Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/visualization/VRML/src/G4VRML2FileViewer.cc

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Diff markup

Differences between /visualization/VRML/src/G4VRML2FileViewer.cc (Version 11.3.0) and /visualization/VRML/src/G4VRML2FileViewer.cc (Version 10.7.p1)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                         3 // * License and Disclaimer                                           *
  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th      5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
  6 // * the Geant4 Collaboration.  It is provided      6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
  7 // * conditions of the Geant4 Software License      7 // * conditions of the Geant4 Software License,  included in the file *
  8 // * LICENSE and available at  http://cern.ch/      8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
  9 // * include a list of copyright holders.           9 // * include a list of copyright holders.                             *
 10 // *                                               10 // *                                                                  *
 11 // * Neither the authors of this software syst     11 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing fin     12 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warran     13 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assum     14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file      15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitatio     16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                               17 // *                                                                  *
 18 // * This  code  implementation is the result      18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboratio     19 // * technical work of the GEANT4 collaboration.                      *
 20 // * By using,  copying,  modifying or  distri     20 // * By using,  copying,  modifying or  distributing the software (or *
 21 // * any work based  on the software)  you  ag     21 // * any work based  on the software)  you  agree  to acknowledge its *
 22 // * use  in  resulting  scientific  publicati     22 // * use  in  resulting  scientific  publications,  and indicate your *
 23 // * acceptance of all terms of the Geant4 Sof     23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 //                                                 26 //
 27 //                                                 27 //
 28 // G4VRML2FileViewer.cc                            28 // G4VRML2FileViewer.cc
 29 // Satoshi Tanaka & Yasuhide Sawada                29 // Satoshi Tanaka & Yasuhide Sawada
 30                                                    30 
                                                   >>  31 
 31 //#define DEBUG_FR_VIEW                            32 //#define DEBUG_FR_VIEW
 32                                                    33 
 33 #include <cmath>                                   34 #include <cmath>
 34                                                    35 
 35 #include "G4VisManager.hh"                         36 #include "G4VisManager.hh"
 36 #include "G4Scene.hh"                              37 #include "G4Scene.hh"
 37 #include "G4VRML2FileViewer.hh"                    38 #include "G4VRML2FileViewer.hh"
 38 #include "G4VRML2FileSceneHandler.hh"              39 #include "G4VRML2FileSceneHandler.hh"
 39 #include "G4VRML2File.hh"                          40 #include "G4VRML2File.hh"
 40 #include "G4SystemOfUnits.hh"                      41 #include "G4SystemOfUnits.hh"
 41 #include "G4ios.hh"                                42 #include "G4ios.hh"
 42                                                    43 
 43 G4VRML2FileViewer::G4VRML2FileViewer(G4VRML2Fi     44 G4VRML2FileViewer::G4VRML2FileViewer(G4VRML2FileSceneHandler& sceneHandler,
 44                                      const G4S <<  45          const G4String& name) :
 45   : G4VViewer(sceneHandler, sceneHandler.Incre <<  46  G4VViewer(sceneHandler,
 46   , fSceneHandler(sceneHandler)                <<  47      sceneHandler.IncrementViewCount(),
 47   , fDest(sceneHandler.fDest)                  <<  48      name),
                                                   >>  49  fSceneHandler(sceneHandler),
                                                   >>  50  fDest(sceneHandler.fDest)
 48 {                                                  51 {
 49   fViewHalfAngle = 30. * deg;                      52   fViewHalfAngle = 30. * deg;
 50   fsin_VHA       = std::sin(fViewHalfAngle);   <<  53   fsin_VHA = std::sin ( fViewHalfAngle ) ;  
 51 }                                                  54 }
 52                                                    55 
 53 G4VRML2FileViewer::~G4VRML2FileViewer() {}     <<  56 G4VRML2FileViewer::~G4VRML2FileViewer()
                                                   >>  57 {}
 54                                                    58 
 55 void G4VRML2FileViewer::SetView()                  59 void G4VRML2FileViewer::SetView()
 56 {                                                  60 {
 57 #if defined DEBUG_FR_VIEW                          61 #if defined DEBUG_FR_VIEW
 58   if(G4VisManager::GetVerbosity() >= G4VisMana <<  62   if (G4VisManager::GetVerbosity() >= G4VisManager::errors)
 59     G4cout << "***** G4VRML2FileViewer::SetVie <<  63         G4cout << "***** G4VRML2FileViewer::SetView(): No effects" << G4endl;
 60 #endif                                             64 #endif
 61                                                    65 
 62   // Do nothing, since VRML a browser is runni <<  66 // Do nothing, since VRML a browser is running as a different process.
 63   // SendViewParameters () will do this job in <<  67 // SendViewParameters () will do this job instead.
                                                   >>  68 
 64 }                                                  69 }
 65                                                    70 
 66 void G4VRML2FileViewer::DrawView()                 71 void G4VRML2FileViewer::DrawView()
 67 {                                                  72 {
 68 #if defined DEBUG_FR_VIEW                          73 #if defined DEBUG_FR_VIEW
 69   if(G4VisManager::GetVerbosity() >= G4VisMana <<  74   if (G4VisManager::GetVerbosity() >= G4VisManager::errors)
 70     G4cout << "***** G4VRML2FileViewer::DrawVi <<  75   G4cout << "***** G4VRML2FileViewer::DrawView()" << G4endl;
 71 #endif                                             76 #endif
 72                                                    77 
 73   fSceneHandler.VRMLBeginModeling();           <<  78   fSceneHandler.VRMLBeginModeling() ; 
 74                                                    79 
 75   // Viewpoint node                            <<  80         // Viewpoint node
 76   SendViewParameters();                        <<  81         SendViewParameters(); 
 77                                                    82 
 78   // Here is a minimal DrawView() function.    <<  83   // Here is a minimal DrawView() function.
 79   NeedKernelVisit();                           <<  84   NeedKernelVisit();
 80   ProcessView();                               <<  85   ProcessView();
 81   FinishView();                                <<  86   FinishView();
 82 }                                                  87 }
 83                                                    88 
 84 void G4VRML2FileViewer::ClearView(void)            89 void G4VRML2FileViewer::ClearView(void)
 85 {                                                  90 {
 86 #if defined DEBUG_FR_VIEW                          91 #if defined DEBUG_FR_VIEW
 87   if(G4VisManager::GetVerbosity() >= G4VisMana <<  92   if (G4VisManager::GetVerbosity() >= G4VisManager::errors)
 88     G4cout << "***** G4VRML2File1View::ClearVi <<  93         G4cout << "***** G4VRML2File1View::ClearView()" << G4endl;
 89 #endif                                             94 #endif
 90   if(fSceneHandler.fFlagDestOpen)              <<  95   if(fSceneHandler.fFlagDestOpen) {
 91   {                                            << 
 92     fSceneHandler.fDest.close();                   96     fSceneHandler.fDest.close();
 93     // Re-open with same filename...               97     // Re-open with same filename...
 94     fSceneHandler.fDest.open(fSceneHandler.fVR     98     fSceneHandler.fDest.open(fSceneHandler.fVRMLFileName);
 95     fSceneHandler.fDest << "#VRML V2.0 utf8"   <<  99     fSceneHandler.fDest << "#VRML V2.0 utf8" << "\n";
 96                         << "\n";               << 100     fSceneHandler.fDest << "# Generated by VRML 2.0 driver of GEANT4\n" << "\n";
 97     fSceneHandler.fDest << "# Generated by VRM << 
 98                         << "\n";               << 
 99   }                                               101   }
100 }                                                 102 }
101                                                   103 
102 void G4VRML2FileViewer::ShowView(void)            104 void G4VRML2FileViewer::ShowView(void)
103 {                                                 105 {
104 #if defined DEBUG_FR_VIEW                         106 #if defined DEBUG_FR_VIEW
105   if(G4VisManager::GetVerbosity() >= G4VisMana << 107   if (G4VisManager::GetVerbosity() >= G4VisManager::errors)
106     G4cout << "***** G4VRML2FileViewer::ShowVi << 108         G4cout << "***** G4VRML2FileViewer::ShowView()" << G4endl;
107 #endif                                            109 #endif
108   fSceneHandler.VRMLEndModeling();             << 110   fSceneHandler.VRMLEndModeling();
109 }                                                 111 }
110                                                   112 
111 void G4VRML2FileViewer::FinishView(void)          113 void G4VRML2FileViewer::FinishView(void)
112 {                                                 114 {
113 #if defined DEBUG_FR_VIEW                         115 #if defined DEBUG_FR_VIEW
114   if(G4VisManager::GetVerbosity() >= G4VisMana << 116   if (G4VisManager::GetVerbosity() >= G4VisManager::errors)
115     G4cout << "***** G4VRML2FileViewer::Finish << 117         G4cout << "***** G4VRML2FileViewer::FinishView(): No effects" << G4endl;
116 #endif                                            118 #endif
117 }                                                 119 }
118                                                   120 
119 void G4VRML2FileViewer::SendViewParameters()   << 121 void G4VRML2FileViewer::SendViewParameters () 
120 {                                                 122 {
121   // Calculates view representation based on e    123   // Calculates view representation based on extent of object being
122   // viewed and (initial) direction of camera.    124   // viewed and (initial) direction of camera.  (Note: it can change
123   // later due to user interaction via visuali    125   // later due to user interaction via visualization system's GUI.)
124                                                   126 
125 #if defined DEBUG_FR_VIEW                         127 #if defined DEBUG_FR_VIEW
126   if(G4VisManager::GetVerbosity() >= G4VisMana << 128   if (G4VisManager::GetVerbosity() >= G4VisManager::errors)
127     G4cout << "***** G4VRML2FileViewer::SendVi << 129       G4cout << "***** G4VRML2FileViewer::SendViewParameters()\n";
128 #endif                                         << 130 #endif 
129                                                << 131 
130   // error recovery                            << 132   // error recovery
131   if(fsin_VHA < 1.0e-6)                        << 133   if ( fsin_VHA < 1.0e-6 ) { return ; } 
132   {                                            << 134 
133     return;                                    << 135   // camera distance
134   }                                            << 136   G4double extent_radius = fSceneHandler.GetScene()->GetExtent().GetExtentRadius();
                                                   >> 137   G4double camera_distance = extent_radius / fsin_VHA ;
                                                   >> 138 
                                                   >> 139   // camera position on Z axis
                                                   >> 140   const G4Point3D&  target_point
                                                   >> 141     = fSceneHandler.GetScene()->GetStandardTargetPoint()
                                                   >> 142     + fVP.GetCurrentTargetPoint();
                                                   >> 143   G4double    E_z = target_point.z() + camera_distance;
                                                   >> 144   G4Point3D   E(0.0, 0.0, E_z );
                                                   >> 145 
                                                   >> 146   // VRML codes are generated below 
                                                   >> 147   fDest << G4endl;
                                                   >> 148   fDest << "#---------- CAMERA" << G4endl;
                                                   >> 149   fDest << "Viewpoint {"         << G4endl;
                                                   >> 150   fDest << "\t" << "position "           ;
                                                   >> 151   fDest                 << E.x() << " "  ;
                                                   >> 152   fDest                 << E.y() << " "  ;
                                                   >> 153   fDest                 << E.z() << G4endl ;
                                                   >> 154   fDest << "}" << G4endl;
                                                   >> 155   fDest << G4endl;
135                                                   156 
136   // camera distance                           << 
137   G4double extent_radius =                     << 
138     fSceneHandler.GetScene()->GetExtent().GetE << 
139   G4double camera_distance = extent_radius / f << 
140                                                << 
141   // camera position on Z axis                 << 
142   const G4Point3D& target_point =              << 
143     fSceneHandler.GetScene()->GetStandardTarge << 
144     fVP.GetCurrentTargetPoint();               << 
145   G4double E_z = target_point.z() + camera_dis << 
146   G4Point3D E(0.0, 0.0, E_z);                  << 
147                                                << 
148   // VRML codes are generated below            << 
149   fDest << G4endl;                             << 
150   fDest << "#---------- CAMERA" << G4endl;     << 
151   fDest << "Viewpoint {" << G4endl;            << 
152   fDest << "\t"                                << 
153         << "position ";                        << 
154   fDest << E.x() << " ";                       << 
155   fDest << E.y() << " ";                       << 
156   fDest << E.z() << G4endl;                    << 
157   fDest << "}" << G4endl;                      << 
158   fDest << G4endl;                             << 
159 }                                                 157 }
160                                                   158