Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/visualization/RayTracer/src/G4RayTracerSceneHandler.cc

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Diff markup

Differences between /visualization/RayTracer/src/G4RayTracerSceneHandler.cc (Version 11.3.0) and /visualization/RayTracer/src/G4RayTracerSceneHandler.cc (Version 3.1)


                                                   >>   1 // This code implementation is the intellectual property of
                                                   >>   2 // the GEANT4 collaboration.
  1 //                                                  3 //
  2 // ******************************************* <<   4 // By copying, distributing or modifying the Program (or any work
  3 // * License and Disclaimer                    <<   5 // based on the Program) you indicate your acceptance of this statement,
  4 // *                                           <<   6 // and all its terms.
  5 // * The  Geant4 software  is  copyright of th << 
  6 // * the Geant4 Collaboration.  It is provided << 
  7 // * conditions of the Geant4 Software License << 
  8 // * LICENSE and available at  http://cern.ch/ << 
  9 // * include a list of copyright holders.      << 
 10 // *                                           << 
 11 // * Neither the authors of this software syst << 
 12 // * institutes,nor the agencies providing fin << 
 13 // * work  make  any representation or  warran << 
 14 // * regarding  this  software system or assum << 
 15 // * use.  Please see the license in the file  << 
 16 // * for the full disclaimer and the limitatio << 
 17 // *                                           << 
 18 // * This  code  implementation is the result  << 
 19 // * technical work of the GEANT4 collaboratio << 
 20 // * By using,  copying,  modifying or  distri << 
 21 // * any work based  on the software)  you  ag << 
 22 // * use  in  resulting  scientific  publicati << 
 23 // * acceptance of all terms of the Geant4 Sof << 
 24 // ******************************************* << 
 25 //                                             << 
 26 //                                                  7 //
                                                   >>   8 // $Id: G4RayTracerSceneHandler.cc,v 1.1 2000/02/23 16:03:53 johna Exp $
                                                   >>   9 // GEANT4 tag $Name: geant4-03-01 $
 27                                                    10 
 28 #include "G4RayTracerSceneHandler.hh"              11 #include "G4RayTracerSceneHandler.hh"
 29                                                    12 
 30 #include "G4VisManager.hh"                     << 
 31                                                << 
 32 #define G4warn G4cout                          << 
 33                                                << 
 34 G4int G4RayTracerSceneHandler::fSceneIdCount = << 
 35                                                << 
 36 G4RayTracerSceneHandler::G4RayTracerSceneHandl     13 G4RayTracerSceneHandler::G4RayTracerSceneHandler(G4VGraphicsSystem& system,
 37              const G4String& name)             <<  14              const G4String& name):
 38 : G4VSceneHandler(system, fSceneIdCount++, nam <<  15   G4VSceneHandler(system, fSceneIdCount++, name)
 39 {                                                  16 {
 40   // Keep vis manager happy when someone opens <<  17   fSceneCount++;
 41   // RayTracer" but uses the ray tracer with " << 
 42   // before creating any scenes, for example,  << 
 43   // "/vis/drawVolume"...                      << 
 44   G4VisManager* visManager = G4VisManager::Get << 
 45   if(visManager) {                             << 
 46     G4Scene* pScene = visManager->GetCurrentSc << 
 47     if (!pScene) {                             << 
 48       // Create new scene like /vis/scene/crea << 
 49       fpScene = new G4Scene("dummy-ray-tracer- << 
 50       // Add dummy run-duration model to avoid << 
 51       // notifyHandler being invoked...        << 
 52       fpScene->AddWorldIfEmpty();              << 
 53       // Add to vis manager list; ownership th << 
 54       visManager->SetSceneList().push_back(fpS << 
 55       // ...and make current...                << 
 56       visManager->SetCurrentScene(fpScene);    << 
 57     }                                          << 
 58   }                                            << 
 59 }                                                  18 }
 60                                                    19 
 61 G4RayTracerSceneHandler::~G4RayTracerSceneHand     20 G4RayTracerSceneHandler::~G4RayTracerSceneHandler()
 62 {}                                             << 
 63                                                << 
 64 void G4RayTracerSceneHandler::ClearStore()     << 
 65 {                                                  21 {
 66   fSceneVisAttsMap.clear();                    <<  22   fSceneCount--;
 67 }                                                  23 }
 68                                                    24 
 69 G4bool G4RayTracerSceneHandler::PathLessThan:: <<  25 G4int G4RayTracerSceneHandler::GetSceneCount() {
 70   (const G4ModelingParameters::PVPointerCopyNo <<  26   return fSceneCount;
 71    const G4ModelingParameters::PVPointerCopyNo << 
 72 {                                              << 
 73   if (a.size() != b.size()) return a.size() <  << 
 74   auto ia = a.begin();                         << 
 75   auto ib = b.begin();                         << 
 76   for (; ia != a.end(); ++ia, ++ib) {          << 
 77     if (ia->GetPVPointer() < ib->GetPVPointer( << 
 78     if (ia->GetPVPointer() > ib->GetPVPointer( << 
 79     // Pointers equal                          << 
 80     if (ia->GetCopyNo() < ib->GetCopyNo()) ret << 
 81     if (ia->GetCopyNo() > ib->GetCopyNo()) ret << 
 82     // Both pointers and copy no are equal - c << 
 83   }                                            << 
 84   // Equality                                  << 
 85   return false;                                << 
 86 }                                                  27 }
 87                                                    28 
 88 void G4RayTracerSceneHandler::BuildVisAttsMap  <<  29 G4int G4RayTracerSceneHandler::fSceneIdCount = 0;
 89 {                                              << 
 90   // Build map of vis attributes               << 
 91                                                << 
 92   G4PhysicalVolumeModel* fpPVModel = dynamic_c << 
 93   if (fpPVModel) {                             << 
 94     G4ModelingParameters::PVPointerCopyNoPath  << 
 95     for (const auto& nodeID: fpPVModel->GetFul << 
 96       // Build an element from the nodeid.     << 
 97       temp.push_back(G4ModelingParameters::PVP << 
 98     }                                          << 
 99     const G4VisAttributes* pVisAtts = fpVisAtt << 
100     if (!pVisAtts) {                           << 
101       // Shouldn't happen.                     << 
102       if (G4VisManager::GetInstance()->GetVerb << 
103         G4warn <<                              << 
104         "WARNING: G4RayTracerSceneHandler::Bui << 
105         "\n  Using a default vis atts."        << 
106         << G4endl;                             << 
107       }                                        << 
108       static const G4VisAttributes defaultVisA << 
109       pVisAtts = &defaultVisAtts;              << 
110     }                                          << 
111     // Copy vis atts into the vis atts map     << 
112     fSceneVisAttsMap[temp] = *pVisAtts;        << 
113   }                                            << 
114 }                                              << 
115                                                    30 
                                                   >>  31 G4int G4RayTracerSceneHandler::fSceneCount = 0;
116                                                    32