Geant4 Cross Reference |
1 // 1 2 // ******************************************* 3 // * License and Disclaimer 4 // * 5 // * The Geant4 software is copyright of th 6 // * the Geant4 Collaboration. It is provided 7 // * conditions of the Geant4 Software License 8 // * LICENSE and available at http://cern.ch/ 9 // * include a list of copyright holders. 10 // * 11 // * Neither the authors of this software syst 12 // * institutes,nor the agencies providing fin 13 // * work make any representation or warran 14 // * regarding this software system or assum 15 // * use. Please see the license in the file 16 // * for the full disclaimer and the limitatio 17 // * 18 // * This code implementation is the result 19 // * technical work of the GEANT4 collaboratio 20 // * By using, copying, modifying or distri 21 // * any work based on the software) you ag 22 // * use in resulting scientific publicati 23 // * acceptance of all terms of the Geant4 Sof 24 // ******************************************* 25 // 26 // 27 // 28 // Guy Barrand 26 Mar 1998. 29 // OpenInventor graphics system factory. 30 31 #ifndef G4OPENINVENTOR_HH 32 #define G4OPENINVENTOR_HH 33 34 #include "G4VGraphicsSystem.hh" 35 36 class G4VInteractorManager; 37 38 class G4OpenInventor: public G4VGraphicsSystem 39 public: 40 G4OpenInventor(const G4String,const G4String 41 virtual ~G4OpenInventor(); 42 void SetInteractorManager(G4VInteractorManag 43 G4VInteractorManager* GetInteractorManager() 44 G4VSceneHandler* CreateSceneHandler (const G 45 void InitNodes(); 46 G4bool IsUISessionCompatible () const; 47 private: 48 virtual void Initialize() = 0; 49 private: 50 G4VInteractorManager* interactorManager; 51 }; 52 53 #endif 54