Geant4 Cross Reference |
1 // 1 2 // ******************************************* 3 // * License and Disclaimer 4 // * 5 // * The Geant4 software is copyright of th 6 // * the Geant4 Collaboration. It is provided 7 // * conditions of the Geant4 Software License 8 // * LICENSE and available at http://cern.ch/ 9 // * include a list of copyright holders. 10 // * 11 // * Neither the authors of this software syst 12 // * institutes,nor the agencies providing fin 13 // * work make any representation or warran 14 // * regarding this software system or assum 15 // * use. Please see the license in the file 16 // * for the full disclaimer and the limitatio 17 // * 18 // * This code implementation is the result 19 // * technical work of the GEANT4 collaboratio 20 // * By using, copying, modifying or distri 21 // * any work based on the software) you ag 22 // * use in resulting scientific publicati 23 // * acceptance of all terms of the Geant4 Sof 24 // ******************************************* 25 // 26 // 27 // 28 // G4VRML2FileViewer.cc 29 // Satoshi Tanaka & Yasuhide Sawada 30 31 //#define DEBUG_FR_VIEW 32 33 #include <cmath> 34 35 #include "G4VisManager.hh" 36 #include "G4Scene.hh" 37 #include "G4VRML2FileViewer.hh" 38 #include "G4VRML2FileSceneHandler.hh" 39 #include "G4VRML2File.hh" 40 #include "G4SystemOfUnits.hh" 41 #include "G4ios.hh" 42 43 G4VRML2FileViewer::G4VRML2FileViewer(G4VRML2Fi 44 const G4S 45 : G4VViewer(sceneHandler, sceneHandler.Incre 46 , fSceneHandler(sceneHandler) 47 , fDest(sceneHandler.fDest) 48 { 49 fViewHalfAngle = 30. * deg; 50 fsin_VHA = std::sin(fViewHalfAngle); 51 } 52 53 G4VRML2FileViewer::~G4VRML2FileViewer() {} 54 55 void G4VRML2FileViewer::SetView() 56 { 57 #if defined DEBUG_FR_VIEW 58 if(G4VisManager::GetVerbosity() >= G4VisMana 59 G4cout << "***** G4VRML2FileViewer::SetVie 60 #endif 61 62 // Do nothing, since VRML a browser is runni 63 // SendViewParameters () will do this job in 64 } 65 66 void G4VRML2FileViewer::DrawView() 67 { 68 #if defined DEBUG_FR_VIEW 69 if(G4VisManager::GetVerbosity() >= G4VisMana 70 G4cout << "***** G4VRML2FileViewer::DrawVi 71 #endif 72 73 fSceneHandler.VRMLBeginModeling(); 74 75 // Viewpoint node 76 SendViewParameters(); 77 78 // Here is a minimal DrawView() function. 79 NeedKernelVisit(); 80 ProcessView(); 81 FinishView(); 82 } 83 84 void G4VRML2FileViewer::ClearView(void) 85 { 86 #if defined DEBUG_FR_VIEW 87 if(G4VisManager::GetVerbosity() >= G4VisMana 88 G4cout << "***** G4VRML2File1View::ClearVi 89 #endif 90 if(fSceneHandler.fFlagDestOpen) 91 { 92 fSceneHandler.fDest.close(); 93 // Re-open with same filename... 94 fSceneHandler.fDest.open(fSceneHandler.fVR 95 fSceneHandler.fDest << "#VRML V2.0 utf8" 96 << "\n"; 97 fSceneHandler.fDest << "# Generated by VRM 98 << "\n"; 99 } 100 } 101 102 void G4VRML2FileViewer::ShowView(void) 103 { 104 #if defined DEBUG_FR_VIEW 105 if(G4VisManager::GetVerbosity() >= G4VisMana 106 G4cout << "***** G4VRML2FileViewer::ShowVi 107 #endif 108 fSceneHandler.VRMLEndModeling(); 109 } 110 111 void G4VRML2FileViewer::FinishView(void) 112 { 113 #if defined DEBUG_FR_VIEW 114 if(G4VisManager::GetVerbosity() >= G4VisMana 115 G4cout << "***** G4VRML2FileViewer::Finish 116 #endif 117 } 118 119 void G4VRML2FileViewer::SendViewParameters() 120 { 121 // Calculates view representation based on e 122 // viewed and (initial) direction of camera. 123 // later due to user interaction via visuali 124 125 #if defined DEBUG_FR_VIEW 126 if(G4VisManager::GetVerbosity() >= G4VisMana 127 G4cout << "***** G4VRML2FileViewer::SendVi 128 #endif 129 130 // error recovery 131 if(fsin_VHA < 1.0e-6) 132 { 133 return; 134 } 135 136 // camera distance 137 G4double extent_radius = 138 fSceneHandler.GetScene()->GetExtent().GetE 139 G4double camera_distance = extent_radius / f 140 141 // camera position on Z axis 142 const G4Point3D& target_point = 143 fSceneHandler.GetScene()->GetStandardTarge 144 fVP.GetCurrentTargetPoint(); 145 G4double E_z = target_point.z() + camera_dis 146 G4Point3D E(0.0, 0.0, E_z); 147 148 // VRML codes are generated below 149 fDest << G4endl; 150 fDest << "#---------- CAMERA" << G4endl; 151 fDest << "Viewpoint {" << G4endl; 152 fDest << "\t" 153 << "position "; 154 fDest << E.x() << " "; 155 fDest << E.y() << " "; 156 fDest << E.z() << G4endl; 157 fDest << "}" << G4endl; 158 fDest << G4endl; 159 } 160