Geant4 Cross Reference

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Geant4/visualization/RayTracer/src/G4RayTracerSceneHandler.cc

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Diff markup

Differences between /visualization/RayTracer/src/G4RayTracerSceneHandler.cc (Version 11.3.0) and /visualization/RayTracer/src/G4RayTracerSceneHandler.cc (Version 6.0.p1)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                    <<   3 // * DISCLAIMER                                                       *
  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th <<   5 // * The following disclaimer summarizes all the specific disclaimers *
  6 // * the Geant4 Collaboration.  It is provided <<   6 // * of contributors to this software. The specific disclaimers,which *
  7 // * conditions of the Geant4 Software License <<   7 // * govern, are listed with their locations in:                      *
  8 // * LICENSE and available at  http://cern.ch/ <<   8 // *   http://cern.ch/geant4/license                                  *
  9 // * include a list of copyright holders.      << 
 10 // *                                                9 // *                                                                  *
 11 // * Neither the authors of this software syst     10 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing fin     11 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warran     12 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assum     13 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file  <<  14 // * use.                                                             *
 16 // * for the full disclaimer and the limitatio << 
 17 // *                                               15 // *                                                                  *
 18 // * This  code  implementation is the result  <<  16 // * This  code  implementation is the  intellectual property  of the *
 19 // * technical work of the GEANT4 collaboratio <<  17 // * GEANT4 collaboration.                                            *
 20 // * By using,  copying,  modifying or  distri <<  18 // * By copying,  distributing  or modifying the Program (or any work *
 21 // * any work based  on the software)  you  ag <<  19 // * based  on  the Program)  you indicate  your  acceptance of  this *
 22 // * use  in  resulting  scientific  publicati <<  20 // * statement, and all its terms.                                    *
 23 // * acceptance of all terms of the Geant4 Sof << 
 24 // *******************************************     21 // ********************************************************************
 25 //                                                 22 //
 26 //                                                 23 //
                                                   >>  24 // $Id: G4RayTracerSceneHandler.cc,v 1.2 2001/07/11 10:09:05 gunter Exp $
                                                   >>  25 // GEANT4 tag $Name: geant4-05-02-patch-01 $
 27                                                    26 
 28 #include "G4RayTracerSceneHandler.hh"              27 #include "G4RayTracerSceneHandler.hh"
 29                                                    28 
 30 #include "G4VisManager.hh"                     << 
 31                                                << 
 32 #define G4warn G4cout                          << 
 33                                                << 
 34 G4int G4RayTracerSceneHandler::fSceneIdCount = << 
 35                                                << 
 36 G4RayTracerSceneHandler::G4RayTracerSceneHandl     29 G4RayTracerSceneHandler::G4RayTracerSceneHandler(G4VGraphicsSystem& system,
 37              const G4String& name)             <<  30              const G4String& name):
 38 : G4VSceneHandler(system, fSceneIdCount++, nam <<  31   G4VSceneHandler(system, fSceneIdCount++, name)
 39 {                                                  32 {
 40   // Keep vis manager happy when someone opens <<  33   fSceneCount++;
 41   // RayTracer" but uses the ray tracer with " << 
 42   // before creating any scenes, for example,  << 
 43   // "/vis/drawVolume"...                      << 
 44   G4VisManager* visManager = G4VisManager::Get << 
 45   if(visManager) {                             << 
 46     G4Scene* pScene = visManager->GetCurrentSc << 
 47     if (!pScene) {                             << 
 48       // Create new scene like /vis/scene/crea << 
 49       fpScene = new G4Scene("dummy-ray-tracer- << 
 50       // Add dummy run-duration model to avoid << 
 51       // notifyHandler being invoked...        << 
 52       fpScene->AddWorldIfEmpty();              << 
 53       // Add to vis manager list; ownership th << 
 54       visManager->SetSceneList().push_back(fpS << 
 55       // ...and make current...                << 
 56       visManager->SetCurrentScene(fpScene);    << 
 57     }                                          << 
 58   }                                            << 
 59 }                                                  34 }
 60                                                    35 
 61 G4RayTracerSceneHandler::~G4RayTracerSceneHand     36 G4RayTracerSceneHandler::~G4RayTracerSceneHandler()
 62 {}                                             << 
 63                                                << 
 64 void G4RayTracerSceneHandler::ClearStore()     << 
 65 {                                                  37 {
 66   fSceneVisAttsMap.clear();                    <<  38   fSceneCount--;
 67 }                                                  39 }
 68                                                    40 
 69 G4bool G4RayTracerSceneHandler::PathLessThan:: <<  41 G4int G4RayTracerSceneHandler::GetSceneCount() {
 70   (const G4ModelingParameters::PVPointerCopyNo <<  42   return fSceneCount;
 71    const G4ModelingParameters::PVPointerCopyNo << 
 72 {                                              << 
 73   if (a.size() != b.size()) return a.size() <  << 
 74   auto ia = a.begin();                         << 
 75   auto ib = b.begin();                         << 
 76   for (; ia != a.end(); ++ia, ++ib) {          << 
 77     if (ia->GetPVPointer() < ib->GetPVPointer( << 
 78     if (ia->GetPVPointer() > ib->GetPVPointer( << 
 79     // Pointers equal                          << 
 80     if (ia->GetCopyNo() < ib->GetCopyNo()) ret << 
 81     if (ia->GetCopyNo() > ib->GetCopyNo()) ret << 
 82     // Both pointers and copy no are equal - c << 
 83   }                                            << 
 84   // Equality                                  << 
 85   return false;                                << 
 86 }                                                  43 }
 87                                                    44 
 88 void G4RayTracerSceneHandler::BuildVisAttsMap  <<  45 G4int G4RayTracerSceneHandler::fSceneIdCount = 0;
 89 {                                              << 
 90   // Build map of vis attributes               << 
 91                                                << 
 92   G4PhysicalVolumeModel* fpPVModel = dynamic_c << 
 93   if (fpPVModel) {                             << 
 94     G4ModelingParameters::PVPointerCopyNoPath  << 
 95     for (const auto& nodeID: fpPVModel->GetFul << 
 96       // Build an element from the nodeid.     << 
 97       temp.push_back(G4ModelingParameters::PVP << 
 98     }                                          << 
 99     const G4VisAttributes* pVisAtts = fpVisAtt << 
100     if (!pVisAtts) {                           << 
101       // Shouldn't happen.                     << 
102       if (G4VisManager::GetInstance()->GetVerb << 
103         G4warn <<                              << 
104         "WARNING: G4RayTracerSceneHandler::Bui << 
105         "\n  Using a default vis atts."        << 
106         << G4endl;                             << 
107       }                                        << 
108       static const G4VisAttributes defaultVisA << 
109       pVisAtts = &defaultVisAtts;              << 
110     }                                          << 
111     // Copy vis atts into the vis atts map     << 
112     fSceneVisAttsMap[temp] = *pVisAtts;        << 
113   }                                            << 
114 }                                              << 
115                                                    46 
                                                   >>  47 G4int G4RayTracerSceneHandler::fSceneCount = 0;
116                                                    48