Geant4 Cross Reference |
1 // 1 // 2 // ******************************************* 2 // ******************************************************************** 3 // * License and Disclaimer 3 // * License and Disclaimer * 4 // * 4 // * * 5 // * The Geant4 software is copyright of th 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/ 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. 9 // * include a list of copyright holders. * 10 // * 10 // * * 11 // * Neither the authors of this software syst 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing fin 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warran 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assum 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // 26 // >> 27 // $Id: G4RayTracerSceneHandler.cc,v 1.10 2006/11/14 14:46:37 allison Exp $ >> 28 // GEANT4 tag $Name: geant4-08-03-patch-02 $ 27 29 28 #include "G4RayTracerSceneHandler.hh" 30 #include "G4RayTracerSceneHandler.hh" 29 << 30 #include "G4VisManager.hh" 31 #include "G4VisManager.hh" 31 32 32 #define G4warn G4cout << 33 << 34 G4int G4RayTracerSceneHandler::fSceneIdCount = << 35 << 36 G4RayTracerSceneHandler::G4RayTracerSceneHandl 33 G4RayTracerSceneHandler::G4RayTracerSceneHandler(G4VGraphicsSystem& system, 37 const G4String& name) << 34 const G4String& name): 38 : G4VSceneHandler(system, fSceneIdCount++, nam << 35 G4VSceneHandler(system, fSceneIdCount++, name) 39 { 36 { 40 // Keep vis manager happy when someone opens << 37 // Ray Tracer does not use the vis concept of scene (G4Scene) - keep >> 38 // vis manager happy when someone opens a ray tracer with "/vis/open 41 // RayTracer" but uses the ray tracer with " 39 // RayTracer" but uses the ray tracer with "/vis/rayTracer" commands 42 // before creating any scenes, for example, 40 // before creating any scenes, for example, instead of using 43 // "/vis/drawVolume"... 41 // "/vis/drawVolume"... 44 G4VisManager* visManager = G4VisManager::Get 42 G4VisManager* visManager = G4VisManager::GetInstance(); 45 if(visManager) { 43 if(visManager) { 46 G4Scene* pScene = visManager->GetCurrentSc 44 G4Scene* pScene = visManager->GetCurrentScene(); 47 if (!pScene) { 45 if (!pScene) { 48 // Create new scene like /vis/scene/crea 46 // Create new scene like /vis/scene/create... 49 fpScene = new G4Scene("dummy-ray-tracer- 47 fpScene = new G4Scene("dummy-ray-tracer-scene"); 50 // Add dummy run-duration model to avoid 48 // Add dummy run-duration model to avoid world being added and 51 // notifyHandler being invoked... 49 // notifyHandler being invoked... 52 fpScene->AddWorldIfEmpty(); 50 fpScene->AddWorldIfEmpty(); >> 51 // Avoid code triggered at end of events... >> 52 fpScene->SetRefreshAtEndOfEvent(false); 53 // Add to vis manager list; ownership th 53 // Add to vis manager list; ownership thereby passes to vis manager... 54 visManager->SetSceneList().push_back(fpS 54 visManager->SetSceneList().push_back(fpScene); 55 // ...and make current... 55 // ...and make current... 56 visManager->SetCurrentScene(fpScene); 56 visManager->SetCurrentScene(fpScene); 57 } 57 } 58 } 58 } 59 } 59 } 60 60 61 G4RayTracerSceneHandler::~G4RayTracerSceneHand 61 G4RayTracerSceneHandler::~G4RayTracerSceneHandler() 62 {} 62 {} 63 63 64 void G4RayTracerSceneHandler::ClearStore() << 64 G4int G4RayTracerSceneHandler::fSceneIdCount = 0; 65 { << 66 fSceneVisAttsMap.clear(); << 67 } << 68 << 69 G4bool G4RayTracerSceneHandler::PathLessThan:: << 70 (const G4ModelingParameters::PVPointerCopyNo << 71 const G4ModelingParameters::PVPointerCopyNo << 72 { << 73 if (a.size() != b.size()) return a.size() < << 74 auto ia = a.begin(); << 75 auto ib = b.begin(); << 76 for (; ia != a.end(); ++ia, ++ib) { << 77 if (ia->GetPVPointer() < ib->GetPVPointer( << 78 if (ia->GetPVPointer() > ib->GetPVPointer( << 79 // Pointers equal << 80 if (ia->GetCopyNo() < ib->GetCopyNo()) ret << 81 if (ia->GetCopyNo() > ib->GetCopyNo()) ret << 82 // Both pointers and copy no are equal - c << 83 } << 84 // Equality << 85 return false; << 86 } << 87 << 88 void G4RayTracerSceneHandler::BuildVisAttsMap << 89 { << 90 // Build map of vis attributes << 91 << 92 G4PhysicalVolumeModel* fpPVModel = dynamic_c << 93 if (fpPVModel) { << 94 G4ModelingParameters::PVPointerCopyNoPath << 95 for (const auto& nodeID: fpPVModel->GetFul << 96 // Build an element from the nodeid. << 97 temp.push_back(G4ModelingParameters::PVP << 98 } << 99 const G4VisAttributes* pVisAtts = fpVisAtt << 100 if (!pVisAtts) { << 101 // Shouldn't happen. << 102 if (G4VisManager::GetInstance()->GetVerb << 103 G4warn << << 104 "WARNING: G4RayTracerSceneHandler::Bui << 105 "\n Using a default vis atts." << 106 << G4endl; << 107 } << 108 static const G4VisAttributes defaultVisA << 109 pVisAtts = &defaultVisAtts; << 110 } << 111 // Copy vis atts into the vis atts map << 112 fSceneVisAttsMap[temp] = *pVisAtts; << 113 } << 114 } << 115 << 116 65