Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/visualization/Qt3D/src/G4Qt3D.cc

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Diff markup

Differences between /visualization/Qt3D/src/G4Qt3D.cc (Version 11.3.0) and /visualization/Qt3D/src/G4Qt3D.cc (Version 10.7.p2)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                         3 // * License and Disclaimer                                           *
  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th      5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
  6 // * the Geant4 Collaboration.  It is provided      6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
  7 // * conditions of the Geant4 Software License      7 // * conditions of the Geant4 Software License,  included in the file *
  8 // * LICENSE and available at  http://cern.ch/      8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
  9 // * include a list of copyright holders.           9 // * include a list of copyright holders.                             *
 10 // *                                               10 // *                                                                  *
 11 // * Neither the authors of this software syst     11 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing fin     12 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warran     13 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assum     14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file      15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitatio     16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                               17 // *                                                                  *
 18 // * This  code  implementation is the result      18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboratio     19 // * technical work of the GEANT4 collaboration.                      *
 20 // * By using,  copying,  modifying or  distri     20 // * By using,  copying,  modifying or  distributing the software (or *
 21 // * any work based  on the software)  you  ag     21 // * any work based  on the software)  you  agree  to acknowledge its *
 22 // * use  in  resulting  scientific  publicati     22 // * use  in  resulting  scientific  publications,  and indicate your *
 23 // * acceptance of all terms of the Geant4 Sof     23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 // John Allison  17th June 2019                    26 // John Allison  17th June 2019
 27                                                    27 
                                                   >>  28 #if defined (G4VIS_BUILD_QT3D_DRIVER) || defined (G4VIS_USE_QT3D)
                                                   >>  29 
 28 #include "G4Qt3D.hh"                               30 #include "G4Qt3D.hh"
 29 #include "G4Qt3DSceneHandler.hh"                   31 #include "G4Qt3DSceneHandler.hh"
 30 #include "G4Qt3DViewer.hh"                         32 #include "G4Qt3DViewer.hh"
 31                                                    33 
 32 #include "G4UIQt.hh"                               34 #include "G4UIQt.hh"
 33 #include "G4UImanager.hh"                          35 #include "G4UImanager.hh"
 34 #include "G4UIbatch.hh"                            36 #include "G4UIbatch.hh"
 35                                                    37 
 36 #define G4warn G4cout                          << 
 37                                                << 
 38 G4Qt3D::G4Qt3D():                                  38 G4Qt3D::G4Qt3D():
 39 G4VGraphicsSystem                                  39 G4VGraphicsSystem
 40 ("Qt3D",                                           40 ("Qt3D",
 41  "Qt3D",                                           41  "Qt3D",
 42  "Qt3D graphics driver",                           42  "Qt3D graphics driver",
 43  G4VGraphicsSystem::threeDInteractive) {}          43  G4VGraphicsSystem::threeDInteractive) {}
 44                                                    44 
 45 G4Qt3D::~G4Qt3D() {}                               45 G4Qt3D::~G4Qt3D() {}
 46                                                    46 
 47 G4VSceneHandler* G4Qt3D::CreateSceneHandler(co     47 G4VSceneHandler* G4Qt3D::CreateSceneHandler(const G4String& name) {
 48   G4VSceneHandler* pScene = new G4Qt3DSceneHan     48   G4VSceneHandler* pScene = new G4Qt3DSceneHandler(*this, name);
 49   return pScene;                                   49   return pScene;
 50 }                                                  50 }
 51                                                    51 
 52 G4VViewer* G4Qt3D::CreateViewer(G4VSceneHandle     52 G4VViewer* G4Qt3D::CreateViewer(G4VSceneHandler& scene,
 53                                const G4String&     53                                const G4String& name) {
 54   G4VViewer* pView =                               54   G4VViewer* pView =
 55   new G4Qt3DViewer((G4Qt3DSceneHandler&) scene     55   new G4Qt3DViewer((G4Qt3DSceneHandler&) scene, name);
 56   if (pView) {                                     56   if (pView) {
 57     if (pView->GetViewId() < 0) {                  57     if (pView->GetViewId() < 0) {
 58       G4warn <<                                <<  58       G4cerr <<
 59       "G4Qt3D::CreateViewer: ERROR flagged by      59       "G4Qt3D::CreateViewer: ERROR flagged by negative"
 60       " view id in G4Qt3DViewer creation."         60       " view id in G4Qt3DViewer creation."
 61       "\n Destroying view and returning null p     61       "\n Destroying view and returning null pointer."
 62       << G4endl;                                   62       << G4endl;
 63       delete pView;                                63       delete pView;
 64       pView = 0;                                   64       pView = 0;
 65     }                                              65     }
 66   }                                                66   }
 67   if (!pView) {                                    67   if (!pView) {
 68     G4warn <<                                  <<  68     G4cerr <<
 69     "G4Qt3D::CreateViewer: ERROR: null pointer     69     "G4Qt3D::CreateViewer: ERROR: null pointer on new G4Qt3DViewer."
 70     << G4endl;                                     70     << G4endl;
 71   }                                                71   }
 72   return pView;                                    72   return pView;
 73 }                                                  73 }
 74                                                    74 
 75 G4bool G4Qt3D::IsUISessionCompatible () const      75 G4bool G4Qt3D::IsUISessionCompatible () const
 76 {                                                  76 {
 77   // Qt windows require a Qt session.          <<  77   G4bool isCompatible = false;
 78   G4UIsession* baseSession = G4UImanager::GetU <<  78   G4UImanager* ui = G4UImanager::GetUIpointer();
 79   if (dynamic_cast<G4UIQt*>(baseSession) != nu <<  79   G4UIsession* session = ui->GetSession();
 80   return false;                                <<  80 
                                                   >>  81   // If session is a batch session, it may be:
                                                   >>  82   // a) this is a batch job (the user has not instantiated any UI session);
                                                   >>  83   // b) we are currently processing a UI command, in which case the UI
                                                   >>  84   //    manager creates a temporary batch session and to find out if there is
                                                   >>  85   //    a genuine UI session that the user has instantiated we must drill
                                                   >>  86   //    down through previous sessions to a possible non-batch session.
                                                   >>  87   while (G4UIbatch* batch = dynamic_cast<G4UIbatch*>(session)) {
                                                   >>  88     session = batch->GetPreviousSession();
                                                   >>  89   }
                                                   >>  90 
                                                   >>  91   // Qt windows are only appropriate in a Qt session.
                                                   >>  92   if (session) {
                                                   >>  93     // If non-zero, this is the originating non-batch session
                                                   >>  94     // The user has instantiated a UI session...
                                                   >>  95     if (dynamic_cast<G4UIQt*>(session)) {
                                                   >>  96       // ...and it's a G4UIQt session, which is OK.
                                                   >>  97       isCompatible = true;
                                                   >>  98     }
                                                   >>  99   }
                                                   >> 100   return isCompatible;
 81 }                                                 101 }
                                                   >> 102 
                                                   >> 103 #endif  // #if defined (G4VIS_BUILD_QT3D_DRIVER) || defined (G4VIS_USE_QT3D)
 82                                                   104