Geant4 Cross Reference

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Geant4/visualization/management/include/G4VSceneHandler.hh

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Differences between /visualization/management/include/G4VSceneHandler.hh (Version 11.3.0) and /visualization/management/include/G4VSceneHandler.hh (Version 11.1)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                         3 // * License and Disclaimer                                           *
  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th      5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
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  8 // * LICENSE and available at  http://cern.ch/      8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
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 11 // * Neither the authors of this software syst     11 // * Neither the authors of this software system, nor their employing *
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 13 // * work  make  any representation or  warran     13 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assum     14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file      15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitatio     16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                               17 // *                                                                  *
 18 // * This  code  implementation is the result      18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboratio     19 // * technical work of the GEANT4 collaboration.                      *
 20 // * By using,  copying,  modifying or  distri     20 // * By using,  copying,  modifying or  distributing the software (or *
 21 // * any work based  on the software)  you  ag     21 // * any work based  on the software)  you  agree  to acknowledge its *
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 23 // * acceptance of all terms of the Geant4 Sof     23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 //                                                 26 //
 27 //                                                 27 //
 28 //                                                 28 //
 29 // John Allison  19th July 1996.                   29 // John Allison  19th July 1996.
 30 //                                                 30 //
 31 // Class description                               31 // Class description
 32 //                                                 32 //
 33 // Abstract interface class for graphics scene     33 // Abstract interface class for graphics scene handlers.
 34 // Inherits from G4VGraphicsScene, in the inte     34 // Inherits from G4VGraphicsScene, in the intercoms category, which is
 35 // a minimal abstract interface for the GEANT4     35 // a minimal abstract interface for the GEANT4 kernel.
 36                                                    36 
 37 #ifndef G4VSCENEHANDLER_HH                         37 #ifndef G4VSCENEHANDLER_HH
 38 #define G4VSCENEHANDLER_HH                         38 #define G4VSCENEHANDLER_HH
 39                                                    39 
 40 #include "globals.hh"                              40 #include "globals.hh"
 41                                                    41 
 42 #include "G4VGraphicsScene.hh"                     42 #include "G4VGraphicsScene.hh"
 43 #include "G4ViewerList.hh"                         43 #include "G4ViewerList.hh"
 44 #include "G4ViewParameters.hh"                     44 #include "G4ViewParameters.hh"
 45 #include "G4THitsMap.hh"                           45 #include "G4THitsMap.hh"
 46 #include "G4PseudoScene.hh"                        46 #include "G4PseudoScene.hh"
 47                                                    47 
 48 #include <map>                                 << 
 49                                                << 
 50 class G4Scene;                                     48 class G4Scene;
 51 class G4VGraphicsSystem;                           49 class G4VGraphicsSystem;
 52 class G4AttHolder;                                 50 class G4AttHolder;
 53                                                    51 
 54 class G4VSceneHandler: public G4VGraphicsScene     52 class G4VSceneHandler: public G4VGraphicsScene {
 55                                                    53 
 56   friend class G4VViewer;                          54   friend class G4VViewer;
 57   friend std::ostream& operator << (std::ostre     55   friend std::ostream& operator << (std::ostream& os, const G4VSceneHandler& s);
 58                                                    56 
 59 public: // With description                        57 public: // With description
 60                                                    58 
 61   enum MarkerSizeType {world, screen};             59   enum MarkerSizeType {world, screen};
 62                                                    60 
 63   G4VSceneHandler (G4VGraphicsSystem& system,      61   G4VSceneHandler (G4VGraphicsSystem& system,
 64        G4int id,                                   62        G4int id,
 65        const G4String& name = "");                 63        const G4String& name = "");
 66                                                    64 
 67   virtual ~G4VSceneHandler ();                     65   virtual ~G4VSceneHandler ();
 68                                                    66 
 69   ////////////////////////////////////////////     67   ///////////////////////////////////////////////////////////////////
 70   // Methods for adding raw GEANT4 objects to      68   // Methods for adding raw GEANT4 objects to the scene handler.  They
 71   // must always be called in the triplet PreA     69   // must always be called in the triplet PreAddSolid, AddSolid and
 72   // PostAddSolid.  The transformation and vis     70   // PostAddSolid.  The transformation and visualization attributes
 73   // must be set by the call to PreAddSolid.       71   // must be set by the call to PreAddSolid.  If your graphics system
 74   // is sophisticated enough to handle a parti     72   // is sophisticated enough to handle a particular solid shape as a
 75   // primitive, in your derived class write a      73   // primitive, in your derived class write a function to override one
 76   // or more of the following.  See the implem     74   // or more of the following.  See the implementation of
 77   // G4VSceneHandler::AddSolid (const G4Box& b     75   // G4VSceneHandler::AddSolid (const G4Box& box) for more
 78   // suggestions.  If not, please implement th     76   // suggestions.  If not, please implement the base class invocation.
 79                                                    77 
 80   virtual void PreAddSolid (const G4Transform3     78   virtual void PreAddSolid (const G4Transform3D& objectTransformation,
 81           const G4VisAttributes&);                 79           const G4VisAttributes&);
 82   // objectTransformation is the transformatio     80   // objectTransformation is the transformation in the world
 83   // coordinate system of the object about to      81   // coordinate system of the object about to be added, and visAttribs
 84   // is its visualization attributes.              82   // is its visualization attributes.
 85   // IMPORTANT: invoke this from your polymorp     83   // IMPORTANT: invoke this from your polymorphic versions, e.g.:
 86   // void MyXXXSceneHandler::PreAddSolid           84   // void MyXXXSceneHandler::PreAddSolid
 87   //  (const G4Transform3D& objectTransformati     85   //  (const G4Transform3D& objectTransformation,
 88   //   const G4VisAttributes& visAttribs) {        86   //   const G4VisAttributes& visAttribs) {
 89   //   G4VSceneHandler::PreAddSolid (objectTra     87   //   G4VSceneHandler::PreAddSolid (objectTransformation, visAttribs);
 90   //   ...                                         88   //   ...
 91   // }                                             89   // }
 92                                                    90 
 93   virtual void PostAddSolid ();                    91   virtual void PostAddSolid ();
 94   // IMPORTANT: invoke this from your polymorp     92   // IMPORTANT: invoke this from your polymorphic versions, e.g.:
 95   // void MyXXXSceneHandler::PostAddSolid () {     93   // void MyXXXSceneHandler::PostAddSolid () {
 96   //   ...                                         94   //   ...
 97   //   G4VSceneHandler::PostAddSolid ();           95   //   G4VSceneHandler::PostAddSolid ();
 98   // }                                             96   // }
 99                                                    97 
100   // From geometry/solids/CSG                      98   // From geometry/solids/CSG
101   virtual void AddSolid (const G4Box&);            99   virtual void AddSolid (const G4Box&);
102   virtual void AddSolid (const G4Cons&);          100   virtual void AddSolid (const G4Cons&);
103   virtual void AddSolid (const G4Orb&);           101   virtual void AddSolid (const G4Orb&);
104   virtual void AddSolid (const G4Para&);          102   virtual void AddSolid (const G4Para&);
105   virtual void AddSolid (const G4Sphere&);        103   virtual void AddSolid (const G4Sphere&);
106   virtual void AddSolid (const G4Torus&);         104   virtual void AddSolid (const G4Torus&);
107   virtual void AddSolid (const G4Trap&);          105   virtual void AddSolid (const G4Trap&);
108   virtual void AddSolid (const G4Trd&);           106   virtual void AddSolid (const G4Trd&);
109   virtual void AddSolid (const G4Tubs&);          107   virtual void AddSolid (const G4Tubs&);
110                                                   108 
111   // From geometry/solids/specific                109   // From geometry/solids/specific
112   virtual void AddSolid (const G4Ellipsoid&);     110   virtual void AddSolid (const G4Ellipsoid&);
113   virtual void AddSolid (const G4Polycone&);      111   virtual void AddSolid (const G4Polycone&);
114   virtual void AddSolid (const G4Polyhedra&);     112   virtual void AddSolid (const G4Polyhedra&);
115   virtual void AddSolid (const G4TessellatedSo    113   virtual void AddSolid (const G4TessellatedSolid&);
116                                                   114 
117   // For solids not above.                        115   // For solids not above.
118   virtual void AddSolid (const G4VSolid&);        116   virtual void AddSolid (const G4VSolid&);
119                                                   117 
120   ////////////////////////////////////////////    118   ///////////////////////////////////////////////////////////////////
121   // Methods for adding "compound" GEANT4 obje    119   // Methods for adding "compound" GEANT4 objects to the scene
122   // handler.  These methods may either (a) in    120   // handler.  These methods may either (a) invoke "user code" that
123   // uses the "user interface", G4VVisManager     121   // uses the "user interface", G4VVisManager (see, for example,
124   // G4VSceneHandler, which for trajectories u    122   // G4VSceneHandler, which for trajectories uses
125   // G4VTrajectory::DrawTrajectory, via G4Traj    123   // G4VTrajectory::DrawTrajectory, via G4TrajectoriesModel in the
126   // Modeling Category) or (b) invoke AddPrimi    124   // Modeling Category) or (b) invoke AddPrimitives below (between
127   // calls to Begin/EndPrimitives) or (c) use     125   // calls to Begin/EndPrimitives) or (c) use graphics-system-specific
128   // code or (d) any combination of the above.    126   // code or (d) any combination of the above.
129                                                   127 
130   virtual void AddCompound (const G4VTrajector    128   virtual void AddCompound (const G4VTrajectory&);
131   virtual void AddCompound (const G4VHit&);       129   virtual void AddCompound (const G4VHit&);
132   virtual void AddCompound (const G4VDigi&);      130   virtual void AddCompound (const G4VDigi&);
133   virtual void AddCompound (const G4THitsMap<G    131   virtual void AddCompound (const G4THitsMap<G4double>&);
134   virtual void AddCompound (const G4THitsMap<G    132   virtual void AddCompound (const G4THitsMap<G4StatDouble>&);
135   virtual void AddCompound (const G4Mesh&);       133   virtual void AddCompound (const G4Mesh&);
136                                                   134 
137   ////////////////////////////////////////////    135   //////////////////////////////////////////////////////////////
138   // Functions for adding primitives.             136   // Functions for adding primitives.
139                                                   137 
140   virtual void BeginModeling ();                  138   virtual void BeginModeling ();
141   // IMPORTANT: invoke this from your polymorp    139   // IMPORTANT: invoke this from your polymorphic versions, e.g.:
142   // void MyXXXSceneHandler::BeginModeling ()     140   // void MyXXXSceneHandler::BeginModeling () {
143   //   G4VSceneHandler::BeginModeling ();         141   //   G4VSceneHandler::BeginModeling ();
144   //   ...                                        142   //   ...
145   // }                                            143   // }
146                                                   144 
147   virtual void EndModeling ();                    145   virtual void EndModeling ();
148   // IMPORTANT: invoke this from your polymorp    146   // IMPORTANT: invoke this from your polymorphic versions, e.g.:
149   // void MyXXXSceneHandler::EndModeling () {     147   // void MyXXXSceneHandler::EndModeling () {
150   //   ...                                        148   //   ...
151   //   G4VSceneHandler::EndModeling ();           149   //   G4VSceneHandler::EndModeling ();
152   // }                                            150   // }
153                                                   151 
154   virtual void BeginPrimitives                    152   virtual void BeginPrimitives
155   (const G4Transform3D& objectTransformation =    153   (const G4Transform3D& objectTransformation = G4Transform3D());
156   // IMPORTANT: invoke this from your polymorp    154   // IMPORTANT: invoke this from your polymorphic versions, e.g.:
157   // void MyXXXSceneHandler::BeginPrimitives      155   // void MyXXXSceneHandler::BeginPrimitives
158   // (const G4Transform3D& objectTransformatio    156   // (const G4Transform3D& objectTransformation) {
159   //   G4VSceneHandler::BeginPrimitives (objec    157   //   G4VSceneHandler::BeginPrimitives (objectTransformation);
160   //   ...                                        158   //   ...
161   // }                                            159   // }
162                                                   160 
163   virtual void EndPrimitives ();                  161   virtual void EndPrimitives ();
164   // IMPORTANT: invoke this from your polymorp    162   // IMPORTANT: invoke this from your polymorphic versions, e.g.:
165   // void MyXXXSceneHandler::EndPrimitives ()     163   // void MyXXXSceneHandler::EndPrimitives () {
166   //   ...                                        164   //   ...
167   //   G4VSceneHandler::EndPrimitives ();         165   //   G4VSceneHandler::EndPrimitives ();
168   // }                                            166   // }
169                                                   167 
170   virtual void BeginPrimitives2D                  168   virtual void BeginPrimitives2D
171   (const G4Transform3D& objectTransformation =    169   (const G4Transform3D& objectTransformation = G4Transform3D());
172   // The x,y coordinates of the primitives pas    170   // The x,y coordinates of the primitives passed to AddPrimitive are
173   // intrepreted as screen coordinates, -1 < x    171   // intrepreted as screen coordinates, -1 < x,y < 1.  The
174   // z-coordinate is ignored.                     172   // z-coordinate is ignored.
175   // IMPORTANT: invoke this from your polymorp    173   // IMPORTANT: invoke this from your polymorphic versions, e.g.:
176   // void MyXXXSceneHandler::BeginPrimitives2D    174   // void MyXXXSceneHandler::BeginPrimitives2D
177   // (const G4Transform3D& objectTransformatio    175   // (const G4Transform3D& objectTransformation) {
178   //   G4VSceneHandler::BeginPrimitives2D (obj    176   //   G4VSceneHandler::BeginPrimitives2D (objectTransformation);
179   //   ...                                        177   //   ...
180   // }                                            178   // }
181                                                   179 
182   virtual void EndPrimitives2D ();                180   virtual void EndPrimitives2D ();
183   // IMPORTANT: invoke this from your polymorp    181   // IMPORTANT: invoke this from your polymorphic versions, e.g.:
184   // void MyXXXSceneHandler::EndPrimitives2D (    182   // void MyXXXSceneHandler::EndPrimitives2D () {
185   //   ...                                        183   //   ...
186   //   G4VSceneHandler::EndPrimitives2D ();       184   //   G4VSceneHandler::EndPrimitives2D ();
187   // }                                            185   // }
188                                                   186 
189   virtual void AddPrimitive (const G4Polyline&    187   virtual void AddPrimitive (const G4Polyline&)   = 0;
190   virtual void AddPrimitive (const G4Text&)       188   virtual void AddPrimitive (const G4Text&)       = 0;
191   virtual void AddPrimitive (const G4Circle&)     189   virtual void AddPrimitive (const G4Circle&)     = 0;      
192   virtual void AddPrimitive (const G4Square&)     190   virtual void AddPrimitive (const G4Square&)     = 0;      
193   virtual void AddPrimitive (const G4Polymarke    191   virtual void AddPrimitive (const G4Polymarker&);
194   virtual void AddPrimitive (const G4Polyhedro    192   virtual void AddPrimitive (const G4Polyhedron&) = 0;
195   virtual void AddPrimitive (const G4Plotter&)    193   virtual void AddPrimitive (const G4Plotter&);
196                                                   194   
197   // Other virtual functions                      195   // Other virtual functions
198   virtual const G4VisExtent& GetExtent() const    196   virtual const G4VisExtent& GetExtent() const;
199                                                   197 
200   ////////////////////////////////////////////    198   //////////////////////////////////////////////////////////////
201   // Access functions.                            199   // Access functions.
202   const G4String&     GetName           () con    200   const G4String&     GetName           () const;
203   G4int               GetSceneHandlerId () con    201   G4int               GetSceneHandlerId () const;
204   G4int               GetViewCount      () con    202   G4int               GetViewCount      () const;
205   G4VGraphicsSystem*  GetGraphicsSystem () con    203   G4VGraphicsSystem*  GetGraphicsSystem () const;
206   G4Scene*            GetScene          () con    204   G4Scene*            GetScene          () const;
207   const G4ViewerList& GetViewerList     () con    205   const G4ViewerList& GetViewerList     () const;
208   G4VModel*           GetModel          () con    206   G4VModel*           GetModel          () const;
209   G4VViewer*          GetCurrentViewer  () con    207   G4VViewer*          GetCurrentViewer  () const;
210   G4bool              GetMarkForClearingTransi    208   G4bool              GetMarkForClearingTransientStore () const;
211   G4bool              IsReadyForTransients ()     209   G4bool              IsReadyForTransients () const;
212   G4bool              GetTransientsDrawnThisEv    210   G4bool              GetTransientsDrawnThisEvent () const;
213   G4bool              GetTransientsDrawnThisRu    211   G4bool              GetTransientsDrawnThisRun   () const;
214   const G4Transform3D& GetObjectTransformation    212   const G4Transform3D& GetObjectTransformation    () const;
215   void                SetName          (const     213   void                SetName          (const G4String&);
216   void          SetCurrentViewer (G4VViewer*);    214   void          SetCurrentViewer (G4VViewer*);
217   virtual void        SetScene         (G4Scen    215   virtual void        SetScene         (G4Scene*);
218   G4ViewerList& SetViewerList    ();  // Non-c    216   G4ViewerList& SetViewerList    ();  // Non-const so you can change.
219   void          SetModel         (G4VModel*);     217   void          SetModel         (G4VModel*);
220   void          SetMarkForClearingTransientSto    218   void          SetMarkForClearingTransientStore (G4bool);
221   // Sets flag which will cause transient stor    219   // Sets flag which will cause transient store to be cleared at the
222   // next call to BeginPrimitives().  Maintain    220   // next call to BeginPrimitives().  Maintained by vis manager.
223   void          SetTransientsDrawnThisEvent       221   void          SetTransientsDrawnThisEvent      (G4bool);
224   void          SetTransientsDrawnThisRun         222   void          SetTransientsDrawnThisRun        (G4bool);
225   void          SetObjectTransformation           223   void          SetObjectTransformation          (const G4Transform3D&);
226   // Maintained by vis manager.                   224   // Maintained by vis manager.
227                                                   225 
228   ////////////////////////////////////////////    226   //////////////////////////////////////////////////////////////
229   // Public utility functions.                    227   // Public utility functions.
230                                                   228 
231   const G4Colour& GetColour ();  // To be depr    229   const G4Colour& GetColour ();  // To be deprecated?
232   const G4Colour& GetColor  ();                   230   const G4Colour& GetColor  ();
233   // Returns colour - checks fpVisAttribs and     231   // Returns colour - checks fpVisAttribs and gets applicable colour.
234   // Assumes fpVisAttribs point to the G4VisAt    232   // Assumes fpVisAttribs point to the G4VisAttributes of the current object.
235   // If the pointer is null, the colour is obt    233   // If the pointer is null, the colour is obtained from the default view
236   // parameters of the current viewer.            234   // parameters of the current viewer.
237                                                   235 
238   const G4Colour& GetColour (const G4Visible&)    236   const G4Colour& GetColour (const G4Visible&);
239   const G4Colour& GetColor  (const G4Visible&)    237   const G4Colour& GetColor  (const G4Visible&);
240   // Returns colour, or viewer default colour.    238   // Returns colour, or viewer default colour.
241   // Makes no assumptions about the validity o    239   // Makes no assumptions about the validity of data member fpVisAttribs.
242   // If the G4Visible has no vis attributes, i    240   // If the G4Visible has no vis attributes, i.e., the pointer is null,
243   // the colour is obtained from the default v    241   // the colour is obtained from the default view parameters of the
244   // current viewer.                              242   // current viewer.
245                                                   243 
246   const G4Colour& GetTextColour (const G4Text&    244   const G4Colour& GetTextColour (const G4Text&);
247   const G4Colour& GetTextColor  (const G4Text&    245   const G4Colour& GetTextColor  (const G4Text&);
248   // Returns colour of G4Text object, or defau    246   // Returns colour of G4Text object, or default text colour.
249                                                   247 
250   G4double GetLineWidth(const G4VisAttributes*    248   G4double GetLineWidth(const G4VisAttributes*);
251   // Returns line width of G4VisAttributes mul    249   // Returns line width of G4VisAttributes multiplied by GlobalLineWidthScale.
252                                                   250 
253   G4ViewParameters::DrawingStyle GetDrawingSty    251   G4ViewParameters::DrawingStyle GetDrawingStyle (const G4VisAttributes*);
254   // Returns drawing style from current view p    252   // Returns drawing style from current view parameters, unless the user
255   // has forced through the vis attributes, th    253   // has forced through the vis attributes, thereby over-riding the
256   // current view parameter.                      254   // current view parameter.
257                                                   255 
258   G4int GetNumberOfCloudPoints (const G4VisAtt    256   G4int GetNumberOfCloudPoints (const G4VisAttributes*) const;
259   // Returns no of cloud points from current v    257   // Returns no of cloud points from current view parameters, unless the user
260   // has forced through the vis attributes, th    258   // has forced through the vis attributes, thereby over-riding the
261   // current view parameter.                      259   // current view parameter.
262                                                   260 
263   G4bool GetAuxEdgeVisible (const G4VisAttribu    261   G4bool GetAuxEdgeVisible (const G4VisAttributes*);
264   // Returns auxiliary edge visibility from cu    262   // Returns auxiliary edge visibility from current view parameters,
265   // unless the user has forced through the vi    263   // unless the user has forced through the vis attributes, thereby
266   // over-riding the current view parameter.      264   // over-riding the current view parameter.
267                                                   265 
268   G4int GetNoOfSides(const G4VisAttributes*);     266   G4int GetNoOfSides(const G4VisAttributes*);
269   // Returns no. of sides (lines segments per     267   // Returns no. of sides (lines segments per circle) from current
270   // view parameters, unless the user has forc    268   // view parameters, unless the user has forced through the vis
271   // attributes, thereby over-riding the curre    269   // attributes, thereby over-riding the current view parameter.
272                                                   270 
273   G4double GetMarkerSize (const G4VMarker&, Ma    271   G4double GetMarkerSize (const G4VMarker&, MarkerSizeType&);
274   // Returns applicable marker size (diameter)    272   // Returns applicable marker size (diameter) and type (in second
275   // argument).  Uses global default marker if    273   // argument).  Uses global default marker if marker sizes are not
276   // set.  Multiplies by GlobalMarkerScale.       274   // set.  Multiplies by GlobalMarkerScale.
277                                                   275 
278   G4double GetMarkerDiameter (const G4VMarker&    276   G4double GetMarkerDiameter (const G4VMarker&, MarkerSizeType&);
279   // Alias for GetMarkerSize.                     277   // Alias for GetMarkerSize.
280                                                   278 
281   G4double GetMarkerRadius (const G4VMarker&,     279   G4double GetMarkerRadius (const G4VMarker&, MarkerSizeType&);
282   // GetMarkerSize / 2.                           280   // GetMarkerSize / 2.
283                                                   281 
284   G4ModelingParameters* CreateModelingParamete    282   G4ModelingParameters* CreateModelingParameters ();
285   // Only the scene handler and view know what    283   // Only the scene handler and view know what the Modeling Parameters should
286   // be.  For historical reasons, the GEANT4 V    284   // be.  For historical reasons, the GEANT4 Visualization Environment
287   // maintains its own Scene Data and View Par    285   // maintains its own Scene Data and View Parameters, which must be
288   // converted, when needed, to Modeling Param    286   // converted, when needed, to Modeling Parameters.
289                                                   287 
290   void DrawEvent(const G4Event*);                 288   void DrawEvent(const G4Event*);
291   // Checks scene's end-of-event model list an    289   // Checks scene's end-of-event model list and draws trajectories,
292   // hits, etc.                                   290   // hits, etc.
293                                                   291 
294   void DrawEndOfRunModels();                      292   void DrawEndOfRunModels();
295   // Draws end-of-run models.                     293   // Draws end-of-run models.
296                                                   294 
297   ////////////////////////////////////////////    295   //////////////////////////////////////////////////////////////
298   // Administration functions.                    296   // Administration functions.
299                                                   297 
300   template <class T> void AddSolidT (const T&     298   template <class T> void AddSolidT (const T& solid);
301   template <class T> void AddSolidWithAuxiliar    299   template <class T> void AddSolidWithAuxiliaryEdges (const T& solid);
302                                                   300 
303   G4int IncrementViewCount ();                    301   G4int IncrementViewCount ();
304                                                   302 
305   virtual void ClearStore ();                     303   virtual void ClearStore ();
306   // Clears graphics database (display lists)     304   // Clears graphics database (display lists) if any.
307                                                   305 
308   virtual void ClearTransientStore ();            306   virtual void ClearTransientStore ();
309   // Clears transient part of graphics databas    307   // Clears transient part of graphics database (display lists) if any.
310                                                   308 
311   void AddViewerToList      (G4VViewer* pView)    309   void AddViewerToList      (G4VViewer* pView);  // Add view to view List.
312   void RemoveViewerFromList (G4VViewer* pView)    310   void RemoveViewerFromList (G4VViewer* pView);  // Remove view from view List.
313                                                   311 
314 protected:                                        312 protected:
315                                                   313 
316   ////////////////////////////////////////////    314   //////////////////////////////////////////////////////////////
317   // Core routine for looping over models, red    315   // Core routine for looping over models, redrawing stored events, etc.
318   // Overload with care (see, for example,        316   // Overload with care (see, for example,
319   // G4OpenGLScenehandler::ProcessScene).         317   // G4OpenGLScenehandler::ProcessScene).
320   virtual void ProcessScene ();                   318   virtual void ProcessScene ();
321                                                   319 
322   ////////////////////////////////////////////    320   //////////////////////////////////////////////////////////////
323   // Default routine used by default AddSolid     321   // Default routine used by default AddSolid ().
324   virtual void RequestPrimitives (const G4VSol    322   virtual void RequestPrimitives (const G4VSolid& solid);
325                                                   323 
326   ////////////////////////////////////////////    324   //////////////////////////////////////////////////////////////
327   // Other internal routines...                   325   // Other internal routines...
328                                                   326 
329   virtual G4DisplacedSolid* CreateSectionSolid    327   virtual G4DisplacedSolid* CreateSectionSolid ();
330   virtual G4DisplacedSolid* CreateCutawaySolid    328   virtual G4DisplacedSolid* CreateCutawaySolid ();
331   // Generic clipping using the BooleanProcess    329   // Generic clipping using the BooleanProcessor in graphics_reps is
332   // implemented in this class.  Subclasses th    330   // implemented in this class.  Subclasses that implement their own
333   // clipping should provide an override that     331   // clipping should provide an override that returns zero.
334                                                   332 
335   void LoadAtts(const G4Visible&, G4AttHolder*    333   void LoadAtts(const G4Visible&, G4AttHolder*);
336   // Load G4AttValues and G4AttDefs associated    334   // Load G4AttValues and G4AttDefs associated with the G4Visible
337   // object onto the G4AttHolder object.  It c    335   // object onto the G4AttHolder object.  It checks fpModel, and also
338   // loads the G4AttValues and G4AttDefs from     336   // loads the G4AttValues and G4AttDefs from G4PhysicalVolumeModel,
339   // G4VTrajectory, G4VTrajectoryPoint, G4VHit    337   // G4VTrajectory, G4VTrajectoryPoint, G4VHit or G4VDigi, as
340   // appropriate.  The G4AttHolder object is a    338   // appropriate.  The G4AttHolder object is an object of a class that
341   // publicly inherits G4AttHolder - see, e.g.    339   // publicly inherits G4AttHolder - see, e.g., SoG4Polyhedron in the
342   // Open Inventor driver.  G4AttHolder delete    340   // Open Inventor driver.  G4AttHolder deletes G4AttValues in its
343   // destructor to ensure proper clean-up of G    341   // destructor to ensure proper clean-up of G4AttValues.
344                                                   342 
345   ////////////////////////////////////////////    343   //////////////////////////////////////////////////////////////
346   // Special mesh rendering utilities...          344   // Special mesh rendering utilities...
347                                                   345 
348   struct NameAndVisAtts {                         346   struct NameAndVisAtts {
349     NameAndVisAtts(const G4String& name = "",c    347     NameAndVisAtts(const G4String& name = "",const G4VisAttributes& visAtts = G4VisAttributes())
350     : fName(name),fVisAtts(visAtts) {}            348     : fName(name),fVisAtts(visAtts) {}
351     G4String fName;                               349     G4String fName;
352     G4VisAttributes fVisAtts;                     350     G4VisAttributes fVisAtts;
353   };                                              351   };
354                                                   352 
355   class PseudoSceneFor3DRectMeshPositions: pub    353   class PseudoSceneFor3DRectMeshPositions: public G4PseudoScene {
356   public:                                         354   public:
357     PseudoSceneFor3DRectMeshPositions             355     PseudoSceneFor3DRectMeshPositions
358     (G4PhysicalVolumeModel* pvModel  // input     356     (G4PhysicalVolumeModel* pvModel  // input
359      , const G4Mesh* pMesh  // input...the fol << 357      , G4int depth // input...the following are outputs by reference
360      , std::multimap<const G4Material*,const G    358      , std::multimap<const G4Material*,const G4ThreeVector>& positionByMaterial
361      , std::map<const G4Material*,NameAndVisAt    359      , std::map<const G4Material*,NameAndVisAtts>& nameAndVisAttsByMaterial)
362     : fpPVModel(pvModel)                          360     : fpPVModel(pvModel)
363     , fpMesh(pMesh)                            << 361     , fDepth(depth)
364     , fPositionByMaterial(positionByMaterial)     362     , fPositionByMaterial(positionByMaterial)
365     , fNameAndVisAttsByMaterial(nameAndVisAtts    363     , fNameAndVisAttsByMaterial(nameAndVisAttsByMaterial)
366     {}                                            364     {}
367   private:                                        365   private:
368     using G4PseudoScene::AddSolid;  // except     366     using G4PseudoScene::AddSolid;  // except for...
369     void AddSolid(const G4Box&) override;         367     void AddSolid(const G4Box&) override;
370     void ProcessVolume(const G4VSolid&) overri    368     void ProcessVolume(const G4VSolid&) override {
371       // Do nothing if uninteresting solids fo    369       // Do nothing if uninteresting solids found, e.g., the container if not marked invisible.
372     }                                             370     }
373     G4PhysicalVolumeModel* fpPVModel;             371     G4PhysicalVolumeModel* fpPVModel;
374     const G4Mesh* fpMesh;                      << 372     G4int fDepth;
375     std::multimap<const G4Material*,const G4Th    373     std::multimap<const G4Material*,const G4ThreeVector>& fPositionByMaterial;
376     std::map<const G4Material*,NameAndVisAtts>    374     std::map<const G4Material*,NameAndVisAtts>& fNameAndVisAttsByMaterial;
377   };                                              375   };
378                                                   376 
379   class PseudoSceneForTetVertices: public G4Ps    377   class PseudoSceneForTetVertices: public G4PseudoScene {
380   public:                                         378   public:
381     PseudoSceneForTetVertices                     379     PseudoSceneForTetVertices
382     (G4PhysicalVolumeModel* pvModel  // input     380     (G4PhysicalVolumeModel* pvModel  // input
383      , const G4Mesh* pMesh  // input...the fol << 381      , G4int depth // input...the following are outputs by reference
384      , std::multimap<const G4Material*,std::ve    382      , std::multimap<const G4Material*,std::vector<G4ThreeVector>>& verticesByMaterial
385      , std::map<const G4Material*,NameAndVisAt    383      , std::map<const G4Material*,NameAndVisAtts>& nameAndVisAttsByMaterial)
386     : fpPVModel(pvModel)                          384     : fpPVModel(pvModel)
387     , fpMesh(pMesh)                            << 385     , fDepth(depth)
388     , fVerticesByMaterial(verticesByMaterial)     386     , fVerticesByMaterial(verticesByMaterial)
389     , fNameAndVisAttsByMaterial(nameAndVisAtts    387     , fNameAndVisAttsByMaterial(nameAndVisAttsByMaterial)
390     {}                                            388     {}
391   private:                                        389   private:
392     using G4PseudoScene::AddSolid;  // except     390     using G4PseudoScene::AddSolid;  // except for...
393     void AddSolid(const G4VSolid& solid) overr    391     void AddSolid(const G4VSolid& solid) override;
394     void ProcessVolume(const G4VSolid&) overri    392     void ProcessVolume(const G4VSolid&) override {
395       // Do nothing if uninteresting solids fo    393       // Do nothing if uninteresting solids found, e.g., the container if not marked invisible.
396     }                                             394     }
397     G4PhysicalVolumeModel* fpPVModel;             395     G4PhysicalVolumeModel* fpPVModel;
398     const G4Mesh* fpMesh;                      << 396     G4int fDepth;
399     std::multimap<const G4Material*,std::vecto    397     std::multimap<const G4Material*,std::vector<G4ThreeVector>>& fVerticesByMaterial;
400     std::map<const G4Material*,NameAndVisAtts>    398     std::map<const G4Material*,NameAndVisAtts>& fNameAndVisAttsByMaterial;
401   };                                              399   };
402                                                   400 
403   void StandardSpecialMeshRendering(const G4Me    401   void StandardSpecialMeshRendering(const G4Mesh&);
404   // Standard way of special mesh rendering.      402   // Standard way of special mesh rendering.
405   // MySceneHandler::AddCompound(const G4Mesh&    403   // MySceneHandler::AddCompound(const G4Mesh& mesh) may use this if
406   // appropriate or implement its own special     404   // appropriate or implement its own special mesh rendereing.
407                                                   405 
408   void Draw3DRectMeshAsDots(const G4Mesh&);       406   void Draw3DRectMeshAsDots(const G4Mesh&);
409   // For a rectangular 3-D mesh, draw as colou    407   // For a rectangular 3-D mesh, draw as coloured dots by colour and material,
410   // one dot randomly placed in each visible m    408   // one dot randomly placed in each visible mesh cell.
411                                                   409 
412   void Draw3DRectMeshAsSurfaces(const G4Mesh&)    410   void Draw3DRectMeshAsSurfaces(const G4Mesh&);
413   // For a rectangular 3-D mesh, draw as surfa    411   // For a rectangular 3-D mesh, draw as surfaces by colour and material
414   // with inner shared faces removed.             412   // with inner shared faces removed.
415                                                   413 
416   void DrawTetMeshAsDots(const G4Mesh&);          414   void DrawTetMeshAsDots(const G4Mesh&);
417   // For a tetrahedron mesh, draw as coloured     415   // For a tetrahedron mesh, draw as coloured dots by colour and material,
418   // one dot randomly placed in each visible m    416   // one dot randomly placed in each visible mesh cell.
419                                                   417 
420   void DrawTetMeshAsSurfaces(const G4Mesh&);      418   void DrawTetMeshAsSurfaces(const G4Mesh&);
421   // For a tetrahedron mesh, draw as surfaces     419   // For a tetrahedron mesh, draw as surfaces by colour and material
422   // with inner shared faces removed.             420   // with inner shared faces removed.
423                                                   421 
424   G4ThreeVector GetPointInBox(const G4ThreeVec    422   G4ThreeVector GetPointInBox(const G4ThreeVector& pos,
425                               G4double halfX,     423                               G4double halfX,
426                               G4double halfY,     424                               G4double halfY,
427                               G4double halfZ)     425                               G4double halfZ) const;
428   // Sample a random point inside the box         426   // Sample a random point inside the box
429                                                   427 
430   G4ThreeVector GetPointInTet(const std::vecto    428   G4ThreeVector GetPointInTet(const std::vector<G4ThreeVector>& vertices) const;
431   // Sample a random point inside the tetrahed    429   // Sample a random point inside the tetrahedron
432                                                   430 
433   ////////////////////////////////////////////    431   //////////////////////////////////////////////////////////////
434   // Data members                                 432   // Data members
435                                                   433 
436   G4VGraphicsSystem& fSystem;          // Grap    434   G4VGraphicsSystem& fSystem;          // Graphics system.
437   const G4int        fSceneHandlerId;  // Id o    435   const G4int        fSceneHandlerId;  // Id of this instance.
438   G4String           fName;                       436   G4String           fName;
439   G4int              fViewCount;       // To d    437   G4int              fViewCount;       // To determine view ids.
440   G4ViewerList       fViewerList;      // View    438   G4ViewerList       fViewerList;      // Viewers.
441   G4VViewer*         fpViewer;         // Curr    439   G4VViewer*         fpViewer;         // Current viewer.
442   G4Scene*           fpScene;          // Scen    440   G4Scene*           fpScene;          // Scene for this scene handler.
443   G4bool             fMarkForClearingTransient    441   G4bool             fMarkForClearingTransientStore;
444   G4bool             fReadyForTransients;  //     442   G4bool             fReadyForTransients;  // I.e., not processing the
445                          // run-duration part     443                          // run-duration part of scene.
446   G4bool             fTransientsDrawnThisEvent    444   G4bool             fTransientsDrawnThisEvent;  // Maintained by vis
447   G4bool             fTransientsDrawnThisRun;     445   G4bool             fTransientsDrawnThisRun;    // manager.
448   G4bool             fProcessingSolid; // True    446   G4bool             fProcessingSolid; // True if within Pre/PostAddSolid.
449   G4bool             fProcessing2D;    // True    447   G4bool             fProcessing2D;    // True for 2D.
450   G4VModel*          fpModel;          // Curr    448   G4VModel*          fpModel;          // Current model.
451   G4Transform3D fObjectTransformation; // Curr    449   G4Transform3D fObjectTransformation; // Current accumulated
452                // object transformation.          450                // object transformation.
453   G4int              fNestingDepth;    // For     451   G4int              fNestingDepth;    // For Begin/EndPrimitives.
454   const G4VisAttributes* fpVisAttribs; // Work    452   const G4VisAttributes* fpVisAttribs; // Working vis attributes.
455   const G4Transform3D fIdentityTransformation;    453   const G4Transform3D fIdentityTransformation;
456   std::map<G4VPhysicalVolume*,G4String> fProbl << 
457                                                   454 
458 private:                                          455 private:
459                                                   456 
460   G4VSceneHandler (const G4VSceneHandler&);       457   G4VSceneHandler (const G4VSceneHandler&);
461   G4VSceneHandler& operator = (const G4VSceneH    458   G4VSceneHandler& operator = (const G4VSceneHandler&);
462 };                                                459 };
463                                                   460 
464 #include "G4VSceneHandler.icc"                    461 #include "G4VSceneHandler.icc"
465                                                   462 
466 #endif                                            463 #endif
467                                                   464