Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/visualization/RayTracer/src/G4RayTracerSceneHandler.cc

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Diff markup

Differences between /visualization/RayTracer/src/G4RayTracerSceneHandler.cc (Version 11.3.0) and /visualization/RayTracer/src/G4RayTracerSceneHandler.cc (Version 11.1)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                         3 // * License and Disclaimer                                           *
  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th      5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
  6 // * the Geant4 Collaboration.  It is provided      6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
  7 // * conditions of the Geant4 Software License      7 // * conditions of the Geant4 Software License,  included in the file *
  8 // * LICENSE and available at  http://cern.ch/      8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
  9 // * include a list of copyright holders.           9 // * include a list of copyright holders.                             *
 10 // *                                               10 // *                                                                  *
 11 // * Neither the authors of this software syst     11 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing fin     12 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warran     13 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assum     14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file      15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitatio     16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                               17 // *                                                                  *
 18 // * This  code  implementation is the result      18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboratio     19 // * technical work of the GEANT4 collaboration.                      *
 20 // * By using,  copying,  modifying or  distri     20 // * By using,  copying,  modifying or  distributing the software (or *
 21 // * any work based  on the software)  you  ag     21 // * any work based  on the software)  you  agree  to acknowledge its *
 22 // * use  in  resulting  scientific  publicati     22 // * use  in  resulting  scientific  publications,  and indicate your *
 23 // * acceptance of all terms of the Geant4 Sof     23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 //                                                 26 //
 27                                                    27 
 28 #include "G4RayTracerSceneHandler.hh"              28 #include "G4RayTracerSceneHandler.hh"
 29                                                    29 
 30 #include "G4VisManager.hh"                         30 #include "G4VisManager.hh"
 31                                                    31 
 32 #define G4warn G4cout                              32 #define G4warn G4cout
 33                                                    33 
 34 G4int G4RayTracerSceneHandler::fSceneIdCount =     34 G4int G4RayTracerSceneHandler::fSceneIdCount = 0;
 35                                                    35 
 36 G4RayTracerSceneHandler::G4RayTracerSceneHandl     36 G4RayTracerSceneHandler::G4RayTracerSceneHandler(G4VGraphicsSystem& system,
 37              const G4String& name)                 37              const G4String& name)
 38 : G4VSceneHandler(system, fSceneIdCount++, nam     38 : G4VSceneHandler(system, fSceneIdCount++, name)
 39 {                                                  39 {
 40   // Keep vis manager happy when someone opens     40   // Keep vis manager happy when someone opens a ray tracer with "/vis/open
 41   // RayTracer" but uses the ray tracer with "     41   // RayTracer" but uses the ray tracer with "/vis/rayTracer" commands
 42   // before creating any scenes, for example,      42   // before creating any scenes, for example, instead of using
 43   // "/vis/drawVolume"...                          43   // "/vis/drawVolume"...
 44   G4VisManager* visManager = G4VisManager::Get     44   G4VisManager* visManager = G4VisManager::GetInstance();
 45   if(visManager) {                                 45   if(visManager) {
 46     G4Scene* pScene = visManager->GetCurrentSc     46     G4Scene* pScene = visManager->GetCurrentScene();
 47     if (!pScene) {                                 47     if (!pScene) {
 48       // Create new scene like /vis/scene/crea     48       // Create new scene like /vis/scene/create...
 49       fpScene = new G4Scene("dummy-ray-tracer-     49       fpScene = new G4Scene("dummy-ray-tracer-scene");
 50       // Add dummy run-duration model to avoid     50       // Add dummy run-duration model to avoid world being added and
 51       // notifyHandler being invoked...            51       // notifyHandler being invoked...
 52       fpScene->AddWorldIfEmpty();                  52       fpScene->AddWorldIfEmpty();
 53       // Add to vis manager list; ownership th     53       // Add to vis manager list; ownership thereby passes to vis manager...
 54       visManager->SetSceneList().push_back(fpS     54       visManager->SetSceneList().push_back(fpScene);
 55       // ...and make current...                    55       // ...and make current...
 56       visManager->SetCurrentScene(fpScene);        56       visManager->SetCurrentScene(fpScene);
 57     }                                              57     }
 58   }                                                58   }
 59 }                                                  59 }
 60                                                    60 
 61 G4RayTracerSceneHandler::~G4RayTracerSceneHand     61 G4RayTracerSceneHandler::~G4RayTracerSceneHandler()
 62 {}                                                 62 {}
 63                                                    63 
 64 void G4RayTracerSceneHandler::ClearStore()         64 void G4RayTracerSceneHandler::ClearStore()
 65 {                                                  65 {
 66   fSceneVisAttsMap.clear();                        66   fSceneVisAttsMap.clear();
 67 }                                                  67 }
 68                                                    68 
 69 G4bool G4RayTracerSceneHandler::PathLessThan::     69 G4bool G4RayTracerSceneHandler::PathLessThan::operator()
 70   (const G4ModelingParameters::PVPointerCopyNo     70   (const G4ModelingParameters::PVPointerCopyNoPath& a,
 71    const G4ModelingParameters::PVPointerCopyNo     71    const G4ModelingParameters::PVPointerCopyNoPath& b) const
 72 {                                                  72 {
 73   if (a.size() != b.size()) return a.size() <      73   if (a.size() != b.size()) return a.size() < b.size();
 74   auto ia = a.begin();                             74   auto ia = a.begin();
 75   auto ib = b.begin();                             75   auto ib = b.begin();
 76   for (; ia != a.end(); ++ia, ++ib) {              76   for (; ia != a.end(); ++ia, ++ib) {
 77     if (ia->GetPVPointer() < ib->GetPVPointer(     77     if (ia->GetPVPointer() < ib->GetPVPointer()) return true;
 78     if (ia->GetPVPointer() > ib->GetPVPointer(     78     if (ia->GetPVPointer() > ib->GetPVPointer()) return false;
 79     // Pointers equal                              79     // Pointers equal
 80     if (ia->GetCopyNo() < ib->GetCopyNo()) ret     80     if (ia->GetCopyNo() < ib->GetCopyNo()) return true;
 81     if (ia->GetCopyNo() > ib->GetCopyNo()) ret     81     if (ia->GetCopyNo() > ib->GetCopyNo()) return false;
 82     // Both pointers and copy no are equal - c     82     // Both pointers and copy no are equal - continue
 83   }                                                83   }
 84   // Equality                                      84   // Equality
 85   return false;                                    85   return false;
 86 }                                                  86 }
 87                                                    87 
 88 void G4RayTracerSceneHandler::BuildVisAttsMap      88 void G4RayTracerSceneHandler::BuildVisAttsMap (const G4VSolid&)
 89 {                                                  89 {
 90   // Build map of vis attributes                   90   // Build map of vis attributes
 91                                                    91 
 92   G4PhysicalVolumeModel* fpPVModel = dynamic_c     92   G4PhysicalVolumeModel* fpPVModel = dynamic_cast<G4PhysicalVolumeModel*>(fpModel);
 93   if (fpPVModel) {                                 93   if (fpPVModel) {
 94     G4ModelingParameters::PVPointerCopyNoPath      94     G4ModelingParameters::PVPointerCopyNoPath temp;
 95     for (const auto& nodeID: fpPVModel->GetFul     95     for (const auto& nodeID: fpPVModel->GetFullPVPath()) {
 96       // Build an element from the nodeid.         96       // Build an element from the nodeid.
 97       temp.push_back(G4ModelingParameters::PVP     97       temp.push_back(G4ModelingParameters::PVPointerCopyNo(nodeID.GetPhysicalVolume(),nodeID.GetCopyNo()));
 98     }                                              98     }
 99     const G4VisAttributes* pVisAtts = fpVisAtt     99     const G4VisAttributes* pVisAtts = fpVisAttribs;
100     if (!pVisAtts) {                              100     if (!pVisAtts) {
101       // Shouldn't happen.                        101       // Shouldn't happen.
102       if (G4VisManager::GetInstance()->GetVerb    102       if (G4VisManager::GetInstance()->GetVerbosity() >= G4VisManager::warnings) {
103         G4warn <<                                 103         G4warn <<
104         "WARNING: G4RayTracerSceneHandler::Bui    104         "WARNING: G4RayTracerSceneHandler::BuildVisAttsMap: null vis atts pointer."
105         "\n  Using a default vis atts."           105         "\n  Using a default vis atts."
106         << G4endl;                                106         << G4endl;
107       }                                           107       }
108       static const G4VisAttributes defaultVisA    108       static const G4VisAttributes defaultVisAtts;
109       pVisAtts = &defaultVisAtts;                 109       pVisAtts = &defaultVisAtts;
110     }                                             110     }
111     // Copy vis atts into the vis atts map        111     // Copy vis atts into the vis atts map
112     fSceneVisAttsMap[temp] = *pVisAtts;           112     fSceneVisAttsMap[temp] = *pVisAtts;
113   }                                               113   }
114 }                                                 114 }
115                                                   115 
116                                                   116