Geant4 Cross Reference |
1 // 1 // 2 // ******************************************* 2 // ******************************************************************** 3 // * License and Disclaimer 3 // * License and Disclaimer * 4 // * 4 // * * 5 // * The Geant4 software is copyright of th 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/ 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. 9 // * include a list of copyright holders. * 10 // * 10 // * * 11 // * Neither the authors of this software syst 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing fin 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warran 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assum 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // 26 // 27 // 27 // 28 // 28 // 29 // John Allison 5th April 2001 29 // John Allison 5th April 2001 30 // A base class for a scene handler to dump ge 30 // A base class for a scene handler to dump geometry hierarchy. 31 // Based on a provisional G4VTreeGraphicsScene 31 // Based on a provisional G4VTreeGraphicsScene (was in modeling). 32 32 33 #include "G4VTreeSceneHandler.hh" 33 #include "G4VTreeSceneHandler.hh" 34 34 35 #include "G4VSolid.hh" 35 #include "G4VSolid.hh" 36 #include "G4PhysicalVolumeModel.hh" 36 #include "G4PhysicalVolumeModel.hh" 37 #include "G4VPhysicalVolume.hh" 37 #include "G4VPhysicalVolume.hh" 38 #include "G4LogicalVolume.hh" 38 #include "G4LogicalVolume.hh" 39 39 40 #define G4warn G4cout 40 #define G4warn G4cout 41 41 42 G4int G4VTreeSceneHandler::fSceneIdCount = 0; 42 G4int G4VTreeSceneHandler::fSceneIdCount = 0; 43 // Counter for Tree scene handlers. 43 // Counter for Tree scene handlers. 44 44 45 G4VTreeSceneHandler::G4VTreeSceneHandler(G4VGr 45 G4VTreeSceneHandler::G4VTreeSceneHandler(G4VGraphicsSystem& system, 46 const G4String& name): 46 const G4String& name): 47 G4VSceneHandler(system, fSceneIdCount++, nam 47 G4VSceneHandler(system, fSceneIdCount++, name), 48 fpCurrentObjectTransformation (0) 48 fpCurrentObjectTransformation (0) 49 {} 49 {} 50 50 51 G4VTreeSceneHandler::~G4VTreeSceneHandler () { 51 G4VTreeSceneHandler::~G4VTreeSceneHandler () {} 52 52 53 void G4VTreeSceneHandler::BeginModeling() { 53 void G4VTreeSceneHandler::BeginModeling() { 54 G4VSceneHandler::BeginModeling(); // Requir 54 G4VSceneHandler::BeginModeling(); // Required: see G4VSceneHandler.hh. 55 } 55 } 56 56 57 void G4VTreeSceneHandler::EndModeling() { 57 void G4VTreeSceneHandler::EndModeling() { 58 fDrawnLVStore.clear(); 58 fDrawnLVStore.clear(); 59 G4VSceneHandler::EndModeling(); // Required 59 G4VSceneHandler::EndModeling(); // Required: see G4VSceneHandler.hh. 60 } 60 } 61 61 62 void G4VTreeSceneHandler::PreAddSolid 62 void G4VTreeSceneHandler::PreAddSolid 63 (const G4Transform3D& objectTransformation, co 63 (const G4Transform3D& objectTransformation, const G4VisAttributes& visAttribs) 64 { 64 { 65 G4VSceneHandler::PreAddSolid (objectTransfor 65 G4VSceneHandler::PreAddSolid (objectTransformation, visAttribs); 66 66 67 G4PhysicalVolumeModel* pPVModel = 67 G4PhysicalVolumeModel* pPVModel = 68 dynamic_cast<G4PhysicalVolumeModel*>(fpMod 68 dynamic_cast<G4PhysicalVolumeModel*>(fpModel); 69 if (!pPVModel) return; // Not from a G4Phys 69 if (!pPVModel) return; // Not from a G4PhysicalVolumeModel. 70 70 71 // This call comes from a G4PhysicalVolumeMo 71 // This call comes from a G4PhysicalVolumeModel, drawnPVPath is 72 // the path of the current drawn (non-culled 72 // the path of the current drawn (non-culled) volume in terms of 73 // drawn (non-culled) ancestors. Each node 73 // drawn (non-culled) ancestors. Each node is identified by a 74 // PVNodeID object, which is a physical volu 74 // PVNodeID object, which is a physical volume and copy number. It 75 // is a vector of PVNodeIDs corresponding to 75 // is a vector of PVNodeIDs corresponding to the geometry hierarchy 76 // actually selected, i.e., not culled. 76 // actually selected, i.e., not culled. 77 typedef G4PhysicalVolumeModel::G4PhysicalVol 77 typedef G4PhysicalVolumeModel::G4PhysicalVolumeNodeID PVNodeID; 78 typedef std::vector<PVNodeID> PVPath; 78 typedef std::vector<PVNodeID> PVPath; 79 const PVPath& drawnPVPath = pPVModel->GetDra 79 const PVPath& drawnPVPath = pPVModel->GetDrawnPVPath(); 80 //G4int currentDepth = pPVModel->GetCurrentD 80 //G4int currentDepth = pPVModel->GetCurrentDepth(); 81 //G4VPhysicalVolume* pCurrentPV = pPVModel-> 81 //G4VPhysicalVolume* pCurrentPV = pPVModel->GetCurrentPV(); 82 //G4LogicalVolume* pCurrentLV = pPVModel->Ge 82 //G4LogicalVolume* pCurrentLV = pPVModel->GetCurrentLV(); 83 //G4Material* pCurrentMaterial = pPVModel->G 83 //G4Material* pCurrentMaterial = pPVModel->GetCurrentMaterial(); 84 84 85 // Actually, it is enough to store the logic 85 // Actually, it is enough to store the logical volume of current 86 // physical volume... 86 // physical volume... 87 fDrawnLVStore.insert 87 fDrawnLVStore.insert 88 (drawnPVPath.back().GetPhysicalVolume()->G 88 (drawnPVPath.back().GetPhysicalVolume()->GetLogicalVolume()); 89 89 90 // Find mother. ri points to drawn mother, 90 // Find mother. ri points to drawn mother, if any. 91 PVPath::const_reverse_iterator ri = ++drawnP 91 PVPath::const_reverse_iterator ri = ++drawnPVPath.rbegin(); 92 if (ri != drawnPVPath.rend()) { 92 if (ri != drawnPVPath.rend()) { 93 // This volume has a mother. 93 // This volume has a mother. 94 G4LogicalVolume* drawnMotherLV = 94 G4LogicalVolume* drawnMotherLV = 95 ri->GetPhysicalVolume()->GetLogicalVolum 95 ri->GetPhysicalVolume()->GetLogicalVolume(); 96 if (fDrawnLVStore.find(drawnMotherLV) != f 96 if (fDrawnLVStore.find(drawnMotherLV) != fDrawnLVStore.end()) { 97 // Mother previously encountered. Add t 97 // Mother previously encountered. Add this volume to 98 // appropriate node in scene graph tree. 98 // appropriate node in scene graph tree. 99 // ... 99 // ... 100 } else { 100 } else { 101 // Mother not previously encountered. S 101 // Mother not previously encountered. Shouldn't happen, since 102 // G4PhysicalVolumeModel sends volumes a 102 // G4PhysicalVolumeModel sends volumes as it encounters them, 103 // i.e., mothers before daughters, in it 103 // i.e., mothers before daughters, in its descent of the 104 // geometry tree. Error! 104 // geometry tree. Error! 105 G4warn << "ERROR: G4VTreeSceneHandler::P 105 G4warn << "ERROR: G4VTreeSceneHandler::PreAddSolid: Mother " 106 << ri->GetPhysicalVolume()->GetName() 106 << ri->GetPhysicalVolume()->GetName() 107 << ':' << ri->GetCopyNo() 107 << ':' << ri->GetCopyNo() 108 << " not previously encountered." 108 << " not previously encountered." 109 "\nShouldn't happen! Please report to visua 109 "\nShouldn't happen! Please report to visualization coordinator." 110 << G4endl; 110 << G4endl; 111 // Continue anyway. Add to root of scen 111 // Continue anyway. Add to root of scene graph tree. 112 // ... 112 // ... 113 } 113 } 114 } else { 114 } else { 115 // This volume has no mother. Must be a t 115 // This volume has no mother. Must be a top level un-culled 116 // volume. Add to root of scene graph tre 116 // volume. Add to root of scene graph tree. 117 // ... 117 // ... 118 } 118 } 119 } 119 } 120 120