Geant4 Cross Reference |
1 // 1 // 2 // ******************************************* 2 // ******************************************************************** 3 // * License and Disclaimer 3 // * License and Disclaimer * 4 // * 4 // * * 5 // * The Geant4 software is copyright of th 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/ 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. 9 // * include a list of copyright holders. * 10 // * 10 // * * 11 // * Neither the authors of this software syst 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing fin 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warran 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assum 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // 26 // 27 // 27 // 28 // G4VRML2FileViewer.cc 28 // G4VRML2FileViewer.cc 29 // Satoshi Tanaka & Yasuhide Sawada 29 // Satoshi Tanaka & Yasuhide Sawada 30 30 31 //#define DEBUG_FR_VIEW 31 //#define DEBUG_FR_VIEW 32 32 33 #include <cmath> 33 #include <cmath> 34 34 35 #include "G4VisManager.hh" 35 #include "G4VisManager.hh" 36 #include "G4Scene.hh" 36 #include "G4Scene.hh" 37 #include "G4VRML2FileViewer.hh" 37 #include "G4VRML2FileViewer.hh" 38 #include "G4VRML2FileSceneHandler.hh" 38 #include "G4VRML2FileSceneHandler.hh" 39 #include "G4VRML2File.hh" 39 #include "G4VRML2File.hh" 40 #include "G4SystemOfUnits.hh" 40 #include "G4SystemOfUnits.hh" 41 #include "G4ios.hh" 41 #include "G4ios.hh" 42 42 43 G4VRML2FileViewer::G4VRML2FileViewer(G4VRML2Fi 43 G4VRML2FileViewer::G4VRML2FileViewer(G4VRML2FileSceneHandler& sceneHandler, 44 const G4S 44 const G4String& name) 45 : G4VViewer(sceneHandler, sceneHandler.Incre 45 : G4VViewer(sceneHandler, sceneHandler.IncrementViewCount(), name) 46 , fSceneHandler(sceneHandler) 46 , fSceneHandler(sceneHandler) 47 , fDest(sceneHandler.fDest) 47 , fDest(sceneHandler.fDest) 48 { 48 { 49 fViewHalfAngle = 30. * deg; 49 fViewHalfAngle = 30. * deg; 50 fsin_VHA = std::sin(fViewHalfAngle); 50 fsin_VHA = std::sin(fViewHalfAngle); 51 } 51 } 52 52 53 G4VRML2FileViewer::~G4VRML2FileViewer() {} 53 G4VRML2FileViewer::~G4VRML2FileViewer() {} 54 54 55 void G4VRML2FileViewer::SetView() 55 void G4VRML2FileViewer::SetView() 56 { 56 { 57 #if defined DEBUG_FR_VIEW 57 #if defined DEBUG_FR_VIEW 58 if(G4VisManager::GetVerbosity() >= G4VisMana 58 if(G4VisManager::GetVerbosity() >= G4VisManager::errors) 59 G4cout << "***** G4VRML2FileViewer::SetVie 59 G4cout << "***** G4VRML2FileViewer::SetView(): No effects" << G4endl; 60 #endif 60 #endif 61 61 62 // Do nothing, since VRML a browser is runni 62 // Do nothing, since VRML a browser is running as a different process. 63 // SendViewParameters () will do this job in 63 // SendViewParameters () will do this job instead. 64 } 64 } 65 65 66 void G4VRML2FileViewer::DrawView() 66 void G4VRML2FileViewer::DrawView() 67 { 67 { 68 #if defined DEBUG_FR_VIEW 68 #if defined DEBUG_FR_VIEW 69 if(G4VisManager::GetVerbosity() >= G4VisMana 69 if(G4VisManager::GetVerbosity() >= G4VisManager::errors) 70 G4cout << "***** G4VRML2FileViewer::DrawVi 70 G4cout << "***** G4VRML2FileViewer::DrawView()" << G4endl; 71 #endif 71 #endif 72 72 73 fSceneHandler.VRMLBeginModeling(); 73 fSceneHandler.VRMLBeginModeling(); 74 74 75 // Viewpoint node 75 // Viewpoint node 76 SendViewParameters(); 76 SendViewParameters(); 77 77 78 // Here is a minimal DrawView() function. 78 // Here is a minimal DrawView() function. 79 NeedKernelVisit(); 79 NeedKernelVisit(); 80 ProcessView(); 80 ProcessView(); 81 FinishView(); 81 FinishView(); 82 } 82 } 83 83 84 void G4VRML2FileViewer::ClearView(void) 84 void G4VRML2FileViewer::ClearView(void) 85 { 85 { 86 #if defined DEBUG_FR_VIEW 86 #if defined DEBUG_FR_VIEW 87 if(G4VisManager::GetVerbosity() >= G4VisMana 87 if(G4VisManager::GetVerbosity() >= G4VisManager::errors) 88 G4cout << "***** G4VRML2File1View::ClearVi 88 G4cout << "***** G4VRML2File1View::ClearView()" << G4endl; 89 #endif 89 #endif 90 if(fSceneHandler.fFlagDestOpen) 90 if(fSceneHandler.fFlagDestOpen) 91 { 91 { 92 fSceneHandler.fDest.close(); 92 fSceneHandler.fDest.close(); 93 // Re-open with same filename... 93 // Re-open with same filename... 94 fSceneHandler.fDest.open(fSceneHandler.fVR 94 fSceneHandler.fDest.open(fSceneHandler.fVRMLFileName); 95 fSceneHandler.fDest << "#VRML V2.0 utf8" 95 fSceneHandler.fDest << "#VRML V2.0 utf8" 96 << "\n"; 96 << "\n"; 97 fSceneHandler.fDest << "# Generated by VRM 97 fSceneHandler.fDest << "# Generated by VRML 2.0 driver of GEANT4\n" 98 << "\n"; 98 << "\n"; 99 } 99 } 100 } 100 } 101 101 102 void G4VRML2FileViewer::ShowView(void) 102 void G4VRML2FileViewer::ShowView(void) 103 { 103 { 104 #if defined DEBUG_FR_VIEW 104 #if defined DEBUG_FR_VIEW 105 if(G4VisManager::GetVerbosity() >= G4VisMana 105 if(G4VisManager::GetVerbosity() >= G4VisManager::errors) 106 G4cout << "***** G4VRML2FileViewer::ShowVi 106 G4cout << "***** G4VRML2FileViewer::ShowView()" << G4endl; 107 #endif 107 #endif 108 fSceneHandler.VRMLEndModeling(); 108 fSceneHandler.VRMLEndModeling(); 109 } 109 } 110 110 111 void G4VRML2FileViewer::FinishView(void) 111 void G4VRML2FileViewer::FinishView(void) 112 { 112 { 113 #if defined DEBUG_FR_VIEW 113 #if defined DEBUG_FR_VIEW 114 if(G4VisManager::GetVerbosity() >= G4VisMana 114 if(G4VisManager::GetVerbosity() >= G4VisManager::errors) 115 G4cout << "***** G4VRML2FileViewer::Finish 115 G4cout << "***** G4VRML2FileViewer::FinishView(): No effects" << G4endl; 116 #endif 116 #endif 117 } 117 } 118 118 119 void G4VRML2FileViewer::SendViewParameters() 119 void G4VRML2FileViewer::SendViewParameters() 120 { 120 { 121 // Calculates view representation based on e 121 // Calculates view representation based on extent of object being 122 // viewed and (initial) direction of camera. 122 // viewed and (initial) direction of camera. (Note: it can change 123 // later due to user interaction via visuali 123 // later due to user interaction via visualization system's GUI.) 124 124 125 #if defined DEBUG_FR_VIEW 125 #if defined DEBUG_FR_VIEW 126 if(G4VisManager::GetVerbosity() >= G4VisMana 126 if(G4VisManager::GetVerbosity() >= G4VisManager::errors) 127 G4cout << "***** G4VRML2FileViewer::SendVi 127 G4cout << "***** G4VRML2FileViewer::SendViewParameters()\n"; 128 #endif 128 #endif 129 129 130 // error recovery 130 // error recovery 131 if(fsin_VHA < 1.0e-6) 131 if(fsin_VHA < 1.0e-6) 132 { 132 { 133 return; 133 return; 134 } 134 } 135 135 136 // camera distance 136 // camera distance 137 G4double extent_radius = 137 G4double extent_radius = 138 fSceneHandler.GetScene()->GetExtent().GetE 138 fSceneHandler.GetScene()->GetExtent().GetExtentRadius(); 139 G4double camera_distance = extent_radius / f 139 G4double camera_distance = extent_radius / fsin_VHA; 140 140 141 // camera position on Z axis 141 // camera position on Z axis 142 const G4Point3D& target_point = 142 const G4Point3D& target_point = 143 fSceneHandler.GetScene()->GetStandardTarge 143 fSceneHandler.GetScene()->GetStandardTargetPoint() + 144 fVP.GetCurrentTargetPoint(); 144 fVP.GetCurrentTargetPoint(); 145 G4double E_z = target_point.z() + camera_dis 145 G4double E_z = target_point.z() + camera_distance; 146 G4Point3D E(0.0, 0.0, E_z); 146 G4Point3D E(0.0, 0.0, E_z); 147 147 148 // VRML codes are generated below 148 // VRML codes are generated below 149 fDest << G4endl; 149 fDest << G4endl; 150 fDest << "#---------- CAMERA" << G4endl; 150 fDest << "#---------- CAMERA" << G4endl; 151 fDest << "Viewpoint {" << G4endl; 151 fDest << "Viewpoint {" << G4endl; 152 fDest << "\t" 152 fDest << "\t" 153 << "position "; 153 << "position "; 154 fDest << E.x() << " "; 154 fDest << E.x() << " "; 155 fDest << E.y() << " "; 155 fDest << E.y() << " "; 156 fDest << E.z() << G4endl; 156 fDest << E.z() << G4endl; 157 fDest << "}" << G4endl; 157 fDest << "}" << G4endl; 158 fDest << G4endl; 158 fDest << G4endl; 159 } 159 } 160 160