Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/visualization/RayTracer/src/G4RayTracerSceneHandler.cc

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Diff markup

Differences between /visualization/RayTracer/src/G4RayTracerSceneHandler.cc (Version 11.3.0) and /visualization/RayTracer/src/G4RayTracerSceneHandler.cc (Version ReleaseNotes)


** Warning: Cannot open xref database.

  1 //                                                  1 
  2 // *******************************************    
  3 // * License and Disclaimer                       
  4 // *                                              
  5 // * The  Geant4 software  is  copyright of th    
  6 // * the Geant4 Collaboration.  It is provided    
  7 // * conditions of the Geant4 Software License    
  8 // * LICENSE and available at  http://cern.ch/    
  9 // * include a list of copyright holders.         
 10 // *                                              
 11 // * Neither the authors of this software syst    
 12 // * institutes,nor the agencies providing fin    
 13 // * work  make  any representation or  warran    
 14 // * regarding  this  software system or assum    
 15 // * use.  Please see the license in the file     
 16 // * for the full disclaimer and the limitatio    
 17 // *                                              
 18 // * This  code  implementation is the result     
 19 // * technical work of the GEANT4 collaboratio    
 20 // * By using,  copying,  modifying or  distri    
 21 // * any work based  on the software)  you  ag    
 22 // * use  in  resulting  scientific  publicati    
 23 // * acceptance of all terms of the Geant4 Sof    
 24 // *******************************************    
 25 //                                                
 26 //                                                
 27                                                   
 28 #include "G4RayTracerSceneHandler.hh"             
 29                                                   
 30 #include "G4VisManager.hh"                        
 31                                                   
 32 #define G4warn G4cout                             
 33                                                   
 34 G4int G4RayTracerSceneHandler::fSceneIdCount =    
 35                                                   
 36 G4RayTracerSceneHandler::G4RayTracerSceneHandl    
 37              const G4String& name)                
 38 : G4VSceneHandler(system, fSceneIdCount++, nam    
 39 {                                                 
 40   // Keep vis manager happy when someone opens    
 41   // RayTracer" but uses the ray tracer with "    
 42   // before creating any scenes, for example,     
 43   // "/vis/drawVolume"...                         
 44   G4VisManager* visManager = G4VisManager::Get    
 45   if(visManager) {                                
 46     G4Scene* pScene = visManager->GetCurrentSc    
 47     if (!pScene) {                                
 48       // Create new scene like /vis/scene/crea    
 49       fpScene = new G4Scene("dummy-ray-tracer-    
 50       // Add dummy run-duration model to avoid    
 51       // notifyHandler being invoked...           
 52       fpScene->AddWorldIfEmpty();                 
 53       // Add to vis manager list; ownership th    
 54       visManager->SetSceneList().push_back(fpS    
 55       // ...and make current...                   
 56       visManager->SetCurrentScene(fpScene);       
 57     }                                             
 58   }                                               
 59 }                                                 
 60                                                   
 61 G4RayTracerSceneHandler::~G4RayTracerSceneHand    
 62 {}                                                
 63                                                   
 64 void G4RayTracerSceneHandler::ClearStore()        
 65 {                                                 
 66   fSceneVisAttsMap.clear();                       
 67 }                                                 
 68                                                   
 69 G4bool G4RayTracerSceneHandler::PathLessThan::    
 70   (const G4ModelingParameters::PVPointerCopyNo    
 71    const G4ModelingParameters::PVPointerCopyNo    
 72 {                                                 
 73   if (a.size() != b.size()) return a.size() <     
 74   auto ia = a.begin();                            
 75   auto ib = b.begin();                            
 76   for (; ia != a.end(); ++ia, ++ib) {             
 77     if (ia->GetPVPointer() < ib->GetPVPointer(    
 78     if (ia->GetPVPointer() > ib->GetPVPointer(    
 79     // Pointers equal                             
 80     if (ia->GetCopyNo() < ib->GetCopyNo()) ret    
 81     if (ia->GetCopyNo() > ib->GetCopyNo()) ret    
 82     // Both pointers and copy no are equal - c    
 83   }                                               
 84   // Equality                                     
 85   return false;                                   
 86 }                                                 
 87                                                   
 88 void G4RayTracerSceneHandler::BuildVisAttsMap     
 89 {                                                 
 90   // Build map of vis attributes                  
 91                                                   
 92   G4PhysicalVolumeModel* fpPVModel = dynamic_c    
 93   if (fpPVModel) {                                
 94     G4ModelingParameters::PVPointerCopyNoPath     
 95     for (const auto& nodeID: fpPVModel->GetFul    
 96       // Build an element from the nodeid.        
 97       temp.push_back(G4ModelingParameters::PVP    
 98     }                                             
 99     const G4VisAttributes* pVisAtts = fpVisAtt    
100     if (!pVisAtts) {                              
101       // Shouldn't happen.                        
102       if (G4VisManager::GetInstance()->GetVerb    
103         G4warn <<                                 
104         "WARNING: G4RayTracerSceneHandler::Bui    
105         "\n  Using a default vis atts."           
106         << G4endl;                                
107       }                                           
108       static const G4VisAttributes defaultVisA    
109       pVisAtts = &defaultVisAtts;                 
110     }                                             
111     // Copy vis atts into the vis atts map        
112     fSceneVisAttsMap[temp] = *pVisAtts;           
113   }                                               
114 }                                                 
115                                                   
116