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Geant4/visualization/management/src/G4VGraphicsSystem.cc

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Diff markup

Differences between /visualization/management/src/G4VGraphicsSystem.cc (Version 11.3.0) and /visualization/management/src/G4VGraphicsSystem.cc (Version 10.6)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                         3 // * License and Disclaimer                                           *
  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th      5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
  6 // * the Geant4 Collaboration.  It is provided      6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
  7 // * conditions of the Geant4 Software License      7 // * conditions of the Geant4 Software License,  included in the file *
  8 // * LICENSE and available at  http://cern.ch/      8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
  9 // * include a list of copyright holders.           9 // * include a list of copyright holders.                             *
 10 // *                                               10 // *                                                                  *
 11 // * Neither the authors of this software syst     11 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing fin     12 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warran     13 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assum     14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file      15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitatio     16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                               17 // *                                                                  *
 18 // * This  code  implementation is the result      18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboratio     19 // * technical work of the GEANT4 collaboration.                      *
 20 // * By using,  copying,  modifying or  distri     20 // * By using,  copying,  modifying or  distributing the software (or *
 21 // * any work based  on the software)  you  ag     21 // * any work based  on the software)  you  agree  to acknowledge its *
 22 // * use  in  resulting  scientific  publicati     22 // * use  in  resulting  scientific  publications,  and indicate your *
 23 // * acceptance of all terms of the Geant4 Sof     23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 //                                                 26 //
 27 //                                                 27 //
 28 //                                                 28 // 
 29 // John Allison  27th March 1996                   29 // John Allison  27th March 1996
 30 // Abstract interface class for graphics syste     30 // Abstract interface class for graphics systems.
 31                                                    31 
 32 #include "G4VGraphicsSystem.hh"                    32 #include "G4VGraphicsSystem.hh"
 33                                                    33 
 34 #include "G4VisManager.hh"                         34 #include "G4VisManager.hh"
 35                                                    35 
 36 G4VGraphicsSystem::~G4VGraphicsSystem () {}        36 G4VGraphicsSystem::~G4VGraphicsSystem () {}
 37                                                    37 
 38 G4VGraphicsSystem::G4VGraphicsSystem (const G4     38 G4VGraphicsSystem::G4VGraphicsSystem (const G4String& name,
 39               Functionality f):                    39               Functionality f):
 40   fName (name),                                    40   fName (name),
 41   fDescription ("No description"),                 41   fDescription ("No description"),
 42   fFunctionality (f)                               42   fFunctionality (f)
 43 {                                                  43 {
 44   fNicknames.push_back("No Nickname");             44   fNicknames.push_back("No Nickname");
 45 }                                                  45 }
 46                                                    46 
 47 G4VGraphicsSystem::G4VGraphicsSystem (const G4     47 G4VGraphicsSystem::G4VGraphicsSystem (const G4String& name,
 48               const G4String& nickname,            48               const G4String& nickname,
 49               Functionality f):                    49               Functionality f):
 50   fName (name),                                    50   fName (name),
 51   fDescription ("No description"),                 51   fDescription ("No description"),
 52   fFunctionality (f)                               52   fFunctionality (f)
 53 {                                                  53 {
 54   fNicknames.push_back(nickname);                  54   fNicknames.push_back(nickname);
 55 }                                                  55 }
 56                                                    56 
 57 G4VGraphicsSystem::G4VGraphicsSystem (const G4     57 G4VGraphicsSystem::G4VGraphicsSystem (const G4String& name,
 58               const G4String& nickname,            58               const G4String& nickname,
 59               const G4String& description,         59               const G4String& description,
 60               Functionality f):                    60               Functionality f):
 61   fName (name),                                    61   fName (name),
 62   fDescription (description),                      62   fDescription (description),
 63   fFunctionality (f)                               63   fFunctionality (f)
 64 {                                                  64 {
 65   fNicknames.push_back(nickname);                  65   fNicknames.push_back(nickname);
 66 }                                                  66 }
 67                                                    67 
 68 G4bool G4VGraphicsSystem::IsUISessionCompatibl     68 G4bool G4VGraphicsSystem::IsUISessionCompatible () const
 69 {                                                  69 {
 70   return true;                                     70   return true;
 71 }                                                  71 }
 72                                                    72 
 73 std::ostream& operator << (std::ostream& os, c     73 std::ostream& operator << (std::ostream& os, const G4VGraphicsSystem& gs)
 74 {                                                  74 {
 75   os << "Graphics System: " << gs.GetName ();      75   os << "Graphics System: " << gs.GetName ();
 76   os << ", nicknames:"; for (const auto& nickn     76   os << ", nicknames:"; for (const auto& nickname: gs.GetNicknames())
 77   {os << ' ' << nickname;}                         77   {os << ' ' << nickname;}
 78   os << "\n  Description: " << gs.GetDescripti     78   os << "\n  Description: " << gs.GetDescription ();
 79   os << "\n  Functionality: ";                     79   os << "\n  Functionality: ";
 80   switch (gs.GetFunctionality()) {                 80   switch (gs.GetFunctionality()) {
 81     case G4VGraphicsSystem::noFunctionality:       81     case G4VGraphicsSystem::noFunctionality:
 82       os << "None";                                82       os << "None";
 83       break;                                       83       break;
 84     case G4VGraphicsSystem::nonEuclidian:          84     case G4VGraphicsSystem::nonEuclidian:
 85       os << "nonEuclidian, e.g., tree represen     85       os << "nonEuclidian, e.g., tree representation of geometry hierarchy.";
 86       break;                                       86       break;
 87     case G4VGraphicsSystem::twoD:                  87     case G4VGraphicsSystem::twoD:
 88       os << "twoD: Simple 2D, e.g., X (no stor     88       os << "twoD: Simple 2D, e.g., X (no stored structures).";
 89       break;                                       89       break;
 90     case G4VGraphicsSystem::twoDStore:             90     case G4VGraphicsSystem::twoDStore:
 91       os << "twoDStore: 2D with stored structu     91       os << "twoDStore: 2D with stored structures.";
 92       break;                                       92       break;
 93     case G4VGraphicsSystem::threeD:                93     case G4VGraphicsSystem::threeD:
 94       os << "threeD: Passive 3D (with stored s     94       os << "threeD: Passive 3D (with stored structures)";
 95       break;                                       95       break;
 96     case G4VGraphicsSystem::threeDInteractive:     96     case G4VGraphicsSystem::threeDInteractive:
 97       os << "threeDInteractive: 3D with mouse      97       os << "threeDInteractive: 3D with mouse control and \"pick\" functionality.";
 98       break;                                       98       break;
 99     case G4VGraphicsSystem::virtualReality:        99     case G4VGraphicsSystem::virtualReality:
100       os << "virtualReality";                     100       os << "virtualReality";
101       break;                                      101       break;
102     case G4VGraphicsSystem::fileWriter:           102     case G4VGraphicsSystem::fileWriter:
103       os << "fileWriter";                         103       os << "fileWriter";
104       break;                                      104       break;
105     default:                                      105     default:
106       os << "unknown";                            106       os << "unknown";
107       break;                                      107       break;
108   }                                               108   }
109                                                   109 
110   G4VisManager* pVMan = G4VisManager::GetInsta    110   G4VisManager* pVMan = G4VisManager::GetInstance ();
111   const G4SceneHandlerList& scenes = pVMan ->     111   const G4SceneHandlerList& scenes = pVMan -> GetAvailableSceneHandlers ();
112   if (pVMan -> GetVerbosity() >= G4VisManager:    112   if (pVMan -> GetVerbosity() >= G4VisManager::parameters) {
113     size_t nScenes = scenes.size ();              113     size_t nScenes = scenes.size ();
114     if (nScenes) {                                114     if (nScenes) {
115       G4int nScenesOfThisSystem = 0;              115       G4int nScenesOfThisSystem = 0;
116       for (size_t i = 0; i < nScenes; i++) {      116       for (size_t i = 0; i < nScenes; i++) {
117         if (scenes [i] -> GetGraphicsSystem ()    117         if (scenes [i] -> GetGraphicsSystem () == &gs) {
118           nScenesOfThisSystem++;                  118           nScenesOfThisSystem++;
119         }                                         119         }
120       }                                           120       }
121       if (nScenesOfThisSystem) {                  121       if (nScenesOfThisSystem) {
122         os << "\n  Its scenes are: ";             122         os << "\n  Its scenes are: ";
123         for (size_t i = 0; i < nScenes; i++) {    123         for (size_t i = 0; i < nScenes; i++) {
124           if (scenes [i] -> GetGraphicsSystem     124           if (scenes [i] -> GetGraphicsSystem () == &gs) {
125             os << "\n  " << *(scenes [i]);        125             os << "\n  " << *(scenes [i]);
126           }                                       126           }
127         }                                         127         }
128       }                                           128       }
129       else {                                      129       else {
130         os << "\n  It has no scenes at present    130         os << "\n  It has no scenes at present.";
131       }                                           131       }
132     }                                             132     }
133     else {                                        133     else {
134       os << "\n  There are no scenes instantia    134       os << "\n  There are no scenes instantiated at present.";
135     }                                             135     }
136   }                                               136   }
137                                                   137 
138   return os;                                      138   return os;
139 }                                                 139 }
140                                                   140