Geant4 Cross Reference |
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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // 26 // >> 27 // $Id: G4VGraphicsSystem.cc 66373 2012-12-18 09:41:34Z gcosmo $ 27 // 28 // 28 // 29 // 29 // John Allison 27th March 1996 30 // John Allison 27th March 1996 30 // Abstract interface class for graphics syste 31 // Abstract interface class for graphics systems. 31 32 32 #include "G4VGraphicsSystem.hh" 33 #include "G4VGraphicsSystem.hh" 33 34 34 #include "G4VisManager.hh" 35 #include "G4VisManager.hh" 35 36 36 G4VGraphicsSystem::~G4VGraphicsSystem () {} 37 G4VGraphicsSystem::~G4VGraphicsSystem () {} 37 38 38 G4VGraphicsSystem::G4VGraphicsSystem (const G4 39 G4VGraphicsSystem::G4VGraphicsSystem (const G4String& name, 39 Functionality f): 40 Functionality f): 40 fName (name), 41 fName (name), 41 fDescription ("No description"), << 42 fNickname (""), 42 fFunctionality (f) << 43 fDescription (""), 43 { << 44 fFunctionality (f) {} 44 fNicknames.push_back("No Nickname"); << 45 } << 46 45 47 G4VGraphicsSystem::G4VGraphicsSystem (const G4 46 G4VGraphicsSystem::G4VGraphicsSystem (const G4String& name, 48 const G4String& nickname, 47 const G4String& nickname, 49 Functionality f): 48 Functionality f): 50 fName (name), 49 fName (name), 51 fDescription ("No description"), << 50 fNickname (nickname), 52 fFunctionality (f) << 51 fDescription (""), 53 { << 52 fFunctionality (f) {} 54 fNicknames.push_back(nickname); << 55 } << 56 53 57 G4VGraphicsSystem::G4VGraphicsSystem (const G4 54 G4VGraphicsSystem::G4VGraphicsSystem (const G4String& name, 58 const G4String& nickname, 55 const G4String& nickname, 59 const G4String& description, 56 const G4String& description, 60 Functionality f): 57 Functionality f): 61 fName (name), 58 fName (name), >> 59 fNickname (nickname), 62 fDescription (description), 60 fDescription (description), 63 fFunctionality (f) << 61 fFunctionality (f) {} 64 { << 65 fNicknames.push_back(nickname); << 66 } << 67 62 68 G4bool G4VGraphicsSystem::IsUISessionCompatibl 63 G4bool G4VGraphicsSystem::IsUISessionCompatible () const 69 { 64 { 70 return true; 65 return true; 71 } 66 } 72 67 73 std::ostream& operator << (std::ostream& os, c << 68 std::ostream& operator << (std::ostream& os, const G4VGraphicsSystem& gs) { 74 { << 75 os << "Graphics System: " << gs.GetName (); << 76 os << ", nicknames:"; for (const auto& nickn << 77 {os << ' ' << nickname;} << 78 os << "\n Description: " << gs.GetDescripti << 79 os << "\n Functionality: "; << 80 switch (gs.GetFunctionality()) { << 81 case G4VGraphicsSystem::noFunctionality: << 82 os << "None"; << 83 break; << 84 case G4VGraphicsSystem::nonEuclidian: << 85 os << "nonEuclidian, e.g., tree represen << 86 break; << 87 case G4VGraphicsSystem::twoD: << 88 os << "twoD: Simple 2D, e.g., X (no stor << 89 break; << 90 case G4VGraphicsSystem::twoDStore: << 91 os << "twoDStore: 2D with stored structu << 92 break; << 93 case G4VGraphicsSystem::threeD: << 94 os << "threeD: Passive 3D (with stored s << 95 break; << 96 case G4VGraphicsSystem::threeDInteractive: << 97 os << "threeDInteractive: 3D with mouse << 98 break; << 99 case G4VGraphicsSystem::virtualReality: << 100 os << "virtualReality"; << 101 break; << 102 case G4VGraphicsSystem::fileWriter: << 103 os << "fileWriter"; << 104 break; << 105 default: << 106 os << "unknown"; << 107 break; << 108 } << 109 << 110 G4VisManager* pVMan = G4VisManager::GetInsta 69 G4VisManager* pVMan = G4VisManager::GetInstance (); 111 const G4SceneHandlerList& scenes = pVMan -> 70 const G4SceneHandlerList& scenes = pVMan -> GetAvailableSceneHandlers (); >> 71 os << "Graphics System: " << gs.GetName (); >> 72 if (gs.GetNickname () != "") { >> 73 os << ", nickname: " << gs.GetNickname (); >> 74 } >> 75 if (gs.GetDescription () != "") { >> 76 os << "\n Description: " << gs.GetDescription (); >> 77 } >> 78 os << "\n Functionality: " << G4int(gs.GetFunctionality()); 112 if (pVMan -> GetVerbosity() >= G4VisManager: 79 if (pVMan -> GetVerbosity() >= G4VisManager::parameters) { 113 size_t nScenes = scenes.size (); 80 size_t nScenes = scenes.size (); 114 if (nScenes) { 81 if (nScenes) { 115 G4int nScenesOfThisSystem = 0; 82 G4int nScenesOfThisSystem = 0; 116 for (size_t i = 0; i < nScenes; i++) { 83 for (size_t i = 0; i < nScenes; i++) { 117 if (scenes [i] -> GetGraphicsSystem () << 84 if (scenes [i] -> GetGraphicsSystem () == &gs) { 118 nScenesOfThisSystem++; << 85 nScenesOfThisSystem++; 119 } << 86 } 120 } 87 } 121 if (nScenesOfThisSystem) { 88 if (nScenesOfThisSystem) { 122 os << "\n Its scenes are: "; << 89 os << "\n Its scenes are: "; 123 for (size_t i = 0; i < nScenes; i++) { << 90 for (size_t i = 0; i < nScenes; i++) { 124 if (scenes [i] -> GetGraphicsSystem << 91 if (scenes [i] -> GetGraphicsSystem () == &gs) { 125 os << "\n " << *(scenes [i]); << 92 os << "\n " << *(scenes [i]); 126 } << 93 } 127 } << 94 } 128 } 95 } 129 else { 96 else { 130 os << "\n It has no scenes at present << 97 os << "\n It has no scenes at present."; 131 } 98 } 132 } 99 } 133 else { 100 else { 134 os << "\n There are no scenes instantia 101 os << "\n There are no scenes instantiated at present."; 135 } 102 } 136 } 103 } 137 << 138 return os; 104 return os; 139 } 105 } 140 106