Geant4 Cross Reference |
1 // 1 // 2 // ******************************************* 2 // ******************************************************************** 3 // * License and Disclaimer 3 // * License and Disclaimer * 4 // * 4 // * * 5 // * The Geant4 software is copyright of th 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/ 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. 9 // * include a list of copyright holders. * 10 // * 10 // * * 11 // * Neither the authors of this software syst 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing fin 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warran 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assum 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 25 26 #include "G4VtkPolydataPolyline2DPipeline.hh" 26 #include "G4VtkPolydataPolyline2DPipeline.hh" 27 27 28 #include "G4Polyline.hh" 28 #include "G4Polyline.hh" 29 #include "G4VisAttributes.hh" 29 #include "G4VisAttributes.hh" 30 #include "G4VtkViewer.hh" 30 #include "G4VtkViewer.hh" 31 #include "G4VtkVisContext.hh" 31 #include "G4VtkVisContext.hh" 32 32 33 #include <vtkActor.h> << 33 #include "vtkActor.h" 34 #include <vtkActor2D.h> << 34 #include "vtkActor2D.h" 35 #include <vtkCoordinate.h> << 35 #include "vtkCoordinate.h" 36 #include <vtkLine.h> << 36 #include "vtkLine.h" 37 #include <vtkPolyDataAlgorithm.h> << 37 #include "vtkPolyDataAlgorithm.h" 38 #include <vtkPolyDataMapper.h> << 38 #include "vtkPolyDataMapper.h" 39 #include <vtkPolyDataMapper2D.h> << 39 #include "vtkPolyDataMapper2D.h" 40 #include <vtkProperty.h> << 40 #include "vtkProperty.h" 41 #include <vtkProperty2D.h> << 41 #include "vtkProperty2D.h" 42 42 43 std::size_t G4VtkPolydataPolyline2DPipeline::M 43 std::size_t G4VtkPolydataPolyline2DPipeline::MakeHash(const G4VisAttributes* pVA) 44 { 44 { 45 return std::hash<G4VisAttributes>{}(*pVA); 45 return std::hash<G4VisAttributes>{}(*pVA); 46 } 46 } 47 47 48 G4VtkPolydataPolyline2DPipeline::G4VtkPolydata 48 G4VtkPolydataPolyline2DPipeline::G4VtkPolydataPolyline2DPipeline( 49 G4String nameIn, const G4VtkVisContext& vcIn 49 G4String nameIn, const G4VtkVisContext& vcIn, const G4VisAttributes* pVisAttributes) 50 : G4VtkPolydataPipeline(nameIn, vcIn) 50 : G4VtkPolydataPipeline(nameIn, vcIn) 51 { 51 { 52 // Set pipeline type 52 // Set pipeline type 53 SetTypeName(G4String("G4VtkPolydataPolyline2 53 SetTypeName(G4String("G4VtkPolydataPolyline2DPipeline")); 54 54 55 // Get vis attributes 55 // Get vis attributes 56 G4Color colour = pVisAttributes->GetColour() 56 G4Color colour = pVisAttributes->GetColour(); 57 G4double opacity = colour.GetAlpha(); 57 G4double opacity = colour.GetAlpha(); 58 G4double lineWidth = pVisAttributes->GetLine 58 G4double lineWidth = pVisAttributes->GetLineWidth(); 59 59 60 // make 3d actor invisible and remove from r 60 // make 3d actor invisible and remove from renderer 61 GetActor()->SetVisibility(0); 61 GetActor()->SetVisibility(0); 62 vc.fViewer->renderer->RemoveActor(GetActor() 62 vc.fViewer->renderer->RemoveActor(GetActor()); 63 63 64 // Setup 2D mapper 64 // Setup 2D mapper 65 mapper2D = vtkSmartPointer<vtkPolyDataMapper 65 mapper2D = vtkSmartPointer<vtkPolyDataMapper2D>::New(); 66 mapper2D->SetInputConnection(GetFinalFilter( 66 mapper2D->SetInputConnection(GetFinalFilter()->GetOutputPort()); 67 vtkSmartPointer<vtkCoordinate> coordinate = 67 vtkSmartPointer<vtkCoordinate> coordinate = vtkSmartPointer<vtkCoordinate>::New(); 68 coordinate->SetCoordinateSystemToNormalizedV 68 coordinate->SetCoordinateSystemToNormalizedViewport(); 69 mapper2D->SetTransformCoordinate(coordinate) 69 mapper2D->SetTransformCoordinate(coordinate); 70 70 71 // Setup 2D actor 71 // Setup 2D actor 72 actor2D = vtkSmartPointer<vtkActor2D>::New() 72 actor2D = vtkSmartPointer<vtkActor2D>::New(); 73 GetActor2D()->GetProperty()->SetLineWidth(li 73 GetActor2D()->GetProperty()->SetLineWidth(lineWidth); 74 GetActor2D()->GetProperty()->SetColor(colour 74 GetActor2D()->GetProperty()->SetColor(colour.GetRed(), colour.GetGreen(), colour.GetBlue()); 75 GetActor2D()->GetProperty()->SetOpacity(opac 75 GetActor2D()->GetProperty()->SetOpacity(opacity); 76 GetActor2D()->SetMapper(mapper2D); 76 GetActor2D()->SetMapper(mapper2D); 77 GetActor2D()->SetVisibility(1); 77 GetActor2D()->SetVisibility(1); 78 // GetActor2D()->GetPositionCoordinate()->Se 78 // GetActor2D()->GetPositionCoordinate()->SetCoordinateSystemToNormalizedDisplay(); 79 79 80 // add to renderer 80 // add to renderer 81 vc.fViewer->renderer->AddActor(GetActor2D()) 81 vc.fViewer->renderer->AddActor(GetActor2D()); 82 } 82 } 83 83 84 void G4VtkPolydataPolyline2DPipeline::Clear() 84 void G4VtkPolydataPolyline2DPipeline::Clear() 85 { 85 { 86 renderer->RemoveActor(GetActor2D()); 86 renderer->RemoveActor(GetActor2D()); 87 G4VtkPolydataPipeline::Clear(); 87 G4VtkPolydataPipeline::Clear(); 88 } 88 } 89 89 90 void G4VtkPolydataPolyline2DPipeline::Modified 90 void G4VtkPolydataPolyline2DPipeline::Modified() 91 { 91 { 92 G4VtkPolydataPipeline::Modified(); 92 G4VtkPolydataPipeline::Modified(); 93 GetActor2D()->Modified(); 93 GetActor2D()->Modified(); 94 } 94 } 95 95 96 void G4VtkPolydataPolyline2DPipeline::SetPolyd 96 void G4VtkPolydataPolyline2DPipeline::SetPolydata(const G4Polyline& polyline) 97 { 97 { 98 // Data data 98 // Data data 99 const size_t nLines = polyline.size(); 99 const size_t nLines = polyline.size(); 100 100 101 for (size_t i = 0; i < nLines; ++i) { 101 for (size_t i = 0; i < nLines; ++i) { 102 auto id = 102 auto id = 103 polydataPoints->InsertNextPoint((polylin 103 polydataPoints->InsertNextPoint((polyline[i].x() + 1) / 2.0, (polyline[i].y() + 1) / 2.0, 0); 104 104 105 if (i < nLines - 1) { 105 if (i < nLines - 1) { 106 vtkSmartPointer<vtkLine> line = vtkSmart 106 vtkSmartPointer<vtkLine> line = vtkSmartPointer<vtkLine>::New(); 107 line->GetPointIds()->SetId(0, id); 107 line->GetPointIds()->SetId(0, id); 108 line->GetPointIds()->SetId(1, id + 1); 108 line->GetPointIds()->SetId(1, id + 1); 109 polydataCells->InsertNextCell(line); 109 polydataCells->InsertNextCell(line); 110 } 110 } 111 } 111 } 112 } 112 } 113 113