Geant4 Cross Reference |
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The specific disclaimers,which * 7 // * conditions of the Geant4 Software License << 7 // * govern, are listed with their locations in: * 8 // * LICENSE and available at http://cern.ch/ << 8 // * http://cern.ch/geant4/license * 9 // * include a list of copyright holders. << 10 // * 9 // * * 11 // * Neither the authors of this software syst 10 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing fin 11 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warran 12 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assum 13 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file << 14 // * use. * 16 // * for the full disclaimer and the limitatio << 17 // * 15 // * * 18 // * This code implementation is the result << 16 // * This code implementation is the intellectual property of the * 19 // * technical work of the GEANT4 collaboratio << 17 // * GEANT4 collaboration. * 20 // * By using, copying, modifying or distri << 18 // * By copying, distributing or modifying the Program (or any work * 21 // * any work based on the software) you ag << 19 // * based on the Program) you indicate your acceptance of this * 22 // * use in resulting scientific publicati << 20 // * statement, and all its terms. * 23 // * acceptance of all terms of the Geant4 Sof << 24 // ******************************************* 21 // ******************************************************************** 25 // 22 // 26 // 23 // >> 24 // $Id: G4VTreeSceneHandler.cc,v 1.7 2002/12/11 16:08:55 johna Exp $ >> 25 // GEANT4 tag $Name: geant4-05-02-patch-01 $ 27 // 26 // 28 // 27 // 29 // John Allison 5th April 2001 28 // John Allison 5th April 2001 30 // A base class for a scene handler to dump ge 29 // A base class for a scene handler to dump geometry hierarchy. 31 // Based on a provisional G4VTreeGraphicsScene 30 // Based on a provisional G4VTreeGraphicsScene (was in modeling). 32 31 33 #include "G4VTreeSceneHandler.hh" 32 #include "G4VTreeSceneHandler.hh" 34 33 35 #include "G4VSolid.hh" 34 #include "G4VSolid.hh" 36 #include "G4PhysicalVolumeModel.hh" 35 #include "G4PhysicalVolumeModel.hh" 37 #include "G4VPhysicalVolume.hh" 36 #include "G4VPhysicalVolume.hh" 38 #include "G4LogicalVolume.hh" 37 #include "G4LogicalVolume.hh" 39 << 38 #include "G4ModelingParameters.hh" 40 #define G4warn G4cout << 41 39 42 G4int G4VTreeSceneHandler::fSceneIdCount = 0; 40 G4int G4VTreeSceneHandler::fSceneIdCount = 0; 43 // Counter for Tree scene handlers. 41 // Counter for Tree scene handlers. 44 42 >> 43 G4int G4VTreeSceneHandler::fSceneCount = 0; >> 44 // No. of extanct scene handlers. >> 45 45 G4VTreeSceneHandler::G4VTreeSceneHandler(G4VGr 46 G4VTreeSceneHandler::G4VTreeSceneHandler(G4VGraphicsSystem& system, 46 const G4String& name): 47 const G4String& name): 47 G4VSceneHandler(system, fSceneIdCount++, nam 48 G4VSceneHandler(system, fSceneIdCount++, name), >> 49 fCurrentDepth (0), >> 50 fpCurrentPV (0), >> 51 fpCurrentLV (0), 48 fpCurrentObjectTransformation (0) 52 fpCurrentObjectTransformation (0) 49 {} << 53 { >> 54 fSceneCount++; >> 55 } 50 56 51 G4VTreeSceneHandler::~G4VTreeSceneHandler () { 57 G4VTreeSceneHandler::~G4VTreeSceneHandler () {} 52 58 >> 59 void G4VTreeSceneHandler::EstablishSpecials >> 60 (G4PhysicalVolumeModel& pvModel) { >> 61 pvModel.DefinePointersToWorkingSpace (&fCurrentDepth, >> 62 &fpCurrentPV, >> 63 &fpCurrentLV); >> 64 } >> 65 53 void G4VTreeSceneHandler::BeginModeling() { 66 void G4VTreeSceneHandler::BeginModeling() { 54 G4VSceneHandler::BeginModeling(); // Requir 67 G4VSceneHandler::BeginModeling(); // Required: see G4VSceneHandler.hh. 55 } 68 } 56 69 57 void G4VTreeSceneHandler::EndModeling() { 70 void G4VTreeSceneHandler::EndModeling() { 58 fDrawnLVStore.clear(); << 59 G4VSceneHandler::EndModeling(); // Required 71 G4VSceneHandler::EndModeling(); // Required: see G4VSceneHandler.hh. 60 } << 61 << 62 void G4VTreeSceneHandler::PreAddSolid << 63 (const G4Transform3D& objectTransformation, co << 64 { << 65 G4VSceneHandler::PreAddSolid (objectTransfor << 66 << 67 G4PhysicalVolumeModel* pPVModel = << 68 dynamic_cast<G4PhysicalVolumeModel*>(fpMod << 69 if (!pPVModel) return; // Not from a G4Phys << 70 << 71 // This call comes from a G4PhysicalVolumeMo << 72 // the path of the current drawn (non-culled << 73 // drawn (non-culled) ancestors. Each node << 74 // PVNodeID object, which is a physical volu << 75 // is a vector of PVNodeIDs corresponding to << 76 // actually selected, i.e., not culled. << 77 typedef G4PhysicalVolumeModel::G4PhysicalVol << 78 typedef std::vector<PVNodeID> PVPath; << 79 const PVPath& drawnPVPath = pPVModel->GetDra << 80 //G4int currentDepth = pPVModel->GetCurrentD << 81 //G4VPhysicalVolume* pCurrentPV = pPVModel-> << 82 //G4LogicalVolume* pCurrentLV = pPVModel->Ge << 83 //G4Material* pCurrentMaterial = pPVModel->G << 84 << 85 // Actually, it is enough to store the logic << 86 // physical volume... << 87 fDrawnLVStore.insert << 88 (drawnPVPath.back().GetPhysicalVolume()->G << 89 << 90 // Find mother. ri points to drawn mother, << 91 PVPath::const_reverse_iterator ri = ++drawnP << 92 if (ri != drawnPVPath.rend()) { << 93 // This volume has a mother. << 94 G4LogicalVolume* drawnMotherLV = << 95 ri->GetPhysicalVolume()->GetLogicalVolum << 96 if (fDrawnLVStore.find(drawnMotherLV) != f << 97 // Mother previously encountered. Add t << 98 // appropriate node in scene graph tree. << 99 // ... << 100 } else { << 101 // Mother not previously encountered. S << 102 // G4PhysicalVolumeModel sends volumes a << 103 // i.e., mothers before daughters, in it << 104 // geometry tree. Error! << 105 G4warn << "ERROR: G4VTreeSceneHandler::P << 106 << ri->GetPhysicalVolume()->GetName() << 107 << ':' << ri->GetCopyNo() << 108 << " not previously encountered." << 109 "\nShouldn't happen! Please report to visua << 110 << G4endl; << 111 // Continue anyway. Add to root of scen << 112 // ... << 113 } << 114 } else { << 115 // This volume has no mother. Must be a t << 116 // volume. Add to root of scene graph tre << 117 // ... << 118 } << 119 } 72 } 120 73