Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/visualization/VRML/src/G4VRML2FileViewer.cc

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Diff markup

Differences between /visualization/VRML/src/G4VRML2FileViewer.cc (Version 11.3.0) and /visualization/VRML/src/G4VRML2FileViewer.cc (Version 9.2.p2)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                         3 // * License and Disclaimer                                           *
  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th      5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
  6 // * the Geant4 Collaboration.  It is provided      6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
  7 // * conditions of the Geant4 Software License      7 // * conditions of the Geant4 Software License,  included in the file *
  8 // * LICENSE and available at  http://cern.ch/      8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
  9 // * include a list of copyright holders.           9 // * include a list of copyright holders.                             *
 10 // *                                               10 // *                                                                  *
 11 // * Neither the authors of this software syst     11 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing fin     12 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warran     13 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assum     14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file      15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitatio     16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                               17 // *                                                                  *
 18 // * This  code  implementation is the result      18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboratio     19 // * technical work of the GEANT4 collaboration.                      *
 20 // * By using,  copying,  modifying or  distri     20 // * By using,  copying,  modifying or  distributing the software (or *
 21 // * any work based  on the software)  you  ag     21 // * any work based  on the software)  you  agree  to acknowledge its *
 22 // * use  in  resulting  scientific  publicati     22 // * use  in  resulting  scientific  publications,  and indicate your *
 23 // * acceptance of all terms of the Geant4 Sof     23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 //                                                 26 //
                                                   >>  27 // $Id: G4VRML2FileViewer.cc,v 1.13 2006/06/29 21:26:13 gunter Exp $
                                                   >>  28 // GEANT4 tag $Name: geant4-09-02 $
 27 //                                                 29 //
 28 // G4VRML2FileViewer.cc                            30 // G4VRML2FileViewer.cc
 29 // Satoshi Tanaka & Yasuhide Sawada                31 // Satoshi Tanaka & Yasuhide Sawada
 30                                                    32 
                                                   >>  33 
 31 //#define DEBUG_FR_VIEW                            34 //#define DEBUG_FR_VIEW
 32                                                    35 
 33 #include <cmath>                                   36 #include <cmath>
 34                                                    37 
 35 #include "G4VisManager.hh"                     << 
 36 #include "G4Scene.hh"                              38 #include "G4Scene.hh"
 37 #include "G4VRML2FileViewer.hh"                    39 #include "G4VRML2FileViewer.hh"
 38 #include "G4VRML2FileSceneHandler.hh"              40 #include "G4VRML2FileSceneHandler.hh"
 39 #include "G4VRML2File.hh"                          41 #include "G4VRML2File.hh"
 40 #include "G4SystemOfUnits.hh"                  << 
 41 #include "G4ios.hh"                                42 #include "G4ios.hh"
 42                                                    43 
 43 G4VRML2FileViewer::G4VRML2FileViewer(G4VRML2Fi     44 G4VRML2FileViewer::G4VRML2FileViewer(G4VRML2FileSceneHandler& sceneHandler,
 44                                      const G4S <<  45          const G4String& name) :
 45   : G4VViewer(sceneHandler, sceneHandler.Incre <<  46  G4VViewer(sceneHandler,
 46   , fSceneHandler(sceneHandler)                <<  47      sceneHandler.IncrementViewCount(),
 47   , fDest(sceneHandler.fDest)                  <<  48      name),
                                                   >>  49  fSceneHandler(sceneHandler),
                                                   >>  50  fDest(sceneHandler.fDest)
 48 {                                                  51 {
 49   fViewHalfAngle = 30. * deg;                  <<  52   fViewHalfAngle = 0.5 * 0.785398 ; // 0.5 * 45*deg
 50   fsin_VHA       = std::sin(fViewHalfAngle);   <<  53   fsin_VHA       = std::sin ( fViewHalfAngle ) ;  
 51 }                                                  54 }
 52                                                    55 
 53 G4VRML2FileViewer::~G4VRML2FileViewer() {}     <<  56 G4VRML2FileViewer::~G4VRML2FileViewer()
                                                   >>  57 {}
 54                                                    58 
 55 void G4VRML2FileViewer::SetView()                  59 void G4VRML2FileViewer::SetView()
 56 {                                                  60 {
 57 #if defined DEBUG_FR_VIEW                          61 #if defined DEBUG_FR_VIEW
 58   if(G4VisManager::GetVerbosity() >= G4VisMana <<  62   G4cerr << "***** G4VRML2FileViewer::SetView(): No effects" << G4endl;
 59     G4cout << "***** G4VRML2FileViewer::SetVie << 
 60 #endif                                             63 #endif
 61                                                    64 
 62   // Do nothing, since VRML a browser is runni <<  65 // Do nothing, since VRML a browser is running as a different process.
 63   // SendViewParameters () will do this job in <<  66 // SendViewParameters () will do this job instead.
                                                   >>  67 
 64 }                                                  68 }
 65                                                    69 
 66 void G4VRML2FileViewer::DrawView()                 70 void G4VRML2FileViewer::DrawView()
 67 {                                                  71 {
 68 #if defined DEBUG_FR_VIEW                          72 #if defined DEBUG_FR_VIEW
 69   if(G4VisManager::GetVerbosity() >= G4VisMana <<  73   G4cerr << "***** G4VRML2FileViewer::DrawView()" << G4endl;
 70     G4cout << "***** G4VRML2FileViewer::DrawVi << 
 71 #endif                                             74 #endif
 72                                                    75 
 73   fSceneHandler.VRMLBeginModeling();           <<  76   fSceneHandler.VRMLBeginModeling() ; 
 74                                                    77 
 75   // Viewpoint node                            <<  78         // Viewpoint node
 76   SendViewParameters();                        <<  79         SendViewParameters(); 
 77                                                    80 
 78   // Here is a minimal DrawView() function.    <<  81   // Here is a minimal DrawView() function.
 79   NeedKernelVisit();                           <<  82   NeedKernelVisit();
 80   ProcessView();                               <<  83   ProcessView();
 81   FinishView();                                <<  84   FinishView();
 82 }                                                  85 }
 83                                                    86 
 84 void G4VRML2FileViewer::ClearView(void)            87 void G4VRML2FileViewer::ClearView(void)
 85 {                                                  88 {
 86 #if defined DEBUG_FR_VIEW                          89 #if defined DEBUG_FR_VIEW
 87   if(G4VisManager::GetVerbosity() >= G4VisMana <<  90   G4cerr << "***** G4VRML2File1View::ClearView()" << G4endl;
 88     G4cout << "***** G4VRML2File1View::ClearVi << 
 89 #endif                                             91 #endif
 90   if(fSceneHandler.fFlagDestOpen)              <<  92   if(fSceneHandler.fFlagDestOpen) {
 91   {                                            << 
 92     fSceneHandler.fDest.close();                   93     fSceneHandler.fDest.close();
 93     // Re-open with same filename...               94     // Re-open with same filename...
 94     fSceneHandler.fDest.open(fSceneHandler.fVR     95     fSceneHandler.fDest.open(fSceneHandler.fVRMLFileName);
 95     fSceneHandler.fDest << "#VRML V2.0 utf8"   <<  96     fSceneHandler.fDest << "#VRML V2.0 utf8" << "\n";
 96                         << "\n";               <<  97     fSceneHandler.fDest << "# Generated by VRML 2.0 driver of GEANT4\n" << "\n";
 97     fSceneHandler.fDest << "# Generated by VRM << 
 98                         << "\n";               << 
 99   }                                                98   }
100 }                                                  99 }
101                                                   100 
102 void G4VRML2FileViewer::ShowView(void)            101 void G4VRML2FileViewer::ShowView(void)
103 {                                                 102 {
104 #if defined DEBUG_FR_VIEW                         103 #if defined DEBUG_FR_VIEW
105   if(G4VisManager::GetVerbosity() >= G4VisMana << 104   G4cerr << "***** G4VRML2FileViewer::ShowView()" << G4endl;
106     G4cout << "***** G4VRML2FileViewer::ShowVi << 
107 #endif                                            105 #endif
108   fSceneHandler.VRMLEndModeling();             << 106   fSceneHandler.VRMLEndModeling();
109 }                                                 107 }
110                                                   108 
111 void G4VRML2FileViewer::FinishView(void)          109 void G4VRML2FileViewer::FinishView(void)
112 {                                                 110 {
113 #if defined DEBUG_FR_VIEW                         111 #if defined DEBUG_FR_VIEW
114   if(G4VisManager::GetVerbosity() >= G4VisMana << 112   G4cerr << "***** G4VRML2FileViewer::FinishView(): No effects" << G4endl;
115     G4cout << "***** G4VRML2FileViewer::Finish << 
116 #endif                                            113 #endif
117 }                                                 114 }
118                                                   115 
119 void G4VRML2FileViewer::SendViewParameters()   << 116 void G4VRML2FileViewer::SendViewParameters () 
120 {                                                 117 {
121   // Calculates view representation based on e    118   // Calculates view representation based on extent of object being
122   // viewed and (initial) direction of camera.    119   // viewed and (initial) direction of camera.  (Note: it can change
123   // later due to user interaction via visuali    120   // later due to user interaction via visualization system's GUI.)
124                                                   121 
125 #if defined DEBUG_FR_VIEW                         122 #if defined DEBUG_FR_VIEW
126   if(G4VisManager::GetVerbosity() >= G4VisMana << 123       G4cerr << "***** G4VRML2FileViewer::SendViewParameters()\n";
127     G4cout << "***** G4VRML2FileViewer::SendVi << 124 #endif 
128 #endif                                         << 
129                                                   125 
130   // error recovery                            << 126   // error recovery
131   if(fsin_VHA < 1.0e-6)                        << 127   if ( fsin_VHA < 1.0e-6 ) { return ; } 
132   {                                            << 128 
133     return;                                    << 129   // camera distance
134   }                                            << 130   G4double extent_radius = fSceneHandler.GetScene()->GetExtent().GetExtentRadius();
                                                   >> 131   G4double camera_distance = extent_radius / fsin_VHA ;
                                                   >> 132 
                                                   >> 133   // camera position on Z axis
                                                   >> 134   const G4Point3D&  target_point
                                                   >> 135     = fSceneHandler.GetScene()->GetStandardTargetPoint()
                                                   >> 136     + fVP.GetCurrentTargetPoint();
                                                   >> 137   G4double    E_z = target_point.z() + camera_distance;
                                                   >> 138   G4Point3D   E(0.0, 0.0, E_z );
                                                   >> 139 
                                                   >> 140   // VRML codes are generated below 
                                                   >> 141   fDest << G4endl;
                                                   >> 142   fDest << "#---------- CAMERA" << G4endl;
                                                   >> 143   fDest << "Viewpoint {"         << G4endl;
                                                   >> 144   fDest << "\t" << "position "           ;
                                                   >> 145   fDest                 << E.x() << " "  ;
                                                   >> 146   fDest                 << E.y() << " "  ;
                                                   >> 147   fDest                 << E.z() << G4endl ;
                                                   >> 148   fDest << "}" << G4endl;
                                                   >> 149   fDest << G4endl;
135                                                   150 
136   // camera distance                           << 
137   G4double extent_radius =                     << 
138     fSceneHandler.GetScene()->GetExtent().GetE << 
139   G4double camera_distance = extent_radius / f << 
140                                                << 
141   // camera position on Z axis                 << 
142   const G4Point3D& target_point =              << 
143     fSceneHandler.GetScene()->GetStandardTarge << 
144     fVP.GetCurrentTargetPoint();               << 
145   G4double E_z = target_point.z() + camera_dis << 
146   G4Point3D E(0.0, 0.0, E_z);                  << 
147                                                << 
148   // VRML codes are generated below            << 
149   fDest << G4endl;                             << 
150   fDest << "#---------- CAMERA" << G4endl;     << 
151   fDest << "Viewpoint {" << G4endl;            << 
152   fDest << "\t"                                << 
153         << "position ";                        << 
154   fDest << E.x() << " ";                       << 
155   fDest << E.y() << " ";                       << 
156   fDest << E.z() << G4endl;                    << 
157   fDest << "}" << G4endl;                      << 
158   fDest << G4endl;                             << 
159 }                                                 151 }
160                                                   152