Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/visualization/Tree/src/G4VTreeSceneHandler.cc

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Diff markup

Differences between /visualization/Tree/src/G4VTreeSceneHandler.cc (Version 11.3.0) and /visualization/Tree/src/G4VTreeSceneHandler.cc (Version 1.0)


  1 //                                                  1 
  2 // *******************************************    
  3 // * License and Disclaimer                       
  4 // *                                              
  5 // * The  Geant4 software  is  copyright of th    
  6 // * the Geant4 Collaboration.  It is provided    
  7 // * conditions of the Geant4 Software License    
  8 // * LICENSE and available at  http://cern.ch/    
  9 // * include a list of copyright holders.         
 10 // *                                              
 11 // * Neither the authors of this software syst    
 12 // * institutes,nor the agencies providing fin    
 13 // * work  make  any representation or  warran    
 14 // * regarding  this  software system or assum    
 15 // * use.  Please see the license in the file     
 16 // * for the full disclaimer and the limitatio    
 17 // *                                              
 18 // * This  code  implementation is the result     
 19 // * technical work of the GEANT4 collaboratio    
 20 // * By using,  copying,  modifying or  distri    
 21 // * any work based  on the software)  you  ag    
 22 // * use  in  resulting  scientific  publicati    
 23 // * acceptance of all terms of the Geant4 Sof    
 24 // *******************************************    
 25 //                                                
 26 //                                                
 27 //                                                
 28 //                                                
 29 // John Allison  5th April 2001                   
 30 // A base class for a scene handler to dump ge    
 31 // Based on a provisional G4VTreeGraphicsScene    
 32                                                   
 33 #include "G4VTreeSceneHandler.hh"                 
 34                                                   
 35 #include "G4VSolid.hh"                            
 36 #include "G4PhysicalVolumeModel.hh"               
 37 #include "G4VPhysicalVolume.hh"                   
 38 #include "G4LogicalVolume.hh"                     
 39                                                   
 40 #define G4warn G4cout                             
 41                                                   
 42 G4int G4VTreeSceneHandler::fSceneIdCount = 0;     
 43 // Counter for Tree scene handlers.               
 44                                                   
 45 G4VTreeSceneHandler::G4VTreeSceneHandler(G4VGr    
 46            const G4String& name):                 
 47   G4VSceneHandler(system, fSceneIdCount++, nam    
 48   fpCurrentObjectTransformation (0)               
 49 {}                                                
 50                                                   
 51 G4VTreeSceneHandler::~G4VTreeSceneHandler () {    
 52                                                   
 53 void G4VTreeSceneHandler::BeginModeling() {       
 54   G4VSceneHandler::BeginModeling();  // Requir    
 55 }                                                 
 56                                                   
 57 void G4VTreeSceneHandler::EndModeling() {         
 58   fDrawnLVStore.clear();                          
 59   G4VSceneHandler::EndModeling();  // Required    
 60 }                                                 
 61                                                   
 62 void G4VTreeSceneHandler::PreAddSolid             
 63 (const G4Transform3D& objectTransformation, co    
 64 {                                                 
 65   G4VSceneHandler::PreAddSolid (objectTransfor    
 66                                                   
 67   G4PhysicalVolumeModel* pPVModel =               
 68     dynamic_cast<G4PhysicalVolumeModel*>(fpMod    
 69   if (!pPVModel) return;  // Not from a G4Phys    
 70                                                   
 71   // This call comes from a G4PhysicalVolumeMo    
 72   // the path of the current drawn (non-culled    
 73   // drawn (non-culled) ancestors.  Each node     
 74   // PVNodeID object, which is a physical volu    
 75   // is a vector of PVNodeIDs corresponding to    
 76   // actually selected, i.e., not culled.         
 77   typedef G4PhysicalVolumeModel::G4PhysicalVol    
 78   typedef std::vector<PVNodeID> PVPath;           
 79   const PVPath& drawnPVPath = pPVModel->GetDra    
 80   //G4int currentDepth = pPVModel->GetCurrentD    
 81   //G4VPhysicalVolume* pCurrentPV = pPVModel->    
 82   //G4LogicalVolume* pCurrentLV = pPVModel->Ge    
 83   //G4Material* pCurrentMaterial = pPVModel->G    
 84                                                   
 85   // Actually, it is enough to store the logic    
 86   // physical volume...                           
 87   fDrawnLVStore.insert                            
 88     (drawnPVPath.back().GetPhysicalVolume()->G    
 89                                                   
 90   // Find mother.  ri points to drawn mother,     
 91   PVPath::const_reverse_iterator ri = ++drawnP    
 92   if (ri != drawnPVPath.rend()) {                 
 93     // This volume has a mother.                  
 94     G4LogicalVolume* drawnMotherLV =              
 95       ri->GetPhysicalVolume()->GetLogicalVolum    
 96     if (fDrawnLVStore.find(drawnMotherLV) != f    
 97       // Mother previously encountered.  Add t    
 98       // appropriate node in scene graph tree.    
 99       // ...                                      
100     } else {                                      
101       // Mother not previously encountered.  S    
102       // G4PhysicalVolumeModel sends volumes a    
103       // i.e., mothers before daughters, in it    
104       // geometry tree.  Error!                   
105       G4warn << "ERROR: G4VTreeSceneHandler::P    
106        << ri->GetPhysicalVolume()->GetName()      
107        << ':' << ri->GetCopyNo()                  
108        << " not previously encountered."          
109   "\nShouldn't happen!  Please report to visua    
110        << G4endl;                                 
111       // Continue anyway.  Add to root of scen    
112       // ...                                      
113     }                                             
114   } else {                                        
115     // This volume has no mother.  Must be a t    
116     // volume.  Add to root of scene graph tre    
117     // ...                                        
118   }                                               
119 }                                                 
120