Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/visualization/Tree/src/G4VTreeSceneHandler.cc

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Diff markup

Differences between /visualization/Tree/src/G4VTreeSceneHandler.cc (Version 11.3.0) and /visualization/Tree/src/G4VTreeSceneHandler.cc (Version 9.3)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                         3 // * License and Disclaimer                                           *
  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th      5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
  6 // * the Geant4 Collaboration.  It is provided      6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
  7 // * conditions of the Geant4 Software License      7 // * conditions of the Geant4 Software License,  included in the file *
  8 // * LICENSE and available at  http://cern.ch/      8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
  9 // * include a list of copyright holders.           9 // * include a list of copyright holders.                             *
 10 // *                                               10 // *                                                                  *
 11 // * Neither the authors of this software syst     11 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing fin     12 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warran     13 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assum     14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file      15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitatio     16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                               17 // *                                                                  *
 18 // * This  code  implementation is the result      18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboratio     19 // * technical work of the GEANT4 collaboration.                      *
 20 // * By using,  copying,  modifying or  distri     20 // * By using,  copying,  modifying or  distributing the software (or *
 21 // * any work based  on the software)  you  ag     21 // * any work based  on the software)  you  agree  to acknowledge its *
 22 // * use  in  resulting  scientific  publicati     22 // * use  in  resulting  scientific  publications,  and indicate your *
 23 // * acceptance of all terms of the Geant4 Sof     23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 //                                                 26 //
                                                   >>  27 // $Id: G4VTreeSceneHandler.cc,v 1.14 2006/06/29 21:25:11 gunter Exp $
                                                   >>  28 // GEANT4 tag $Name: geant4-09-02 $
 27 //                                                 29 //
 28 //                                                 30 // 
 29 // John Allison  5th April 2001                    31 // John Allison  5th April 2001
 30 // A base class for a scene handler to dump ge     32 // A base class for a scene handler to dump geometry hierarchy.
 31 // Based on a provisional G4VTreeGraphicsScene     33 // Based on a provisional G4VTreeGraphicsScene (was in modeling).
 32                                                    34 
 33 #include "G4VTreeSceneHandler.hh"                  35 #include "G4VTreeSceneHandler.hh"
 34                                                    36 
 35 #include "G4VSolid.hh"                             37 #include "G4VSolid.hh"
 36 #include "G4PhysicalVolumeModel.hh"                38 #include "G4PhysicalVolumeModel.hh"
 37 #include "G4VPhysicalVolume.hh"                    39 #include "G4VPhysicalVolume.hh"
 38 #include "G4LogicalVolume.hh"                      40 #include "G4LogicalVolume.hh"
 39                                                    41 
 40 #define G4warn G4cout                          << 
 41                                                << 
 42 G4int G4VTreeSceneHandler::fSceneIdCount = 0;      42 G4int G4VTreeSceneHandler::fSceneIdCount = 0;
 43 // Counter for Tree scene handlers.                43 // Counter for Tree scene handlers.
 44                                                    44 
 45 G4VTreeSceneHandler::G4VTreeSceneHandler(G4VGr     45 G4VTreeSceneHandler::G4VTreeSceneHandler(G4VGraphicsSystem& system,
 46            const G4String& name):                  46            const G4String& name):
 47   G4VSceneHandler(system, fSceneIdCount++, nam     47   G4VSceneHandler(system, fSceneIdCount++, name),
 48   fpCurrentObjectTransformation (0)                48   fpCurrentObjectTransformation (0)
 49 {}                                                 49 {}
 50                                                    50 
 51 G4VTreeSceneHandler::~G4VTreeSceneHandler () {     51 G4VTreeSceneHandler::~G4VTreeSceneHandler () {}
 52                                                    52 
 53 void G4VTreeSceneHandler::BeginModeling() {        53 void G4VTreeSceneHandler::BeginModeling() {
 54   G4VSceneHandler::BeginModeling();  // Requir     54   G4VSceneHandler::BeginModeling();  // Required: see G4VSceneHandler.hh.
 55 }                                                  55 }
 56                                                    56 
 57 void G4VTreeSceneHandler::EndModeling() {          57 void G4VTreeSceneHandler::EndModeling() {
 58   fDrawnLVStore.clear();                           58   fDrawnLVStore.clear();
 59   G4VSceneHandler::EndModeling();  // Required     59   G4VSceneHandler::EndModeling();  // Required: see G4VSceneHandler.hh.
 60 }                                                  60 }
 61                                                    61 
 62 void G4VTreeSceneHandler::PreAddSolid              62 void G4VTreeSceneHandler::PreAddSolid
 63 (const G4Transform3D& objectTransformation, co     63 (const G4Transform3D& objectTransformation, const G4VisAttributes& visAttribs)
 64 {                                                  64 {
 65   G4VSceneHandler::PreAddSolid (objectTransfor     65   G4VSceneHandler::PreAddSolid (objectTransformation, visAttribs);
 66                                                    66 
 67   G4PhysicalVolumeModel* pPVModel =                67   G4PhysicalVolumeModel* pPVModel =
 68     dynamic_cast<G4PhysicalVolumeModel*>(fpMod     68     dynamic_cast<G4PhysicalVolumeModel*>(fpModel);
 69   if (!pPVModel) return;  // Not from a G4Phys     69   if (!pPVModel) return;  // Not from a G4PhysicalVolumeModel.
 70                                                    70 
 71   // This call comes from a G4PhysicalVolumeMo     71   // This call comes from a G4PhysicalVolumeModel, drawnPVPath is
 72   // the path of the current drawn (non-culled     72   // the path of the current drawn (non-culled) volume in terms of
 73   // drawn (non-culled) ancestors.  Each node  <<  73   // drawn (non-culled) ancesters.  Each node is identified by a
 74   // PVNodeID object, which is a physical volu     74   // PVNodeID object, which is a physical volume and copy number.  It
 75   // is a vector of PVNodeIDs corresponding to     75   // is a vector of PVNodeIDs corresponding to the geometry hierarchy
 76   // actually selected, i.e., not culled.          76   // actually selected, i.e., not culled.
 77   typedef G4PhysicalVolumeModel::G4PhysicalVol     77   typedef G4PhysicalVolumeModel::G4PhysicalVolumeNodeID PVNodeID;
 78   typedef std::vector<PVNodeID> PVPath;            78   typedef std::vector<PVNodeID> PVPath;
 79   const PVPath& drawnPVPath = pPVModel->GetDra     79   const PVPath& drawnPVPath = pPVModel->GetDrawnPVPath();
 80   //G4int currentDepth = pPVModel->GetCurrentD     80   //G4int currentDepth = pPVModel->GetCurrentDepth();
 81   //G4VPhysicalVolume* pCurrentPV = pPVModel->     81   //G4VPhysicalVolume* pCurrentPV = pPVModel->GetCurrentPV();
 82   //G4LogicalVolume* pCurrentLV = pPVModel->Ge     82   //G4LogicalVolume* pCurrentLV = pPVModel->GetCurrentLV();
 83   //G4Material* pCurrentMaterial = pPVModel->G     83   //G4Material* pCurrentMaterial = pPVModel->GetCurrentMaterial();
 84                                                    84 
 85   // Actually, it is enough to store the logic     85   // Actually, it is enough to store the logical volume of current
 86   // physical volume...                            86   // physical volume...
 87   fDrawnLVStore.insert                             87   fDrawnLVStore.insert
 88     (drawnPVPath.back().GetPhysicalVolume()->G     88     (drawnPVPath.back().GetPhysicalVolume()->GetLogicalVolume());
 89                                                    89 
 90   // Find mother.  ri points to drawn mother,      90   // Find mother.  ri points to drawn mother, if any.
 91   PVPath::const_reverse_iterator ri = ++drawnP     91   PVPath::const_reverse_iterator ri = ++drawnPVPath.rbegin();
 92   if (ri != drawnPVPath.rend()) {                  92   if (ri != drawnPVPath.rend()) {
 93     // This volume has a mother.                   93     // This volume has a mother.
 94     G4LogicalVolume* drawnMotherLV =               94     G4LogicalVolume* drawnMotherLV =
 95       ri->GetPhysicalVolume()->GetLogicalVolum     95       ri->GetPhysicalVolume()->GetLogicalVolume();
 96     if (fDrawnLVStore.find(drawnMotherLV) != f     96     if (fDrawnLVStore.find(drawnMotherLV) != fDrawnLVStore.end()) {
 97       // Mother previously encountered.  Add t     97       // Mother previously encountered.  Add this volume to
 98       // appropriate node in scene graph tree.     98       // appropriate node in scene graph tree.
 99       // ...                                       99       // ...
100     } else {                                      100     } else {
101       // Mother not previously encountered.  S    101       // Mother not previously encountered.  Shouldn't happen, since
102       // G4PhysicalVolumeModel sends volumes a    102       // G4PhysicalVolumeModel sends volumes as it encounters them,
103       // i.e., mothers before daughters, in it    103       // i.e., mothers before daughters, in its descent of the
104       // geometry tree.  Error!                   104       // geometry tree.  Error!
105       G4warn << "ERROR: G4VTreeSceneHandler::P << 105       G4cout << "ERROR: G4XXXSceneHandler::PreAddSolid: Mother "
106        << ri->GetPhysicalVolume()->GetName()      106        << ri->GetPhysicalVolume()->GetName()
107        << ':' << ri->GetCopyNo()                  107        << ':' << ri->GetCopyNo()
108        << " not previously encountered."          108        << " not previously encountered."
109   "\nShouldn't happen!  Please report to visua    109   "\nShouldn't happen!  Please report to visualization coordinator."
110        << G4endl;                                 110        << G4endl;
111       // Continue anyway.  Add to root of scen    111       // Continue anyway.  Add to root of scene graph tree.
112       // ...                                      112       // ...
113     }                                             113     }
114   } else {                                        114   } else {
115     // This volume has no mother.  Must be a t    115     // This volume has no mother.  Must be a top level un-culled
116     // volume.  Add to root of scene graph tre    116     // volume.  Add to root of scene graph tree.
117     // ...                                        117     // ...
118   }                                               118   }
119 }                                                 119 }
120                                                   120