Geant4 Cross Reference

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Geant4/visualization/RayTracer/include/private/G4TheRayTracer.hh

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Differences between /visualization/RayTracer/include/private/G4TheRayTracer.hh (Version 11.3.0) and /visualization/RayTracer/include/private/G4TheRayTracer.hh (Version 10.7.p3)


  1 //                                                  1 
  2 // *******************************************    
  3 // * License and Disclaimer                       
  4 // *                                              
  5 // * The  Geant4 software  is  copyright of th    
  6 // * the Geant4 Collaboration.  It is provided    
  7 // * conditions of the Geant4 Software License    
  8 // * LICENSE and available at  http://cern.ch/    
  9 // * include a list of copyright holders.         
 10 // *                                              
 11 // * Neither the authors of this software syst    
 12 // * institutes,nor the agencies providing fin    
 13 // * work  make  any representation or  warran    
 14 // * regarding  this  software system or assum    
 15 // * use.  Please see the license in the file     
 16 // * for the full disclaimer and the limitatio    
 17 // *                                              
 18 // * This  code  implementation is the result     
 19 // * technical work of the GEANT4 collaboratio    
 20 // * By using,  copying,  modifying or  distri    
 21 // * any work based  on the software)  you  ag    
 22 // * use  in  resulting  scientific  publicati    
 23 // * acceptance of all terms of the Geant4 Sof    
 24 // *******************************************    
 25 //                                                
 26 //                                                
 27 //                                                
 28 //                                                
 29                                                   
 30                                                   
 31 #ifndef G4TheRayTracer_H                          
 32 #define G4TheRayTracer_H 1                        
 33                                                   
 34 // class description:                             
 35 //                                                
 36 // G4TheRayTracer                                 
 37 //   This is a graphics driver of Geant4 which    
 38 // ray tracing technique. The format of output    
 39 // by assigning a pointer of G4VFigureFileMake    
 40 //   The main entry of ray tracing is Trace()     
 41 // only at Idle state. G4TheRayTracer shoots r    
 42 // loop. It generates G4Event objects used for    
 43 // tracing is working, all sensitive detectors    
 44 // user action classes are swapped out. Still,    
 45 // manager classes are concerned. Thus, it is     
 46 // to minimum (usually zero).                     
 47 //   G4TheRayTracer can visualise absolutely a    
 48 // which G4Navigator can deal with. Instead, i    
 49 // nor trajectories generated by usual simulat    
 50                                                   
 51 #include "globals.hh"                             
 52 #include "G4ThreeVector.hh"                       
 53 #include "G4Colour.hh"                            
 54                                                   
 55 class G4Event;                                    
 56 class G4EventManager;                             
 57 class G4UserEventAction;                          
 58 class G4UserStackingAction;                       
 59 class G4UserTrackingAction;                       
 60 class G4UserSteppingAction;                       
 61 class G4RTTrackingAction;                         
 62 class G4RTSteppingAction;                         
 63 class G4RTMessenger;                              
 64 class G4RayShooter;                               
 65 class G4VFigureFileMaker;                         
 66 class G4RayTrajectoryPoint;                       
 67 class G4VisAttributes;                            
 68 class G4VRTScanner;                               
 69                                                   
 70                                                   
 71 class G4TheRayTracer                              
 72 {                                                 
 73   public: // with description                     
 74     G4TheRayTracer(G4VFigureFileMaker* figMake    
 75        G4VRTScanner* scanner = 0);                
 76     // Constructor. The argument is the pointe    
 77     // concrete class object. If it is not set    
 78     // SetFigureFileMaker() method is not invo    
 79     // command is invoked, then G4RTJpegMaker     
 80     // file will be generated.  The second arg    
 81     // produces a sequence of window coordinat    
 82     // here or if SetScanner is not invoked be    
 83     // G4RTSimpleScanner will be used.            
 84                                                   
 85   public:                                         
 86     virtual ~G4TheRayTracer();                    
 87                                                   
 88   public: // with description                     
 89     virtual void Trace(const G4String& fileNam    
 90     // The main entry point which triggers ray    
 91     // file name, and it must contain extentio    
 92     // method is available only if Geant4 is a    
 93                                                   
 94   protected:                                      
 95     virtual G4bool CreateBitMap();                
 96     // Event loop                                 
 97     void CreateFigureFile(const G4String& file    
 98     // Create figure file after an event loop     
 99     G4bool GenerateColour(G4Event* anEvent);      
100     // Calcurate RGB for one trajectory           
101     virtual void StoreUserActions();              
102     virtual void RestoreUserActions();            
103     // Store and restore user action classes i    
104                                                   
105     G4Colour GetSurfaceColour(G4RayTrajectoryP    
106     G4Colour GetMixedColour                       
107     (const G4Colour& surfCol,const G4Colour& t    
108     G4Colour Attenuate(G4RayTrajectoryPoint* p    
109     G4bool ValidColour(const G4VisAttributes*     
110                                                   
111   public: // with description                     
112     inline void SetFigureFileMaker(G4VFigureFi    
113     // Set a concrete class of G4VFigureFileMa    
114     // output figure file.                        
115     { theFigMaker = figMaker; }                   
116     inline G4VFigureFileMaker* GetFigureFileMa    
117     inline void SetScanner(G4VRTScanner* scann    
118     // Set a concrete class of G4VRTScanner fo    
119     // of window coordinates.                     
120     { theScanner = scanner; }                     
121     inline G4VRTScanner* GetScanner() {return     
122                                                   
123   protected:                                      
124     G4RayShooter * theRayShooter;                 
125     static G4VFigureFileMaker * theFigMaker;      
126     G4RTMessenger * theMessenger;                 
127     static G4VRTScanner * theScanner;             
128                                                   
129     G4EventManager * theEventManager;             
130                                                   
131     G4UserEventAction * theUserEventAction;       
132     G4UserStackingAction * theUserStackingActi    
133     G4UserTrackingAction * theUserTrackingActi    
134     G4UserSteppingAction * theUserSteppingActi    
135                                                   
136     G4UserEventAction * theRayTracerEventActio    
137     G4UserStackingAction * theRayTracerStackin    
138     G4RTTrackingAction * theRayTracerTrackingA    
139     G4RTSteppingAction * theRayTracerSteppingA    
140                                                   
141     unsigned char* colorR;                        
142     unsigned char* colorG;                        
143     unsigned char* colorB;                        
144                                                   
145     G4int nColumn;                                
146     G4int nRow;                                   
147                                                   
148     G4ThreeVector eyePosition;                    
149     G4ThreeVector targetPosition;                 
150     G4ThreeVector eyeDirection;                   
151     G4ThreeVector lightDirection;                 
152     G4ThreeVector up;                             
153     G4double headAngle;                           
154     G4double viewSpan; // Angle per 100 pixels    
155     G4double attenuationLength;                   
156                                                   
157     G4bool distortionOn;                          
158     G4bool antialiasingOn;                        
159                                                   
160     G4Colour rayColour;                           
161     G4Colour backgroundColour;                    
162                                                   
163   public:                                         
164     inline void SetNColumn(G4int val) { nColum    
165     inline G4int GetNColumn() const { return n    
166     inline void SetNRow(G4int val) { nRow = va    
167     inline G4int GetNRow() const { return nRow    
168     inline void SetEyePosition(const G4ThreeVe    
169     inline G4ThreeVector GetEyePosition() cons    
170     inline void SetTargetPosition(const G4Thre    
171     inline G4ThreeVector GetTargetPosition() c    
172     inline void SetLightDirection(const G4Thre    
173     inline G4ThreeVector GetLightDirection() c    
174     inline void SetUpVector(const G4ThreeVecto    
175     inline G4ThreeVector GetUpVector() const {    
176     inline void SetHeadAngle(G4double val) { h    
177     inline G4double GetHeadAngle() const { ret    
178     inline void SetViewSpan(G4double val) { vi    
179     inline G4double GetViewSpan() const { retu    
180     inline void SetAttenuationLength(G4double     
181     inline G4double GetAttenuationLength() con    
182     inline void SetDistortion(G4bool val) { di    
183     inline G4bool GetDistortion() const { retu    
184     inline void SetBackgroundColour(const G4Co    
185     inline G4Colour GetBackgroundColour() cons    
186 };                                                
187                                                   
188 #endif                                            
189