Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/visualization/Tree/src/G4VTreeSceneHandler.cc

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Diff markup

Differences between /visualization/Tree/src/G4VTreeSceneHandler.cc (Version 11.3.0) and /visualization/Tree/src/G4VTreeSceneHandler.cc (Version 5.1)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                    <<   3 // * DISCLAIMER                                                       *
  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th <<   5 // * The following disclaimer summarizes all the specific disclaimers *
  6 // * the Geant4 Collaboration.  It is provided <<   6 // * of contributors to this software. The specific disclaimers,which *
  7 // * conditions of the Geant4 Software License <<   7 // * govern, are listed with their locations in:                      *
  8 // * LICENSE and available at  http://cern.ch/ <<   8 // *   http://cern.ch/geant4/license                                  *
  9 // * include a list of copyright holders.      << 
 10 // *                                                9 // *                                                                  *
 11 // * Neither the authors of this software syst     10 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing fin     11 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warran     12 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assum     13 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file  <<  14 // * use.                                                             *
 16 // * for the full disclaimer and the limitatio << 
 17 // *                                               15 // *                                                                  *
 18 // * This  code  implementation is the result  <<  16 // * This  code  implementation is the  intellectual property  of the *
 19 // * technical work of the GEANT4 collaboratio <<  17 // * GEANT4 collaboration.                                            *
 20 // * By using,  copying,  modifying or  distri <<  18 // * By copying,  distributing  or modifying the Program (or any work *
 21 // * any work based  on the software)  you  ag <<  19 // * based  on  the Program)  you indicate  your  acceptance of  this *
 22 // * use  in  resulting  scientific  publicati <<  20 // * statement, and all its terms.                                    *
 23 // * acceptance of all terms of the Geant4 Sof << 
 24 // *******************************************     21 // ********************************************************************
 25 //                                                 22 //
 26 //                                                 23 //
                                                   >>  24 // $Id: G4VTreeSceneHandler.cc,v 1.7 2002/12/11 16:08:55 johna Exp $
                                                   >>  25 // GEANT4 tag $Name: geant4-05-01 $
 27 //                                                 26 //
 28 //                                                 27 // 
 29 // John Allison  5th April 2001                    28 // John Allison  5th April 2001
 30 // A base class for a scene handler to dump ge     29 // A base class for a scene handler to dump geometry hierarchy.
 31 // Based on a provisional G4VTreeGraphicsScene     30 // Based on a provisional G4VTreeGraphicsScene (was in modeling).
 32                                                    31 
 33 #include "G4VTreeSceneHandler.hh"                  32 #include "G4VTreeSceneHandler.hh"
 34                                                    33 
 35 #include "G4VSolid.hh"                             34 #include "G4VSolid.hh"
 36 #include "G4PhysicalVolumeModel.hh"                35 #include "G4PhysicalVolumeModel.hh"
 37 #include "G4VPhysicalVolume.hh"                    36 #include "G4VPhysicalVolume.hh"
 38 #include "G4LogicalVolume.hh"                      37 #include "G4LogicalVolume.hh"
 39                                                <<  38 #include "G4ModelingParameters.hh"
 40 #define G4warn G4cout                          << 
 41                                                    39 
 42 G4int G4VTreeSceneHandler::fSceneIdCount = 0;      40 G4int G4VTreeSceneHandler::fSceneIdCount = 0;
 43 // Counter for Tree scene handlers.                41 // Counter for Tree scene handlers.
 44                                                    42 
                                                   >>  43 G4int G4VTreeSceneHandler::fSceneCount = 0;
                                                   >>  44 // No. of extanct scene handlers.
                                                   >>  45 
 45 G4VTreeSceneHandler::G4VTreeSceneHandler(G4VGr     46 G4VTreeSceneHandler::G4VTreeSceneHandler(G4VGraphicsSystem& system,
 46            const G4String& name):                  47            const G4String& name):
 47   G4VSceneHandler(system, fSceneIdCount++, nam     48   G4VSceneHandler(system, fSceneIdCount++, name),
                                                   >>  49   fCurrentDepth                 (0),
                                                   >>  50   fpCurrentPV                   (0),
                                                   >>  51   fpCurrentLV                   (0),
 48   fpCurrentObjectTransformation (0)                52   fpCurrentObjectTransformation (0)
 49 {}                                             <<  53 {
                                                   >>  54   fSceneCount++;
                                                   >>  55 }
 50                                                    56 
 51 G4VTreeSceneHandler::~G4VTreeSceneHandler () {     57 G4VTreeSceneHandler::~G4VTreeSceneHandler () {}
 52                                                    58 
                                                   >>  59 void G4VTreeSceneHandler::EstablishSpecials
                                                   >>  60 (G4PhysicalVolumeModel& pvModel) {
                                                   >>  61   pvModel.DefinePointersToWorkingSpace (&fCurrentDepth,
                                                   >>  62           &fpCurrentPV,
                                                   >>  63           &fpCurrentLV);
                                                   >>  64 }
                                                   >>  65 
 53 void G4VTreeSceneHandler::BeginModeling() {        66 void G4VTreeSceneHandler::BeginModeling() {
 54   G4VSceneHandler::BeginModeling();  // Requir     67   G4VSceneHandler::BeginModeling();  // Required: see G4VSceneHandler.hh.
 55 }                                                  68 }
 56                                                    69 
 57 void G4VTreeSceneHandler::EndModeling() {          70 void G4VTreeSceneHandler::EndModeling() {
 58   fDrawnLVStore.clear();                       << 
 59   G4VSceneHandler::EndModeling();  // Required     71   G4VSceneHandler::EndModeling();  // Required: see G4VSceneHandler.hh.
 60 }                                              << 
 61                                                << 
 62 void G4VTreeSceneHandler::PreAddSolid          << 
 63 (const G4Transform3D& objectTransformation, co << 
 64 {                                              << 
 65   G4VSceneHandler::PreAddSolid (objectTransfor << 
 66                                                << 
 67   G4PhysicalVolumeModel* pPVModel =            << 
 68     dynamic_cast<G4PhysicalVolumeModel*>(fpMod << 
 69   if (!pPVModel) return;  // Not from a G4Phys << 
 70                                                << 
 71   // This call comes from a G4PhysicalVolumeMo << 
 72   // the path of the current drawn (non-culled << 
 73   // drawn (non-culled) ancestors.  Each node  << 
 74   // PVNodeID object, which is a physical volu << 
 75   // is a vector of PVNodeIDs corresponding to << 
 76   // actually selected, i.e., not culled.      << 
 77   typedef G4PhysicalVolumeModel::G4PhysicalVol << 
 78   typedef std::vector<PVNodeID> PVPath;        << 
 79   const PVPath& drawnPVPath = pPVModel->GetDra << 
 80   //G4int currentDepth = pPVModel->GetCurrentD << 
 81   //G4VPhysicalVolume* pCurrentPV = pPVModel-> << 
 82   //G4LogicalVolume* pCurrentLV = pPVModel->Ge << 
 83   //G4Material* pCurrentMaterial = pPVModel->G << 
 84                                                << 
 85   // Actually, it is enough to store the logic << 
 86   // physical volume...                        << 
 87   fDrawnLVStore.insert                         << 
 88     (drawnPVPath.back().GetPhysicalVolume()->G << 
 89                                                << 
 90   // Find mother.  ri points to drawn mother,  << 
 91   PVPath::const_reverse_iterator ri = ++drawnP << 
 92   if (ri != drawnPVPath.rend()) {              << 
 93     // This volume has a mother.               << 
 94     G4LogicalVolume* drawnMotherLV =           << 
 95       ri->GetPhysicalVolume()->GetLogicalVolum << 
 96     if (fDrawnLVStore.find(drawnMotherLV) != f << 
 97       // Mother previously encountered.  Add t << 
 98       // appropriate node in scene graph tree. << 
 99       // ...                                   << 
100     } else {                                   << 
101       // Mother not previously encountered.  S << 
102       // G4PhysicalVolumeModel sends volumes a << 
103       // i.e., mothers before daughters, in it << 
104       // geometry tree.  Error!                << 
105       G4warn << "ERROR: G4VTreeSceneHandler::P << 
106        << ri->GetPhysicalVolume()->GetName()   << 
107        << ':' << ri->GetCopyNo()               << 
108        << " not previously encountered."       << 
109   "\nShouldn't happen!  Please report to visua << 
110        << G4endl;                              << 
111       // Continue anyway.  Add to root of scen << 
112       // ...                                   << 
113     }                                          << 
114   } else {                                     << 
115     // This volume has no mother.  Must be a t << 
116     // volume.  Add to root of scene graph tre << 
117     // ...                                     << 
118   }                                            << 
119 }                                                  72 }
120                                                    73