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Geant4/visualization/management/src/G4VGraphicsSystem.cc

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Diff markup

Differences between /visualization/management/src/G4VGraphicsSystem.cc (Version 11.3.0) and /visualization/management/src/G4VGraphicsSystem.cc (Version 10.1.p2)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                         3 // * License and Disclaimer                                           *
  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th      5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
  6 // * the Geant4 Collaboration.  It is provided      6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
  7 // * conditions of the Geant4 Software License      7 // * conditions of the Geant4 Software License,  included in the file *
  8 // * LICENSE and available at  http://cern.ch/      8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
  9 // * include a list of copyright holders.           9 // * include a list of copyright holders.                             *
 10 // *                                               10 // *                                                                  *
 11 // * Neither the authors of this software syst     11 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing fin     12 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warran     13 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assum     14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file      15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitatio     16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                               17 // *                                                                  *
 18 // * This  code  implementation is the result      18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboratio     19 // * technical work of the GEANT4 collaboration.                      *
 20 // * By using,  copying,  modifying or  distri     20 // * By using,  copying,  modifying or  distributing the software (or *
 21 // * any work based  on the software)  you  ag     21 // * any work based  on the software)  you  agree  to acknowledge its *
 22 // * use  in  resulting  scientific  publicati     22 // * use  in  resulting  scientific  publications,  and indicate your *
 23 // * acceptance of all terms of the Geant4 Sof     23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 //                                                 26 //
                                                   >>  27 // $Id: G4VGraphicsSystem.cc 66373 2012-12-18 09:41:34Z gcosmo $
 27 //                                                 28 //
 28 //                                                 29 // 
 29 // John Allison  27th March 1996                   30 // John Allison  27th March 1996
 30 // Abstract interface class for graphics syste     31 // Abstract interface class for graphics systems.
 31                                                    32 
 32 #include "G4VGraphicsSystem.hh"                    33 #include "G4VGraphicsSystem.hh"
 33                                                    34 
 34 #include "G4VisManager.hh"                         35 #include "G4VisManager.hh"
 35                                                    36 
 36 G4VGraphicsSystem::~G4VGraphicsSystem () {}        37 G4VGraphicsSystem::~G4VGraphicsSystem () {}
 37                                                    38 
 38 G4VGraphicsSystem::G4VGraphicsSystem (const G4     39 G4VGraphicsSystem::G4VGraphicsSystem (const G4String& name,
 39               Functionality f):                    40               Functionality f):
 40   fName (name),                                    41   fName (name),
 41   fDescription ("No description"),             <<  42   fNickname (""),
 42   fFunctionality (f)                           <<  43   fDescription (""),
 43 {                                              <<  44   fFunctionality (f) {}
 44   fNicknames.push_back("No Nickname");         << 
 45 }                                              << 
 46                                                    45 
 47 G4VGraphicsSystem::G4VGraphicsSystem (const G4     46 G4VGraphicsSystem::G4VGraphicsSystem (const G4String& name,
 48               const G4String& nickname,            47               const G4String& nickname,
 49               Functionality f):                    48               Functionality f):
 50   fName (name),                                    49   fName (name),
 51   fDescription ("No description"),             <<  50   fNickname (nickname),
 52   fFunctionality (f)                           <<  51   fDescription (""),
 53 {                                              <<  52   fFunctionality (f) {}
 54   fNicknames.push_back(nickname);              << 
 55 }                                              << 
 56                                                    53 
 57 G4VGraphicsSystem::G4VGraphicsSystem (const G4     54 G4VGraphicsSystem::G4VGraphicsSystem (const G4String& name,
 58               const G4String& nickname,            55               const G4String& nickname,
 59               const G4String& description,         56               const G4String& description,
 60               Functionality f):                    57               Functionality f):
 61   fName (name),                                    58   fName (name),
                                                   >>  59   fNickname (nickname),
 62   fDescription (description),                      60   fDescription (description),
 63   fFunctionality (f)                           <<  61   fFunctionality (f) {}
 64 {                                              << 
 65   fNicknames.push_back(nickname);              << 
 66 }                                              << 
 67                                                    62 
 68 G4bool G4VGraphicsSystem::IsUISessionCompatibl     63 G4bool G4VGraphicsSystem::IsUISessionCompatible () const
 69 {                                                  64 {
 70   return true;                                     65   return true;
 71 }                                                  66 }
 72                                                    67 
 73 std::ostream& operator << (std::ostream& os, c <<  68 std::ostream& operator << (std::ostream& os, const G4VGraphicsSystem& gs) {
 74 {                                              << 
 75   os << "Graphics System: " << gs.GetName ();  << 
 76   os << ", nicknames:"; for (const auto& nickn << 
 77   {os << ' ' << nickname;}                     << 
 78   os << "\n  Description: " << gs.GetDescripti << 
 79   os << "\n  Functionality: ";                 << 
 80   switch (gs.GetFunctionality()) {             << 
 81     case G4VGraphicsSystem::noFunctionality:   << 
 82       os << "None";                            << 
 83       break;                                   << 
 84     case G4VGraphicsSystem::nonEuclidian:      << 
 85       os << "nonEuclidian, e.g., tree represen << 
 86       break;                                   << 
 87     case G4VGraphicsSystem::twoD:              << 
 88       os << "twoD: Simple 2D, e.g., X (no stor << 
 89       break;                                   << 
 90     case G4VGraphicsSystem::twoDStore:         << 
 91       os << "twoDStore: 2D with stored structu << 
 92       break;                                   << 
 93     case G4VGraphicsSystem::threeD:            << 
 94       os << "threeD: Passive 3D (with stored s << 
 95       break;                                   << 
 96     case G4VGraphicsSystem::threeDInteractive: << 
 97       os << "threeDInteractive: 3D with mouse  << 
 98       break;                                   << 
 99     case G4VGraphicsSystem::virtualReality:    << 
100       os << "virtualReality";                  << 
101       break;                                   << 
102     case G4VGraphicsSystem::fileWriter:        << 
103       os << "fileWriter";                      << 
104       break;                                   << 
105     default:                                   << 
106       os << "unknown";                         << 
107       break;                                   << 
108   }                                            << 
109                                                << 
110   G4VisManager* pVMan = G4VisManager::GetInsta     69   G4VisManager* pVMan = G4VisManager::GetInstance ();
111   const G4SceneHandlerList& scenes = pVMan ->      70   const G4SceneHandlerList& scenes = pVMan -> GetAvailableSceneHandlers ();
                                                   >>  71   os << "Graphics System: " << gs.GetName ();
                                                   >>  72   if (gs.GetNickname () != "") {
                                                   >>  73     os << ", nickname: " << gs.GetNickname ();
                                                   >>  74   }
                                                   >>  75   if (gs.GetDescription () != "") {
                                                   >>  76     os << "\n  Description: " << gs.GetDescription ();
                                                   >>  77   }
                                                   >>  78   os << "\n  Functionality: " << G4int(gs.GetFunctionality());
112   if (pVMan -> GetVerbosity() >= G4VisManager:     79   if (pVMan -> GetVerbosity() >= G4VisManager::parameters) {
113     size_t nScenes = scenes.size ();               80     size_t nScenes = scenes.size ();
114     if (nScenes) {                                 81     if (nScenes) {
115       G4int nScenesOfThisSystem = 0;               82       G4int nScenesOfThisSystem = 0;
116       for (size_t i = 0; i < nScenes; i++) {       83       for (size_t i = 0; i < nScenes; i++) {
117         if (scenes [i] -> GetGraphicsSystem () <<  84   if (scenes [i] -> GetGraphicsSystem () == &gs) {
118           nScenesOfThisSystem++;               <<  85     nScenesOfThisSystem++;
119         }                                      <<  86   }
120       }                                            87       }
121       if (nScenesOfThisSystem) {                   88       if (nScenesOfThisSystem) {
122         os << "\n  Its scenes are: ";          <<  89   os << "\n  Its scenes are: ";
123         for (size_t i = 0; i < nScenes; i++) { <<  90   for (size_t i = 0; i < nScenes; i++) {
124           if (scenes [i] -> GetGraphicsSystem  <<  91     if (scenes [i] -> GetGraphicsSystem () == &gs) {
125             os << "\n  " << *(scenes [i]);     <<  92       os << "\n  " << *(scenes [i]);
126           }                                    <<  93     }
127         }                                      <<  94   }
128       }                                            95       }
129       else {                                       96       else {
130         os << "\n  It has no scenes at present <<  97   os << "\n  It has no scenes at present.";
131       }                                            98       }
132     }                                              99     }
133     else {                                        100     else {
134       os << "\n  There are no scenes instantia    101       os << "\n  There are no scenes instantiated at present.";
135     }                                             102     }
136   }                                               103   }
137                                                << 
138   return os;                                      104   return os;
139 }                                                 105 }
140                                                   106