Geant4 Cross Reference |
1 // 1 // 2 // ******************************************* 2 // ******************************************************************** 3 // * License and Disclaimer 3 // * License and Disclaimer * 4 // * 4 // * * 5 // * The Geant4 software is copyright of th 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/ 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. 9 // * include a list of copyright holders. * 10 // * 10 // * * 11 // * Neither the authors of this software syst 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing fin 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warran 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assum 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // 26 // >> 27 // $Id: G4OpenInventor.cc,v 1.20 2006/06/29 21:22:12 gunter Exp $ >> 28 // GEANT4 tag $Name: geant4-09-02-patch-04 $ 27 // 29 // >> 30 #ifdef G4VIS_BUILD_OI_DRIVER >> 31 28 // this : 32 // this : 29 #include "G4OpenInventor.hh" 33 #include "G4OpenInventor.hh" 30 34 31 #include "HEPVis/nodes/SoBox.h" 35 #include "HEPVis/nodes/SoBox.h" 32 #include "HEPVis/nodes/SoTubs.h" 36 #include "HEPVis/nodes/SoTubs.h" 33 #include "HEPVis/nodes/SoCons.h" 37 #include "HEPVis/nodes/SoCons.h" 34 #include "HEPVis/nodes/SoTrd.h" 38 #include "HEPVis/nodes/SoTrd.h" 35 #include "HEPVis/nodes/SoTrap.h" 39 #include "HEPVis/nodes/SoTrap.h" 36 #include "HEPVis/nodes/SoMarkerSet.h" 40 #include "HEPVis/nodes/SoMarkerSet.h" 37 #include "HEPVis/nodes/SoImageWriter.h" 41 #include "HEPVis/nodes/SoImageWriter.h" 38 #include "HEPVis/nodekits/SoDetectorTreeKit.h" 42 #include "HEPVis/nodekits/SoDetectorTreeKit.h" 39 #include "HEPVis/actions/SoGL2PSAction.h" 43 #include "HEPVis/actions/SoGL2PSAction.h" 40 #include "HEPVis/actions/SoCounterAction.h" 44 #include "HEPVis/actions/SoCounterAction.h" 41 #include "HEPVis/actions/SoAlternateRepAction. 45 #include "HEPVis/actions/SoAlternateRepAction.h" 42 46 43 #include "Geant4_SoPolyhedron.h" 47 #include "Geant4_SoPolyhedron.h" 44 48 45 #include "G4OpenInventorSceneHandler.hh" 49 #include "G4OpenInventorSceneHandler.hh" 46 50 47 #include "G4UImanager.hh" << 48 #include "G4UIbatch.hh" << 49 << 50 G4OpenInventor::G4OpenInventor ( 51 G4OpenInventor::G4OpenInventor ( 51 const G4String name 52 const G4String name 52 ,const G4String nickname 53 ,const G4String nickname 53 ,G4VGraphicsSystem::Functionality f 54 ,G4VGraphicsSystem::Functionality f 54 ) 55 ) 55 :G4VGraphicsSystem(name,nickname,f) 56 :G4VGraphicsSystem(name,nickname,f) 56 ,interactorManager(0) 57 ,interactorManager(0) 57 { 58 { 58 } 59 } 59 60 60 G4OpenInventor::~G4OpenInventor () {} 61 G4OpenInventor::~G4OpenInventor () {} 61 62 62 void G4OpenInventor::SetInteractorManager (G4V 63 void G4OpenInventor::SetInteractorManager (G4VInteractorManager* im) { 63 interactorManager = im; 64 interactorManager = im; 64 } 65 } 65 G4VInteractorManager* G4OpenInventor::GetInter 66 G4VInteractorManager* G4OpenInventor::GetInteractorManager () { 66 return interactorManager; 67 return interactorManager; 67 } 68 } 68 G4VSceneHandler* G4OpenInventor::CreateSceneHa 69 G4VSceneHandler* G4OpenInventor::CreateSceneHandler (const G4String& name) { 69 Initialize(); 70 Initialize(); 70 G4VSceneHandler* p = new G4OpenInventorScene 71 G4VSceneHandler* p = new G4OpenInventorSceneHandler (*this, name); 71 return p; 72 return p; 72 } 73 } 73 74 74 void G4OpenInventor::InitNodes() 75 void G4OpenInventor::InitNodes() 75 { 76 { 76 SoBox::initClass(); 77 SoBox::initClass(); 77 SoTubs::initClass(); 78 SoTubs::initClass(); 78 SoCons::initClass(); 79 SoCons::initClass(); 79 SoTrd::initClass(); 80 SoTrd::initClass(); 80 SoTrap::initClass(); 81 SoTrap::initClass(); 81 SoDetectorTreeKit::initClass(); 82 SoDetectorTreeKit::initClass(); 82 HEPVis_SoMarkerSet::initClass(); 83 HEPVis_SoMarkerSet::initClass(); 83 SoImageWriter::initClass(); 84 SoImageWriter::initClass(); 84 Geant4_SoPolyhedron::initClass(); 85 Geant4_SoPolyhedron::initClass(); 85 86 86 SoGL2PSAction::initClass(); 87 SoGL2PSAction::initClass(); 87 SoCounterAction::initClass(); 88 SoCounterAction::initClass(); 88 SoAlternateRepAction::initClass(); 89 SoAlternateRepAction::initClass(); 89 } 90 } 90 91 91 G4bool G4OpenInventor::IsUISessionCompatible ( << 92 92 { << 93 93 // OI windows are not appropriate in a batch << 94 #endif 94 G4UIsession* baseSession = G4UImanager::GetU << 95 if (baseSession == nullptr // Pure batch se << 96 || dynamic_cast<G4UIbatch*>(baseSession) << 97 return true; << 98 } << 99 95