Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/visualization/VRML/src/G4VRML2FileViewer.cc

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Diff markup

Differences between /visualization/VRML/src/G4VRML2FileViewer.cc (Version 11.3.0) and /visualization/VRML/src/G4VRML2FileViewer.cc (Version 10.3.p3)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                         3 // * License and Disclaimer                                           *
  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th      5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
  6 // * the Geant4 Collaboration.  It is provided      6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
  7 // * conditions of the Geant4 Software License      7 // * conditions of the Geant4 Software License,  included in the file *
  8 // * LICENSE and available at  http://cern.ch/      8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
  9 // * include a list of copyright holders.           9 // * include a list of copyright holders.                             *
 10 // *                                               10 // *                                                                  *
 11 // * Neither the authors of this software syst     11 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing fin     12 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warran     13 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assum     14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file      15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitatio     16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                               17 // *                                                                  *
 18 // * This  code  implementation is the result      18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboratio     19 // * technical work of the GEANT4 collaboration.                      *
 20 // * By using,  copying,  modifying or  distri     20 // * By using,  copying,  modifying or  distributing the software (or *
 21 // * any work based  on the software)  you  ag     21 // * any work based  on the software)  you  agree  to acknowledge its *
 22 // * use  in  resulting  scientific  publicati     22 // * use  in  resulting  scientific  publications,  and indicate your *
 23 // * acceptance of all terms of the Geant4 Sof     23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 //                                                 26 //
                                                   >>  27 // $Id: G4VRML2FileViewer.cc 77479 2013-11-25 10:01:22Z gcosmo $
 27 //                                                 28 //
 28 // G4VRML2FileViewer.cc                            29 // G4VRML2FileViewer.cc
 29 // Satoshi Tanaka & Yasuhide Sawada                30 // Satoshi Tanaka & Yasuhide Sawada
 30                                                    31 
                                                   >>  32 
 31 //#define DEBUG_FR_VIEW                            33 //#define DEBUG_FR_VIEW
 32                                                    34 
 33 #include <cmath>                                   35 #include <cmath>
 34                                                    36 
 35 #include "G4VisManager.hh"                         37 #include "G4VisManager.hh"
 36 #include "G4Scene.hh"                              38 #include "G4Scene.hh"
 37 #include "G4VRML2FileViewer.hh"                    39 #include "G4VRML2FileViewer.hh"
 38 #include "G4VRML2FileSceneHandler.hh"              40 #include "G4VRML2FileSceneHandler.hh"
 39 #include "G4VRML2File.hh"                          41 #include "G4VRML2File.hh"
 40 #include "G4SystemOfUnits.hh"                      42 #include "G4SystemOfUnits.hh"
 41 #include "G4ios.hh"                                43 #include "G4ios.hh"
 42                                                    44 
 43 G4VRML2FileViewer::G4VRML2FileViewer(G4VRML2Fi     45 G4VRML2FileViewer::G4VRML2FileViewer(G4VRML2FileSceneHandler& sceneHandler,
 44                                      const G4S <<  46          const G4String& name) :
 45   : G4VViewer(sceneHandler, sceneHandler.Incre <<  47  G4VViewer(sceneHandler,
 46   , fSceneHandler(sceneHandler)                <<  48      sceneHandler.IncrementViewCount(),
 47   , fDest(sceneHandler.fDest)                  <<  49      name),
                                                   >>  50  fSceneHandler(sceneHandler),
                                                   >>  51  fDest(sceneHandler.fDest)
 48 {                                                  52 {
 49   fViewHalfAngle = 30. * deg;                      53   fViewHalfAngle = 30. * deg;
 50   fsin_VHA       = std::sin(fViewHalfAngle);   <<  54   fsin_VHA = std::sin ( fViewHalfAngle ) ;  
 51 }                                                  55 }
 52                                                    56 
 53 G4VRML2FileViewer::~G4VRML2FileViewer() {}     <<  57 G4VRML2FileViewer::~G4VRML2FileViewer()
                                                   >>  58 {}
 54                                                    59 
 55 void G4VRML2FileViewer::SetView()                  60 void G4VRML2FileViewer::SetView()
 56 {                                                  61 {
 57 #if defined DEBUG_FR_VIEW                          62 #if defined DEBUG_FR_VIEW
 58   if(G4VisManager::GetVerbosity() >= G4VisMana <<  63   if (G4VisManager::GetVerbosity() >= G4VisManager::errors)
 59     G4cout << "***** G4VRML2FileViewer::SetVie <<  64         G4cout << "***** G4VRML2FileViewer::SetView(): No effects" << G4endl;
 60 #endif                                             65 #endif
 61                                                    66 
 62   // Do nothing, since VRML a browser is runni <<  67 // Do nothing, since VRML a browser is running as a different process.
 63   // SendViewParameters () will do this job in <<  68 // SendViewParameters () will do this job instead.
                                                   >>  69 
 64 }                                                  70 }
 65                                                    71 
 66 void G4VRML2FileViewer::DrawView()                 72 void G4VRML2FileViewer::DrawView()
 67 {                                                  73 {
 68 #if defined DEBUG_FR_VIEW                          74 #if defined DEBUG_FR_VIEW
 69   if(G4VisManager::GetVerbosity() >= G4VisMana <<  75   if (G4VisManager::GetVerbosity() >= G4VisManager::errors)
 70     G4cout << "***** G4VRML2FileViewer::DrawVi <<  76   G4cout << "***** G4VRML2FileViewer::DrawView()" << G4endl;
 71 #endif                                             77 #endif
 72                                                    78 
 73   fSceneHandler.VRMLBeginModeling();           <<  79   fSceneHandler.VRMLBeginModeling() ; 
 74                                                    80 
 75   // Viewpoint node                            <<  81         // Viewpoint node
 76   SendViewParameters();                        <<  82         SendViewParameters(); 
 77                                                    83 
 78   // Here is a minimal DrawView() function.    <<  84   // Here is a minimal DrawView() function.
 79   NeedKernelVisit();                           <<  85   NeedKernelVisit();
 80   ProcessView();                               <<  86   ProcessView();
 81   FinishView();                                <<  87   FinishView();
 82 }                                                  88 }
 83                                                    89 
 84 void G4VRML2FileViewer::ClearView(void)            90 void G4VRML2FileViewer::ClearView(void)
 85 {                                                  91 {
 86 #if defined DEBUG_FR_VIEW                          92 #if defined DEBUG_FR_VIEW
 87   if(G4VisManager::GetVerbosity() >= G4VisMana <<  93   if (G4VisManager::GetVerbosity() >= G4VisManager::errors)
 88     G4cout << "***** G4VRML2File1View::ClearVi <<  94         G4cout << "***** G4VRML2File1View::ClearView()" << G4endl;
 89 #endif                                             95 #endif
 90   if(fSceneHandler.fFlagDestOpen)              <<  96   if(fSceneHandler.fFlagDestOpen) {
 91   {                                            << 
 92     fSceneHandler.fDest.close();                   97     fSceneHandler.fDest.close();
 93     // Re-open with same filename...               98     // Re-open with same filename...
 94     fSceneHandler.fDest.open(fSceneHandler.fVR     99     fSceneHandler.fDest.open(fSceneHandler.fVRMLFileName);
 95     fSceneHandler.fDest << "#VRML V2.0 utf8"   << 100     fSceneHandler.fDest << "#VRML V2.0 utf8" << "\n";
 96                         << "\n";               << 101     fSceneHandler.fDest << "# Generated by VRML 2.0 driver of GEANT4\n" << "\n";
 97     fSceneHandler.fDest << "# Generated by VRM << 
 98                         << "\n";               << 
 99   }                                               102   }
100 }                                                 103 }
101                                                   104 
102 void G4VRML2FileViewer::ShowView(void)            105 void G4VRML2FileViewer::ShowView(void)
103 {                                                 106 {
104 #if defined DEBUG_FR_VIEW                         107 #if defined DEBUG_FR_VIEW
105   if(G4VisManager::GetVerbosity() >= G4VisMana << 108   if (G4VisManager::GetVerbosity() >= G4VisManager::errors)
106     G4cout << "***** G4VRML2FileViewer::ShowVi << 109         G4cout << "***** G4VRML2FileViewer::ShowView()" << G4endl;
107 #endif                                            110 #endif
108   fSceneHandler.VRMLEndModeling();             << 111   fSceneHandler.VRMLEndModeling();
109 }                                                 112 }
110                                                   113 
111 void G4VRML2FileViewer::FinishView(void)          114 void G4VRML2FileViewer::FinishView(void)
112 {                                                 115 {
113 #if defined DEBUG_FR_VIEW                         116 #if defined DEBUG_FR_VIEW
114   if(G4VisManager::GetVerbosity() >= G4VisMana << 117   if (G4VisManager::GetVerbosity() >= G4VisManager::errors)
115     G4cout << "***** G4VRML2FileViewer::Finish << 118         G4cout << "***** G4VRML2FileViewer::FinishView(): No effects" << G4endl;
116 #endif                                            119 #endif
117 }                                                 120 }
118                                                   121 
119 void G4VRML2FileViewer::SendViewParameters()   << 122 void G4VRML2FileViewer::SendViewParameters () 
120 {                                                 123 {
121   // Calculates view representation based on e    124   // Calculates view representation based on extent of object being
122   // viewed and (initial) direction of camera.    125   // viewed and (initial) direction of camera.  (Note: it can change
123   // later due to user interaction via visuali    126   // later due to user interaction via visualization system's GUI.)
124                                                   127 
125 #if defined DEBUG_FR_VIEW                         128 #if defined DEBUG_FR_VIEW
126   if(G4VisManager::GetVerbosity() >= G4VisMana << 129   if (G4VisManager::GetVerbosity() >= G4VisManager::errors)
127     G4cout << "***** G4VRML2FileViewer::SendVi << 130       G4cout << "***** G4VRML2FileViewer::SendViewParameters()\n";
128 #endif                                         << 131 #endif 
129                                                << 132 
130   // error recovery                            << 133   // error recovery
131   if(fsin_VHA < 1.0e-6)                        << 134   if ( fsin_VHA < 1.0e-6 ) { return ; } 
132   {                                            << 135 
133     return;                                    << 136   // camera distance
134   }                                            << 137   G4double extent_radius = fSceneHandler.GetScene()->GetExtent().GetExtentRadius();
                                                   >> 138   G4double camera_distance = extent_radius / fsin_VHA ;
                                                   >> 139 
                                                   >> 140   // camera position on Z axis
                                                   >> 141   const G4Point3D&  target_point
                                                   >> 142     = fSceneHandler.GetScene()->GetStandardTargetPoint()
                                                   >> 143     + fVP.GetCurrentTargetPoint();
                                                   >> 144   G4double    E_z = target_point.z() + camera_distance;
                                                   >> 145   G4Point3D   E(0.0, 0.0, E_z );
                                                   >> 146 
                                                   >> 147   // VRML codes are generated below 
                                                   >> 148   fDest << G4endl;
                                                   >> 149   fDest << "#---------- CAMERA" << G4endl;
                                                   >> 150   fDest << "Viewpoint {"         << G4endl;
                                                   >> 151   fDest << "\t" << "position "           ;
                                                   >> 152   fDest                 << E.x() << " "  ;
                                                   >> 153   fDest                 << E.y() << " "  ;
                                                   >> 154   fDest                 << E.z() << G4endl ;
                                                   >> 155   fDest << "}" << G4endl;
                                                   >> 156   fDest << G4endl;
135                                                   157 
136   // camera distance                           << 
137   G4double extent_radius =                     << 
138     fSceneHandler.GetScene()->GetExtent().GetE << 
139   G4double camera_distance = extent_radius / f << 
140                                                << 
141   // camera position on Z axis                 << 
142   const G4Point3D& target_point =              << 
143     fSceneHandler.GetScene()->GetStandardTarge << 
144     fVP.GetCurrentTargetPoint();               << 
145   G4double E_z = target_point.z() + camera_dis << 
146   G4Point3D E(0.0, 0.0, E_z);                  << 
147                                                << 
148   // VRML codes are generated below            << 
149   fDest << G4endl;                             << 
150   fDest << "#---------- CAMERA" << G4endl;     << 
151   fDest << "Viewpoint {" << G4endl;            << 
152   fDest << "\t"                                << 
153         << "position ";                        << 
154   fDest << E.x() << " ";                       << 
155   fDest << E.y() << " ";                       << 
156   fDest << E.z() << G4endl;                    << 
157   fDest << "}" << G4endl;                      << 
158   fDest << G4endl;                             << 
159 }                                                 158 }
160                                                   159