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Geant4/visualization/OpenInventor/src/G4OpenInventorViewer.cc

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Differences between /visualization/OpenInventor/src/G4OpenInventorViewer.cc (Version 11.3.0) and /visualization/OpenInventor/src/G4OpenInventorViewer.cc (Version 10.1.p3)


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 25 //                                                 25 //
                                                   >>  26 // $Id: G4OpenInventorViewer.cc 66373 2012-12-18 09:41:34Z gcosmo $
 26                                                    27 
 27 // 03-MAY-2021 F.W. Jones: removed the camera  <<  28 #ifdef G4VIS_BUILD_OI_DRIVER
 28 // since the group node sensor receives all ca << 
 29 // can update the view parameters, irrespectiv << 
 30 // camera type.                                << 
 31                                                    29 
 32 // this :                                          30 // this :
 33 #include "G4OpenInventorViewer.hh"                 31 #include "G4OpenInventorViewer.hh"
 34                                                    32 
 35 #include <Inventor/nodes/SoSelection.h>            33 #include <Inventor/nodes/SoSelection.h>
 36 #include <Inventor/nodes/SoShape.h>                34 #include <Inventor/nodes/SoShape.h>
 37 #include <Inventor/nodes/SoOrthographicCamera.     35 #include <Inventor/nodes/SoOrthographicCamera.h>
 38 #include <Inventor/nodes/SoPerspectiveCamera.h     36 #include <Inventor/nodes/SoPerspectiveCamera.h>
 39 #include <Inventor/actions/SoCallbackAction.h>     37 #include <Inventor/actions/SoCallbackAction.h>
 40 #include <Inventor/actions/SoWriteAction.h>        38 #include <Inventor/actions/SoWriteAction.h>
 41 #include <Inventor/sensors/SoNodeSensor.h>         39 #include <Inventor/sensors/SoNodeSensor.h>
 42                                                    40 
 43 #include "HEPVis/nodes/SoImageWriter.h"            41 #include "HEPVis/nodes/SoImageWriter.h"
 44 #include "HEPVis/actions/SoGL2PSAction.h"          42 #include "HEPVis/actions/SoGL2PSAction.h"
 45 #include "HEPVis/actions/SoCounterAction.h"        43 #include "HEPVis/actions/SoCounterAction.h"
 46 #include "HEPVis/actions/SoAlternateRepAction.     44 #include "HEPVis/actions/SoAlternateRepAction.h"
 47                                                    45 
 48 #include "G4OpenInventor.hh"                       46 #include "G4OpenInventor.hh"
 49 #include "G4OpenInventorSceneHandler.hh"           47 #include "G4OpenInventorSceneHandler.hh"
 50 #include "G4VInteractorManager.hh"                 48 #include "G4VInteractorManager.hh"
 51 #include "G4Scene.hh"                              49 #include "G4Scene.hh"
 52 #include "Geant4_SoPolyhedron.h"                   50 #include "Geant4_SoPolyhedron.h"
 53 #include "G4AttValue.hh"                           51 #include "G4AttValue.hh"
 54 #include "G4AttDef.hh"                             52 #include "G4AttDef.hh"
 55 #include "G4AttCheck.hh"                           53 #include "G4AttCheck.hh"
 56 #include "G4AttHolder.hh"                          54 #include "G4AttHolder.hh"
 57                                                    55 
 58 G4OpenInventorViewer::G4OpenInventorViewer(        56 G4OpenInventorViewer::G4OpenInventorViewer(
 59  G4OpenInventorSceneHandler& sceneHandler          57  G4OpenInventorSceneHandler& sceneHandler
 60 ,const G4String& name)                             58 ,const G4String& name)
 61 :G4VViewer(sceneHandler, sceneHandler.Incremen     59 :G4VViewer(sceneHandler, sceneHandler.IncrementViewCount(), name)
 62 ,fG4OpenInventorSceneHandler(sceneHandler)         60 ,fG4OpenInventorSceneHandler(sceneHandler)
 63 ,fInteractorManager(0)                             61 ,fInteractorManager(0)
 64 ,fSoSelection(0)                                   62 ,fSoSelection(0)
 65 ,fSoImageWriter(0)                                 63 ,fSoImageWriter(0)
 66 ,fGL2PSAction(0) //To be set be suclass.           64 ,fGL2PSAction(0) //To be set be suclass.
 67 ,fGroupCameraSensor(0)                             65 ,fGroupCameraSensor(0)
 68  //,fCameraSensor(0)                           <<  66 ,fCameraSensor(0)
 69 {                                                  67 {
                                                   >>  68   fNeedKernelVisit = true;  //?? Temporary, until KernelVisitDecision fixed.
                                                   >>  69 
 70   fVP.SetAutoRefresh(true);                        70   fVP.SetAutoRefresh(true);
 71   fDefaultVP.SetAutoRefresh(true);                 71   fDefaultVP.SetAutoRefresh(true);
 72   fVP.SetPicking(true);                            72   fVP.SetPicking(true);
 73   fDefaultVP.SetPicking(true);                     73   fDefaultVP.SetPicking(true);
 74                                                    74 
 75   //FIXME : G.Barrand : not convinced that we      75   //FIXME : G.Barrand : not convinced that we have to rm culling.
 76   // For viewing of all objects by default :       76   // For viewing of all objects by default :
 77   //fDefaultVP.SetCulling(false);                  77   //fDefaultVP.SetCulling(false);
 78   //fVP.SetCulling(false);                         78   //fVP.SetCulling(false);
 79                                                    79 
 80   fInteractorManager =                             80   fInteractorManager = 
 81     ((G4OpenInventor*)fG4OpenInventorSceneHand     81     ((G4OpenInventor*)fG4OpenInventorSceneHandler.GetGraphicsSystem())->
 82     GetInteractorManager();                        82     GetInteractorManager();
 83                                                    83 
 84   // Main user scene graph root sent to the vi     84   // Main user scene graph root sent to the viewers.
 85   fSoSelection = new SoSelection;                  85   fSoSelection = new SoSelection;
 86   fSoSelection->ref();                             86   fSoSelection->ref();
 87   fSoSelection->addSelectionCallback(Selection     87   fSoSelection->addSelectionCallback(SelectionCB,this);
 88   //fSoSelection->addDeselectionCallback(Desel     88   //fSoSelection->addDeselectionCallback(DeselectionCB,this);
 89   fSoSelection->policy = SoSelection::SINGLE;      89   fSoSelection->policy = SoSelection::SINGLE;
 90                                                    90 
 91   SoGroup* group = new SoGroup;                    91   SoGroup* group = new SoGroup;
 92   fSoSelection->addChild(group);                   92   fSoSelection->addChild(group);
 93                                                    93 
 94   //  Have a camera under fSoSelection in orde     94   //  Have a camera under fSoSelection in order
 95   // that the below SceneGraphSensor be notife     95   // that the below SceneGraphSensor be notifed
 96   // when the viewer changes the camera type.      96   // when the viewer changes the camera type.
 97   //  But we put the camera under a SoGroup so     97   //  But we put the camera under a SoGroup so that
 98   // the SceneGraphSensor be not triggered at      98   // the SceneGraphSensor be not triggered at each change
 99   // under the fG4OpenInventorSceneHandler.fRo     99   // under the fG4OpenInventorSceneHandler.fRoot.
100   SoOrthographicCamera* camera = new SoOrthogr    100   SoOrthographicCamera* camera = new SoOrthographicCamera;
101   camera->viewportMapping.setValue(SoCamera::A    101   camera->viewportMapping.setValue(SoCamera::ADJUST_CAMERA);
102   //camera->aspectRatio.setValue(10);             102   //camera->aspectRatio.setValue(10);
103   camera->position.setValue(0,0,10);              103   camera->position.setValue(0,0,10);
104   camera->orientation.setValue(SbRotation(SbVe    104   camera->orientation.setValue(SbRotation(SbVec3f(0,1,0),0));
105   camera->height.setValue(10);                    105   camera->height.setValue(10);
106   camera->nearDistance.setValue(1);               106   camera->nearDistance.setValue(1);
107   camera->farDistance.setValue(100);              107   camera->farDistance.setValue(100);
108   camera->focalDistance.setValue(10);             108   camera->focalDistance.setValue(10);
109   group->addChild(camera);                        109   group->addChild(camera);
110                                                   110 
111  {SoInput soInput;                                111  {SoInput soInput;
112    if(soInput.openFile("g4view.iv",TRUE)) {       112    if(soInput.openFile("g4view.iv",TRUE)) {
113     SoSeparator* separator = SoDB::readAll(&so    113     SoSeparator* separator = SoDB::readAll(&soInput);
114     if(separator) fSoSelection->addChild(separ    114     if(separator) fSoSelection->addChild(separator);
115   }}                                              115   }}
116                                                   116 
117   fSoSelection->addChild(fG4OpenInventorSceneH    117   fSoSelection->addChild(fG4OpenInventorSceneHandler.fRoot);
118                                                   118 
119   // SoImageWriter should be the last.            119   // SoImageWriter should be the last.
120   fSoImageWriter = new SoImageWriter();           120   fSoImageWriter = new SoImageWriter();
121   fSoImageWriter->fileName.setValue("g4out.ps"    121   fSoImageWriter->fileName.setValue("g4out.ps");
122   fSoSelection->addChild(fSoImageWriter);         122   fSoSelection->addChild(fSoImageWriter);
123                                                   123 
124   // Sensors :                                    124   // Sensors :
125   // To detect that the viewer had changed the    125   // To detect that the viewer had changed the camera type :
126   fGroupCameraSensor = new SoNodeSensor(GroupC    126   fGroupCameraSensor = new SoNodeSensor(GroupCameraSensorCB,this);
127   fGroupCameraSensor->setPriority(0);//Needed     127   fGroupCameraSensor->setPriority(0);//Needed in order to do getTriggerNode()
128   fGroupCameraSensor->attach(group);              128   fGroupCameraSensor->attach(group);
129   // FWJ Upgraded the group sensor so the came << 129 
130   //  fCameraSensor = new SoNodeSensor(CameraS << 130   fCameraSensor = new SoNodeSensor(CameraSensorCB,this);
131   //  fCameraSensor->setPriority(0);//Needed i << 131   fCameraSensor->setPriority(0);//Needed in order to do getTriggerNode()
132   //  fCameraSensor->attach(camera);           << 
133 }                                                 132 }
134                                                   133 
135 G4OpenInventorViewer::~G4OpenInventorViewer ()    134 G4OpenInventorViewer::~G4OpenInventorViewer () {
136    //  fCameraSensor->detach();                << 135   fCameraSensor->detach();
137    //  delete fCameraSensor;                   << 136   delete fCameraSensor;
138   fGroupCameraSensor->detach();                   137   fGroupCameraSensor->detach();
139   delete fGroupCameraSensor;                      138   delete fGroupCameraSensor;
140   fSoSelection->unref();                          139   fSoSelection->unref();
141 }                                                 140 }
142                                                   141 
143 void G4OpenInventorViewer::KernelVisitDecision    142 void G4OpenInventorViewer::KernelVisitDecision () {
144                                                   143   
145   // If there's a significant difference with     144   // If there's a significant difference with the last view parameters
146   // of either the scene handler or this viewe    145   // of either the scene handler or this viewer, trigger a rebuild.
147                                                   146 
148   if (                                            147   if (
149       //??fG4OpenInventorSceneHandler.fPODLLis    148       //??fG4OpenInventorSceneHandler.fPODLList.size() == 0 ||
150       // We need a test for empty scene graph,    149       // We need a test for empty scene graph, such as
151       // staticRoot.size() or something???????    150       // staticRoot.size() or something??????????  See temporary fix
152       // in contructor.  (John Allison Aug 200    151       // in contructor.  (John Allison Aug 2001)
153       CompareForKernelVisit(fLastVP)) {           152       CompareForKernelVisit(fLastVP)) {
154     NeedKernelVisit ();                           153     NeedKernelVisit ();
155   }                                               154   }      
                                                   >> 155   fLastVP = fVP;
156 }                                                 156 }
157                                                   157  
158 G4bool G4OpenInventorViewer::CompareForKernelV    158 G4bool G4OpenInventorViewer::CompareForKernelVisit(G4ViewParameters& vp) {
159                                                   159 
160   if (                                            160   if (
161       (vp.GetDrawingStyle ()    != fVP.GetDraw    161       (vp.GetDrawingStyle ()    != fVP.GetDrawingStyle ())    ||
162       (vp.GetNumberOfCloudPoints()  != fVP.Get << 
163       (vp.IsAuxEdgeVisible ()   != fVP.IsAuxEd    162       (vp.IsAuxEdgeVisible ()   != fVP.IsAuxEdgeVisible ())   ||
164       (vp.IsCulling ()          != fVP.IsCulli    163       (vp.IsCulling ()          != fVP.IsCulling ())          ||
165       (vp.IsCullingInvisible () != fVP.IsCulli    164       (vp.IsCullingInvisible () != fVP.IsCullingInvisible ()) ||
166       (vp.IsDensityCulling ()   != fVP.IsDensi    165       (vp.IsDensityCulling ()   != fVP.IsDensityCulling ())   ||
167       (vp.IsCullingCovered ()   != fVP.IsCulli    166       (vp.IsCullingCovered ()   != fVP.IsCullingCovered ())   ||
168       (vp.GetCBDAlgorithmNumber() !=           << 
169        fVP.GetCBDAlgorithmNumber())            << 
170       (vp.IsSection ()          != fVP.IsSecti    167       (vp.IsSection ()          != fVP.IsSection ())          ||
171       (vp.IsCutaway ()          != fVP.IsCutaw    168       (vp.IsCutaway ()          != fVP.IsCutaway ())          ||
172       // This assumes use of generic clipping     169       // This assumes use of generic clipping (sectioning, slicing,
173       // DCUT, cutaway).  If a decision is mad    170       // DCUT, cutaway).  If a decision is made to implement locally,
174       // this will need changing.  See G4OpenG    171       // this will need changing.  See G4OpenGLViewer::SetView,
175       // G4OpenGLStoredViewer.cc::CompareForKe    172       // G4OpenGLStoredViewer.cc::CompareForKernelVisit and
176       // G4OpenGLStoredSceneHander::CreateSect    173       // G4OpenGLStoredSceneHander::CreateSection/CutawayPolyhedron.
177       (vp.IsExplode ()          != fVP.IsExplo    174       (vp.IsExplode ()          != fVP.IsExplode ())          ||
178       (vp.GetNoOfSides ()       != fVP.GetNoOf    175       (vp.GetNoOfSides ()       != fVP.GetNoOfSides ())       ||
179       (vp.GetGlobalMarkerScale()    != fVP.Get << 
180       (vp.GetGlobalLineWidthScale() != fVP.Get << 
181       (vp.IsMarkerNotHidden ()  != fVP.IsMarke    176       (vp.IsMarkerNotHidden ()  != fVP.IsMarkerNotHidden ())  ||
182       (vp.GetDefaultVisAttributes()->GetColour    177       (vp.GetDefaultVisAttributes()->GetColour() !=
183        fVP.GetDefaultVisAttributes()->GetColou    178        fVP.GetDefaultVisAttributes()->GetColour())            ||
184       (vp.GetDefaultTextVisAttributes()->GetCo    179       (vp.GetDefaultTextVisAttributes()->GetColour() !=
185        fVP.GetDefaultTextVisAttributes()->GetC    180        fVP.GetDefaultTextVisAttributes()->GetColour())        ||
186       (vp.GetBackgroundColour ()!= fVP.GetBack    181       (vp.GetBackgroundColour ()!= fVP.GetBackgroundColour ())||
187       (vp.IsPicking ()          != fVP.IsPicki    182       (vp.IsPicking ()          != fVP.IsPicking ())          ||
188       // Scaling for Open Inventor is done by     183       // Scaling for Open Inventor is done by the scene handler so it
189       // needs a kernel visit.  (In this respe    184       // needs a kernel visit.  (In this respect, it differs from the
190       // OpenGL drivers, where it's done in Se    185       // OpenGL drivers, where it's done in SetView.)
191       (vp.GetScaleFactor ()     != fVP.GetScal    186       (vp.GetScaleFactor ()     != fVP.GetScaleFactor ())     ||
192       (vp.GetVisAttributesModifiers() !=       << 187       (vp.GetVisAttributesModifiers().size() !=
193        fVP.GetVisAttributesModifiers())        << 188        fVP.GetVisAttributesModifiers().size())
194       (vp.IsSpecialMeshRendering() !=          << 
195        fVP.IsSpecialMeshRendering())           << 
196       (vp.GetSpecialMeshRenderingOption() !=   << 
197        fVP.GetSpecialMeshRenderingOption())    << 
198       )                                           189       )
199     return true;                                  190     return true;
200                                                   191 
201   if (vp.IsDensityCulling () &&                   192   if (vp.IsDensityCulling () &&
202       (vp.GetVisibleDensity () != fVP.GetVisib    193       (vp.GetVisibleDensity () != fVP.GetVisibleDensity ()))
203     return true;                                  194     return true;
204                                                   195 
205   if (vp.GetCBDAlgorithmNumber() > 0) {        << 
206     if (vp.GetCBDParameters().size() != fVP.Ge << 
207     else if (vp.GetCBDParameters() != fVP.GetC << 
208   }                                            << 
209                                                << 
210   if (vp.IsSection () &&                          196   if (vp.IsSection () &&
211       (vp.GetSectionPlane () != fVP.GetSection    197       (vp.GetSectionPlane () != fVP.GetSectionPlane ()))
212     return true;                                  198     return true;
213                                                   199 
214   if (vp.IsCutaway ()) {                          200   if (vp.IsCutaway ()) {
215     if (vp.GetCutawayMode() != fVP.GetCutawayM << 
216     if (vp.GetCutawayPlanes ().size () !=         201     if (vp.GetCutawayPlanes ().size () !=
217   fVP.GetCutawayPlanes ().size ()) return true    202   fVP.GetCutawayPlanes ().size ()) return true;
218     for (size_t i = 0; i < vp.GetCutawayPlanes    203     for (size_t i = 0; i < vp.GetCutawayPlanes().size(); ++i)
219       if (vp.GetCutawayPlanes()[i] != fVP.GetC    204       if (vp.GetCutawayPlanes()[i] != fVP.GetCutawayPlanes()[i])
220   return true;                                    205   return true;
221   }                                               206   }
222                                                   207 
223   if (vp.IsExplode () &&                          208   if (vp.IsExplode () &&
224       (vp.GetExplodeFactor () != fVP.GetExplod    209       (vp.GetExplodeFactor () != fVP.GetExplodeFactor ()))
225     return true;                                  210     return true;
226                                                   211       
227   if (vp.IsSpecialMeshRendering() &&           << 
228       (vp.GetSpecialMeshVolumes() != fVP.GetSp << 
229     return true;                               << 
230                                                << 
231   return false;                                   212   return false;
232 }                                                 213 }
233                                                   214 
234 void G4OpenInventorViewer::ClearView () {         215 void G4OpenInventorViewer::ClearView () {
235 }                                                 216 }
236                                                   217 
237 void G4OpenInventorViewer::SetView () {           218 void G4OpenInventorViewer::SetView () {
238                                                   219 
239   // Get G4 camera infos :                        220   // Get G4 camera infos :
240   const G4Point3D target                          221   const G4Point3D target
241     = fSceneHandler.GetScene()->GetStandardTar    222     = fSceneHandler.GetScene()->GetStandardTargetPoint()
242     + fVP.GetCurrentTargetPoint ();               223     + fVP.GetCurrentTargetPoint ();
243   G4double radius = fSceneHandler.GetScene()->    224   G4double radius = fSceneHandler.GetScene()->GetExtent().GetExtentRadius();
244   if(radius<=0.) radius = 1.;                     225   if(radius<=0.) radius = 1.;
245   const G4double cameraDistance = fVP.GetCamer    226   const G4double cameraDistance = fVP.GetCameraDistance (radius);
246   const G4Vector3D& direction = fVP.GetViewpoi    227   const G4Vector3D& direction = fVP.GetViewpointDirection().unit();
247   const G4Point3D cameraPosition = target + ca    228   const G4Point3D cameraPosition = target + cameraDistance * direction;
248   //const G4double pnear = fVP.GetNearDistance    229   //const G4double pnear = fVP.GetNearDistance (cameraDistance, radius);
249   //const G4double pfar  = fVP.GetFarDistance     230   //const G4double pfar  = fVP.GetFarDistance  (cameraDistance, pnear, radius);
250   const G4Normal3D& up = fVP.GetUpVector ();      231   const G4Normal3D& up = fVP.GetUpVector ();  
251                                                   232 
252 /*                                                233 /*
253   printf("debug : target : %g %g %g\n",target.    234   printf("debug : target : %g %g %g\n",target.x(),
254                                        target.    235                                        target.y(),
255                                        target.    236                                        target.z());
256   printf("debug : dir : %g %g %g\n",direction.    237   printf("debug : dir : %g %g %g\n",direction.x(),
257                                     direction.    238                                     direction.y(),
258                                     direction.    239                                     direction.z());
259   printf("debug : pos : %g %g %g\n",cameraPosi    240   printf("debug : pos : %g %g %g\n",cameraPosition.x(),
260                                     cameraPosi    241                                     cameraPosition.y(),
261                                     cameraPosi    242                                     cameraPosition.z());
262   //printf("debug : near %g far %g\n",pnear,pf    243   //printf("debug : near %g far %g\n",pnear,pfar);
263 */                                                244 */
264                                                   245 
265   SoCamera* camera = GetCamera();                 246   SoCamera* camera = GetCamera();
266   if(!camera) return;                             247   if(!camera) return;
267                                                   248 
268   // viewer camera setup :                        249   // viewer camera setup :
269   camera->position.setValue((float)cameraPosit    250   camera->position.setValue((float)cameraPosition.x(),
270                                (float)cameraPo    251                                (float)cameraPosition.y(),
271                                (float)cameraPo    252                                (float)cameraPosition.z());
272                                                   253 
273   SbVec3f sbTarget((float)target.x(),             254   SbVec3f sbTarget((float)target.x(),
274                    (float)target.y(),             255                    (float)target.y(),
275                    (float)target.z());            256                    (float)target.z());
276   SbVec3f sbUp((float)up.x(),                     257   SbVec3f sbUp((float)up.x(),
277          (float)up.y(),                           258          (float)up.y(),
278          (float)up.z());                          259          (float)up.z());
279   sbUp.normalize();                               260   sbUp.normalize();
280   // Need Coin's camera->pointAt(sbTarget,sbUp    261   // Need Coin's camera->pointAt(sbTarget,sbUp); not in the SGI API
281   // Stole Coin's code...                         262   // Stole Coin's code...
282   pointAt(camera,sbTarget,sbUp);                  263   pointAt(camera,sbTarget,sbUp);
283                                                   264 
284   //camera->height.setValue(10);                  265   //camera->height.setValue(10);
285   //camera->nearDistance.setValue((float)pnear    266   //camera->nearDistance.setValue((float)pnear);
286   //camera->farDistance.setValue((float)pfar);    267   //camera->farDistance.setValue((float)pfar);
287   //camera->focalDistance.setValue((float)came    268   //camera->focalDistance.setValue((float)cameraDistance);
288                                                   269 
289   if(camera->isOfType(SoOrthographicCamera::ge    270   if(camera->isOfType(SoOrthographicCamera::getClassTypeId())) {
290     if (fVP.GetFieldHalfAngle() == 0.) {          271     if (fVP.GetFieldHalfAngle() == 0.) {
291       //FIXME : ((SoOrthographicCamera*)camera    272       //FIXME : ((SoOrthographicCamera*)camera)->height.setValue();
292       //FIXME : (Don't think we have to do tha    273       //FIXME : (Don't think we have to do that.)
293     } else {                                      274     } else {
294       //FIXME : Have to set a perspective came    275       //FIXME : Have to set a perspective camera !
295       //FIXME : viewer->setCameraType(SoPerspe    276       //FIXME : viewer->setCameraType(SoPerspectiveCamera::getClassTypeId())
296       //FIXME : ((SoPerspectiveCamera*)camera)    277       //FIXME : ((SoPerspectiveCamera*)camera)->heightAngle.setValue
297       //FIXME :   (2.*fVP.GetFieldHalfAngle())    278       //FIXME :   (2.*fVP.GetFieldHalfAngle());
298     }                                             279     }
299   } else if(camera->isOfType(SoPerspectiveCame    280   } else if(camera->isOfType(SoPerspectiveCamera::getClassTypeId())) {
300     if (fVP.GetFieldHalfAngle() == 0.) {          281     if (fVP.GetFieldHalfAngle() == 0.) {
301       //FIXME : Have to set an orthographic ca    282       //FIXME : Have to set an orthographic camera !
302       //FIXME : viewer->setCameraType(SoOrthog    283       //FIXME : viewer->setCameraType(SoOrthographicCamera::getClassTypeId())
303     } else {                                      284     } else {
304       //FIXME : ((SoPerspectiveCamera*)camera)    285       //FIXME : ((SoPerspectiveCamera*)camera)->heightAngle.setValue
305       //FIXME :   (2.*fVP.GetFieldHalfAngle())    286       //FIXME :   (2.*fVP.GetFieldHalfAngle());
306     }                                             287     }
307   }                                               288   }
308 }                                                 289 }
309                                                   290 
310 //COIN_FUNCTION_EXTENSION                         291 //COIN_FUNCTION_EXTENSION
311 void                                              292 void
312 G4OpenInventorViewer::pointAt(SoCamera* camera    293 G4OpenInventorViewer::pointAt(SoCamera* camera,const SbVec3f & targetpoint, const SbVec3f & upvector)
313 {                                                 294 {
314   SbVec3f dir = targetpoint - camera->position    295   SbVec3f dir = targetpoint - camera->position.getValue();
315   if (dir.normalize() == 0.0f) return;            296   if (dir.normalize() == 0.0f) return;
316   lookAt(camera,dir, upvector);                   297   lookAt(camera,dir, upvector);
317 }                                                 298 }
318                                                   299 
319 //COIN_FUNCTION                                   300 //COIN_FUNCTION
320 // Private method that calculates a new orient    301 // Private method that calculates a new orientation based on camera
321 // direction and camera up vector. Vectors mus    302 // direction and camera up vector. Vectors must be unit length.
322 void                                              303 void
323 G4OpenInventorViewer::lookAt(SoCamera* camera,    304 G4OpenInventorViewer::lookAt(SoCamera* camera,const SbVec3f & dir, const SbVec3f & up)
324 {                                                 305 {
325   SbVec3f z = -dir;                               306   SbVec3f z = -dir;
326   SbVec3f y = up;                                 307   SbVec3f y = up;
327   SbVec3f x = y.cross(z);                         308   SbVec3f x = y.cross(z);
328                                                   309 
329   // recompute y to create a valid coordinate     310   // recompute y to create a valid coordinate system
330   y = z.cross(x);                                 311   y = z.cross(x);
331                                                   312 
332   // normalize x and y to create an orthonorma    313   // normalize x and y to create an orthonormal coord system
333   y.normalize();                                  314   y.normalize();
334   x.normalize();                                  315   x.normalize();
335                                                   316 
336   // create a rotation matrix                     317   // create a rotation matrix
337   SbMatrix rot = SbMatrix::identity();            318   SbMatrix rot = SbMatrix::identity();
338   rot[0][0] = x[0];                               319   rot[0][0] = x[0];
339   rot[0][1] = x[1];                               320   rot[0][1] = x[1];
340   rot[0][2] = x[2];                               321   rot[0][2] = x[2];
341                                                   322 
342   rot[1][0] = y[0];                               323   rot[1][0] = y[0];
343   rot[1][1] = y[1];                               324   rot[1][1] = y[1];
344   rot[1][2] = y[2];                               325   rot[1][2] = y[2];
345                                                   326 
346   rot[2][0] = z[0];                               327   rot[2][0] = z[0];
347   rot[2][1] = z[1];                               328   rot[2][1] = z[1];
348   rot[2][2] = z[2];                               329   rot[2][2] = z[2];
349                                                   330 
350   camera->orientation.setValue(SbRotation(rot)    331   camera->orientation.setValue(SbRotation(rot));
351 }                                                 332 }
352                                                   333 
353 void                                              334 void
354 G4OpenInventorViewer::lookedAt(SoCamera* camer    335 G4OpenInventorViewer::lookedAt(SoCamera* camera,SbVec3f & dir, SbVec3f & up)
355 {                                                 336 {
356   SbRotation rot = camera->orientation.getValu    337   SbRotation rot = camera->orientation.getValue();
357   SbMatrix mrot; rot.getValue(mrot);              338   SbMatrix mrot; rot.getValue(mrot);
358                                                   339 
359   SbVec3f x, y, z;                                340   SbVec3f x, y, z;
360                                                   341 
361   // create a rotation matrix                     342   // create a rotation matrix
362   x[0] = mrot[0][0];                              343   x[0] = mrot[0][0];
363   x[1] = mrot[0][1];                              344   x[1] = mrot[0][1];
364   x[2] = mrot[0][2];                              345   x[2] = mrot[0][2];
365                                                   346 
366   y[0] = mrot[1][0];                              347   y[0] = mrot[1][0];
367   y[1] = mrot[1][1];                              348   y[1] = mrot[1][1];
368   y[2] = mrot[1][2];                              349   y[2] = mrot[1][2];
369                                                   350 
370   z[0] = mrot[2][0];                              351   z[0] = mrot[2][0];
371   z[1] = mrot[2][1];                              352   z[1] = mrot[2][1];
372   z[2] = mrot[2][2];                              353   z[2] = mrot[2][2];
373                                                   354 
374   dir = -z;                                       355   dir = -z;
375   dir.normalize();                                356   dir.normalize();
376   up = SbVec3f(0.f,1.f,0.f);  // Choose y-axis    357   up = SbVec3f(0.f,1.f,0.f);  // Choose y-axis if possible.
377   if (std::abs(up.dot(z)) > 1.e-6) {              358   if (std::abs(up.dot(z)) > 1.e-6) {
378     up = y;                                       359     up = y;
379     up.normalize();                               360     up.normalize();
380   }                                               361   }
381 }                                                 362 }
382                                                   363 
383 void G4OpenInventorViewer::DrawView () {          364 void G4OpenInventorViewer::DrawView () {
384   //G4cout << "debug Iv::DrawViewer " <<G4endl    365   //G4cout << "debug Iv::DrawViewer " <<G4endl;
385   if (!fNeedKernelVisit) KernelVisitDecision()    366   if (!fNeedKernelVisit) KernelVisitDecision();
386   fLastVP= fVP;                                << 
387   ProcessView();                                  367   ProcessView();
388   FinishView();                                   368   FinishView();
389 }                                                 369 }
390                                                   370 
391 void G4OpenInventorViewer::ShowView () {          371 void G4OpenInventorViewer::ShowView () {
392   fInteractorManager -> SecondaryLoop ();         372   fInteractorManager -> SecondaryLoop ();
393 }                                                 373 }
394                                                   374 
395 // FWJ This sensor now performs the fVP update << 375 void G4OpenInventorViewer::GroupCameraSensorCB(void* aThis,SoSensor* aSensor){ 
396 void G4OpenInventorViewer::GroupCameraSensorCB << 
397 {                                              << 
398   G4OpenInventorViewer* This = (G4OpenInventor    376   G4OpenInventorViewer* This = (G4OpenInventorViewer*)aThis;
399                                                   377 
400   SoNode* node = ((SoNodeSensor*)aSensor)->get    378   SoNode* node = ((SoNodeSensor*)aSensor)->getTriggerNode();
401   //  printf("debug : GroupCameraSensorCB %s\n << 379   //printf("debug : GroupCameraSensorCB %s\n",
402   //         node->getTypeId().getName().getSt << 380   //node->getTypeId().getName().getString());
403                                                   381 
404   if(node->isOfType(SoCamera::getClassTypeId()    382   if(node->isOfType(SoCamera::getClassTypeId())) {
405     SoCamera* camera = (SoCamera*)node;        << 
406                                                << 
407     // FWJ DEBUG                               << 
408     //    G4cout << "   UPDATING fVP FROM CAME << 
409     SbVec3f direction, up;                     << 
410     lookedAt(camera, direction, up);           << 
411     This->fVP.SetViewpointDirection            << 
412       (G4Vector3D(-direction[0], -direction[1] << 
413     This->fVP.SetUpVector(G4Vector3D(up[0], up << 
414                                                << 
415     SbVec3f pos = camera->position.getValue(); << 
416     SbVec3f target = pos + direction * camera- << 
417                                                << 
418     This->fVP.SetCurrentTargetPoint(G4Point3D( << 
419                                                << 
420     // FWJ camera sensor no longer needed      << 
421     // Viewer had changed the camera type,        383     // Viewer had changed the camera type, 
422     // attach the fCameraSensor to the new cam    384     // attach the fCameraSensor to the new camera.
423     // FWJ DEBUG                               << 385     SoCamera* camera = (SoCamera*)node;
424     //    G4cout << "   SWITCHING TO CAMERA "  << 386     This->fCameraSensor->detach();
425     //    This->fCameraSensor->detach();       << 387     This->fCameraSensor->attach(camera);
426     //    This->fCameraSensor->attach(camera); << 
427   }                                               388   }
428                                                   389 
429 }                                                 390 }
430                                                   391 
431 /* FWJ This sensor is no longer needed         << 
432 void G4OpenInventorViewer::CameraSensorCB(void    392 void G4OpenInventorViewer::CameraSensorCB(void* aThis,SoSensor* aSensor) { 
433   G4OpenInventorViewer* This = (G4OpenInventor    393   G4OpenInventorViewer* This = (G4OpenInventorViewer*)aThis;
434                                                   394 
435   //  printf("debug : CameraSensorCB\n");      << 395   //printf("debug : CameraSensorCB\n");
436                                                   396 
437   SoNode* node = ((SoNodeSensor*)aSensor)->get    397   SoNode* node = ((SoNodeSensor*)aSensor)->getTriggerNode();
438 //  printf("debug : CameraSensorCB %s\n",      << 
439 //         node->getTypeId().getName().getStri << 
440                                                   398 
441   if(node->isOfType(SoCamera::getClassTypeId()    399   if(node->isOfType(SoCamera::getClassTypeId())) {
442     SoCamera* camera = (SoCamera*)node;           400     SoCamera* camera = (SoCamera*)node;
443                                                   401 
444     SbVec3f direction, up;                        402     SbVec3f direction, up;
445     lookedAt(camera,direction, up);               403     lookedAt(camera,direction, up);
446     This->fVP.SetViewpointDirection               404     This->fVP.SetViewpointDirection
447       (G4Vector3D(-direction[0],-direction[1],    405       (G4Vector3D(-direction[0],-direction[1],-direction[2]));
448     This->fVP.SetUpVector(G4Vector3D(up[0],up[    406     This->fVP.SetUpVector(G4Vector3D(up[0],up[1],up[2]));
449                                                   407 
450     SbVec3f pos = camera->position.getValue();    408     SbVec3f pos = camera->position.getValue();
451     SbVec3f target = pos + direction * camera-    409     SbVec3f target = pos + direction * camera->focalDistance.getValue();
452                                                   410 
453     This->fVP.SetCurrentTargetPoint(G4Point3D(    411     This->fVP.SetCurrentTargetPoint(G4Point3D(target[0],target[1],target[2]));
454   }                                               412   }
455 }                                                 413 }
456 */                                             << 
457                                                   414 
458 void G4OpenInventorViewer::SelectionCB(           415 void G4OpenInventorViewer::SelectionCB(
459  void* aThis                                      416  void* aThis
460 ,SoPath* aPath                                    417 ,SoPath* aPath
461 )                                                 418 ) 
462 {                                                 419 {
463   G4OpenInventorViewer* This = (G4OpenInventor    420   G4OpenInventorViewer* This = (G4OpenInventorViewer*)aThis;
464   SoNode* node = ((SoFullPath*)aPath)->getTail    421   SoNode* node = ((SoFullPath*)aPath)->getTail();
465   G4AttHolder* attHolder = dynamic_cast<G4AttH    422   G4AttHolder* attHolder = dynamic_cast<G4AttHolder*>(node);
466   if(attHolder && attHolder->GetAttDefs().size    423   if(attHolder && attHolder->GetAttDefs().size()) {
467     for (size_t i = 0; i < attHolder->GetAttDe    424     for (size_t i = 0; i < attHolder->GetAttDefs().size(); ++i) {
468       G4cout << G4AttCheck(attHolder->GetAttVa    425       G4cout << G4AttCheck(attHolder->GetAttValues()[i],
469          attHolder->GetAttDefs()[i]);             426          attHolder->GetAttDefs()[i]);
470     }                                             427     }
471   } else {                                        428   } else {
472     G4String name((char*)node->getName().getSt    429     G4String name((char*)node->getName().getString());
473     G4String cls((char*)node->getTypeId().getN    430     G4String cls((char*)node->getTypeId().getName().getString());
474     G4cout << "SoNode : " << node                 431     G4cout << "SoNode : " << node 
475      << " SoType : " << cls                       432      << " SoType : " << cls 
476      << " name : " << name                        433      << " name : " << name 
477      << G4endl;                                   434      << G4endl;
478     G4cout << "No attributes attached." << G4e    435     G4cout << "No attributes attached." << G4endl;
479   }                                               436   }
480   /*FIXME : to explore (need different button     437   /*FIXME : to explore (need different button - this is used for picking.
481   if(node->isOfType(Geant4_SoPolyhedron::getCl    438   if(node->isOfType(Geant4_SoPolyhedron::getClassTypeId())) {
482     Geant4_SoPolyhedron* polyhedron = (Geant4_    439     Geant4_SoPolyhedron* polyhedron = (Geant4_SoPolyhedron*)node;
483     if(polyhedron->solid.getValue()==FALSE)       440     if(polyhedron->solid.getValue()==FALSE)
484       polyhedron->solid.setValue(TRUE);           441       polyhedron->solid.setValue(TRUE);
485     else                                          442     else
486       polyhedron->solid.setValue(FALSE);          443       polyhedron->solid.setValue(FALSE);
487   }*/                                             444   }*/
488   This->fSoSelection->deselectAll();              445   This->fSoSelection->deselectAll();
489 }                                                 446 }
490 /*                                                447 /*
491 void G4OpenInventorViewer::DeselectionCB(         448 void G4OpenInventorViewer::DeselectionCB(
492  void* aThis                                      449  void* aThis
493 ,SoPath* aPath                                    450 ,SoPath* aPath
494 )                                                 451 ) 
495 {                                                 452 {
496   //G4OpenInventorViewer* This = (G4OpenInvent    453   //G4OpenInventorViewer* This = (G4OpenInventorViewer*)aThis;
497   G4String name((char*)aPath->getTail()->getTy    454   G4String name((char*)aPath->getTail()->getTypeId().getName().getString());
498   G4cout << "Deselect : " << name << G4endl;      455   G4cout << "Deselect : " << name << G4endl;
499 }                                                 456 }
500 */                                                457 */
501                                                   458 
502 void G4OpenInventorViewer::DrawDetector() {       459 void G4OpenInventorViewer::DrawDetector() {
503   /* Replace this... - JA                         460   /* Replace this... - JA
504   // DrawView does a ClearStore. Do not clear     461   // DrawView does a ClearStore. Do not clear the transient store :
505   SoSeparator* tmp = fG4OpenInventorSceneHandl    462   SoSeparator* tmp = fG4OpenInventorSceneHandler.fTransientRoot;
506   fG4OpenInventorSceneHandler.fTransientRoot =    463   fG4OpenInventorSceneHandler.fTransientRoot = new SoSeparator;
507   if (!fNeedKernelVisit) KernelVisitDecision()    464   if (!fNeedKernelVisit) KernelVisitDecision();
508   ProcessView();                                  465   ProcessView();
509   fG4OpenInventorSceneHandler.fTransientRoot->    466   fG4OpenInventorSceneHandler.fTransientRoot->unref();
510   fG4OpenInventorSceneHandler.fTransientRoot =    467   fG4OpenInventorSceneHandler.fTransientRoot = tmp;
511   */                                              468   */
512   // ...by this... - JA                           469   // ...by this... - JA
513   DrawView();                                     470   DrawView();
514 }                                                 471 }
515                                                   472 
516 //////////////////////////////////////////////    473 //////////////////////////////////////////////////////////////////////////////
517 /// Menu items callbacks /////////////////////    474 /// Menu items callbacks /////////////////////////////////////////////////////
518 //////////////////////////////////////////////    475 //////////////////////////////////////////////////////////////////////////////
519                                                   476 
520 void G4OpenInventorViewer::Escape(){              477 void G4OpenInventorViewer::Escape(){
521   G4cout << "Escape..." <<G4endl;                 478   G4cout << "Escape..." <<G4endl;
522   fInteractorManager->RequireExitSecondaryLoop    479   fInteractorManager->RequireExitSecondaryLoop (OIV_EXIT_CODE);
523 }                                                 480 }
524                                                   481 
525 void G4OpenInventorViewer::WritePostScript(con    482 void G4OpenInventorViewer::WritePostScript(const G4String& aFile) {
526   if(!fGL2PSAction) return;                       483   if(!fGL2PSAction) return;
527   fGL2PSAction->setFileName(aFile.c_str());       484   fGL2PSAction->setFileName(aFile.c_str());
528   fGL2PSAction->setExportImageFormat_EPS();    << 
529   fGL2PSAction->setTitleAndProducer("Geant4 ou << 
530   G4cout << "Produce " << aFile << "..." << G4 << 
531   if (fGL2PSAction->enableFileWriting()) {     << 
532     ViewerRender();                            << 
533     fGL2PSAction->disableFileWriting();        << 
534   }                                            << 
535 }                                              << 
536                                                << 
537 void G4OpenInventorViewer::WritePDF(const G4St << 
538   if(!fGL2PSAction) return;                    << 
539   fGL2PSAction->setFileName(aFile.c_str());    << 
540   fGL2PSAction->setExportImageFormat_PDF();    << 
541   fGL2PSAction->setTitleAndProducer("Geant4 ou << 
542   G4cout << "Produce " << aFile << "..." << G4    485   G4cout << "Produce " << aFile << "..." << G4endl;
543   if (fGL2PSAction->enableFileWriting()) {        486   if (fGL2PSAction->enableFileWriting()) {
544     ViewerRender();                               487     ViewerRender();
545     fGL2PSAction->disableFileWriting();           488     fGL2PSAction->disableFileWriting();
546   }                                               489   }
547 }                                                 490 }
548                                                   491 
549 void G4OpenInventorViewer::WritePixmapPostScri    492 void G4OpenInventorViewer::WritePixmapPostScript(const G4String& aFile) {
550   fSoImageWriter->fileName.setValue(aFile.c_st    493   fSoImageWriter->fileName.setValue(aFile.c_str());
551   //imageWriter->format.setValue(SoImageWriter    494   //imageWriter->format.setValue(SoImageWriter::POST_SCRIPT);
552   fSoImageWriter->enable();                       495   fSoImageWriter->enable();
553   ViewerRender();                                 496   ViewerRender();
554   fSoImageWriter->disable();                      497   fSoImageWriter->disable();
555   if(fSoImageWriter->getStatus()) {               498   if(fSoImageWriter->getStatus()) {
556     G4cout << G4String(fSoImageWriter->fileNam    499     G4cout << G4String(fSoImageWriter->fileName.getValue().getString()) 
557            << " produced."                        500            << " produced."
558            << G4endl;                             501            << G4endl;
559   } else {                                        502   } else {
560     G4cout << G4String(fSoImageWriter->fileNam    503     G4cout << G4String(fSoImageWriter->fileName.getValue().getString()) 
561            << " not produced."                    504            << " not produced."
562            << G4endl;                             505            << G4endl;
563   }                                               506   }
564 }                                                 507 }  
565                                                   508 
566 void G4OpenInventorViewer::WriteInventor(const    509 void G4OpenInventorViewer::WriteInventor(const G4String& aFile) {
567   G4cout << "Produce " << aFile << "..." << G4    510   G4cout << "Produce " << aFile << "..." << G4endl;
568                                                   511 
569   SbBool genAlternateRep = TRUE;                  512   SbBool genAlternateRep = TRUE;
570   //SbBool binary = FALSE;                        513   //SbBool binary = FALSE;
571   SbBool binary = TRUE;                           514   SbBool binary = TRUE;
572   SoAlternateRepAction alternateRepAction;        515   SoAlternateRepAction alternateRepAction;
573   if(genAlternateRep==TRUE) {                     516   if(genAlternateRep==TRUE) {
574     alternateRepAction.setGenerate(TRUE); //Cl    517     alternateRepAction.setGenerate(TRUE); //Clear alternate reps.
575     alternateRepAction.apply(fSoSelection);       518     alternateRepAction.apply(fSoSelection);
576   }                                               519   }
577                                                   520 
578   SoWriteAction writeAction;                      521   SoWriteAction writeAction;
579   writeAction.getOutput()->openFile(aFile.c_st    522   writeAction.getOutput()->openFile(aFile.c_str());
580   writeAction.getOutput()->setBinary(binary);     523   writeAction.getOutput()->setBinary(binary);
581   writeAction.apply(fSoSelection);                524   writeAction.apply(fSoSelection);
582   writeAction.getOutput()->closeFile();           525   writeAction.getOutput()->closeFile();
583                                                   526 
584   if(genAlternateRep==TRUE) {                     527   if(genAlternateRep==TRUE) {
585     alternateRepAction.setGenerate(FALSE); //C    528     alternateRepAction.setGenerate(FALSE); //Clear alternate reps.
586     alternateRepAction.apply(fSoSelection);       529     alternateRepAction.apply(fSoSelection);
587   }                                               530   }
588                                                   531 
589                                                   532 
590                                                   533 
591 }                                                 534 }
592                                                   535 
593 struct Counter {                                  536 struct Counter {
594  int fTriangles;                                  537  int fTriangles;
595  int fLineSegments;                               538  int fLineSegments;
596  int fPoints;                                     539  int fPoints;
597 };                                                540 };
598                                                   541 
599 static void CountTrianglesCB(                     542 static void CountTrianglesCB(
600  void* userData                                   543  void* userData
601 ,SoCallbackAction*                                544 ,SoCallbackAction*
602 ,const SoPrimitiveVertex*                         545 ,const SoPrimitiveVertex*
603 ,const SoPrimitiveVertex*,                        546 ,const SoPrimitiveVertex*,
604 const SoPrimitiveVertex*)                         547 const SoPrimitiveVertex*)
605 {                                                 548 {
606   Counter* counter = (Counter*)userData;          549   Counter* counter = (Counter*)userData;
607   counter->fTriangles++;                          550   counter->fTriangles++;
608 }                                                 551 }
609                                                   552 
610 static void CountLineSegmentsCB(                  553 static void CountLineSegmentsCB(
611  void* userData                                   554  void* userData
612 ,SoCallbackAction*                                555 ,SoCallbackAction*
613 ,const SoPrimitiveVertex*                         556 ,const SoPrimitiveVertex*
614 ,const SoPrimitiveVertex*)                        557 ,const SoPrimitiveVertex*)
615 {                                                 558 {
616   Counter* counter = (Counter*)userData;          559   Counter* counter = (Counter*)userData;
617   counter->fLineSegments++;                       560   counter->fLineSegments++;
618 }                                                 561 }
619                                                   562 
620 static void CountPointsCB(                        563 static void CountPointsCB(
621  void* userData                                   564  void* userData
622 ,SoCallbackAction*                                565 ,SoCallbackAction*
623 ,const SoPrimitiveVertex*)                        566 ,const SoPrimitiveVertex*)
624 {                                                 567 {
625   Counter* counter = (Counter*)userData;          568   Counter* counter = (Counter*)userData;
626   counter->fPoints++;                             569   counter->fPoints++;
627 }                                                 570 }
628                                                   571 
629 void G4OpenInventorViewer::SceneGraphStatistic    572 void G4OpenInventorViewer::SceneGraphStatistics() {
630   Counter counter;                                573   Counter counter;
631   counter.fTriangles = 0;                         574   counter.fTriangles = 0;
632   counter.fLineSegments = 0;                      575   counter.fLineSegments = 0;
633   counter.fPoints = 0;                            576   counter.fPoints = 0;
634                                                   577 
635   SoCallbackAction callbackAction;                578   SoCallbackAction callbackAction;
636   callbackAction.addTriangleCallback              579   callbackAction.addTriangleCallback
637     (SoShape::getClassTypeId(),CountTrianglesC    580     (SoShape::getClassTypeId(),CountTrianglesCB,(void*)&counter);
638   callbackAction.addLineSegmentCallback           581   callbackAction.addLineSegmentCallback
639     (SoShape::getClassTypeId(),CountLineSegmen    582     (SoShape::getClassTypeId(),CountLineSegmentsCB,(void*)&counter);
640   callbackAction.addPointCallback                 583   callbackAction.addPointCallback
641     (SoShape::getClassTypeId(),CountPointsCB,(    584     (SoShape::getClassTypeId(),CountPointsCB,(void*)&counter);
642   callbackAction.apply(fSoSelection);             585   callbackAction.apply(fSoSelection);
643                                                   586 
644   SoCounterAction counterAction;                  587   SoCounterAction counterAction;
645   counterAction.apply(fSoSelection);              588   counterAction.apply(fSoSelection);
646   int nodes = counterAction.getCount();           589   int nodes = counterAction.getCount();
647                                                   590 
648   counterAction.setLookFor(SoCounterAction::TY    591   counterAction.setLookFor(SoCounterAction::TYPE);
649   counterAction.setType(SoShape::getClassTypeI    592   counterAction.setType(SoShape::getClassTypeId());
650   counterAction.apply(fSoSelection);              593   counterAction.apply(fSoSelection);
651   int shapes = counterAction.getCount();          594   int shapes = counterAction.getCount();
652                                                   595 
653   G4cout << "Number of triangles : " << counte    596   G4cout << "Number of triangles : " << counter.fTriangles << G4endl;
654   G4cout << "Number of line segments : " << co    597   G4cout << "Number of line segments : " << counter.fLineSegments << G4endl;
655   G4cout << "Number of points : " << counter.f    598   G4cout << "Number of points : " << counter.fPoints << G4endl;
656   G4cout << "Number of nodes : " << nodes << G    599   G4cout << "Number of nodes : " << nodes << G4endl;
657   G4cout << "Number of shapes : " << shapes <<    600   G4cout << "Number of shapes : " << shapes << G4endl;
658 }                                                 601 }
659                                                   602 
660 void G4OpenInventorViewer::EraseDetector() {      603 void G4OpenInventorViewer::EraseDetector() {
661   fG4OpenInventorSceneHandler.fDetectorRoot->r    604   fG4OpenInventorSceneHandler.fDetectorRoot->removeAllChildren();
662 }                                                 605 }
663 void G4OpenInventorViewer::EraseEvent() {         606 void G4OpenInventorViewer::EraseEvent() {
664   fG4OpenInventorSceneHandler.fTransientRoot->    607   fG4OpenInventorSceneHandler.fTransientRoot->removeAllChildren();
665 }                                                 608 }
666                                                   609 
667 void G4OpenInventorViewer::SetPreviewAndFull()    610 void G4OpenInventorViewer::SetPreviewAndFull() {
668   fG4OpenInventorSceneHandler.fPreviewAndFull     611   fG4OpenInventorSceneHandler.fPreviewAndFull = true;
669                                                   612 
670   NeedKernelVisit();                              613   NeedKernelVisit();
671   DrawDetector();                                 614   DrawDetector();
672 }                                                 615 }
673                                                   616 
674 void G4OpenInventorViewer::SetPreview() {         617 void G4OpenInventorViewer::SetPreview() {
675   fG4OpenInventorSceneHandler.fPreviewAndFull     618   fG4OpenInventorSceneHandler.fPreviewAndFull = false;
676                                                   619 
677   NeedKernelVisit();                              620   NeedKernelVisit();
678   DrawDetector();                                 621   DrawDetector();
679 }                                                 622 }
680                                                   623 
681 // When ViewParameter <-> SoCamera mapping rea    624 // When ViewParameter <-> SoCamera mapping ready 
682 // uncomment the below                            625 // uncomment the below
683 //#define USE_SET_VIEW                            626 //#define USE_SET_VIEW
684                                                   627 
685 void G4OpenInventorViewer::SetSolid() {           628 void G4OpenInventorViewer::SetSolid() {
686   G4ViewParameters vp = GetViewParameters();      629   G4ViewParameters vp = GetViewParameters();
687   G4ViewParameters::DrawingStyle existingStyle    630   G4ViewParameters::DrawingStyle existingStyle = vp.GetDrawingStyle();
688   //From G4VisCommandsViewerSet : /vis/viewer/    631   //From G4VisCommandsViewerSet : /vis/viewer/set/style solid.
689   switch (existingStyle) {                        632   switch (existingStyle) {
690   case G4ViewParameters::wireframe:               633   case G4ViewParameters::wireframe:
691     vp.SetDrawingStyle(G4ViewParameters::hsr);    634     vp.SetDrawingStyle(G4ViewParameters::hsr);
692     break;                                        635     break;
693   case G4ViewParameters::hlr:                     636   case G4ViewParameters::hlr:
694     vp.SetDrawingStyle(G4ViewParameters::hlhsr    637     vp.SetDrawingStyle(G4ViewParameters::hlhsr);
695     break;                                        638     break;
696   case G4ViewParameters::hsr:                     639   case G4ViewParameters::hsr:
697     break;                                        640     break;
698   case G4ViewParameters::hlhsr:                   641   case G4ViewParameters::hlhsr:
699     break;                                        642     break;
700   case G4ViewParameters::cloud:                << 
701     vp.SetDrawingStyle(G4ViewParameters::hsr); << 
702     break;                                     << 
703   }                                               643   }
704   SetViewParameters(vp);                          644   SetViewParameters(vp);
705   DrawDetector();                                 645   DrawDetector();
706 }                                                 646 }
707 void G4OpenInventorViewer::SetWireFrame() {       647 void G4OpenInventorViewer::SetWireFrame() {
708   G4ViewParameters vp = GetViewParameters();      648   G4ViewParameters vp = GetViewParameters();
709   G4ViewParameters::DrawingStyle existingStyle    649   G4ViewParameters::DrawingStyle existingStyle = vp.GetDrawingStyle();
710   switch (existingStyle) {                        650   switch (existingStyle) {
711   case G4ViewParameters::wireframe:               651   case G4ViewParameters::wireframe:
712     break;                                        652     break;
713   case G4ViewParameters::hlr:                     653   case G4ViewParameters::hlr:
714     break;                                        654     break;
715   case G4ViewParameters::hsr:                     655   case G4ViewParameters::hsr:
716     vp.SetDrawingStyle(G4ViewParameters::wiref    656     vp.SetDrawingStyle(G4ViewParameters::wireframe);
717     break;                                        657     break;
718   case G4ViewParameters::hlhsr:                   658   case G4ViewParameters::hlhsr:
719     vp.SetDrawingStyle(G4ViewParameters::hlr);    659     vp.SetDrawingStyle(G4ViewParameters::hlr);
720     break;                                        660     break;
721   case G4ViewParameters::cloud:                << 
722     vp.SetDrawingStyle(G4ViewParameters::wiref << 
723     break;                                     << 
724   }                                               661   }
725   SetViewParameters(vp);                          662   SetViewParameters(vp);
726   DrawDetector();                                 663   DrawDetector();
727 }                                                 664 }
728                                                   665 
729                                                   666 
730 void G4OpenInventorViewer::SetReducedWireFrame    667 void G4OpenInventorViewer::SetReducedWireFrame(bool aValue) {
731   G4ViewParameters vp = GetViewParameters();      668   G4ViewParameters vp = GetViewParameters();
732                                                   669 
733   // Set the wire frame kind :                    670   // Set the wire frame kind :
734   vp.SetAuxEdgeVisible(!aValue);                  671   vp.SetAuxEdgeVisible(!aValue);
735                                                   672 
736   // Set wire frame :                             673   // Set wire frame :
737   G4ViewParameters::DrawingStyle existingStyle    674   G4ViewParameters::DrawingStyle existingStyle = vp.GetDrawingStyle();
738   switch (existingStyle) {                        675   switch (existingStyle) {
739   case G4ViewParameters::wireframe:               676   case G4ViewParameters::wireframe:
740     break;                                        677     break;
741   case G4ViewParameters::hlr:                     678   case G4ViewParameters::hlr:
742     break;                                        679     break;
743   case G4ViewParameters::hsr:                     680   case G4ViewParameters::hsr:
744     vp.SetDrawingStyle(G4ViewParameters::wiref    681     vp.SetDrawingStyle(G4ViewParameters::wireframe);
745     break;                                        682     break;
746   case G4ViewParameters::hlhsr:                   683   case G4ViewParameters::hlhsr:
747     vp.SetDrawingStyle(G4ViewParameters::hlr);    684     vp.SetDrawingStyle(G4ViewParameters::hlr);
748     break;                                        685     break;
749   case G4ViewParameters::cloud:                << 
750     vp.SetDrawingStyle(G4ViewParameters::wiref << 
751     break;                                     << 
752   }                                               686   }
753   SetViewParameters(vp);                          687   SetViewParameters(vp);
754   NeedKernelVisit(); // Just in case it was al    688   NeedKernelVisit(); // Just in case it was alread in wire framw.
755   DrawDetector();                                 689   DrawDetector();
756 }                                                 690 }
757                                                   691 
758 void G4OpenInventorViewer::UpdateScene() {        692 void G4OpenInventorViewer::UpdateScene() {
759   /* Replace this... - JA                         693   /* Replace this... - JA
760   fG4OpenInventorSceneHandler.ClearStore();       694   fG4OpenInventorSceneHandler.ClearStore();
761   ClearView();                                    695   ClearView();
762   if (!fNeedKernelVisit) KernelVisitDecision()    696   if (!fNeedKernelVisit) KernelVisitDecision();
763   ProcessView();                                  697   ProcessView();
764   ShowView();                                     698   ShowView();
765   */                                              699   */
766   // ...by this - JA                              700   // ...by this - JA
767   NeedKernelVisit();                              701   NeedKernelVisit();
768   DrawView();                                     702   DrawView();
769 }                                                 703 }
770 G4String G4OpenInventorViewer::Help(const G4St    704 G4String G4OpenInventorViewer::Help(const G4String& aTopic) {
771   if(aTopic=="controls") {                        705   if(aTopic=="controls") {
772     return G4String("\                            706     return G4String("\
773 Controls on an Inventor examiner viewer are :\    707 Controls on an Inventor examiner viewer are :\n\
774 - in picking mode (cursor is the upper left ar    708 - in picking mode (cursor is the upper left arrow)\n\
775   Ctrl + pick a volume : see daughters.\n\        709   Ctrl + pick a volume : see daughters.\n\
776   Shift + pick a volume : see mother.\n\          710   Shift + pick a volume : see mother.\n\
777 - in viewing mode (cursor is the hand)\n\         711 - in viewing mode (cursor is the hand)\n\
778   Left-button + pointer move : rotate.\n\         712   Left-button + pointer move : rotate.\n\
779   Ctrl+Left-button + pointer move : pan.\n\       713   Ctrl+Left-button + pointer move : pan.\n\
780   Ctrl+Shift+Left-button + pointer move : scal    714   Ctrl+Shift+Left-button + pointer move : scale.\n\
781   Middle-button + pointer move : pan.\n\          715   Middle-button + pointer move : pan.\n\
782   Right-button : popup menu.\n");                 716   Right-button : popup menu.\n");
783   } else {                                        717   } else {
784     return "";                                    718     return "";
785   }                                               719   }
786 }                                                 720 }
                                                   >> 721 
                                                   >> 722 #endif
787                                                   723