Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/visualization/Vtk/src/G4VtkPolydataPipeline.cc

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Diff markup

Differences between /visualization/Vtk/src/G4VtkPolydataPipeline.cc (Version 11.3.0) and /visualization/Vtk/src/G4VtkPolydataPipeline.cc (Version 9.2.p4)


  1 //                                                  1 
  2 // *******************************************    
  3 // * License and Disclaimer                       
  4 // *                                              
  5 // * The  Geant4 software  is  copyright of th    
  6 // * the Geant4 Collaboration.  It is provided    
  7 // * conditions of the Geant4 Software License    
  8 // * LICENSE and available at  http://cern.ch/    
  9 // * include a list of copyright holders.         
 10 // *                                              
 11 // * Neither the authors of this software syst    
 12 // * institutes,nor the agencies providing fin    
 13 // * work  make  any representation or  warran    
 14 // * regarding  this  software system or assum    
 15 // * use.  Please see the license in the file     
 16 // * for the full disclaimer and the limitatio    
 17 // *                                              
 18 // * This  code  implementation is the result     
 19 // * technical work of the GEANT4 collaboratio    
 20 // * By using,  copying,  modifying or  distri    
 21 // * any work based  on the software)  you  ag    
 22 // * use  in  resulting  scientific  publicati    
 23 // * acceptance of all terms of the Geant4 Sof    
 24 // *******************************************    
 25                                                   
 26 #include "G4VtkPolydataPipeline.hh"               
 27                                                   
 28 #include "G4Normal3D.hh"                          
 29 #include "G4Point3D.hh"                           
 30 #include "G4Polyhedron.hh"                        
 31 #include "G4Polyline.hh"                          
 32 #include "G4ViewParameters.hh"                    
 33 #include "G4VtkViewer.hh"                         
 34 #include "G4VtkVisContext.hh"                     
 35                                                   
 36 #include <vtkActor.h>                             
 37 #include <vtkCleanPolyData.h>                     
 38 #include <vtkLine.h>                              
 39 #include <vtkMatrix4x4.h>                         
 40 #include <vtkPolyDataAlgorithm.h>                 
 41 #include <vtkPolyDataMapper.h>                    
 42 #include <vtkPolyDataNormals.h>                   
 43 #include <vtkProperty.h>                          
 44 #include <vtkTriangleFilter.h>                    
 45                                                   
 46 std::size_t G4VtkPolydataPipeline::MakeHash(co    
 47                                             co    
 48 {                                                 
 49   std::size_t hash = std::hash<G4Polyhedron>{}    
 50                                                   
 51   std::hash_combine(hash, std::hash<G4double>{    
 52   std::hash_combine(hash, std::hash<G4double>{    
 53   std::hash_combine(hash, std::hash<G4double>{    
 54                                                   
 55   std::hash_combine(hash, std::hash<G4double>{    
 56   std::hash_combine(hash, std::hash<G4double>{    
 57   std::hash_combine(hash, std::hash<G4double>{    
 58                                                   
 59   std::hash_combine(hash, std::hash<G4double>{    
 60   std::hash_combine(hash, std::hash<G4double>{    
 61   std::hash_combine(hash, std::hash<G4double>{    
 62                                                   
 63   std::hash_combine(hash, std::hash<G4double>{    
 64   std::hash_combine(hash, std::hash<G4double>{    
 65   std::hash_combine(hash, std::hash<G4double>{    
 66                                                   
 67   return hash;                                    
 68 }                                                 
 69                                                   
 70 G4VtkPolydataPipeline::G4VtkPolydataPipeline(G    
 71   : G4VVtkPipeline(nameIn, "G4VtkPolydataPipel    
 72 {                                                 
 73   // Set pipeline type                            
 74   SetTypeName(G4String("G4VtkPolydataPipeline"    
 75                                                   
 76   polydataPoints = vtkSmartPointer<vtkPoints>:    
 77   polydataCells = vtkSmartPointer<vtkCellArray    
 78   polydata = vtkSmartPointer<vtkPolyData>::New    
 79                                                   
 80   polydata->SetPoints(polydataPoints);            
 81   polydata->SetPolys(polydataCells);              
 82                                                   
 83   // clean input polydata                         
 84   auto filterClean = vtkSmartPointer<vtkCleanP    
 85   filterClean->PointMergingOn();                  
 86   filterClean->AddInputData(polydata);            
 87   AddFilter(filterClean);                         
 88                                                   
 89   // ensure triangular mesh                       
 90   auto filterTriangle = vtkSmartPointer<vtkTri    
 91   filterTriangle->SetInputConnection(filterCle    
 92   AddFilter(filterTriangle);                      
 93                                                   
 94   // calculate normals with a feature angle of    
 95   auto filterNormals = vtkSmartPointer<vtkPoly    
 96   filterNormals->SetFeatureAngle(45);             
 97   filterNormals->SetInputConnection(filterTria    
 98   AddFilter(filterNormals);                       
 99                                                   
100   // mapper                                       
101   mapper = vtkSmartPointer<vtkPolyDataMapper>:    
102   mapper->SetInputConnection(GetFinalFilter()-    
103   mapper->SetColorModeToDirectScalars();          
104                                                   
105   // add to actor                                 
106   actor = vtkSmartPointer<vtkActor>::New();       
107   actor->SetMapper(mapper);                       
108   actor->SetVisibility(1);                        
109                                                   
110   // set actor properties from vis context        
111   if (vc.fDrawingStyle == G4ViewParameters::hs    
112   }                                               
113   else if (vc.fDrawingStyle == G4ViewParameter    
114   }                                               
115   else if (vc.fDrawingStyle == G4ViewParameter    
116     actor->GetProperty()->SetRepresentationToW    
117   }                                               
118                                                   
119   // add to renderer                              
120   vc.fViewer->renderer->AddActor(GetActor());     
121 }                                                 
122                                                   
123 void G4VtkPolydataPipeline::Enable()              
124 {                                                 
125   actor->SetVisibility(1);                        
126 }                                                 
127                                                   
128 void G4VtkPolydataPipeline::Disable()             
129 {                                                 
130   actor->SetVisibility(0);                        
131 }                                                 
132                                                   
133 void G4VtkPolydataPipeline::Print()               
134 {                                                 
135   G4cout << "G4VtkPolydataPipeline filters (";    
136   for (const auto& f : filters)                   
137     G4cout << f->GetInformation() << ",";         
138   G4cout << ")" << G4endl;                        
139                                                   
140   G4VVtkPipeline::Print();                        
141 }                                                 
142                                                   
143 void G4VtkPolydataPipeline::Modified()            
144 {                                                 
145   actor->Modified();                              
146   polydata->Modified();                           
147   mapper->Update();                               
148                                                   
149   G4VVtkPipeline::Modified();                     
150 }                                                 
151                                                   
152 void G4VtkPolydataPipeline::Clear()               
153 {                                                 
154   renderer->RemoveActor(actor);                   
155   G4VVtkPipeline::Clear();                        
156 }                                                 
157                                                   
158 void G4VtkPolydataPipeline::SetPolydata(const     
159 {                                                 
160   G4bool notLastFace;                             
161   int iVert = 0;                                  
162   do {                                            
163     G4Point3D vertex[4];                          
164     G4int edgeFlag[4];                            
165     G4Normal3D normals[4];                        
166     G4int nEdges;                                 
167     notLastFace = polyhedron.GetNextFacet(nEdg    
168                                                   
169     vtkSmartPointer<vtkIdList> poly = vtkSmart    
170     // loop over vertices                         
171     for (int i = 0; i < nEdges; i++) {            
172       polydataPoints->InsertNextPoint(vertex[i    
173       poly->InsertNextId(iVert);                  
174       iVert++;                                    
175     }                                             
176     polydataCells->InsertNextCell(poly);          
177                                                   
178   } while (notLastFace);                          
179 }                                                 
180                                                   
181 void G4VtkPolydataPipeline::SetPolydata(vtkPol    
182   polydata->DeepCopy(polydataIn);                 
183 }                                                 
184                                                   
185                                                   
186 void G4VtkPolydataPipeline::SetPolydata(const     
187 {                                                 
188   // Data data                                    
189   const size_t nLines = polyline.size();          
190                                                   
191   for (size_t i = 0; i < nLines; ++i) {           
192     auto id = polydataPoints->InsertNextPoint(    
193                                                   
194     if (i < nLines - 1) {                         
195       vtkSmartPointer<vtkLine> line = vtkSmart    
196       line->GetPointIds()->SetId(0, id);          
197       line->GetPointIds()->SetId(1, id + 1);      
198       polydataCells->InsertNextCell(line);        
199     }                                             
200   }                                               
201 }                                                 
202                                                   
203 void G4VtkPolydataPipeline::SetPolydataData(co    
204 {                                                 
205   SetPolydataData(p.x(), p.y(), p.z());           
206 }                                                 
207                                                   
208 void G4VtkPolydataPipeline::SetPolydataData(do    
209 {                                                 
210   polydataPoints->InsertNextPoint(x, y, z);       
211 }                                                 
212                                                   
213 void G4VtkPolydataPipeline::SetActorTransform(    
214                                                   
215                                                   
216                                                   
217 {                                                 
218   // create transform                             
219   auto transform = vtkSmartPointer<vtkMatrix4x    
220   double transformArray[16] = {r00, r01, r02,     
221                                r20, r21, r22,     
222   transform->DeepCopy(transformArray);            
223   actor->SetUserMatrix(transform);                
224 }                                                 
225                                                   
226 void G4VtkPolydataPipeline::SetActorColour(G4d    
227 {                                                 
228   actor->GetProperty()->SetColor(r, g, b);        
229   actor->GetProperty()->SetOpacity(a);            
230 }                                                 
231