";                            463   else os << "false";
1041                                                  464 
1042   os << "\n  Rotation style: ";               << 
1043   switch (v.fRotationStyle) {                 << 
1044   case G4ViewParameters::constrainUpDirection << 
1045     os << "constrainUpDirection (conventional << 
1046   case G4ViewParameters::freeRotation:        << 
1047     os << "freeRotation (Google-like rotation << 
1048   default: os << "unrecognised"; break;       << 
1049   }                                           << 
1050                                               << 
1051   os << "\nVis attributes modifiers: ";       << 
1052   const std::vector<G4ModelingParameters::Vis << 
1053     v.fVisAttributesModifiers;                << 
1054   if (vams.empty()) {                         << 
1055     os << "None";                             << 
1056   } else {                                    << 
1057     os << vams;                               << 
1058   }                                           << 
1059                                               << 
1060   os << "\nTime window parameters:"           << 
1061   << "\n  Start time:  " << v.fStartTime/ns < << 
1062   << "\n  End time:    " << v.fEndTime/ns <<  << 
1063   << "\n  Fade factor: " << v.fFadeFactor;    << 
1064   if (!v.fDisplayHeadTime) {                  << 
1065     os << "\n  Head time display not requeste << 
1066   } else {                                    << 
1067     os                                        << 
1068     << "\n  Head time position: "             << 
1069     << v.fDisplayHeadTimeX << ' ' << v.fDispl << 
1070     << "\n  Head time size:     " << v.fDispl << 
1071     << "\n  Head time colour:   " << v.fDispl << 
1072     << ' ' << v.fDisplayHeadTimeGreen << ' '  << 
1073   }                                           << 
1074   if (!v.fDisplayLightFront) {                << 
1075     os << "\n  Light front display not reques << 
1076   } else {                                    << 
1077     os                                        << 
1078     << "\n  Light front position: "           << 
1079     << v.fDisplayLightFrontX/mm << ' ' << v.f << 
1080     << ' ' << v.fDisplayLightFrontZ/mm << " m << 
1081     << "\n  Light front time:     " << v.fDis << 
1082     << "\n  Light front colour:   " << v.fDis << 
1083     << ' ' << v.fDisplayLightFrontGreen << '  << 
1084   }                                           << 
1085                                               << 
1086   os << "\nSpecial Mesh Rendering";           << 
1087   if (v.fSpecialMeshRendering) {              << 
1088     os << " requested with option \"" << v.fS << 
1089     os << "\" for ";                          << 
1090     if (v.fSpecialMeshVolumes.empty()) {      << 
1091       os << "any mesh";                       << 
1092     } else {                                  << 
1093       os << "selected meshes";                << 
1094       for (const auto& vol: v.fSpecialMeshVol << 
1095   os << "\n    " << vol.GetName() << ':' << v << 
1096       }                                       << 
1097     }                                         << 
1098   } else os << ": off";                       << 
1099   return os;                                     465   return os;
1100 }                                                466 }
1101                                                  467 
1102 G4bool G4ViewParameters::operator != (const G    468 G4bool G4ViewParameters::operator != (const G4ViewParameters& v) const {
1103                                                  469 
1104   // Put performance-sensitive parameters fir    470   // Put performance-sensitive parameters first.
1105   if (                                           471   if (
1106       // This first to optimise spin, etc.       472       // This first to optimise spin, etc.
1107       (fViewpointDirection   != v.fViewpointD    473       (fViewpointDirection   != v.fViewpointDirection)   ||
1108                                                  474 
1109       // No particular order from here on.       475       // No particular order from here on.
1110       (fDrawingStyle         != v.fDrawingSty    476       (fDrawingStyle         != v.fDrawingStyle)         ||
1111       (fNumberOfCloudPoints  != v.fNumberOfCl << 
1112       (fAuxEdgeVisible       != v.fAuxEdgeVis    477       (fAuxEdgeVisible       != v.fAuxEdgeVisible)       ||
                                                   >> 478       (fRepStyle             != v.fRepStyle)             ||
1113       (fCulling              != v.fCulling)      479       (fCulling              != v.fCulling)              ||
1114       (fCullInvisible        != v.fCullInvisi    480       (fCullInvisible        != v.fCullInvisible)        ||
1115       (fDensityCulling       != v.fDensityCul    481       (fDensityCulling       != v.fDensityCulling)       ||
1116       (fCullCovered          != v.fCullCovere    482       (fCullCovered          != v.fCullCovered)          ||
1117       (fCBDAlgorithmNumber   != v.fCBDAlgorit << 
1118       (fSection              != v.fSection)      483       (fSection              != v.fSection)              ||
1119       (IsCutaway()           != v.IsCutaway()    484       (IsCutaway()           != v.IsCutaway())           ||
1120       (IsExplode()           != v.IsExplode()    485       (IsExplode()           != v.IsExplode())           ||
1121       (fNoOfSides            != v.fNoOfSides)    486       (fNoOfSides            != v.fNoOfSides)            ||
1122       (fUpVector             != v.fUpVector)     487       (fUpVector             != v.fUpVector)             ||
1123       (fFieldHalfAngle       != v.fFieldHalfA    488       (fFieldHalfAngle       != v.fFieldHalfAngle)       ||
1124       (fZoomFactor           != v.fZoomFactor    489       (fZoomFactor           != v.fZoomFactor)           ||
1125       (fScaleFactor          != v.fScaleFacto    490       (fScaleFactor          != v.fScaleFactor)          ||
1126       (fCurrentTargetPoint   != v.fCurrentTar    491       (fCurrentTargetPoint   != v.fCurrentTargetPoint)   ||
1127       (fDolly                != v.fDolly)        492       (fDolly                != v.fDolly)                ||
1128       (fRelativeLightpointDirection != v.fRel    493       (fRelativeLightpointDirection != v.fRelativeLightpointDirection)  ||
1129       (fLightsMoveWithCamera != v.fLightsMove    494       (fLightsMoveWithCamera != v.fLightsMoveWithCamera) ||
1130       (fDefaultVisAttributes != v.fDefaultVis    495       (fDefaultVisAttributes != v.fDefaultVisAttributes) ||
1131       (fDefaultTextVisAttributes != v.fDefaul    496       (fDefaultTextVisAttributes != v.fDefaultTextVisAttributes) ||
1132       (fDefaultMarker        != v.fDefaultMar    497       (fDefaultMarker        != v.fDefaultMarker)        ||
1133       (fGlobalMarkerScale    != v.fGlobalMark    498       (fGlobalMarkerScale    != v.fGlobalMarkerScale)    ||
1134       (fGlobalLineWidthScale != v.fGlobalLine    499       (fGlobalLineWidthScale != v.fGlobalLineWidthScale) ||
1135       (fMarkerNotHidden      != v.fMarkerNotH    500       (fMarkerNotHidden      != v.fMarkerNotHidden)      ||
1136       (fWindowSizeHintX      != v.fWindowSize    501       (fWindowSizeHintX      != v.fWindowSizeHintX)      ||
1137       (fWindowSizeHintY      != v.fWindowSize    502       (fWindowSizeHintY      != v.fWindowSizeHintY)      ||
1138       (fXGeometryString      != v.fXGeometryS    503       (fXGeometryString      != v.fXGeometryString)      ||
1139       (fGeometryMask         != v.fGeometryMa << 
1140       (fAutoRefresh          != v.fAutoRefres    504       (fAutoRefresh          != v.fAutoRefresh)          ||
1141       (fBackgroundColour     != v.fBackground    505       (fBackgroundColour     != v.fBackgroundColour)     ||
1142       (fPicking              != v.fPicking)   << 506       (fPicking              != v.fPicking)
1143       (fRotationStyle        != v.fRotationSt << 
1144       (fSpecialMeshRendering != v.fSpecialMes << 
1145       (fSpecialMeshRenderingOption != v.fSpec << 
1146       )                                          507       )
1147     return true;                                 508     return true;
1148                                                  509 
1149   if (fDensityCulling &&                         510   if (fDensityCulling &&
1150       (fVisibleDensity != v.fVisibleDensity))    511       (fVisibleDensity != v.fVisibleDensity)) return true;
1151                                                  512 
1152   if (fCBDAlgorithmNumber > 0) {              << 
1153     if (fCBDParameters.size() != v.fCBDParame << 
1154     else if (fCBDParameters != v.fCBDParamete << 
1155   }                                           << 
1156                                               << 
1157   if (fSection &&                                513   if (fSection &&
1158       (!(fSectionPlane == v.fSectionPlane)))     514       (!(fSectionPlane == v.fSectionPlane))) return true;
1159                                                  515 
1160   if (IsCutaway()) {                             516   if (IsCutaway()) {
1161     if (fCutawayPlanes.size () != v.fCutawayP    517     if (fCutawayPlanes.size () != v.fCutawayPlanes.size ())
1162       return true;                               518       return true;
1163     else {                                       519     else {
1164       for (size_t i = 0; i < fCutawayPlanes.s    520       for (size_t i = 0; i < fCutawayPlanes.size (); i++) {
1165   if (!(fCutawayPlanes[i] == v.fCutawayPlanes    521   if (!(fCutawayPlanes[i] == v.fCutawayPlanes[i])) return true;
1166       }                                          522       }
1167     }                                            523     }
1168   }                                              524   }
1169                                                  525 
1170   if (IsExplode() &&                             526   if (IsExplode() &&
1171       ((fExplodeFactor != v.fExplodeFactor) |    527       ((fExplodeFactor != v.fExplodeFactor) ||
1172        (fExplodeCentre != v.fExplodeCentre)))    528        (fExplodeCentre != v.fExplodeCentre))) return true;
1173                                                  529 
1174   if (fVisAttributesModifiers != v.fVisAttrib << 530   return false;
1175                                               << 531 }
1176   if (fStartTime  != v.fStartTime ||          << 
1177       fEndTime    != v.fEndTime   ||          << 
1178       fFadeFactor != v.fFadeFactor) return tr << 
1179                                               << 
1180   if (fDisplayHeadTime != v.fDisplayHeadTime) << 
1181   if (fDisplayHeadTime) {                     << 
1182     if (fDisplayHeadTimeX     != v.fDisplayHe << 
1183         fDisplayHeadTimeY     != v.fDisplayHe << 
1184         fDisplayHeadTimeSize  != v.fDisplayHe << 
1185         fDisplayHeadTimeRed   != v.fDisplayHe << 
1186         fDisplayHeadTimeGreen != v.fDisplayHe << 
1187         fDisplayHeadTimeBlue  != v.fDisplayHe << 
1188       return true;                            << 
1189     }                                         << 
1190   }                                           << 
1191                                                  532 
1192   if (fDisplayLightFront != v.fDisplayLightFr << 
1193   if (fDisplayLightFront) {                   << 
1194     if (fDisplayLightFrontX     != v.fDisplay << 
1195         fDisplayLightFrontY     != v.fDisplay << 
1196         fDisplayLightFrontZ     != v.fDisplay << 
1197         fDisplayLightFrontT     != v.fDisplay << 
1198         fDisplayLightFrontRed   != v.fDisplay << 
1199         fDisplayLightFrontGreen != v.fDisplay << 
1200         fDisplayLightFrontBlue  != v.fDisplay << 
1201       return true;                            << 
1202     }                                         << 
1203   }                                           << 
1204                                                  533 
1205   if (fSpecialMeshRendering) {                << 534 void G4ViewParameters::SetXGeometryString (const G4String& geomStringArg) {
1206     if (fSpecialMeshVolumes != v.fSpecialMesh << 
1207       return true;;                           << 
1208   }                                           << 
1209                                                  535 
1210   return false;                               << 
1211 }                                             << 
1212                                                  536 
1213 void G4ViewParameters::SetXGeometryString (co << 537   G4int x,y = 0;
1214 {                                             << 538   unsigned int w,h = 0;
                                                   >> 539   G4String geomString = geomStringArg;
                                                   >> 540   // Parse windowSizeHintString for backwards compatibility...
1215   const G4String delimiters("xX+-");             541   const G4String delimiters("xX+-");
1216   G4String::size_type i = geomString.find_fir    542   G4String::size_type i = geomString.find_first_of(delimiters);
1217   if (i == G4String::npos) {                  << 543   if (i == G4String::npos) {  // Does not contain "xX+-".  Assume single number
1218     // Does not contain "xX+-".               << 
1219     // Is it a single number?                 << 
1220     std::istringstream iss(geomString);          544     std::istringstream iss(geomString);
1221     G4int size;                                  545     G4int size;
1222     iss >> size;                                 546     iss >> size;
1223     if (iss) {                                << 547     if (!iss) {
1224       // It is a number                       << 548       size = 600;
1225       fWindowSizeHintX = size;                << 549       G4cout << "Unrecognised windowSizeHint string: \""
1226       fWindowSizeHintY = size;                << 550        << geomString
                                                   >> 551        << "\".  Asuuming " << size << G4endl;
1227     }                                            552     }
1228     // Accept other or all defaults (in G4Vie << 
1229     // Reconstruct a geometry string coherent << 
1230     char signX, signY;                        << 
1231     if (fWindowLocationHintXNegative) signX = << 
1232     if (fWindowLocationHintYNegative) signY = << 
1233     std::ostringstream oss;                      553     std::ostringstream oss;
1234     oss << fWindowSizeHintX << 'x' << fWindow << 554     oss << size << 'x' << size;
1235     << signX << fWindowLocationHintX << signY << 555     geomString = oss.str();
1236     fXGeometryString = oss.str();             << 
1237     return;                                   << 
1238   }                                              556   }
1239                                               << 557  
1240   // Assume it's a parseable X geometry strin << 
1241   G4int x = 0, y = 0;                         << 
1242   unsigned int w = 0, h = 0;                  << 
1243   fGeometryMask = ParseGeometry( geomString,     558   fGeometryMask = ParseGeometry( geomString, &x, &y, &w, &h );
1244                                                  559 
1245   // Handle special case :                       560   // Handle special case :
1246   if ((fGeometryMask & fYValue) == 0)            561   if ((fGeometryMask & fYValue) == 0)
1247     {  // Using default                          562     {  // Using default
1248       y =  fWindowLocationHintY;                 563       y =  fWindowLocationHintY;
1249     }                                            564     }
1250   if ((fGeometryMask & fXValue) == 0)            565   if ((fGeometryMask & fXValue) == 0)
1251     {  // Using default                          566     {  // Using default
1252       x =  fWindowLocationHintX;                 567       x =  fWindowLocationHintX;
1253     }                                            568     }
1254                                                  569 
1255   // Check errors                                570   // Check errors
1256   // if there is no Width and Height             571   // if there is no Width and Height
1257   if ( ((fGeometryMask & fHeightValue) == 0 )    572   if ( ((fGeometryMask & fHeightValue) == 0 ) &&
1258        ((fGeometryMask & fWidthValue)  == 0 )    573        ((fGeometryMask & fWidthValue)  == 0 )) {
1259     h = fWindowSizeHintY;                        574     h = fWindowSizeHintY;
1260     w = fWindowSizeHintX;                        575     w = fWindowSizeHintX;
1261   } else  if ((fGeometryMask & fHeightValue)     576   } else  if ((fGeometryMask & fHeightValue) == 0 ) {
1262                                                  577 
1263     // if there is only Width. Special case t    578     // if there is only Width. Special case to be backward compatible
1264     // We set Width and Height the same to ob    579     // We set Width and Height the same to obtain a square windows.
1265                                                  580     
1266     G4warn << "Unrecognised geometry string \ << 581     G4cout << "Unrecognised geometry string \""
1267            << geomString                         582            << geomString
1268            << "\".  No Height found. Using Wi    583            << "\".  No Height found. Using Width value instead"
1269            << G4endl;                            584            << G4endl;
1270     h = w;                                       585     h = w;
1271   }                                              586   }
1272   if ( ((fGeometryMask & fXValue) == 0 ) ||      587   if ( ((fGeometryMask & fXValue) == 0 ) ||
1273        ((fGeometryMask & fYValue)  == 0 )) {     588        ((fGeometryMask & fYValue)  == 0 )) {
1274     //Using defaults                             589     //Using defaults
1275     x = fWindowLocationHintX;                    590     x = fWindowLocationHintX;
1276     y = fWindowLocationHintY;                    591     y = fWindowLocationHintY;
1277   }                                              592   }
1278   // Set the string                              593   // Set the string
1279   fXGeometryString = geomString;                 594   fXGeometryString = geomString;
1280                                                  595   
1281   // Set values                                  596   // Set values
1282   fWindowSizeHintX = w;                          597   fWindowSizeHintX = w;
1283   fWindowSizeHintY = h;                          598   fWindowSizeHintY = h;
1284   fWindowLocationHintX = x;                      599   fWindowLocationHintX = x;
1285   fWindowLocationHintY = y;                      600   fWindowLocationHintY = y;
1286                                                  601 
1287   if ( ((fGeometryMask & fXValue)) &&            602   if ( ((fGeometryMask & fXValue)) &&
1288        ((fGeometryMask & fYValue))) {            603        ((fGeometryMask & fYValue))) {
1289                                                  604 
1290     if ( (fGeometryMask & fXNegative) ) {        605     if ( (fGeometryMask & fXNegative) ) {
1291       fWindowLocationHintXNegative = true;       606       fWindowLocationHintXNegative = true;
1292     } else {                                     607     } else {
1293       fWindowLocationHintXNegative = false;      608       fWindowLocationHintXNegative = false;
1294     }                                            609     }
1295     if ( (fGeometryMask & fYNegative) ) {        610     if ( (fGeometryMask & fYNegative) ) {
1296     fWindowLocationHintYNegative = true;         611     fWindowLocationHintYNegative = true;
1297     } else {                                     612     } else {
1298       fWindowLocationHintYNegative = false;      613       fWindowLocationHintYNegative = false;
1299     }                                            614     }
1300   }                                              615   }
1301 }                                                616 }
1302                                                  617 
1303 G4int G4ViewParameters::GetWindowAbsoluteLoca    618 G4int G4ViewParameters::GetWindowAbsoluteLocationHintX (G4int sizeX ) const {
1304   if ( fWindowLocationHintXNegative ) {          619   if ( fWindowLocationHintXNegative ) {
1305     return  sizeX  + fWindowLocationHintX - f    620     return  sizeX  + fWindowLocationHintX - fWindowSizeHintX;
1306   }                                              621   }
1307   return fWindowLocationHintX;                   622   return fWindowLocationHintX;
1308 }                                                623 }
1309                                                  624 
1310 G4int G4ViewParameters::GetWindowAbsoluteLoca    625 G4int G4ViewParameters::GetWindowAbsoluteLocationHintY (G4int sizeY ) const {
1311   if (  fWindowLocationHintYNegative ) {         626   if (  fWindowLocationHintYNegative ) {
1312     return  sizeY  + fWindowLocationHintY - f    627     return  sizeY  + fWindowLocationHintY - fWindowSizeHintY;
1313   }                                              628   }
1314   return fWindowLocationHintY;                   629   return fWindowLocationHintY;
1315 }                                                630 }
1316                                                  631 
1317 /* Keep from :                                   632 /* Keep from :
1318  * ftp://ftp.trolltech.com/qt/source/qt-embed    633  * ftp://ftp.trolltech.com/qt/source/qt-embedded-free-3.0.6.tar.gz/qt-embedded-free-3.0.6/src/kernel/qapplication_qws.cpp
1319  *                                               634  *
1320  *    ParseGeometry parses strings of the for    635  *    ParseGeometry parses strings of the form
1321  *   "=<width>x<height>{+-}<xoffset>{+-}<yoff    636  *   "=<width>x<height>{+-}<xoffset>{+-}<yoffset>", where
1322  *   width, height, xoffset, and yoffset are     637  *   width, height, xoffset, and yoffset are unsigned integers.
1323  *   Example:  "=80x24+300-49"                   638  *   Example:  "=80x24+300-49"
1324  *   The equal sign is optional.                 639  *   The equal sign is optional.
1325  *   It returns a bitmask that indicates whic    640  *   It returns a bitmask that indicates which of the four values
1326  *   were actually found in the string. For e    641  *   were actually found in the string. For each value found,
1327  *   the corresponding argument is updated;      642  *   the corresponding argument is updated;  for each value
1328  *   not found, the corresponding argument is    643  *   not found, the corresponding argument is left unchanged.
1329  */                                              644  */
1330                                                  645 
1331 int G4ViewParameters::ParseGeometry (            646 int G4ViewParameters::ParseGeometry (
1332  const char *string,                             647  const char *string,
1333  G4int *x,                                       648  G4int *x,
1334  G4int *y,                                       649  G4int *y,
1335  unsigned int *width,                            650  unsigned int *width,
1336  unsigned int *height)                           651  unsigned int *height)
1337 {                                                652 {
1338                                                  653 
1339   G4int mask = fNoValue;                         654   G4int mask = fNoValue;
1340   char *strind;                               << 655   register char *strind;
1341   unsigned int tempWidth  = 0;                   656   unsigned int tempWidth  = 0;
1342   unsigned int tempHeight = 0;                   657   unsigned int tempHeight = 0;
1343   G4int tempX = 0;                               658   G4int tempX = 0;
1344   G4int tempY = 0;                               659   G4int tempY = 0;
1345   char *nextCharacter;                           660   char *nextCharacter;
1346   if ( (string == NULL) || (*string == '\0'))    661   if ( (string == NULL) || (*string == '\0')) {
1347     return(mask);                                662     return(mask);
1348   }                                              663   }
1349   if (*string == '=')                            664   if (*string == '=')
1350     string++;  /* ignore possible '=' at beg     665     string++;  /* ignore possible '=' at beg of geometry spec */
1351   strind = (char *)string;                       666   strind = (char *)string;
1352   if (*strind != '+' && *strind != '-' && *st    667   if (*strind != '+' && *strind != '-' && *strind != 'x') {
1353     tempWidth = ReadInteger(strind, &nextChar    668     tempWidth = ReadInteger(strind, &nextCharacter);
1354     if (strind == nextCharacter)                 669     if (strind == nextCharacter)
1355       return (0);                                670       return (0);
1356     strind = nextCharacter;                      671     strind = nextCharacter;
1357     mask |= fWidthValue;                         672     mask |= fWidthValue;
1358   }                                              673   }
1359   if (*strind == 'x' || *strind == 'X') {        674   if (*strind == 'x' || *strind == 'X') {
1360     strind++;                                    675     strind++;
1361     tempHeight = ReadInteger(strind, &nextCha    676     tempHeight = ReadInteger(strind, &nextCharacter);
1362     if (strind == nextCharacter)                 677     if (strind == nextCharacter)
1363       return (0);                                678       return (0);
1364     strind = nextCharacter;                      679     strind = nextCharacter;
1365     mask |= fHeightValue;                        680     mask |= fHeightValue;
1366   }                                              681   }
1367                                                  682 
1368   if ((*strind == '+') || (*strind == '-')) {    683   if ((*strind == '+') || (*strind == '-')) {
1369     if (*strind == '-') {                        684     if (*strind == '-') {
1370       strind++;                                  685       strind++;
1371       tempX = -ReadInteger(strind, &nextChara    686       tempX = -ReadInteger(strind, &nextCharacter);
1372       if (strind == nextCharacter)               687       if (strind == nextCharacter)
1373         return (0);                              688         return (0);
1374       strind = nextCharacter;                    689       strind = nextCharacter;
1375       mask |= fXNegative;                        690       mask |= fXNegative;
1376                                                  691 
1377     }                                            692     }
1378     else                                         693     else
1379       { strind++;                                694       { strind++;
1380         tempX = ReadInteger(strind, &nextChar    695         tempX = ReadInteger(strind, &nextCharacter);
1381         if (strind == nextCharacter)             696         if (strind == nextCharacter)
1382           return(0);                             697           return(0);
1383         strind = nextCharacter;                  698         strind = nextCharacter;
1384       }                                          699       }
1385     mask |= fXValue;                             700     mask |= fXValue;
1386     if ((*strind == '+') || (*strind == '-'))    701     if ((*strind == '+') || (*strind == '-')) {
1387       if (*strind == '-') {                      702       if (*strind == '-') {
1388         strind++;                                703         strind++;
1389         tempY = -ReadInteger(strind, &nextCha    704         tempY = -ReadInteger(strind, &nextCharacter);
1390         if (strind == nextCharacter)             705         if (strind == nextCharacter)
1391           return(0);                             706           return(0);
1392         strind = nextCharacter;                  707         strind = nextCharacter;
1393         mask |= fYNegative;                      708         mask |= fYNegative;
1394       }                                          709       }
1395       else                                       710       else
1396         {                                        711         {
1397           strind++;                              712           strind++;
1398           tempY = ReadInteger(strind, &nextCh    713           tempY = ReadInteger(strind, &nextCharacter);
1399           if (strind == nextCharacter)           714           if (strind == nextCharacter)
1400             return(0);                           715             return(0);
1401           strind = nextCharacter;                716           strind = nextCharacter;
1402         }                                        717         }
1403       mask |= fYValue;                           718       mask |= fYValue;
1404     }                                            719     }
1405   }                                              720   }
1406   /* If strind isn't at the end of the string    721   /* If strind isn't at the end of the string the it's an invalid
1407      geometry specification. */                  722      geometry specification. */
1408   if (*strind != '\0') return (0);               723   if (*strind != '\0') return (0);
1409   if (mask & fXValue)                            724   if (mask & fXValue)
1410     *x = tempX;                                  725     *x = tempX;
1411   if (mask & fYValue)                            726   if (mask & fYValue)
1412     *y = tempY;                                  727     *y = tempY;
1413   if (mask & fWidthValue)                        728   if (mask & fWidthValue)
1414     *width = tempWidth;                          729     *width = tempWidth;
1415   if (mask & fHeightValue)                       730   if (mask & fHeightValue)
1416     *height = tempHeight;                        731     *height = tempHeight;
1417   return (mask);                                 732   return (mask);
1418 }                                                733 }
1419                                                  734 
1420 /* Keep from :                                   735 /* Keep from :
1421  * ftp://ftp.trolltech.com/qt/source/qt-embed    736  * ftp://ftp.trolltech.com/qt/source/qt-embedded-free-3.0.6.tar.gz/qt-embedded-free-3.0.6/src/kernel/qapplication_qws.cpp
1422  *                                               737  *
1423  */                                              738  */
1424 G4int G4ViewParameters::ReadInteger(char *str    739 G4int G4ViewParameters::ReadInteger(char *string, char **NextString)
1425 {                                                740 {
1426     G4int Result = 0;                         << 741     register G4int Result = 0;
1427     G4int Sign = 1;                              742     G4int Sign = 1;
1428                                                  743 
1429     if (*string == '+')                          744     if (*string == '+')
1430   string++;                                      745   string++;
1431     else if (*string == '-')                     746     else if (*string == '-')
1432     {                                            747     {
1433   string++;                                      748   string++;
1434   Sign = -1;                                     749   Sign = -1;
1435     }                                            750     }
1436     for (; (*string >= '0') && (*string <= '9    751     for (; (*string >= '0') && (*string <= '9'); string++)
1437     {                                            752     {
1438   Result = (Result * 10) + (*string - '0');      753   Result = (Result * 10) + (*string - '0');
1439     }                                            754     }
1440     *NextString = string;                        755     *NextString = string;
1441     if (Sign >= 0)                               756     if (Sign >= 0)
1442   return (Result);                               757   return (Result);
1443     else                                         758     else
1444   return (-Result);                              759   return (-Result);
1445 }                                                760 }
1446                                               << 761    
1447 G4ViewParameters* G4ViewParameters::CatmullRo << 
1448 (const std::vector<G4ViewParameters>& views,  << 
1449  G4int nInterpolationPoints)  // No of interp << 
1450 {                                             << 
1451   // Returns a null pointer when no more to b << 
1452   // do {                                     << 
1453   //   G4ViewParameters* vp =                 << 
1454   //   G4ViewParameters::CatmullRomCubicSplin << 
1455   //   if (!vp) break;                        << 
1456   //     ...                                  << 
1457   // } while (true);                          << 
1458                                               << 
1459   // See https://en.wikipedia.org/wiki/Cubic_ << 
1460                                               << 
1461   // Assumes equal intervals                  << 
1462                                               << 
1463   if (views.size() < 2) {                     << 
1464     G4Exception                               << 
1465     ("G4ViewParameters::CatmullRomCubicSpline << 
1466      "visman0301", JustWarning,               << 
1467      "There must be at least two views.");    << 
1468     return 0;                                 << 
1469   }                                           << 
1470                                               << 
1471   if (nInterpolationPoints < 1) {             << 
1472     G4Exception                               << 
1473     ("G4ViewParameters::CatmullRomCubicSpline << 
1474      "visman0302", JustWarning,               << 
1475      "Number of interpolation points cannot b << 
1476     return 0;                                 << 
1477   }                                           << 
1478                                               << 
1479   const size_t nIntervals = views.size() - 1; << 
1480   const G4double dt = 1./nInterpolationPoints << 
1481                                               << 
1482   static G4ViewParameters holdingValues;      << 
1483   static G4double t = 0.;  // 0. <= t <= 1.   << 
1484   static G4int iInterpolationPoint = 0;       << 
1485   static size_t iInterval = 0;                << 
1486                                               << 
1487 //  G4cout << "Interval " << iInterval << ",  << 
1488                                               << 
1489   // Hermite polynomials.                     << 
1490   const G4double h00 = 2.*t*t*t - 3.*t*t +1;  << 
1491   const G4double h10 = t*t*t -2.*t*t + t;     << 
1492   const G4double h01 = -2.*t*t*t + 3.*t*t;    << 
1493   const G4double h11 = t*t*t - t*t;           << 
1494                                               << 
1495   // Aliases (to simplify code)               << 
1496   const size_t& n = nIntervals;               << 
1497   size_t& i = iInterval;                      << 
1498   const std::vector<G4ViewParameters>& v = vi << 
1499                                               << 
1500   // The Catmull-Rom cubic spline prescriptio << 
1501   // Slope at first way point is v[1] - v[0]. << 
1502   // Slope at last way point is v[n] - v[n-1] << 
1503   // Otherwise slope at way point i is 0.5*(v << 
1504   // Result = h00*v[i] + h10*m[i] + h01*v[i+1 << 
1505   // where m[i] amd m[i+1] are the slopes at  << 
1506   // of the interval for the particular value << 
1507   // If (n == 1), linear interpolation result << 
1508   // If (n == 2), quadratic interpolation res << 
1509                                               << 
1510   // Working variables                        << 
1511   G4double mi, mi1, real, x, y, z;            << 
1512                                               << 
1513   // First, a crude interpolation of all para << 
1514   // smooth interpolation of those for which  << 
1515   holdingValues = t < 0.5? v[i]: v[i+1];      << 
1516                                               << 
1517   // Catmull-Rom cubic spline interpolation   << 
1518 #define INTERPOLATE(param) \                  << 
1519 /* This works out the interpolated param in i << 
1520 /* Assumes n >= 1 */ \                        << 
1521 if (i == 0) { \                               << 
1522 /* First interval */ \                        << 
1523 mi = v[1].param - v[0].param; \               << 
1524 /* If there is only one interval, make start  << 
1525 /* (This results in a linear interpolation) * << 
1526 if (n == 1) mi1 = mi; \                       << 
1527 /* else the end slope of the interval takes a << 
1528 else mi1 = 0.5 * (v[2].param - v[0].param); \ << 
1529 } else if (i >= n - 1) { \                    << 
1530 /* Similarly for last interval */ \           << 
1531 mi1 = v[i+1].param - v[i].param; \            << 
1532 /* If there is only one interval, make start  << 
1533 if (n == 1) mi = mi1; \                       << 
1534 /* else the start slope of the interval takes << 
1535 else mi = 0.5 * (v[i+1].param - v[i-1].param) << 
1536 } else { \                                    << 
1537 /* Full Catmull-Rom slopes use previous AND n << 
1538 mi  = 0.5 * (v[i+1].param - v[i-1].param); \  << 
1539 mi1 = 0.5 * (v[i+2].param - v[i  ].param); \  << 
1540 } \                                           << 
1541 real = h00 * v[i].param + h10 * mi + h01 * v[ << 
1542                                               << 
1543 #define INTERPOLATELOG(param) \               << 
1544 if (i == 0) { \                               << 
1545 mi = std::log(v[1].param) - std::log(v[0].par << 
1546 if (n == 1) mi1 = mi; \                       << 
1547 else mi1 = 0.5 * (std::log(v[2].param) - std: << 
1548 } else if (i >= n - 1) { \                    << 
1549 mi1 = std::log(v[i+1].param) - std::log(v[i]. << 
1550 if (n == 1) mi = mi1; \                       << 
1551 else mi = 0.5 * (std::log(v[i+1].param) - std << 
1552 } else { \                                    << 
1553 mi  = 0.5 * (std::log(v[i+1].param) - std::lo << 
1554 mi1 = 0.5 * (std::log(v[i+2].param) - std::lo << 
1555 } \                                           << 
1556 real = std::exp(h00 * std::log(v[i].param) +  << 
1557                                               << 
1558   // Real parameters                          << 
1559   INTERPOLATE(fVisibleDensity);               << 
1560   if (real < 0.) real = 0.;                   << 
1561   holdingValues.fVisibleDensity = real;       << 
1562   INTERPOLATELOG(fExplodeFactor);             << 
1563   holdingValues.fExplodeFactor = real;        << 
1564   INTERPOLATE(fFieldHalfAngle);               << 
1565   if (real < 0.) real = 0.;                   << 
1566   holdingValues.fFieldHalfAngle = real;       << 
1567   INTERPOLATELOG(fZoomFactor);                << 
1568   holdingValues.fZoomFactor = real;           << 
1569   INTERPOLATE(fDolly);                        << 
1570   holdingValues.fDolly = real;                << 
1571   INTERPOLATE(fGlobalMarkerScale);            << 
1572   if (real < 0.) real = 0.;                   << 
1573   holdingValues.fGlobalMarkerScale = real;    << 
1574   INTERPOLATE(fGlobalLineWidthScale);         << 
1575   if (real < 0.) real = 0.;                   << 
1576   holdingValues.fGlobalLineWidthScale = real; << 
1577                                               << 
1578   // Unit vectors                             << 
1579 #define INTERPOLATEUNITVECTOR(vector) \       << 
1580 INTERPOLATE(vector.x()); x = real; \          << 
1581 INTERPOLATE(vector.y()); y = real; \          << 
1582 INTERPOLATE(vector.z()); z = real;            << 
1583   INTERPOLATEUNITVECTOR(fViewpointDirection); << 
1584   holdingValues.fViewpointDirection           << 
1585   INTERPOLATEUNITVECTOR(fUpVector);           << 
1586   holdingValues.fUpVector                     << 
1587   INTERPOLATEUNITVECTOR(fRelativeLightpointDi << 
1588   holdingValues.fRelativeLightpointDirection  << 
1589   INTERPOLATEUNITVECTOR(fActualLightpointDire << 
1590   holdingValues.fActualLightpointDirection    << 
1591                                               << 
1592   // Un-normalised vectors                    << 
1593 #define INTERPOLATEVECTOR(vector) \           << 
1594 INTERPOLATE(vector.x()); x = real; \          << 
1595 INTERPOLATE(vector.y()); y = real; \          << 
1596 INTERPOLATE(vector.z()); z = real;            << 
1597   INTERPOLATEVECTOR(fScaleFactor);            << 
1598   holdingValues.fScaleFactor = G4Vector3D(x,y << 
1599                                               << 
1600   // Points                                   << 
1601 #define INTERPOLATEPOINT(point) \             << 
1602 INTERPOLATE(point.x()); x = real; \           << 
1603 INTERPOLATE(point.y()); y = real; \           << 
1604 INTERPOLATE(point.z()); z = real;             << 
1605   INTERPOLATEPOINT(fExplodeCentre);           << 
1606   holdingValues.fExplodeCentre      = G4Point << 
1607   INTERPOLATEPOINT(fCurrentTargetPoint);      << 
1608   holdingValues.fCurrentTargetPoint = G4Point << 
1609                                               << 
1610   // Colour                                   << 
1611   G4double red, green, blue, alpha;           << 
1612 #define INTERPOLATECOLOUR(colour) \           << 
1613 INTERPOLATE(colour.GetRed());   red   = real; << 
1614 INTERPOLATE(colour.GetGreen()); green = real; << 
1615 INTERPOLATE(colour.GetBlue());  blue  = real; << 
1616 INTERPOLATE(colour.GetAlpha()); alpha = real; << 
1617   INTERPOLATECOLOUR(fBackgroundColour);       << 
1618   // Components are clamped to 0. <= componen << 
1619   holdingValues.fBackgroundColour = G4Colour( << 
1620                                               << 
1621   // For some parameters we need to check som << 
1622   G4bool continuous;                          << 
1623 #define CONTINUITY(quantity) \                << 
1624   continuous = false; \                       << 
1625   /* This follows the logic of the INTERPOLAT << 
1626   if (i == 0) { \                             << 
1627     if (v[1].quantity == v[0].quantity) { \   << 
1628        if (n == 1) continuous = true; \       << 
1629        else if (v[2].quantity == v[0].quantit << 
1630        continuous = true; \                   << 
1631     } \                                       << 
1632   } else if (i >= n - 1) { \                  << 
1633     if (v[i+1].quantity == v[i].quantity) { \ << 
1634       if (n == 1) continuous = true; \        << 
1635       else if (v[i+1].quantity == v[i-1].quan << 
1636       continuous = true; \                    << 
1637     } \                                       << 
1638   } else { \                                  << 
1639     if (v[i-1].quantity == v[i].quantity && \ << 
1640         v[i+1].quantity == v[i].quantity && \ << 
1641         v[i+2].quantity == v[i].quantity) \   << 
1642     continuous = true; \                      << 
1643   }                                           << 
1644                                               << 
1645   G4double a, b, c, d;                        << 
1646 #define INTERPOLATEPLANE(plane) \             << 
1647 INTERPOLATE(plane.a()); a = real; \           << 
1648 INTERPOLATE(plane.b()); b = real; \           << 
1649 INTERPOLATE(plane.c()); c = real; \           << 
1650 INTERPOLATE(plane.d()); d = real;             << 
1651                                               << 
1652   // Section plane                            << 
1653   CONTINUITY(fSection);                       << 
1654   if (continuous) {                           << 
1655     INTERPOLATEPLANE(fSectionPlane);          << 
1656     holdingValues.fSectionPlane = G4Plane3D(a << 
1657   }                                           << 
1658                                               << 
1659   // Cutaway planes                           << 
1660   if (v[i].fCutawayPlanes.size()) {           << 
1661     CONTINUITY(fCutawayPlanes.size());        << 
1662     if (continuous) {                         << 
1663       for (size_t j = 0; j < v[i].fCutawayPla << 
1664         INTERPOLATEPLANE(fCutawayPlanes[j]);  << 
1665         holdingValues.fCutawayPlanes[j] = G4P << 
1666       }                                       << 
1667     }                                         << 
1668   }                                           << 
1669                                               << 
1670   // Vis attributes modifiers                 << 
1671   // Really, we are only interested in colour << 
1672   // the "crude" interpolation that is guaran << 
1673   static G4VisAttributes workingVA;           << 
1674   if  (v[i].fVisAttributesModifiers.size()) { << 
1675     CONTINUITY(fVisAttributesModifiers.size() << 
1676     if (continuous) {                         << 
1677       for (size_t j = 0; j < v[i].fVisAttribu << 
1678         CONTINUITY(fVisAttributesModifiers[j] << 
1679         if (continuous) {                     << 
1680           CONTINUITY(fVisAttributesModifiers[ << 
1681           if (continuous) {                   << 
1682             if (v[i].fVisAttributesModifiers[ << 
1683                 G4ModelingParameters::VASColo << 
1684               INTERPOLATECOLOUR(fVisAttribute << 
1685               workingVA = v[i].fVisAttributes << 
1686               workingVA.SetColour(G4Colour(re << 
1687               holdingValues.fVisAttributesMod << 
1688             }                                 << 
1689           }                                   << 
1690         }                                     << 
1691       }                                       << 
1692     }                                         << 
1693   }                                           << 
1694                                               << 
1695   // Time window parameters (for showing part << 
1696   // Only two parameters are interpolated. Th << 
1697   // once and for all by the user for a given << 
1698   // if not, they will be interpolated by the << 
1699   INTERPOLATE(fStartTime)                     << 
1700   holdingValues.fStartTime = real;            << 
1701   INTERPOLATE(fEndTime)                       << 
1702   holdingValues.fEndTime = real;              << 
1703                                               << 
1704   // Increment counters                       << 
1705   iInterpolationPoint++;                      << 
1706   t += dt;                                    << 
1707   if (iInterpolationPoint > nInterpolationPoi << 
1708     iInterpolationPoint = 1;  // Ready for ne << 
1709     t = dt;                                   << 
1710     iInterval++;                              << 
1711   }                                           << 
1712   if (iInterval >= nIntervals) {              << 
1713     iInterpolationPoint = 0;  // Ready for a  << 
1714     t = 0.;                                   << 
1715     iInterval = 0;                            << 
1716     return 0;                                 << 
1717   }                                           << 
1718                                               << 
1719   return &holdingValues;                      << 
1720 }                                             << 
1721                                                  762