Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/visualization/VRML/src/G4VRML2FileViewer.cc

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Diff markup

Differences between /visualization/VRML/src/G4VRML2FileViewer.cc (Version 11.3.0) and /visualization/VRML/src/G4VRML2FileViewer.cc (Version 5.1.p1)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                    <<   3 // * DISCLAIMER                                                       *
  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th <<   5 // * The following disclaimer summarizes all the specific disclaimers *
  6 // * the Geant4 Collaboration.  It is provided <<   6 // * of contributors to this software. The specific disclaimers,which *
  7 // * conditions of the Geant4 Software License <<   7 // * govern, are listed with their locations in:                      *
  8 // * LICENSE and available at  http://cern.ch/ <<   8 // *   http://cern.ch/geant4/license                                  *
  9 // * include a list of copyright holders.      << 
 10 // *                                                9 // *                                                                  *
 11 // * Neither the authors of this software syst     10 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing fin     11 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warran     12 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assum     13 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file  <<  14 // * use.                                                             *
 16 // * for the full disclaimer and the limitatio << 
 17 // *                                               15 // *                                                                  *
 18 // * This  code  implementation is the result  <<  16 // * This  code  implementation is the  intellectual property  of the *
 19 // * technical work of the GEANT4 collaboratio <<  17 // * GEANT4 collaboration.                                            *
 20 // * By using,  copying,  modifying or  distri <<  18 // * By copying,  distributing  or modifying the Program (or any work *
 21 // * any work based  on the software)  you  ag <<  19 // * based  on  the Program)  you indicate  your  acceptance of  this *
 22 // * use  in  resulting  scientific  publicati <<  20 // * statement, and all its terms.                                    *
 23 // * acceptance of all terms of the Geant4 Sof << 
 24 // *******************************************     21 // ********************************************************************
 25 //                                                 22 //
 26 //                                                 23 //
                                                   >>  24 // $Id: G4VRML2FileViewer.cc,v 1.8 2001/09/18 07:53:16 stanaka Exp $
                                                   >>  25 // GEANT4 tag $Name: geant4-05-01-patch-01 $
 27 //                                                 26 //
 28 // G4VRML2FileViewer.cc                            27 // G4VRML2FileViewer.cc
 29 // Satoshi Tanaka & Yasuhide Sawada                28 // Satoshi Tanaka & Yasuhide Sawada
 30                                                    29 
                                                   >>  30 
 31 //#define DEBUG_FR_VIEW                            31 //#define DEBUG_FR_VIEW
 32                                                    32 
 33 #include <cmath>                               <<  33 #include <math.h>
 34                                                    34 
 35 #include "G4VisManager.hh"                     << 
 36 #include "G4Scene.hh"                              35 #include "G4Scene.hh"
 37 #include "G4VRML2FileViewer.hh"                    36 #include "G4VRML2FileViewer.hh"
 38 #include "G4VRML2FileSceneHandler.hh"              37 #include "G4VRML2FileSceneHandler.hh"
 39 #include "G4VRML2File.hh"                          38 #include "G4VRML2File.hh"
 40 #include "G4SystemOfUnits.hh"                  << 
 41 #include "G4ios.hh"                                39 #include "G4ios.hh"
 42                                                    40 
 43 G4VRML2FileViewer::G4VRML2FileViewer(G4VRML2Fi <<  41 G4VRML2FileViewer::G4VRML2FileViewer(G4VRML2FileSceneHandler& scene,
 44                                      const G4S <<  42          const G4String& name) :
 45   : G4VViewer(sceneHandler, sceneHandler.Incre <<  43  G4VViewer(scene, scene.IncrementViewCount(), name),
 46   , fSceneHandler(sceneHandler)                <<  44  fSceneHandler(scene),
 47   , fDest(sceneHandler.fDest)                  <<  45  fDest(scene.fDest)
 48 {                                                  46 {
 49   fViewHalfAngle = 30. * deg;                  <<  47   fViewHalfAngle = 0.5 * 0.785398 ; // 0.5 * 45*deg
 50   fsin_VHA       = std::sin(fViewHalfAngle);   <<  48   fsin_VHA       = sin ( fViewHalfAngle ) ; 
 51 }                                                  49 }
 52                                                    50 
 53 G4VRML2FileViewer::~G4VRML2FileViewer() {}     <<  51 G4VRML2FileViewer::~G4VRML2FileViewer()
                                                   >>  52 {}
 54                                                    53 
 55 void G4VRML2FileViewer::SetView()                  54 void G4VRML2FileViewer::SetView()
 56 {                                                  55 {
 57 #if defined DEBUG_FR_VIEW                          56 #if defined DEBUG_FR_VIEW
 58   if(G4VisManager::GetVerbosity() >= G4VisMana <<  57   G4cerr << "***** G4VRML2FileViewer::SetView(): No effects" << G4endl;
 59     G4cout << "***** G4VRML2FileViewer::SetVie << 
 60 #endif                                             58 #endif
 61                                                    59 
 62   // Do nothing, since VRML a browser is runni <<  60 // Do nothing, since VRML a browser is running as a different process.
 63   // SendViewParameters () will do this job in <<  61 // SendViewParameters () will do this job instead.
                                                   >>  62 
 64 }                                                  63 }
 65                                                    64 
 66 void G4VRML2FileViewer::DrawView()                 65 void G4VRML2FileViewer::DrawView()
 67 {                                                  66 {
 68 #if defined DEBUG_FR_VIEW                          67 #if defined DEBUG_FR_VIEW
 69   if(G4VisManager::GetVerbosity() >= G4VisMana <<  68   G4cerr << "***** G4VRML2FileViewer::DrawView()" << G4endl;
 70     G4cout << "***** G4VRML2FileViewer::DrawVi << 
 71 #endif                                             69 #endif
 72                                                    70 
 73   fSceneHandler.VRMLBeginModeling();           <<  71   fSceneHandler.VRMLBeginModeling() ; 
 74                                                    72 
 75   // Viewpoint node                            <<  73         // Viewpoint node
 76   SendViewParameters();                        <<  74         SendViewParameters(); 
 77                                                    75 
 78   // Here is a minimal DrawView() function.    <<  76   // Here is a minimal DrawView() function.
 79   NeedKernelVisit();                           <<  77   NeedKernelVisit();
 80   ProcessView();                               <<  78   ProcessView();
 81   FinishView();                                <<  79   FinishView();
 82 }                                                  80 }
 83                                                    81 
 84 void G4VRML2FileViewer::ClearView(void)            82 void G4VRML2FileViewer::ClearView(void)
 85 {                                                  83 {
 86 #if defined DEBUG_FR_VIEW                          84 #if defined DEBUG_FR_VIEW
 87   if(G4VisManager::GetVerbosity() >= G4VisMana <<  85   G4cerr << "***** G4VRML2File1View::ClearView(): No effects" << G4endl;
 88     G4cout << "***** G4VRML2File1View::ClearVi << 
 89 #endif                                             86 #endif
 90   if(fSceneHandler.fFlagDestOpen)              << 
 91   {                                            << 
 92     fSceneHandler.fDest.close();               << 
 93     // Re-open with same filename...           << 
 94     fSceneHandler.fDest.open(fSceneHandler.fVR << 
 95     fSceneHandler.fDest << "#VRML V2.0 utf8"   << 
 96                         << "\n";               << 
 97     fSceneHandler.fDest << "# Generated by VRM << 
 98                         << "\n";               << 
 99   }                                            << 
100 }                                                  87 }
101                                                    88 
102 void G4VRML2FileViewer::ShowView(void)             89 void G4VRML2FileViewer::ShowView(void)
103 {                                                  90 {
104 #if defined DEBUG_FR_VIEW                          91 #if defined DEBUG_FR_VIEW
105   if(G4VisManager::GetVerbosity() >= G4VisMana <<  92   G4cerr << "***** G4VRML2FileViewer::ShowView()" << G4endl;
106     G4cout << "***** G4VRML2FileViewer::ShowVi << 
107 #endif                                             93 #endif
108   fSceneHandler.VRMLEndModeling();             <<  94   fSceneHandler.VRMLEndModeling();
109 }                                                  95 }
110                                                    96 
111 void G4VRML2FileViewer::FinishView(void)           97 void G4VRML2FileViewer::FinishView(void)
112 {                                                  98 {
113 #if defined DEBUG_FR_VIEW                          99 #if defined DEBUG_FR_VIEW
114   if(G4VisManager::GetVerbosity() >= G4VisMana << 100   G4cerr << "***** G4VRML2FileViewer::FinishView(): No effects" << G4endl;
115     G4cout << "***** G4VRML2FileViewer::Finish << 
116 #endif                                            101 #endif
117 }                                                 102 }
118                                                   103 
119 void G4VRML2FileViewer::SendViewParameters()   << 104 void G4VRML2FileViewer::SendViewParameters () 
120 {                                                 105 {
121   // Calculates view representation based on e    106   // Calculates view representation based on extent of object being
122   // viewed and (initial) direction of camera.    107   // viewed and (initial) direction of camera.  (Note: it can change
123   // later due to user interaction via visuali    108   // later due to user interaction via visualization system's GUI.)
124                                                   109 
125 #if defined DEBUG_FR_VIEW                         110 #if defined DEBUG_FR_VIEW
126   if(G4VisManager::GetVerbosity() >= G4VisMana << 111       G4cerr << "***** G4VRML2FileViewer::SendViewParameters()\n";
127     G4cout << "***** G4VRML2FileViewer::SendVi << 112 #endif 
128 #endif                                         << 113 
                                                   >> 114   // error recovery
                                                   >> 115   if ( fsin_VHA < 1.0e-6 ) { return ; } 
                                                   >> 116 
                                                   >> 117   // camera distance
                                                   >> 118   G4double extent_radius = fSceneHandler.GetScene()->GetExtent().GetExtentRadius();
                                                   >> 119   G4double camera_distance = extent_radius / fsin_VHA ;
                                                   >> 120 
                                                   >> 121   // camera position on Z axis
                                                   >> 122   const G4Point3D&  target_point
                                                   >> 123     = fSceneHandler.GetScene()->GetStandardTargetPoint()
                                                   >> 124     + fVP.GetCurrentTargetPoint();
                                                   >> 125   G4double    E_z = target_point.z() + camera_distance;
                                                   >> 126   G4Point3D   E(0.0, 0.0, E_z );
                                                   >> 127 
                                                   >> 128   // VRML codes are generated below 
                                                   >> 129   fDest << G4endl;
                                                   >> 130   fDest << "#---------- CAMERA" << G4endl;
                                                   >> 131   fDest << "Viewpoint {"         << G4endl;
                                                   >> 132   fDest << "\t" << "position "           ;
                                                   >> 133   fDest                 << E.x() << " "  ;
                                                   >> 134   fDest                 << E.y() << " "  ;
                                                   >> 135   fDest                 << E.z() << G4endl ;
                                                   >> 136   fDest << "}" << G4endl;
                                                   >> 137   fDest << G4endl;
129                                                   138 
130   // error recovery                            << 
131   if(fsin_VHA < 1.0e-6)                        << 
132   {                                            << 
133     return;                                    << 
134   }                                            << 
135                                                << 
136   // camera distance                           << 
137   G4double extent_radius =                     << 
138     fSceneHandler.GetScene()->GetExtent().GetE << 
139   G4double camera_distance = extent_radius / f << 
140                                                << 
141   // camera position on Z axis                 << 
142   const G4Point3D& target_point =              << 
143     fSceneHandler.GetScene()->GetStandardTarge << 
144     fVP.GetCurrentTargetPoint();               << 
145   G4double E_z = target_point.z() + camera_dis << 
146   G4Point3D E(0.0, 0.0, E_z);                  << 
147                                                << 
148   // VRML codes are generated below            << 
149   fDest << G4endl;                             << 
150   fDest << "#---------- CAMERA" << G4endl;     << 
151   fDest << "Viewpoint {" << G4endl;            << 
152   fDest << "\t"                                << 
153         << "position ";                        << 
154   fDest << E.x() << " ";                       << 
155   fDest << E.y() << " ";                       << 
156   fDest << E.z() << G4endl;                    << 
157   fDest << "}" << G4endl;                      << 
158   fDest << G4endl;                             << 
159 }                                                 139 }
160                                                   140