Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/visualization/VRML/src/G4VRML2File.cc

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Diff markup

Differences between /visualization/VRML/src/G4VRML2File.cc (Version 11.3.0) and /visualization/VRML/src/G4VRML2File.cc (Version 10.2.p3)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                         3 // * License and Disclaimer                                           *
  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th      5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
  6 // * the Geant4 Collaboration.  It is provided      6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
  7 // * conditions of the Geant4 Software License      7 // * conditions of the Geant4 Software License,  included in the file *
  8 // * LICENSE and available at  http://cern.ch/      8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
  9 // * include a list of copyright holders.           9 // * include a list of copyright holders.                             *
 10 // *                                               10 // *                                                                  *
 11 // * Neither the authors of this software syst     11 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing fin     12 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warran     13 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assum     14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file      15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitatio     16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                               17 // *                                                                  *
 18 // * This  code  implementation is the result      18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboratio     19 // * technical work of the GEANT4 collaboration.                      *
 20 // * By using,  copying,  modifying or  distri     20 // * By using,  copying,  modifying or  distributing the software (or *
 21 // * any work based  on the software)  you  ag     21 // * any work based  on the software)  you  agree  to acknowledge its *
 22 // * use  in  resulting  scientific  publicati     22 // * use  in  resulting  scientific  publications,  and indicate your *
 23 // * acceptance of all terms of the Geant4 Sof     23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 //                                                 26 //
                                                   >>  27 // $Id: G4VRML2File.cc 78838 2014-01-28 08:46:17Z gcosmo $
 27 //                                                 28 //
 28 // G4VRML2File.cc                                  29 // G4VRML2File.cc
 29 // Satoshi Tanaka & Yasuhide Sawada                30 // Satoshi Tanaka & Yasuhide Sawada
 30                                                    31 
 31 #include <stdio.h>   // sscanf                 <<  32 #include <stdio.h> // sscanf
 32 #include <stdlib.h>  // getenv                 <<  33 #include <stdlib.h> // getenv
 33                                                    34 
 34 #include "G4VSceneHandler.hh"                      35 #include "G4VSceneHandler.hh"
 35                                                    36 
 36 #include "G4VRML2File.hh"                          37 #include "G4VRML2File.hh"
 37 #include "G4VRML2FileSceneHandler.hh"              38 #include "G4VRML2FileSceneHandler.hh"
 38 #include "G4VRML2FileViewer.hh"                    39 #include "G4VRML2FileViewer.hh"
 39                                                    40 
 40 G4VRML2File::G4VRML2File()                     <<  41 #include "G4FRClient.hh"
 41   : G4VGraphicsSystem("VRML2FILE", "VRML2FILE" << 
 42 {}                                             << 
 43                                                    42 
 44 G4VRML2File::~G4VRML2File() {}                 << 
 45                                                    43 
 46 G4VSceneHandler* G4VRML2File::CreateSceneHandl <<  44 G4VRML2File::G4VRML2File() :
                                                   >>  45   G4VGraphicsSystem("VRML2FILE", "VRML2FILE", G4VGraphicsSystem::fileWriter
                                                   >>  46 )
 47 {                                                  47 {
 48   G4VSceneHandler* p = NULL;                   <<  48 }
                                                   >>  49 
                                                   >>  50 G4VRML2File::~G4VRML2File()
                                                   >>  51 {
                                                   >>  52 }
                                                   >>  53 
                                                   >>  54 
                                                   >>  55 G4VSceneHandler* G4VRML2File::CreateSceneHandler(const G4String& name) 
                                                   >>  56 {
                                                   >>  57   G4VSceneHandler *p = NULL;
 49                                                    58 
 50   p = new G4VRML2FileSceneHandler(*this, name) <<  59   p = new G4VRML2FileSceneHandler(*this, name);
 51                                                    60 
 52   return p;                                    <<  61   return p;
 53 }                                                  62 }
 54                                                    63 
 55 G4VViewer* G4VRML2File::CreateViewer(G4VSceneH <<  64 G4VViewer* G4VRML2File::CreateViewer(G4VSceneHandler& scene, const G4String& name)
 56                                      const G4S << 
 57 {                                                  65 {
 58   G4VViewer* pView = NULL;                     <<  66   G4VViewer* pView = NULL;
 59                                                    67 
 60   G4VRML2FileSceneHandler* pScene = (G4VRML2Fi <<  68   G4VRML2FileSceneHandler* pScene = (G4VRML2FileSceneHandler*)&scene;
 61   pView                           = new G4VRML <<  69   pView = new G4VRML2FileViewer(*pScene, name);
 62                                                    70 
 63   return pView;                                <<  71   return pView;
 64 }                                                  72 }
 65                                                    73