Geant4 Cross Reference |
1 // 1 2 // ******************************************* 3 // * License and Disclaimer 4 // * 5 // * The Geant4 software is copyright of th 6 // * the Geant4 Collaboration. It is provided 7 // * conditions of the Geant4 Software License 8 // * LICENSE and available at http://cern.ch/ 9 // * include a list of copyright holders. 10 // * 11 // * Neither the authors of this software syst 12 // * institutes,nor the agencies providing fin 13 // * work make any representation or warran 14 // * regarding this software system or assum 15 // * use. Please see the license in the file 16 // * for the full disclaimer and the limitatio 17 // * 18 // * This code implementation is the result 19 // * technical work of the GEANT4 collaboratio 20 // * By using, copying, modifying or distri 21 // * any work based on the software) you ag 22 // * use in resulting scientific publicati 23 // * acceptance of all terms of the Geant4 Sof 24 // ******************************************* 25 // 26 // 27 28 #include "G4RayTracerSceneHandler.hh" 29 30 #include "G4VisManager.hh" 31 32 #define G4warn G4cout 33 34 G4int G4RayTracerSceneHandler::fSceneIdCount = 35 36 G4RayTracerSceneHandler::G4RayTracerSceneHandl 37 const G4String& name) 38 : G4VSceneHandler(system, fSceneIdCount++, nam 39 { 40 // Keep vis manager happy when someone opens 41 // RayTracer" but uses the ray tracer with " 42 // before creating any scenes, for example, 43 // "/vis/drawVolume"... 44 G4VisManager* visManager = G4VisManager::Get 45 if(visManager) { 46 G4Scene* pScene = visManager->GetCurrentSc 47 if (!pScene) { 48 // Create new scene like /vis/scene/crea 49 fpScene = new G4Scene("dummy-ray-tracer- 50 // Add dummy run-duration model to avoid 51 // notifyHandler being invoked... 52 fpScene->AddWorldIfEmpty(); 53 // Add to vis manager list; ownership th 54 visManager->SetSceneList().push_back(fpS 55 // ...and make current... 56 visManager->SetCurrentScene(fpScene); 57 } 58 } 59 } 60 61 G4RayTracerSceneHandler::~G4RayTracerSceneHand 62 {} 63 64 void G4RayTracerSceneHandler::ClearStore() 65 { 66 fSceneVisAttsMap.clear(); 67 } 68 69 G4bool G4RayTracerSceneHandler::PathLessThan:: 70 (const G4ModelingParameters::PVPointerCopyNo 71 const G4ModelingParameters::PVPointerCopyNo 72 { 73 if (a.size() != b.size()) return a.size() < 74 auto ia = a.begin(); 75 auto ib = b.begin(); 76 for (; ia != a.end(); ++ia, ++ib) { 77 if (ia->GetPVPointer() < ib->GetPVPointer( 78 if (ia->GetPVPointer() > ib->GetPVPointer( 79 // Pointers equal 80 if (ia->GetCopyNo() < ib->GetCopyNo()) ret 81 if (ia->GetCopyNo() > ib->GetCopyNo()) ret 82 // Both pointers and copy no are equal - c 83 } 84 // Equality 85 return false; 86 } 87 88 void G4RayTracerSceneHandler::BuildVisAttsMap 89 { 90 // Build map of vis attributes 91 92 G4PhysicalVolumeModel* fpPVModel = dynamic_c 93 if (fpPVModel) { 94 G4ModelingParameters::PVPointerCopyNoPath 95 for (const auto& nodeID: fpPVModel->GetFul 96 // Build an element from the nodeid. 97 temp.push_back(G4ModelingParameters::PVP 98 } 99 const G4VisAttributes* pVisAtts = fpVisAtt 100 if (!pVisAtts) { 101 // Shouldn't happen. 102 if (G4VisManager::GetInstance()->GetVerb 103 G4warn << 104 "WARNING: G4RayTracerSceneHandler::Bui 105 "\n Using a default vis atts." 106 << G4endl; 107 } 108 static const G4VisAttributes defaultVisA 109 pVisAtts = &defaultVisAtts; 110 } 111 // Copy vis atts into the vis atts map 112 fSceneVisAttsMap[temp] = *pVisAtts; 113 } 114 } 115 116