Geant4 Cross Reference |
1 // 1 // 2 // ******************************************* 2 // ******************************************************************** 3 // * License and Disclaimer 3 // * License and Disclaimer * 4 // * 4 // * * 5 // * The Geant4 software is copyright of th 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/ 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. 9 // * include a list of copyright holders. * 10 // * 10 // * * 11 // * Neither the authors of this software syst 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing fin 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warran 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assum 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // 26 // >> 27 // $Id$ 27 // 28 // 28 // << 29 // 29 // John Allison 24th January 1998. 30 // John Allison 24th January 1998. 30 31 31 #ifndef G4VISEXECUTIVE_ICC 32 #ifndef G4VISEXECUTIVE_ICC 32 #define G4VISEXECUTIVE_ICC 33 #define G4VISEXECUTIVE_ICC 33 34 34 // Filter/Model Factories << 35 // Supported drivers... >> 36 >> 37 // Not needing external packages or libraries... >> 38 #include "G4ASCIITree.hh" >> 39 #include "G4DAWNFILE.hh" >> 40 #include "G4HepRep.hh" >> 41 #include "G4HepRepFile.hh" >> 42 #include "G4RayTracer.hh" 35 #include "G4HitFilterFactories.hh" 43 #include "G4HitFilterFactories.hh" 36 #include "G4DigiFilterFactories.hh" 44 #include "G4DigiFilterFactories.hh" 37 #include "G4TrajectoryFilterFactories.hh" 45 #include "G4TrajectoryFilterFactories.hh" 38 #include "G4TrajectoryModelFactories.hh" 46 #include "G4TrajectoryModelFactories.hh" 39 << 47 #include "G4VRML1File.hh" 40 // Supported drivers... << 48 #include "G4VRML2File.hh" 41 // Not needing external packages or libraries. << 49 #include "G4GMocrenFile.hh" 42 #include "G4ASCIITree.hh" // no_geant4_ << 43 #include "G4DAWNFILE.hh" // no_geant4_ << 44 #include "G4HepRepFile.hh" // no_geant4_ << 45 #include "G4RayTracer.hh" // no_geant4_ << 46 #include "G4VRML2File.hh" // no_geant4_ << 47 #include "G4GMocrenFile.hh" // no_geant4_ << 48 #include "G4ToolsSGOffscreen.hh" // no_geant4_ << 49 50 50 // Needing external packages or libraries... 51 // Needing external packages or libraries... >> 52 >> 53 #ifdef G4VIS_USE_DAWN >> 54 #include "G4FukuiRenderer.hh" >> 55 #endif >> 56 51 #ifdef G4VIS_USE_OPENGLX 57 #ifdef G4VIS_USE_OPENGLX 52 #include "G4OpenGLImmediateX.hh" // no_geant4_ << 58 #include "G4OpenGLImmediateX.hh" 53 #include "G4OpenGLStoredX.hh" // no_geant4_ << 59 #include "G4OpenGLStoredX.hh" 54 #endif 60 #endif 55 61 56 #ifdef G4VIS_USE_OPENGLWIN32 62 #ifdef G4VIS_USE_OPENGLWIN32 57 #include "G4OpenGLImmediateWin32.hh" // no_gea << 63 #include "G4OpenGLImmediateWin32.hh" 58 #include "G4OpenGLStoredWin32.hh" // no_gea << 64 #include "G4OpenGLStoredWin32.hh" 59 #endif 65 #endif 60 66 61 #ifdef G4VIS_USE_OPENGLXM 67 #ifdef G4VIS_USE_OPENGLXM 62 #include "G4OpenGLImmediateXm.hh" // no_geant4 << 68 #include "G4OpenGLImmediateXm.hh" 63 #include "G4OpenGLStoredXm.hh" // no_geant4 << 69 #include "G4OpenGLStoredXm.hh" 64 #endif 70 #endif 65 71 66 #ifdef G4VIS_USE_OPENGLQT 72 #ifdef G4VIS_USE_OPENGLQT 67 #include "G4OpenGLImmediateQt.hh" // no_geant4 << 73 #include "G4OpenGLImmediateQt.hh" 68 #include "G4OpenGLStoredQt.hh" // no_geant4 << 74 #include "G4OpenGLStoredQt.hh" 69 #endif 75 #endif 70 76 71 #ifdef G4VIS_USE_OIX << 77 #ifdef G4VIS_USE_OPENGLWT 72 #include "G4OpenInventorX.hh" // no_g << 78 #include "G4OpenGLImmediateWt.hh" 73 #include "G4OpenInventorXtExtended.hh" // no_g << 74 #endif 79 #endif 75 80 76 #ifdef G4VIS_USE_OIQT << 81 #ifdef G4VIS_USE_OIX 77 #include "G4OpenInventorQt.hh" // no_geant4_mo << 82 #include "G4OpenInventorX.hh" >> 83 #include "G4OpenInventorXtExtended.hh" 78 #endif 84 #endif 79 85 80 #ifdef G4VIS_USE_OIWIN32 86 #ifdef G4VIS_USE_OIWIN32 81 #include "G4OpenInventorWin32.hh" // no_geant4 << 87 #include "G4OpenInventorWin32.hh" 82 #endif 88 #endif 83 89 84 #ifdef G4VIS_USE_RAYTRACERX 90 #ifdef G4VIS_USE_RAYTRACERX 85 #include "G4RayTracerX.hh" // no_geant4_module << 91 #include "G4RayTracerX.hh" 86 #endif << 87 << 88 #ifdef G4VIS_USE_QT3D << 89 #include "G4Qt3D.hh" // no_geant4_module_check << 90 #endif << 91 << 92 #ifdef G4VIS_USE_TOOLSSG_X11_GLES << 93 #include "G4ToolsSGX11GLES.hh" // no_geant4_mo << 94 #endif 92 #endif 95 93 96 #ifdef G4VIS_USE_TOOLSSG_X11_ZB << 94 #ifdef G4VIS_USE_VRML 97 #include "G4ToolsSGX11ZB.hh" // no_geant4_modu << 95 #include "G4VRML1.hh" >> 96 #include "G4VRML2.hh" 98 #endif 97 #endif 99 98 100 #ifdef G4VIS_USE_TOOLSSG_WINDOWS_GLES << 99 inline 101 #include "G4ToolsSGWindowsGLES.hh" // no_geant << 100 G4VisExecutive::G4VisExecutive (const G4String& verbosityString): 102 #endif << 101 G4VisManager(verbosityString) 103 << 102 {} 104 #ifdef G4VIS_USE_TOOLSSG_WINDOWS_ZB << 105 #include "G4ToolsSGWindowsZB.hh" // no_geant4_ << 106 #endif << 107 << 108 #ifdef G4VIS_USE_TOOLSSG_XT_GLES << 109 #include "G4ToolsSGXtGLES.hh" // no_geant4_mod << 110 #endif << 111 << 112 #ifdef G4VIS_USE_TOOLSSG_XT_ZB << 113 #include "G4ToolsSGXtZB.hh" // no_geant4_modul << 114 #endif << 115 << 116 #ifdef G4VIS_USE_TOOLSSG_QT_GLES << 117 #include "G4ToolsSGQtGLES.hh" // no_geant4_mod << 118 #endif << 119 << 120 #ifdef G4VIS_USE_TOOLSSG_QT_ZB << 121 #include "G4ToolsSGQtZB.hh" // no_geant4_modul << 122 #endif << 123 << 124 #ifdef G4VIS_USE_VTK << 125 #include "G4Vtk.hh" // no_geant4_module_check << 126 #include "G4VtkOffscreen.hh" // no_geant4_modu << 127 #undef G4VIS_USE_TOOLSSG_X11_GLES << 128 #undef G4VIS_USE_TOOLSSG_XT_GLES << 129 #undef G4VIS_USE_TOOLSSG_QT_GLES << 130 #undef G4VIS_USE_TOOLSSG_WINDOWS_GLES << 131 #undef G4VIS_USE_OPENGLQT << 132 #undef G4VIS_USE_OPENGLXM << 133 #undef G4VIS_USE_OPENGLX << 134 #undef G4VIS_USE_OPENGLWIN32 << 135 #endif << 136 << 137 #ifdef G4VIS_USE_VTK_QT << 138 #include "G4VtkQt.hh" // no_geant4_module_chec << 139 #endif << 140 << 141 #include "G4UImanager.hh" << 142 #include "G4UIsession.hh" << 143 #include "G4UIbatch.hh" << 144 << 145 #include <cstdlib> << 146 #include <sstream> << 147 << 148 #define G4warn G4cout << 149 103 150 // The inline keyword prevents the compiler ma 104 // The inline keyword prevents the compiler making an external 151 // reference even though they cannot actually 105 // reference even though they cannot actually be inlined since they 152 // are virtual functions. This prevents a "mu 106 // are virtual functions. This prevents a "multiple definition" error 153 // if it is included in more than one file. H 107 // if it is included in more than one file. However, as explained in 154 // the class description in G4VisExecutive.hh, 108 // the class description in G4VisExecutive.hh, it should never be 155 // necessary to #include "G4VisExecutive.hh" i 109 // necessary to #include "G4VisExecutive.hh" in more than one file 156 // since after instantiation the object can be 110 // since after instantiation the object can be treated as a 157 // G4VisManager. 111 // G4VisManager. >> 112 inline void >> 113 G4VisExecutive::RegisterGraphicsSystems () { 158 114 159 inline << 115 // Graphics Systems not needing external packages or libraries... 160 G4VisExecutive::G4VisExecutive(int argc, char* << 161 const G4String& verbosityString): << 162 G4VisManager(verbosityString), << 163 fSelected(false) << 164 { << 165 fUserArgc = argc; << 166 fUserArgv = argv; << 167 fUserSpecifiedSystem = system; << 168 } << 169 << 170 inline << 171 G4VisExecutive::G4VisExecutive (const G4String << 172 G4VisManager(verbosityString) << 173 , fUserArgc(0) // >0 if argc is provided by t << 174 , fUserArgv(nullptr) << 175 , fSelected(false) << 176 {} << 177 << 178 inline << 179 const G4String& G4VisExecutive::GetDefaultGrap << 180 { << 181 if (fSelected) return fDefaultGraphicsSystem << 182 if (fUserArgc > 0) SetDefaults << 183 if (!fSelected) SetDefaults << 184 if (!fSelected && fUserArgc > 0) SetDefaults << 185 if (!fSelected) { SetDefaults << 186 if (fSelected) { // No UI session << 187 // Deal with this later - the user may h << 188 // on the command line - see G4VisComman << 189 return fDefaultGraphicsSystemName; << 190 } << 191 } << 192 if (!fSelected) SetDefaults << 193 if (GetVerbosity() >= warnings) { << 194 G4warn << "Default graphics system is: " < << 195 << " (based on " << fDefaultGraphicsSystem << 196 << "\nDefault window size hint is: " << fD << 197 << " (based on " << fDefaultXGeometryStrin << 198 << "\nNote: Parameters specified on the co << 199 << "\n Use \"vis/open\" without param << 200 << G4endl; << 201 } << 202 return fDefaultGraphicsSystemName; << 203 } << 204 << 205 inline << 206 void G4VisExecutive::SetDefaultsByArgument(con << 207 { << 208 // 1st priority: selection by G4VisExecutive << 209 if (!system.empty()) { << 210 fDefaultGraphicsSystemName = system; << 211 fDefaultGraphicsSystemBasis = "G4VisExecui << 212 fSelected = true; << 213 } << 214 } << 215 << 216 inline << 217 void G4VisExecutive::SetDefaultsByEnvironment( << 218 { << 219 // 2nd priority: by environment variable << 220 if (auto g4env = std::getenv("G4VIS_DEFAULT_ << 221 G4String graphicsSystem, windowSizeHint; << 222 std::istringstream iss(g4env); << 223 iss >> graphicsSystem >> windowSizeHint; << 224 if (!graphicsSystem.empty()) { << 225 fDefaultGraphicsSystemName = graphicsSys << 226 fDefaultGraphicsSystemBasis = "environme << 227 fSelected = true; << 228 } << 229 if (!windowSizeHint.empty()) { << 230 fDefaultXGeometryString = windowSizeHint << 231 fDefaultXGeometryStringBasis = "environ << 232 } << 233 } << 234 } << 235 << 236 inline << 237 void G4VisExecutive::SetDefaultsByFile(int arg << 238 { << 239 // 3rd priority: in $HOME/.g4session << 240 << 241 // Find ~/.g4session - simply return if it d << 242 const char* home = std::getenv("HOME"); << 243 if (home == nullptr) return; << 244 G4String homedir = home; << 245 #ifndef WIN32 << 246 G4String filename = homedir + "/.g4session"; << 247 #else << 248 G4String filename = homedir + "\\.g4session" << 249 #endif << 250 std::ifstream g4session(filename); << 251 if (g4session.fail()) return; << 252 << 253 // Find app name << 254 if (argc < 1) return; << 255 G4String appInput = argv[0]; << 256 G4String appName = ""; << 257 size_t islash = appInput.find_last_of("/\\") << 258 if (islash == G4String::npos) appName = appI << 259 else appName = appInput.substr(islash + 1, a << 260 << 261 // Scan ~/.g4session << 262 G4String line; << 263 // First line is the user-chosen default: se << 264 G4String applicableSession, applicableGraphi << 265 std::getline(g4session,line); << 266 auto hash = line.find_first_of('#'); line = << 267 std::istringstream iss(line); << 268 iss >> applicableSession >> applicableGraphi << 269 // Read subsequent lines << 270 while (g4session.good()) { << 271 G4String app, session, graphicsSystem, win << 272 std::getline(g4session,line); << 273 hash = line.find_first_of('#'); line = lin << 274 std::istringstream iss1(line); << 275 iss1 >> app >> session >> graphicsSystem > << 276 if (app == appName) { << 277 if (!session.empty()) applicableS << 278 if (!graphicsSystem.empty()) applicableG << 279 if (!windowSizeHint.empty()) applicableW << 280 } << 281 } << 282 << 283 if (!applicableGraphicsSystem.empty()) { << 284 fDefaultGraphicsSystemName = applicableGra << 285 fDefaultGraphicsSystemBasis = "~/.g4sessio << 286 fSelected = true; << 287 } << 288 if (!applicableWindowSizeHint.empty()) { << 289 fDefaultXGeometryString = applicableWindow << 290 fDefaultXGeometryStringBasis = "~/.g4sessi << 291 } << 292 } << 293 << 294 inline << 295 void G4VisExecutive::SetDefaultsByBatch() << 296 { << 297 // 4th, special case for batch session << 298 G4UIsession* session = G4UImanager::GetUIpoi << 299 if (session == nullptr // << 300 || dynamic_cast<G4UIbatch*>(session)) { // << 301 // Actually, in this case, we wish to forc << 302 fDefaultGraphicsSystemName = "NO_UI_SESSIO << 303 fDefaultGraphicsSystemBasis = "no UI sessi << 304 fSelected = true; // To prevent any furth << 305 } << 306 } << 307 << 308 inline << 309 void G4VisExecutive::SetDefaultsByBuildFlags() << 310 { << 311 // 5th, by cpp flags << 312 #if defined G4VIS_USE_OPENGLQT || G4VIS_USE_OP << 313 G4VIS_USE_OPENGLX || G4VIS_USE_OP << 314 fDefaultGraphicsSystemName = "OGL"; << 315 #elif defined G4VIS_USE_OI || G4VIS_USE_OIX << 316 fDefaultGraphicsSystemName = "OI"; << 317 #elif defined G4VIS_USE_TOOLSSG_QT_GLES || G4V << 318 G4VIS_USE_TOOLSSG_XT_GLES || G4V << 319 fDefaultGraphicsSystemName = "TSG"; << 320 #elif defined G4VIS_USE_VTK || G4VIS_USE_VTK_Q << 321 fDefaultGraphicsSystemName = "Vtk"; << 322 #elif defined G4VIS_USE_TOOLSSG_QT_ZB || G4VIS << 323 G4VIS_USE_TOOLSSG_XT_ZB || G4VIS << 324 fDefaultGraphicsSystemName = "TSG"; << 325 #elif defined G4VIS_USE_QT3D << 326 fDefaultGraphicsSystemName = "Qt3D"; << 327 #else << 328 // Choose a graphics system not needing exte << 329 fDefaultGraphicsSystemName = "TSG_OFFSCREEN" << 330 #endif << 331 fDefaultGraphicsSystemBasis = "build flags"; << 332 fSelected = true; << 333 } << 334 << 335 inline << 336 void G4VisExecutive::RegisterGraphicsSystems ( << 337 << 338 // Graphics Systems not needing external pack << 339 RegisterGraphicsSystem (new G4ASCIITree); 116 RegisterGraphicsSystem (new G4ASCIITree); 340 RegisterGraphicsSystem (new G4DAWNFILE); 117 RegisterGraphicsSystem (new G4DAWNFILE); >> 118 RegisterGraphicsSystem (new G4HepRep); 341 RegisterGraphicsSystem (new G4HepRepFile); 119 RegisterGraphicsSystem (new G4HepRepFile); 342 RegisterGraphicsSystem (new G4RayTracer); 120 RegisterGraphicsSystem (new G4RayTracer); >> 121 RegisterGraphicsSystem (new G4VRML1File); 343 RegisterGraphicsSystem (new G4VRML2File); 122 RegisterGraphicsSystem (new G4VRML2File); 344 RegisterGraphicsSystem (new G4GMocrenFile); 123 RegisterGraphicsSystem (new G4GMocrenFile); 345 G4VGraphicsSystem* tsg_offscreen = new G4Too << 124 // Graphics systems needing external packages or libraries... 346 RegisterGraphicsSystem(tsg_offscreen); << 347 tsg_offscreen->AddNickname("TSG_FILE"); << 348 << 349 // Graphics systems needing external packages << 350 // Register OGL family of drivers with their n << 351 // super-abbreviated names and fallback names << 352 125 353 #ifdef G4VIS_USE_OPENGLQT << 126 #ifdef G4VIS_USE_DAWN 354 G4VGraphicsSystem* ogliqt = new G4OpenGLImme << 127 RegisterGraphicsSystem (new G4FukuiRenderer); 355 G4VGraphicsSystem* oglsqt = new G4OpenGLStor << 356 RegisterGraphicsSystem(ogliqt); << 357 RegisterGraphicsSystem(oglsqt); << 358 ogliqt->AddNickname("OGLI"); << 359 oglsqt->AddNickname("OGL"); << 360 oglsqt->AddNickname("OGLS"); << 361 #endif 128 #endif 362 129 363 #ifdef G4VIS_USE_OPENGLXM << 130 // Register OGL graphics system with generic nicknames. 364 G4VGraphicsSystem* oglixm = new G4OpenGLImme << 131 // Note: Any graphics system can be used with any UI session except 365 G4VGraphicsSystem* oglsxm = new G4OpenGLStor << 132 // OPENGLQT - this must have a UI Qt session unless in batch mode. This 366 RegisterGraphicsSystem(oglixm); << 133 // is handled in /vis/sceneHandler/create but a potential fallback is 367 RegisterGraphicsSystem(oglsxm); << 134 // defined here. 368 # ifdef G4VIS_USE_OPENGLQT << 135 #ifdef G4VIS_USE_OPENGL 369 oglixm->AddNickname("OGLIQt_FALLBACK"); << 136 G4VGraphicsSystem* ogl = 0; 370 oglsxm->AddNickname("OGLSQt_FALLBACK"); << 137 G4VGraphicsSystem* ogli = 0; 371 # else << 138 G4VGraphicsSystem* ogls = 0; 372 oglixm->AddNickname("OGLI"); << 139 G4VGraphicsSystem* ogl_fallback = 0; 373 oglsxm->AddNickname("OGL"); << 140 G4VGraphicsSystem* ogli_fallback = 0; 374 oglsxm->AddNickname("OGLS"); << 141 G4VGraphicsSystem* ogls_fallback = 0; 375 # endif << 142 #ifdef G4VIS_USE_OPENGLQT >> 143 ogl = new G4OpenGLStoredQt; >> 144 ogli = new G4OpenGLImmediateQt; >> 145 ogls = new G4OpenGLStoredQt; >> 146 #if defined G4VIS_USE_OPENGLXM >> 147 ogl_fallback = new G4OpenGLStoredXm; >> 148 ogli_fallback = new G4OpenGLImmediateXm; >> 149 ogls_fallback = new G4OpenGLStoredXm; >> 150 #elif defined G4VIS_USE_OPENGLX >> 151 ogl_fallback = new G4OpenGLStoredX; >> 152 ogli_fallback = new G4OpenGLImmediateX; >> 153 ogls_fallback = new G4OpenGLStoredX; >> 154 #elif defined G4VIS_USE_OPENGLWIN32 >> 155 ogl_fallback = new G4OpenGLStoredWin32; >> 156 ogli_fallback = new G4OpenGLImmediateWin32; >> 157 ogls_fallback = new G4OpenGLStoredWin32; >> 158 #endif >> 159 #elif defined G4VIS_USE_OPENGLWT >> 160 ogl = new G4OpenGLImmediateWt; >> 161 ogli = new G4OpenGLImmediateWt; >> 162 ogls = new G4OpenGLImmediateWt; >> 163 #elif defined G4VIS_USE_OPENGLXM >> 164 ogl = new G4OpenGLStoredXm; >> 165 ogli = new G4OpenGLImmediateXm; >> 166 ogls = new G4OpenGLStoredXm; >> 167 #elif defined G4VIS_USE_OPENGLWIN32 >> 168 ogl = new G4OpenGLStoredWin32; >> 169 ogli = new G4OpenGLImmediateWin32; >> 170 ogls = new G4OpenGLStoredWin32; >> 171 #elif defined G4VIS_USE_OPENGLX >> 172 ogl = new G4OpenGLStoredX; >> 173 ogli = new G4OpenGLImmediateX; >> 174 ogls = new G4OpenGLStoredX; >> 175 #endif >> 176 if (ogl) { >> 177 ogl->SetNickname("OGL"); >> 178 RegisterGraphicsSystem (ogl); >> 179 } >> 180 if (ogli) { >> 181 ogli->SetNickname("OGLI"); >> 182 RegisterGraphicsSystem (ogli); >> 183 } >> 184 if (ogls) { >> 185 ogls->SetNickname("OGLS"); >> 186 RegisterGraphicsSystem (ogls); >> 187 } >> 188 if (ogl_fallback) { >> 189 ogl_fallback->SetNickname("OGL_FALLBACK"); >> 190 RegisterGraphicsSystem (ogl_fallback); >> 191 } >> 192 if (ogli_fallback) { >> 193 ogli_fallback->SetNickname("OGLI_FALLBACK"); >> 194 RegisterGraphicsSystem (ogli_fallback); >> 195 } >> 196 if (ogls_fallback) { >> 197 ogls_fallback->SetNickname("OGLS_FALLBACK"); >> 198 RegisterGraphicsSystem (ogls_fallback); >> 199 } 376 #endif 200 #endif 377 201 378 #ifdef G4VIS_USE_OPENGLX 202 #ifdef G4VIS_USE_OPENGLX 379 G4VGraphicsSystem* oglix = new G4OpenGLImmed << 203 RegisterGraphicsSystem (new G4OpenGLImmediateX); 380 G4VGraphicsSystem* oglsx = new G4OpenGLStore << 204 RegisterGraphicsSystem (new G4OpenGLStoredX); 381 RegisterGraphicsSystem(oglix); << 382 RegisterGraphicsSystem(oglsx); << 383 # ifdef G4VIS_USE_OPENGLQT << 384 oglix->AddNickname("OGLIQt_FALLBACK"); << 385 oglsx->AddNickname("OGLSQt_FALLBACK"); << 386 # endif << 387 # ifdef G4VIS_USE_OPENGLXM << 388 oglix->AddNickname("OGLIXm_FALLBACK"); << 389 oglsx->AddNickname("OGLSXm_FALLBACK"); << 390 # endif << 391 # if defined(G4VIS_USE_OPENGLQT) || (G4VIS_US << 392 # else << 393 oglix->AddNickname("OGLI"); << 394 oglsx->AddNickname("OGL"); << 395 oglsx->AddNickname("OGLS"); << 396 # endif << 397 #endif 205 #endif 398 206 399 #ifdef G4VIS_USE_OPENGLWIN32 207 #ifdef G4VIS_USE_OPENGLWIN32 400 G4VGraphicsSystem* ogliwin32 = new G4OpenGLI << 208 RegisterGraphicsSystem (new G4OpenGLImmediateWin32); 401 G4VGraphicsSystem* oglswin32 = new G4OpenGLS << 209 RegisterGraphicsSystem (new G4OpenGLStoredWin32); 402 RegisterGraphicsSystem(ogliwin32); << 403 RegisterGraphicsSystem(oglswin32); << 404 # ifdef G4VIS_USE_OPENGLQT << 405 ogliwin32->AddNickname("OGLIQt_FALLBACK"); << 406 oglswin32->AddNickname("OGLSQt_FALLBACK"); << 407 # else << 408 ogliwin32->AddNickname("OGLI"); << 409 oglswin32->AddNickname("OGL"); << 410 oglswin32->AddNickname("OGLS"); << 411 # endif << 412 #endif << 413 << 414 // Register OI graphics system with super-abbr << 415 #ifdef G4VIS_USE_OI << 416 G4VGraphicsSystem* oi = 0; << 417 # ifdef G4VIS_USE_OIX << 418 oi = new G4OpenInventorX; << 419 # elif defined(G4VIS_USE_OIQT) << 420 oi = new G4OpenInventorQt; << 421 # elif defined(G4VIS_USE_OIWIN32) << 422 oi = new G4OpenInventorWin32; << 423 # endif << 424 if(oi) << 425 { << 426 RegisterGraphicsSystem(oi); << 427 oi->AddNickname("OI"); << 428 } << 429 #endif 210 #endif 430 211 431 // The new, extended OI is registered separate << 212 #ifdef G4VIS_USE_OPENGLXM 432 #ifdef G4VIS_USE_OIX << 213 RegisterGraphicsSystem (new G4OpenGLImmediateXm); 433 RegisterGraphicsSystem(new G4OpenInventorXtE << 214 RegisterGraphicsSystem (new G4OpenGLStoredXm); 434 #endif << 435 << 436 #ifdef G4VIS_USE_RAYTRACERX << 437 RegisterGraphicsSystem(new G4RayTracerX); << 438 #endif << 439 << 440 #ifdef G4VIS_USE_QT3D << 441 RegisterGraphicsSystem(new G4Qt3D); << 442 #endif 215 #endif 443 216 444 #ifdef G4VIS_USE_TOOLSSG_X11_GLES << 217 #ifdef G4VIS_USE_OPENGLQT 445 G4VGraphicsSystem* tsg_x11_gles = new G4Tool << 218 G4VGraphicsSystem* gsi = new G4OpenGLImmediateQt; 446 RegisterGraphicsSystem(tsg_x11_gles); << 219 G4VGraphicsSystem* gss = new G4OpenGLStoredQt; 447 tsg_x11_gles->AddNickname("TSGX11"); << 220 RegisterGraphicsSystem (gsi); 448 #ifdef G4VIS_USE_TOOLSSG_XT_GLES << 221 RegisterGraphicsSystem (gss); 449 tsg_x11_gles->AddNickname("TSG_XT_GLES_FALLB << 222 G4VGraphicsSystem* gsi_fallback = 0; 450 #endif << 223 G4VGraphicsSystem* gss_fallback = 0; 451 #ifdef G4VIS_USE_TOOLSSG_QT_GLES << 224 #if defined G4VIS_USE_OPENGLXM 452 #ifndef G4VIS_USE_TOOLSSG_XT_GLES << 225 gsi_fallback = new G4OpenGLImmediateXm; 453 tsg_x11_gles->AddNickname("TSG_QT_GLES_FALLB << 226 gss_fallback = new G4OpenGLStoredXm; 454 #endif << 227 #elif defined G4VIS_USE_OPENGLX 455 #endif << 228 gsi_fallback = new G4OpenGLImmediateX; >> 229 gss_fallback = new G4OpenGLStoredX; >> 230 #elif defined G4VIS_USE_OPENGLWIN32 >> 231 gsi_fallback = new G4OpenGLImmediateWin32; >> 232 gss_fallback = new G4OpenGLStoredWin32; >> 233 #endif >> 234 if (gsi_fallback) { >> 235 gsi_fallback->SetNickname(gsi->GetNickname()+"_FALLBACK"); >> 236 RegisterGraphicsSystem (gsi_fallback); >> 237 } >> 238 if (gss_fallback) { >> 239 gss_fallback->SetNickname(gss->GetNickname()+"_FALLBACK"); >> 240 RegisterGraphicsSystem (gss_fallback); >> 241 } 456 #endif 242 #endif 457 243 458 #ifdef G4VIS_USE_TOOLSSG_X11_ZB << 244 #ifdef G4VIS_USE_OPENGLWT 459 G4VGraphicsSystem* tsg_x11_zb = new G4ToolsS << 245 RegisterGraphicsSystem (new G4OpenGLImmediateWt); 460 RegisterGraphicsSystem(tsg_x11_zb); << 461 tsg_x11_zb->AddNickname("TSGX11ZB"); << 462 #endif 246 #endif 463 247 464 #ifdef G4VIS_USE_TOOLSSG_XT_GLES << 248 // Register OI graphics system with generic nickname 465 G4VGraphicsSystem* tsg_xt_gles = new G4Tools << 249 #ifdef G4VIS_USE_OI 466 RegisterGraphicsSystem(tsg_xt_gles); << 250 G4VGraphicsSystem* oi = 0; 467 tsg_xt_gles->AddNickname("TSGXt"); << 251 #ifdef G4VIS_USE_OIX 468 #ifdef G4VIS_USE_TOOLSSG_QT_GLES << 252 oi = new G4OpenInventorX; 469 tsg_xt_gles->AddNickname("TSG_QT_GLES_FALLBA << 470 #endif << 471 #endif 253 #endif 472 << 254 #ifdef G4VIS_USE_OIWIN32 473 #ifdef G4VIS_USE_TOOLSSG_XT_ZB << 255 oi = new G4OpenInventorWin32; 474 G4VGraphicsSystem* tsg_xt_zb = new G4ToolsSG << 475 RegisterGraphicsSystem(tsg_xt_zb); << 476 tsg_xt_zb->AddNickname("TSGXtZB"); << 477 #endif 256 #endif 478 << 257 if (oi) { 479 #ifdef G4VIS_USE_TOOLSSG_QT_GLES << 258 oi->SetNickname("OI"); 480 G4VGraphicsSystem* tsg_qt_gles = new G4Tools << 259 RegisterGraphicsSystem (oi); 481 RegisterGraphicsSystem(tsg_qt_gles); << 260 } 482 tsg_qt_gles->AddNickname("TSGQt"); << 483 #endif 261 #endif 484 262 485 #ifdef G4VIS_USE_TOOLSSG_QT_ZB << 263 #ifdef G4VIS_USE_OIX 486 G4VGraphicsSystem* tsg_qt_zb = new G4ToolsSG << 264 RegisterGraphicsSystem (new G4OpenInventorX); 487 RegisterGraphicsSystem(tsg_qt_zb); << 265 RegisterGraphicsSystem (new G4OpenInventorXtExtended); 488 tsg_qt_zb->AddNickname("TSGQtZB"); << 489 #endif 266 #endif 490 267 491 #ifdef G4VIS_USE_TOOLSSG_WINDOWS_GLES << 268 #ifdef G4VIS_USE_OIWIN32 492 G4VGraphicsSystem* tsg_windows_gles = new G4 << 269 RegisterGraphicsSystem (new G4OpenInventorWin32); 493 RegisterGraphicsSystem(tsg_windows_gles); << 494 #endif 270 #endif 495 271 496 #ifdef G4VIS_USE_TOOLSSG_WINDOWS_ZB << 272 #ifdef G4VIS_USE_RAYTRACERX 497 G4VGraphicsSystem* tsg_windows_zb = new G4To << 273 RegisterGraphicsSystem (new G4RayTracerX); 498 RegisterGraphicsSystem(tsg_windows_zb); << 499 #endif 274 #endif 500 275 501 #ifdef G4VIS_USE_TOOLSSG_QT_GLES << 276 #ifdef G4VIS_USE_VRML 502 tsg_qt_gles->AddNickname("TSG"); << 277 RegisterGraphicsSystem (new G4VRML1); 503 #elif defined(G4VIS_USE_TOOLSSG_XT_GLES) << 278 RegisterGraphicsSystem (new G4VRML2); 504 tsg_xt_gles->AddNickname("TSG"); << 505 #elif defined(G4VIS_USE_TOOLSSG_X11_GLES) << 506 tsg_x11_gles->AddNickname("TSG"); << 507 #elif defined(G4VIS_USE_TOOLSSG_WINDOWS_GLES) << 508 tsg_windows_gles->AddNickname("TSG"); << 509 #else << 510 #ifdef G4VIS_USE_TOOLSSG_QT_ZB << 511 tsg_qt_zb->AddNickname("TSG"); << 512 #elif G4VIS_USE_TOOLSSG_WINDOWS_ZB << 513 tsg_windows_zb->AddNickname("TSG"); << 514 #else << 515 tsg_offscreen->AddNickname("TSG"); << 516 #endif << 517 #endif 279 #endif 518 280 519 #ifdef G4VIS_USE_VTK << 520 if (GetVerbosity() >= startup) { << 521 G4cout << 522 << " VTK: OpenGL-based drivers suppressed << 523 << G4endl; << 524 } << 525 G4Vtk* vtkN = new G4Vtk(); << 526 G4VtkOffscreen* vtkOS = new G4VtkOffscreen() << 527 RegisterGraphicsSystem(vtkN); << 528 RegisterGraphicsSystem(vtkOS); << 529 # ifdef G4VIS_USE_VTK_QT << 530 vtkN->AddNickname("VTKQt_FALLBACK"); << 531 # endif << 532 #endif << 533 << 534 #ifdef G4VIS_USE_VTK_QT << 535 G4VtkQt* vtkQt = new G4VtkQt(); << 536 RegisterGraphicsSystem(vtkQt); << 537 vtkQt->AddNickname("VTKQt"); << 538 #endif << 539 << 540 #ifdef G4VIS_USE_VTK_QT << 541 vtkQt->AddNickname("Vtk"); << 542 vtkQt->AddNickname("VTK"); << 543 #elif defined(G4VIS_USE_VTK) << 544 vtkN->AddNickname("Vtk"); << 545 vtkN->AddNickname("VTK"); << 546 #endif << 547 } 281 } 548 282 549 // See comments about inlining above. 283 // See comments about inlining above. 550 inline void << 284 inline void 551 G4VisExecutive::RegisterModelFactories() 285 G4VisExecutive::RegisterModelFactories() 552 { 286 { 553 // Trajectory draw models 287 // Trajectory draw models 554 RegisterModelFactory(new G4TrajectoryGeneri << 288 RegisterModelFactory(new G4TrajectoryGenericDrawerFactory()); 555 RegisterModelFactory(new G4TrajectoryDrawBy << 556 RegisterModelFactory(new G4TrajectoryDrawBy 289 RegisterModelFactory(new G4TrajectoryDrawByChargeFactory()); 557 RegisterModelFactory(new G4TrajectoryDrawBy << 558 RegisterModelFactory(new G4TrajectoryDrawBy 290 RegisterModelFactory(new G4TrajectoryDrawByParticleIDFactory()); 559 RegisterModelFactory(new G4TrajectoryDrawBy << 291 RegisterModelFactory(new G4TrajectoryDrawByOriginVolumeFactory()); >> 292 RegisterModelFactory(new G4TrajectoryDrawByAttributeFactory()); 560 293 561 // Trajectory filter models 294 // Trajectory filter models 562 RegisterModelFactory(new G4TrajectoryAttrib << 563 RegisterModelFactory(new G4TrajectoryCharge 295 RegisterModelFactory(new G4TrajectoryChargeFilterFactory()); 564 RegisterModelFactory(new G4TrajectoryOrigin << 565 RegisterModelFactory(new G4TrajectoryPartic 296 RegisterModelFactory(new G4TrajectoryParticleFilterFactory()); 566 RegisterModelFactory(new G4TrajectoryEncoun << 297 RegisterModelFactory(new G4TrajectoryOriginVolumeFilterFactory()); >> 298 RegisterModelFactory(new G4TrajectoryAttributeFilterFactory()); 567 299 568 // Hit filter models 300 // Hit filter models 569 RegisterModelFactory(new G4HitAttributeFilt 301 RegisterModelFactory(new G4HitAttributeFilterFactory()); 570 302 571 // Digi filter models 303 // Digi filter models 572 RegisterModelFactory(new G4DigiAttributeFil 304 RegisterModelFactory(new G4DigiAttributeFilterFactory()); 573 } 305 } 574 306 575 #endif 307 #endif 576 308