Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/visualization/Qt3D/include/private/G4Qt3DSceneHandler.hh

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  1 //
  2 // ********************************************************************
  3 // * License and Disclaimer                                           *
  4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
  6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
  7 // * conditions of the Geant4 Software License,  included in the file *
  8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
  9 // * include a list of copyright holders.                             *
 10 // *                                                                  *
 11 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                                                  *
 18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboration.                      *
 20 // * By using,  copying,  modifying or  distributing the software (or *
 21 // * any work based  on the software)  you  agree  to acknowledge its *
 22 // * use  in  resulting  scientific  publications,  and indicate your *
 23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // ********************************************************************
 25 //
 26 // John Allison  17th June 2019
 27 
 28 #ifndef G4QT3DSCENEHANDLER_HH
 29 #define G4QT3DSCENEHANDLER_HH
 30 
 31 #include "G4VSceneHandler.hh"
 32 
 33 #include <vector>
 34 
 35 namespace Qt3DCore {
 36 class QEntity;
 37 }
 38 class G4Qt3DQEntity;
 39 
 40 class G4Qt3DSceneHandler: public G4VSceneHandler {
 41   
 42   friend class G4Qt3DViewer;
 43 
 44 public:
 45   
 46   G4Qt3DSceneHandler(G4VGraphicsSystem& system,
 47                     const G4String& name);
 48   virtual ~G4Qt3DSceneHandler();
 49   
 50   void PreAddSolid(const G4Transform3D& objectTransformation,
 51                    const G4VisAttributes&);
 52   void PostAddSolid();
 53 
 54   void BeginPrimitives2D(const G4Transform3D& objectTransformation);
 55   void EndPrimitives2D();
 56 
 57   void BeginPrimitives(const G4Transform3D& objectTransformation);
 58   void EndPrimitives();
 59 
 60   using G4VSceneHandler::AddPrimitive;
 61   void AddPrimitive(const G4Polyline&);
 62   void AddPrimitive(const G4Polymarker&);
 63   void AddPrimitive(const G4Text&);
 64   void AddPrimitive(const G4Circle&);
 65   void AddPrimitive(const G4Square&);
 66   void AddPrimitive(const G4Polyhedron&);
 67 
 68   using G4VSceneHandler::AddCompound;
 69   void AddCompound(const G4Mesh&);
 70 
 71   void ClearStore ();
 72   void ClearTransientStore ();
 73   
 74 protected:
 75 
 76   void EstablishG4Qt3DQEntities();
 77   G4Qt3DQEntity* CreateNewNode();  // For next solid or primitive
 78 
 79   static G4int fSceneIdCount;  // Counter for Qt3D scene handlers.
 80 
 81   Qt3DCore::QEntity* fpQt3DScene;
 82   Qt3DCore::QEntity* fpTransientObjects;
 83   Qt3DCore::QEntity* fpPersistentObjects;
 84   std::vector<G4Qt3DQEntity*> fpPhysicalVolumeObjects;
 85 
 86 };
 87 
 88 #endif
 89