Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/visualization/OpenGL/src/G4OpenGLXViewer.cc

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Diff markup

Differences between /visualization/OpenGL/src/G4OpenGLXViewer.cc (Version 11.3.0) and /visualization/OpenGL/src/G4OpenGLXViewer.cc (Version 7.0)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                    <<   3 // * DISCLAIMER                                                       *
  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th <<   5 // * The following disclaimer summarizes all the specific disclaimers *
  6 // * the Geant4 Collaboration.  It is provided <<   6 // * of contributors to this software. The specific disclaimers,which *
  7 // * conditions of the Geant4 Software License <<   7 // * govern, are listed with their locations in:                      *
  8 // * LICENSE and available at  http://cern.ch/ <<   8 // *   http://cern.ch/geant4/license                                  *
  9 // * include a list of copyright holders.      << 
 10 // *                                                9 // *                                                                  *
 11 // * Neither the authors of this software syst     10 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing fin     11 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warran     12 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assum     13 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file  <<  14 // * use.                                                             *
 16 // * for the full disclaimer and the limitatio << 
 17 // *                                               15 // *                                                                  *
 18 // * This  code  implementation is the result  <<  16 // * This  code  implementation is the  intellectual property  of the *
 19 // * technical work of the GEANT4 collaboratio <<  17 // * GEANT4 collaboration.                                            *
 20 // * By using,  copying,  modifying or  distri <<  18 // * By copying,  distributing  or modifying the Program (or any work *
 21 // * any work based  on the software)  you  ag <<  19 // * based  on  the Program)  you indicate  your  acceptance of  this *
 22 // * use  in  resulting  scientific  publicati <<  20 // * statement, and all its terms.                                    *
 23 // * acceptance of all terms of the Geant4 Sof << 
 24 // *******************************************     21 // ********************************************************************
 25 //                                                 22 //
 26 //                                                 23 //
                                                   >>  24 // $Id: G4OpenGLXViewer.cc,v 1.23 2004/12/07 23:40:59 perl Exp $
                                                   >>  25 // GEANT4 tag $Name: geant4-07-00-cand-03 $
 27 //                                                 26 //
 28 //                                                 27 // 
 29 // Andrew Walkden  7th February 1997               28 // Andrew Walkden  7th February 1997
 30 // G4OpenGLXViewer : Class to provide XWindows     29 // G4OpenGLXViewer : Class to provide XWindows specific
 31 //                 functionality for OpenGL in     30 //                 functionality for OpenGL in GEANT4
 32                                                    31 
                                                   >>  32 #ifdef G4VIS_BUILD_OPENGLX_DRIVER
                                                   >>  33 
 33 #include "G4OpenGLXViewer.hh"                      34 #include "G4OpenGLXViewer.hh"
 34                                                    35 
 35 #include "G4OpenGLSceneHandler.hh"             <<  36 #include "G4ios.hh"
 36 #include "G4OpenGLFontBaseStore.hh"            << 
 37                                                    37 
 38 #include "G4VisExtent.hh"                          38 #include "G4VisExtent.hh"
 39 #include "G4LogicalVolume.hh"                      39 #include "G4LogicalVolume.hh"
 40 #include "G4VSolid.hh"                             40 #include "G4VSolid.hh"
 41 #include "G4Point3D.hh"                            41 #include "G4Point3D.hh"
 42 #include "G4Normal3D.hh"                           42 #include "G4Normal3D.hh"
 43 #include "G4StateManager.hh"                   << 
 44 #include "G4VisManager.hh"                     << 
 45 #include "G4Text.hh"                           << 
 46 #include "G4Threading.hh"                      << 
 47                                                    43 
 48 #include <X11/Xatom.h>                             44 #include <X11/Xatom.h>
 49 #include <X11/Xutil.h>                             45 #include <X11/Xutil.h>
 50 #include <X11/Xmu/StdCmap.h>                   << 
 51                                                    46 
 52 #include <assert.h>                                47 #include <assert.h>
 53 #include <sstream>                             << 
 54 #include <chrono>                              << 
 55 #include <thread>                              << 
 56                                                    48 
 57 int G4OpenGLXViewer::snglBuf_RGBA[12] =            49 int G4OpenGLXViewer::snglBuf_RGBA[12] =
 58 { GLX_RGBA,                                        50 { GLX_RGBA,
 59   GLX_RED_SIZE, 1,                                 51   GLX_RED_SIZE, 1,
 60   GLX_GREEN_SIZE, 1,                               52   GLX_GREEN_SIZE, 1, 
 61   GLX_BLUE_SIZE, 1,                                53   GLX_BLUE_SIZE, 1,
 62   GLX_DEPTH_SIZE, 1,                               54   GLX_DEPTH_SIZE, 1,
 63   GLX_STENCIL_SIZE, 1,                             55   GLX_STENCIL_SIZE, 1,
 64   None };                                          56   None };
 65                                                    57 
 66 int G4OpenGLXViewer::dblBuf_RGBA[13] =             58 int G4OpenGLXViewer::dblBuf_RGBA[13] =
 67 { GLX_RGBA,                                        59 { GLX_RGBA,
 68   GLX_RED_SIZE, 1,                                 60   GLX_RED_SIZE, 1,
 69   GLX_GREEN_SIZE, 1,                               61   GLX_GREEN_SIZE, 1,
 70   GLX_BLUE_SIZE, 1,                                62   GLX_BLUE_SIZE, 1,
 71   GLX_DOUBLEBUFFER,                                63   GLX_DOUBLEBUFFER,
 72   GLX_DEPTH_SIZE, 1,                               64   GLX_DEPTH_SIZE, 1,
 73   GLX_STENCIL_SIZE, 1,                             65   GLX_STENCIL_SIZE, 1,
 74   None };                                          66   None };
 75                                                    67 
 76 #define NewString(str) \                           68 #define NewString(str) \
 77   ((str) != 0 ? (strncpy((char*)malloc((unsign <<  69  ((str) != NULL ? (strcpy((char*)malloc((unsigned)strlen(str) + 1), str)) : (char*)NULL)
 78                                                    70 
 79 #define USE_DEFAULT_COLORMAP 1                     71 #define USE_DEFAULT_COLORMAP 1
 80 #define USE_STANDARD_COLORMAP 0                    72 #define USE_STANDARD_COLORMAP 0
 81                                                    73 
                                                   >>  74 static const char* gouraudtriangleEPS[] =
                                                   >>  75 {
                                                   >>  76   "/bd{bind def}bind def /triangle { aload pop   setrgbcolor  aload pop 5 3",
                                                   >>  77   "roll 4 2 roll 3 2 roll exch moveto lineto lineto closepath fill } bd",
                                                   >>  78   "/computediff1 { 2 copy sub abs threshold ge {pop pop pop true} { exch 2",
                                                   >>  79   "index sub abs threshold ge { pop pop true} { sub abs threshold ge } ifelse",
                                                   >>  80   "} ifelse } bd /computediff3 { 3 copy 0 get 3 1 roll 0 get 3 1 roll 0 get",
                                                   >>  81   "computediff1 {true} { 3 copy 1 get 3 1 roll 1 get 3 1 roll 1 get",
                                                   >>  82   "computediff1 {true} { 3 copy 2 get 3 1 roll  2 get 3 1 roll 2 get",
                                                   >>  83   "computediff1 } ifelse } ifelse } bd /middlecolor { aload pop 4 -1 roll",
                                                   >>  84   "aload pop 4 -1 roll add 2 div 5 1 roll 3 -1 roll add 2 div 3 1 roll add 2",
                                                   >>  85   "div 3 1 roll exch 3 array astore } bd /gouraudtriangle { computediff3 { 4",
                                                   >>  86   "-1 roll aload 7 1 roll 6 -1 roll pop 3 -1 roll pop add 2 div 3 1 roll add",
                                                   >>  87   "2 div exch 3 -1 roll aload 7 1 roll exch pop 4 -1 roll pop add 2 div 3 1",
                                                   >>  88   "roll add 2 div exch 3 -1 roll aload 7 1 roll pop 3 -1 roll pop add 2 div 3",
                                                   >>  89   "1 roll add 2 div exch 7 3 roll 10 -3 roll dup 3 index middlecolor 4 1 roll",
                                                   >>  90   "2 copy middlecolor 4 1 roll 3 copy pop middlecolor 4 1 roll 13 -1 roll",
                                                   >>  91   "aload pop 17 index 6 index 15 index 19 index 6 index 17 index 6 array",
                                                   >>  92   "astore 10 index 10 index 14 index gouraudtriangle 17 index 5 index 17",
                                                   >>  93   "index 19 index 5 index 19 index 6 array astore 10 index 9 index 13 index",
                                                   >>  94   "gouraudtriangle 13 index 16 index 5 index 15 index 18 index 5 index 6",
                                                   >>  95   "array astore 12 index 12 index 9 index gouraudtriangle 17 index 16 index",
                                                   >>  96   "15 index 19 index 18 index 17 index 6 array astore 10 index 12 index 14",
                                                   >>  97   "index gouraudtriangle 18 {pop} repeat } { aload pop 5 3 roll aload pop 7 3",
                                                   >>  98   "roll aload pop 9 3 roll 4 index 6 index 4 index add add 3 div 10 1 roll 7",
                                                   >>  99   "index 5 index 3 index add add 3 div 10 1 roll 6 index 4 index 2 index add",
                                                   >> 100   "add 3 div 10 1 roll 9 {pop} repeat 3 array astore triangle } ifelse } bd",
                                                   >> 101   NULL
                                                   >> 102 };
                                                   >> 103 
 82 XVisualInfo*  G4OpenGLXViewer::vi_single_buffe    104 XVisualInfo*  G4OpenGLXViewer::vi_single_buffer = 0;
 83 XVisualInfo*  G4OpenGLXViewer::vi_double_buffe    105 XVisualInfo*  G4OpenGLXViewer::vi_double_buffer = 0;
 84                                                   106 
 85 extern "C" {                                      107 extern "C" {
 86   static Bool G4OpenGLXViewerWaitForNotify (Di << 108   Bool G4OpenGLXViewerWaitForNotify (Display*, XEvent* e, char* arg) {
 87     return (e->type == MapNotify) && (e->xmap.    109     return (e->type == MapNotify) && (e->xmap.window == (Window) arg);
 88   }                                               110   }
 89 }                                                 111 }
 90                                                   112 
 91 void G4OpenGLXViewer::SetView () {                113 void G4OpenGLXViewer::SetView () {
 92   if (G4Threading::IsMasterThread()) {         << 114   glXMakeCurrent (dpy, win, cx);
 93     glXMakeCurrent (dpy, win, cxMaster);       << 115   G4OpenGLViewer::SetView ();  
 94   } else {                                     << 
 95     glXMakeCurrent (dpy, win, cxVisSubThread); << 
 96   }                                            << 
 97   G4OpenGLViewer::SetView ();                  << 
 98 }                                                 116 }
 99                                                   117 
100 void G4OpenGLXViewer::ShowView () {               118 void G4OpenGLXViewer::ShowView () {
101 //  glXWaitGL (); //Wait for effects of all pr << 119   glXWaitGL (); //Wait for effects of all previous OpenGL commands to
102                 //be propagated before progres << 120                 //be propogated before progressing.
103 // JA: Commented out July 2021 - slows renderi << 
104 // don't see any adverse effects.              << 
105                                                << 
106   glFlush ();                                     121   glFlush ();
107                                                << 
108   if (fVP.IsPicking()) {                       << 
109     G4cout <<                                  << 
110       "Window activated for picking (left-mous << 
111      << G4endl;                                << 
112     while (true) {                             << 
113       if (XPending(dpy)) {                     << 
114   XNextEvent(dpy, &event);                     << 
115   if (event.type == ButtonPress && event.xbutt << 
116     G4cout << Pick(event.xbutton.x, event.xbut << 
117   }                                            << 
118   else if (event.type == ButtonPress && event. << 
119       }                                        << 
120       std::this_thread::sleep_for(std::chrono: << 
121     }                                          << 
122   }                                            << 
123 }                                                 122 }
124                                                   123 
125 void G4OpenGLXViewer::SwitchToVisSubThread()   << 124 void G4OpenGLXViewer::FinishView () {
126 {                                              << 125   glXWaitGL (); //Wait for effects of all previous OpenGL commands to
127 #ifdef G4MULTITHREADED                         << 126                 //be propogated before progressing.
128   cxVisSubThread = glXCreateContext (dpy, vi,  << 127   if (doublebuffer == true) {
129   glXMakeCurrent (dpy, win, cxVisSubThread);   << 128     glXSwapBuffers (dpy, win);  
130 #endif                                         << 129   }
131 }                                              << 130   else glFlush ();
132                                                << 
133 void G4OpenGLXViewer::SwitchToMasterThread()   << 
134 {                                              << 
135 #ifdef G4MULTITHREADED                         << 
136   glXMakeCurrent (dpy, win, cxMaster);         << 
137   // and destroy sub-thread context            << 
138   glXDestroyContext (dpy, cxVisSubThread);     << 
139 #endif                                         << 
140 }                                                 131 }
141                                                   132 
142 void G4OpenGLXViewer::GetXConnection () {         133 void G4OpenGLXViewer::GetXConnection () {
143 // get a connection.                              134 // get a connection.
144   dpy = XOpenDisplay (0);  // Uses DISPLAY env << 135   dpy = XOpenDisplay (0);
145   if (!dpy) {                                     136   if (!dpy) {
146     fViewId = -1;  // This flags an error.        137     fViewId = -1;  // This flags an error.
147     G4cerr << "G4OpenGLXViewer::G4OpenGLXViewe << 138     G4cerr << "G4OpenGLViewer::G4OpenGLViewer couldn't open display." << G4endl;
148     return;                                       139     return;
149   }                                               140   }
150                                                   141 
151 // make sure OpenGL is supported and installed    142 // make sure OpenGL is supported and installed properly.
152   if (!glXQueryExtension (dpy, &errorBase, &ev    143   if (!glXQueryExtension (dpy, &errorBase, &eventBase)) {
153     fViewId = -1;  // This flags an error.        144     fViewId = -1;  // This flags an error.
154     G4cerr << "G4OpenGLXViewer::G4OpenGLXViewe << 145     G4cerr << "G4OpenGLViewer::G4OpenGLViewer X Server has no GLX extension." 
155    << G4endl;                                     146    << G4endl;
156     return;                                       147     return;
157   }                                               148   }
158                                                << 
159 }                                                 149 }
160                                                   150 
161 void G4OpenGLXViewer::CreateGLXContext (XVisua    151 void G4OpenGLXViewer::CreateGLXContext (XVisualInfo* v) {
162                                                   152 
163   vi = v;                                         153   vi = v;
164 // get window's attributes                        154 // get window's attributes
165   if (!XGetWindowAttributes(dpy, XRootWindow (    155   if (!XGetWindowAttributes(dpy, XRootWindow (dpy, vi -> screen), &xwa)) {
166     fViewId = -1;  // This flags an error.        156     fViewId = -1;  // This flags an error.
167     G4cerr << "G4OpenGLXViewer::G4OpenGLXViewe << 157     G4cerr << "G4OpenGLViewer::G4OpenGLViewer couldn't return window attributes"
168    << G4endl;                                     158    << G4endl;
169     return;                                       159     return;
170   }                                               160   }
171                                                   161   
172 // create the master GLX context               << 162 // create a GLX context
173   cxMaster = glXCreateContext (dpy, vi, 0, tru << 163   cx = glXCreateContext (dpy, vi, 0, true);
174   if (!cxMaster) {                             << 164   if (!cx) {
175     fViewId = -1;  // This flags an error.        165     fViewId = -1;  // This flags an error.
176     G4cerr << "G4OpenGLXViewer::G4OpenGLXViewe << 166     G4cerr << "G4OpenGLViewer::G4OpenGLViewer couldn't create context."
177    << G4endl;                                     167    << G4endl;
178     return;                                       168     return;
179   }                                               169   }
180                                                   170 
181 // New stab at getting a colormap                 171 // New stab at getting a colormap
182                                                   172 
183   Status status;                                  173   Status status;
                                                   >> 174   XStandardColormap *standardCmaps = XAllocStandardColormap ();
184   int i, numCmaps;                                175   int i, numCmaps;
185                                                   176 
186   status = XmuLookupStandardColormap (dpy,        177   status = XmuLookupStandardColormap (dpy, 
187               vi -> screen,                       178               vi -> screen, 
188               vi -> visualid,                     179               vi -> visualid, 
189               vi -> depth,                        180               vi -> depth, 
190               XA_RGB_BEST_MAP,                 << 181               XA_RGB_DEFAULT_MAP, 
191               False,                              182               False, 
192               True);                              183               True);
193                                                << 184   
194   if (status == 1) {                              185   if (status == 1) {
195     cmap = 0;                                  << 
196     XStandardColormap* standardCmaps = XAllocS << 
197     status = XGetRGBColormaps (dpy,               186     status = XGetRGBColormaps (dpy, 
198              XRootWindow (dpy, vi -> screen),  << 187              XRootWindow (dpy, vi -> screen), 
199              &standardCmaps,                      188              &standardCmaps, 
200              &numCmaps,                           189              &numCmaps, 
201              XA_RGB_BEST_MAP);                 << 190              XA_RGB_DEFAULT_MAP);
202     if (status == 1) {                         << 191     if (status == 1)
203       for (i = 0; i < numCmaps; i++) {         << 192       for (i = 0; i < numCmaps; i++)
204   if (standardCmaps[i].visualid == vi -> visua    193   if (standardCmaps[i].visualid == vi -> visualid) {
205     cmap = standardCmaps[i].colormap;             194     cmap = standardCmaps[i].colormap;
206     break;                                     << 195     XFree (standardCmaps);
207   }                                               196   }
208       }                                        << 197     G4cout << "Got standard cmap" << G4endl;
209     }                                          << 
210     XFree (standardCmaps);                     << 
211     if(cmap) {                                 << 
212       if (G4VisManager::GetVerbosity() >= G4Vi << 
213         G4cout << "Got standard cmap" << G4end << 
214     } else {                                   << 
215       //if (G4VisManager::GetVerbosity() >= G4 << 
216       //  G4cerr << "G4OpenGLXViewer::G4OpenGL << 
217       //         << G4endl;                    << 
218       cmap = XCreateColormap (dpy,             << 
219                               XRootWindow(dpy, << 
220                               vi -> visual,    << 
221                               AllocNone);      << 
222       if(cmap) {                               << 
223         if (G4VisManager::GetVerbosity() >= G4 << 
224           G4cout << "Created own cmap" << G4en << 
225       }                                        << 
226       //G.Barrand : at end, we should do a XFr << 
227     }                                          << 
228   } else {                                        198   } else {
229     cmap = XCreateColormap (dpy,                  199     cmap = XCreateColormap (dpy, 
230           XRootWindow(dpy, vi -> screen),         200           XRootWindow(dpy, vi -> screen), 
231           vi -> visual,                           201           vi -> visual, 
232           AllocNone);                             202           AllocNone);
233     if(cmap) {                                 << 203     G4cout << "Created own cmap" << G4endl;
234       if (G4VisManager::GetVerbosity() >= G4Vi << 
235         G4cout << "Created own cmap" << G4endl << 
236     }                                          << 
237     //G.Barrand : at end, we should do a XFree << 
238   }                                               204   }
239                                                   205 
240   if (!cmap) {                                    206   if (!cmap) {
241     fViewId = -1;  // This flags an error.        207     fViewId = -1;  // This flags an error.
242     if (G4VisManager::GetVerbosity() >= G4VisM << 208     G4cerr << "G4OpenGLViewer::G4OpenGLViewer failed to allocate a Colormap."
243       G4cout << "G4OpenGLXViewer::G4OpenGLXVie << 209    << G4endl;
244        << G4endl;                              << 
245     return;                                       210     return;
246   }                                               211   }
247                                                   212 
248 }                                                 213 }
249                                                   214   
250 void G4OpenGLXViewer::CreateMainWindow () {       215 void G4OpenGLXViewer::CreateMainWindow () {
251                                                   216   
252 // create a window                                217 // create a window
253   swa.colormap = cmap;                            218   swa.colormap = cmap;
254   swa.border_pixel = 0;                           219   swa.border_pixel = 0;
255   swa.event_mask = ExposureMask | ButtonPressM    220   swa.event_mask = ExposureMask | ButtonPressMask | StructureNotifyMask;
256   swa.backing_store = WhenMapped;                 221   swa.backing_store = WhenMapped;
257                                                   222 
258   // Window size and position...               << 223   //  G4int                             WinSize_x;
259   size_hints = XAllocSizeHints();              << 224   //  G4int                             WinSize_y;
260                                                << 225   if (xwa.width > xwa.height) {
261   ResizeWindow(fVP.GetWindowSizeHintX(),fVP.Ge << 226     WinSize_x = (xwa.height)/2;
262                                                << 227     WinSize_y = (xwa.height)/2;
263   G4int x_origin = fVP.GetWindowAbsoluteLocati << 228   }
264                                                << 229   else {
265   // FIXME,  screen size != window size on MAC << 230     WinSize_x = (xwa.width)/2;
266   // size on MAC. L.Garnier 01/2009            << 231     WinSize_y = (xwa.width)/2;
267   G4int y_origin = fVP.GetWindowAbsoluteLocati << 232   }
268                                                << 233   if (WinSize_x < fVP.GetWindowSizeHintX ())
269   size_hints->base_width = getWinWidth();      << 234     WinSize_x = fVP.GetWindowSizeHintX ();
270   size_hints->base_height = getWinHeight();    << 235   if (WinSize_y < fVP.GetWindowSizeHintY ())
271   size_hints->x = x_origin;                    << 236     WinSize_y = fVP.GetWindowSizeHintY ();
272   size_hints->y = y_origin;                    << 237   x_origin = xwa.x;
273   if (fVP.IsWindowSizeHintX () && fVP.IsWindow << 238   y_origin = xwa.y;
274     size_hints->flags |= PSize | PPosition;    << 239   G4cout << "Window name: " << fName << G4endl;
275   } else if (fVP.IsWindowSizeHintX () && !(fVP << 240   strncpy (charViewName, fName, 100);
276     size_hints->flags |= PSize;                << 
277   } else if ((!fVP.IsWindowSizeHintX ()) && fV << 
278     size_hints->flags |= PPosition;            << 
279   }                                            << 
280   if (G4VisManager::GetVerbosity() >= G4VisMan << 
281     G4cout << "Window name: " << fName << G4en << 
282   strncpy (charViewName, fName, 99); charViewN << 
283   char *window_name = charViewName;               241   char *window_name = charViewName;
284   char *icon_name = charViewName;                 242   char *icon_name = charViewName;
285   //char tmpatom[] = "XA_WM_NORMAL_HINTS";        243   //char tmpatom[] = "XA_WM_NORMAL_HINTS"; 
                                                   >> 244   size_hints = XAllocSizeHints();
286   wm_hints = XAllocWMHints();                     245   wm_hints = XAllocWMHints();
287   class_hints = XAllocClassHint();                246   class_hints = XAllocClassHint();
288                                                   247 
                                                   >> 248   size_hints -> flags = PPosition | PSize | PMinSize;
                                                   >> 249   size_hints -> min_width = 300;
                                                   >> 250   size_hints -> min_height = 200;
                                                   >> 251 
289   XStringListToTextProperty (&window_name, 1,     252   XStringListToTextProperty (&window_name, 1, &windowName);
290   XStringListToTextProperty (&icon_name, 1, &i    253   XStringListToTextProperty (&icon_name, 1, &iconName);
291                                                   254 
292   wm_hints -> initial_state = NormalState;        255   wm_hints -> initial_state = NormalState;
293   wm_hints -> input = True;                       256   wm_hints -> input = True;
294   wm_hints -> icon_pixmap = icon_pixmap;          257   wm_hints -> icon_pixmap = icon_pixmap;
295   wm_hints -> flags = StateHint | IconPixmapHi    258   wm_hints -> flags = StateHint | IconPixmapHint | InputHint;
296                                                   259 
297   class_hints -> res_name  = NewString("G4Open    260   class_hints -> res_name  = NewString("G4OpenGL");
298   class_hints -> res_class = NewString("G4Open    261   class_hints -> res_class = NewString("G4OpenGL");
299                                                   262 
300    win = XCreateWindow (dpy, XRootWindow (dpy, << 263   win = XCreateWindow (dpy, XRootWindow (dpy, vi -> screen), x_origin, 
301                         y_origin, getWinWidth( << 264                        y_origin, WinSize_x, WinSize_y, 0, vi -> depth,
302                         InputOutput, vi -> vis << 265                        InputOutput, vi -> visual,  
303                         CWBorderPixel | CWColo << 266                        CWBorderPixel | CWColormap | 
304                         CWEventMask | CWBackin << 267                        CWEventMask | CWBackingStore,
305                         &swa);                 << 268                        &swa);
306                                                   269   
307    XSetWMProperties (dpy, win, &windowName, &i << 270   XSetWMProperties (dpy, win, &windowName, &iconName, 0, 0, 
308                      size_hints, wm_hints, cla << 271                     size_hints, wm_hints, class_hints);
309                                                   272   
310 // request X to Draw window on screen.            273 // request X to Draw window on screen.
311   XMapWindow (dpy, win);                          274   XMapWindow (dpy, win);
312                                                   275 
313 // Wait for window to appear (wait for an "exp    276 // Wait for window to appear (wait for an "expose" event).
314   XIfEvent (dpy, &event, G4OpenGLXViewerWaitFo    277   XIfEvent (dpy, &event, G4OpenGLXViewerWaitForNotify, (char*) win);
315                                                   278 
316 // connect the context to a window                279 // connect the context to a window
317   Bool success = glXMakeCurrent (dpy, win, cxM << 280   glXMakeCurrent (dpy, win, cx);
318   if (!success) {                              << 
319     fViewId = -1;  // This flags an error.     << 
320     G4cerr << "G4OpenGLXViewer::G4OpenGLXViewe << 
321    << G4endl;                                  << 
322     GLint error = GL_NO_ERROR;                 << 
323     while ((error = glGetError()) != GL_NO_ERR << 
324       switch (error) {                         << 
325       case GL_INVALID_ENUM :                   << 
326   G4cout << "GL Error: GL_INVALID_ENUM" << G4e << 
327       case GL_INVALID_VALUE :                  << 
328   G4cout << "GL Error: GL_INVALID_VALUE" << G4 << 
329       case GL_INVALID_OPERATION :              << 
330   G4cout << "GL Error: GL_INVALID_OPERATION" < << 
331       case GL_OUT_OF_MEMORY :                  << 
332   G4cout << "GL Error: GL_OUT_OF_MEMORY" << G4 << 
333       case GL_STACK_UNDERFLOW :                << 
334   G4cout << "GL Error: GL_STACK_UNDERFLOW" <<  << 
335       case GL_STACK_OVERFLOW :                 << 
336   G4cout << "GL Error: GL_STACK_OVERFLOW" << G << 
337       default :                                << 
338   G4cout << "GL Error: " << error << G4endl;br << 
339       }                                        << 
340     }                                          << 
341     return;                                    << 
342   }                                            << 
343 }                                                 281 }
344                                                   282 
345 void G4OpenGLXViewer::CreateFontLists()        << 
346 {                                              << 
347   std::map<G4double,G4String> fonts;  // G4VMa << 
348   fonts[10.] = "-adobe-courier-bold-r-normal-- << 
349   fonts[11.] = "-adobe-courier-bold-r-normal-- << 
350   fonts[12.] = "-adobe-courier-bold-r-normal-- << 
351   fonts[13.] = "fixed";                        << 
352   fonts[14.] = "-adobe-courier-bold-r-normal-- << 
353   fonts[17.] = "-adobe-courier-bold-r-normal-- << 
354   fonts[18.] = "-adobe-courier-bold-r-normal-- << 
355   fonts[20.] = "-adobe-courier-bold-r-normal-- << 
356   fonts[24.] = "-adobe-courier-bold-r-normal-- << 
357   fonts[25.] = "-adobe-courier-bold-r-normal-- << 
358   fonts[34.] = "-adobe-courier-bold-r-normal-- << 
359   std::map<G4double,G4String>::const_iterator  << 
360   for (i = fonts.begin(); i != fonts.end(); ++ << 
361     XFontStruct* font_info = XLoadQueryFont(dp << 
362     if (!font_info) {                          << 
363       G4cerr <<                                << 
364   "G4OpenGLXViewer::CreateFontLists XLoadQuery << 
365        << i->second                            << 
366        << G4endl;                              << 
367       continue;                                << 
368     }                                          << 
369     G4int font_base = glGenLists(256);         << 
370     if (!font_base) {                          << 
371       G4cerr <<                                << 
372   "G4OpenGLXViewer::CreateFontLists out of dis << 
373        << G4endl;                              << 
374       continue;                                << 
375     }                                          << 
376     G4int first = font_info->min_char_or_byte2 << 
377     G4int last  = font_info->max_char_or_byte2 << 
378     glXUseXFont(font_info->fid, first, last-fi << 
379     G4int width = font_info->max_bounds.width; << 
380     G4OpenGLFontBaseStore::AddFontBase         << 
381       (this, font_base, i->first, i->second, w << 
382   }                                            << 
383 }                                              << 
384                                                << 
385 void G4OpenGLXViewer::DrawText(const G4Text& g << 
386 {                                              << 
387   if (isGl2psWriting()) {                      << 
388                                                << 
389     G4OpenGLViewer::DrawText(g4text);          << 
390                                                << 
391   } else {                                     << 
392                                                << 
393     G4VSceneHandler::MarkerSizeType sizeType;  << 
394     G4double size = fSceneHandler.GetMarkerSiz << 
395                                                << 
396     const G4OpenGLFontBaseStore::FontInfo& fon << 
397       G4OpenGLFontBaseStore::GetFontInfo(this, << 
398     if (fontInfo.fFontBase < 0) {              << 
399       static G4int callCount = 0;              << 
400       ++callCount;                             << 
401       //if (callCount <= 10 || callCount%100 = << 
402       if (callCount <= 1) {                    << 
403         G4cout <<                              << 
404     "G4OpenGLXViewer::DrawText: No fonts avail << 
405          << fName <<                           << 
406           "\"\n  Called with "                 << 
407                << g4text                       << 
408                << G4endl;                      << 
409       }                                        << 
410       return;                                  << 
411     }                                          << 
412                                                << 
413     const G4Colour& c = fSceneHandler.GetTextC << 
414     glColor4d(c.GetRed(),c.GetGreen(),c.GetBlu << 
415                                                << 
416     G4Point3D position = g4text.GetPosition(); << 
417                                                << 
418     G4String textString = g4text.GetText();    << 
419     const char* textCString = textString.c_str << 
420                                                << 
421     // Set position for raster-style drawers ( << 
422     glRasterPos3d(position.x(),position.y(),po << 
423                                                << 
424     glPushAttrib(GL_LIST_BIT);                 << 
425                                                << 
426     // Calculate move for centre and right adj << 
427     G4double span = textString.size() * fontIn << 
428     G4double xmove = 0., ymove = 0.;           << 
429     switch (g4text.GetLayout()) {              << 
430     case G4Text::left: break;                  << 
431     case G4Text::centre: xmove -= span / 2.; b << 
432     case G4Text::right: xmove -= span;         << 
433     }                                          << 
434                                                << 
435     //Add offsets                              << 
436     xmove += g4text.GetXOffset();              << 
437     ymove += g4text.GetYOffset();              << 
438                                                << 
439     // Do move                                 << 
440     glBitmap(0,0,0,0,xmove,ymove,0);           << 
441                                                << 
442     // Write characters                        << 
443     glListBase(fontInfo.fFontBase);            << 
444     glCallLists((G4int)strlen(textCString),GL_ << 
445     glPopAttrib();                             << 
446   }                                            << 
447 }                                              << 
448                                                << 
449                                                << 
450 G4OpenGLXViewer::G4OpenGLXViewer (G4OpenGLScen    283 G4OpenGLXViewer::G4OpenGLXViewer (G4OpenGLSceneHandler& scene):
451 G4VViewer (scene, -1),                            284 G4VViewer (scene, -1),
452 G4OpenGLViewer (scene),                           285 G4OpenGLViewer (scene),
                                                   >> 286 print_colour (true),
                                                   >> 287 vectored_ps (true),
453 vi_immediate (0),                                 288 vi_immediate (0),
454 vi_stored (0),                                 << 289 vi_stored (0)
455 vi (0),                                        << 
456 cmap (0)                                       << 
457 {                                                 290 {
458   // To satisfy Coverity                       << 291 
459   xwa.visual = 0;                              << 292   strcpy (print_string, "G4OpenGL.eps");
460   iconName.value = 0;                          << 
461   xwa.screen = 0;                              << 
462   windowName.value = 0;                        << 
463                                                   293 
464   GetXConnection ();                              294   GetXConnection ();
465   if (fViewId < 0) return;                        295   if (fViewId < 0) return;
466                                                   296   
467   // Try for a visual suitable for OpenGLImmed    297   // Try for a visual suitable for OpenGLImmediate..
468   // first try for a single buffered RGB windo    298   // first try for a single buffered RGB window
469   if (!vi_single_buffer) {                        299   if (!vi_single_buffer) {
470     vi_single_buffer =                            300     vi_single_buffer =
471       glXChooseVisual (dpy, XDefaultScreen (dp    301       glXChooseVisual (dpy, XDefaultScreen (dpy), snglBuf_RGBA);
472     //G.Barrand : we should do a XFree(vi_sing << 
473   }                                               302   }
474   if (!vi_double_buffer) {                        303   if (!vi_double_buffer) {
475     vi_double_buffer =                            304     vi_double_buffer =
476       glXChooseVisual (dpy, XDefaultScreen (dp    305       glXChooseVisual (dpy, XDefaultScreen (dpy), dblBuf_RGBA);
477     //G.Barrand : we should do a XFree(vi_doub << 
478   }                                               306   }
479                                                   307 
480   if (vi_single_buffer || vi_double_buffer) {     308   if (vi_single_buffer || vi_double_buffer) {
481     if (!vi_double_buffer) {                      309     if (!vi_double_buffer) {
482       G4cout <<                                   310       G4cout <<
483   "G4OpenGLXViewer::G4OpenGLXViewer: unable to    311   "G4OpenGLXViewer::G4OpenGLXViewer: unable to get a double buffer visual."
484   "\n  Working with a single buffer."             312   "\n  Working with a single buffer."
485        << G4endl;                                 313        << G4endl;
486     }                                             314     }
487   } else {                                        315   } else {
488     if (!vi_single_buffer) {                      316     if (!vi_single_buffer) {
489       G4cout <<                                   317       G4cout <<
490   "G4OpenGLXViewer::G4OpenGLXViewer: unable to    318   "G4OpenGLXViewer::G4OpenGLXViewer: unable to get a single buffer visual."
491        << G4endl;                                 319        << G4endl;
492     }                                             320     }
493     if (!vi_double_buffer) {                      321     if (!vi_double_buffer) {
494       G4cout <<                                   322       G4cout <<
495   "G4OpenGLXViewer::G4OpenGLXViewer: unable to    323   "G4OpenGLXViewer::G4OpenGLXViewer: unable to get a double buffer visual."
496        << G4endl;                                 324        << G4endl;
497     }                                             325     }
498   }                                               326   }
499                                                   327 
500   if (vi_single_buffer) {                         328   if (vi_single_buffer) {
501     vi_immediate = vi_single_buffer;              329     vi_immediate = vi_single_buffer;
502     attributeList = snglBuf_RGBA;                 330     attributeList = snglBuf_RGBA;
                                                   >> 331     doublebuffer = false;
503   }                                               332   }
504                                                   333   
505   if (!vi_immediate){                             334   if (!vi_immediate){
506     // next try for a double buffered RGB, but    335     // next try for a double buffered RGB, but Draw to top buffer
507     if (vi_double_buffer) {                       336     if (vi_double_buffer) {
508       vi_immediate = vi_double_buffer;            337       vi_immediate = vi_double_buffer;
509       attributeList = dblBuf_RGBA;                338       attributeList = dblBuf_RGBA;
                                                   >> 339       doublebuffer = true;
510     }                                             340     }
511   }                                               341   }
512                                                   342 
513   // Now try for a visual suitable for OpenGLS    343   // Now try for a visual suitable for OpenGLStored...
514   // Try for a double buffered RGB window         344   // Try for a double buffered RGB window
515   if (vi_double_buffer) {                         345   if (vi_double_buffer) {
516     vi_stored = vi_double_buffer;                 346     vi_stored = vi_double_buffer;
517     attributeList = dblBuf_RGBA;                  347     attributeList = dblBuf_RGBA;
                                                   >> 348     doublebuffer = true;
518   }                                               349   }
519                                                   350 
520   if (!vi_immediate || !vi_stored) {              351   if (!vi_immediate || !vi_stored) {
521     G4cout <<                                     352     G4cout <<
522     "G4OpenGLXViewer::G4OpenGLXViewer: unable     353     "G4OpenGLXViewer::G4OpenGLXViewer: unable to get required visuals."
523      << G4endl;                                   354      << G4endl;
524     fViewId = -1;  // This flags an error.        355     fViewId = -1;  // This flags an error.
525   }                                               356   }
526                                                   357 
527   //  glClearColor (0., 0., 0., 0.);              358   //  glClearColor (0., 0., 0., 0.);
528   //  glClearDepth (1.);                          359   //  glClearDepth (1.);
                                                   >> 360   
529 }                                                 361 }
530                                                   362 
531 G4OpenGLXViewer::~G4OpenGLXViewer () {            363 G4OpenGLXViewer::~G4OpenGLXViewer () {
532   if (fViewId >= 0) {                             364   if (fViewId >= 0) {
533     //Close a window from here                    365     //Close a window from here
534     glXMakeCurrent (dpy, None, NULL);             366     glXMakeCurrent (dpy, None, NULL);
535     glXDestroyContext (dpy, cxMaster);         << 367     glXDestroyContext (dpy, cx);
536     if (win) XDestroyWindow (dpy, win); // ...    368     if (win) XDestroyWindow (dpy, win); // ...if already deleted in
537     // sub-class G4OpenGLXmViewer.                369     // sub-class G4OpenGLXmViewer.
538     // We should do a XFreeColormap(dpy,cmap); << 
539     XFlush (dpy);                                 370     XFlush (dpy);
540   }                                               371   }
541 }                                                 372 }
542                                                << 373 
                                                   >> 374 void G4OpenGLXViewer::print() {
                                                   >> 375   
                                                   >> 376   //using namespace std;
                                                   >> 377   //cout << "print_col_callback requested with file name: " << print_string << G4endl;
                                                   >> 378   
                                                   >> 379   if (vectored_ps) {
                                                   >> 380     G4int size = 5000000;
                                                   >> 381     
                                                   >> 382     GLfloat* feedback_buffer;
                                                   >> 383     GLint returned;
                                                   >> 384     FILE* file;
                                                   >> 385     
                                                   >> 386     feedback_buffer = new GLfloat[size];
                                                   >> 387     glFeedbackBuffer (size, GL_3D_COLOR, feedback_buffer);
                                                   >> 388     glRenderMode (GL_FEEDBACK);
                                                   >> 389     
                                                   >> 390     DrawView();
                                                   >> 391     returned = glRenderMode (GL_RENDER);
                                                   >> 392     
                                                   >> 393     if (print_string) {
                                                   >> 394       file = fopen (print_string, "w");
                                                   >> 395       if (file) {
                                                   >> 396   spewWireframeEPS (file, returned, feedback_buffer, "rendereps");
                                                   >> 397       } else {
                                                   >> 398   printf("Could not open %s\n", print_string);
                                                   >> 399       }
                                                   >> 400     } else {
                                                   >> 401       printBuffer (returned, feedback_buffer);
                                                   >> 402     }
                                                   >> 403     //  free (feedback_buffer);
                                                   >> 404     delete[] feedback_buffer;
                                                   >> 405 
                                                   >> 406   } else {
                                                   >> 407 
                                                   >> 408     XVisualInfo* pvi;
                                                   >> 409     G4bool new_db;
                                                   >> 410     G4bool last_db;
                                                   >> 411     GLXContext pcx = create_GL_print_context(pvi, new_db);
                                                   >> 412     GLXContext tmp_cx;
                                                   >> 413     tmp_cx = cx;
                                                   >> 414     cx=pcx;
                                                   >> 415     last_db=doublebuffer;
                                                   >> 416     doublebuffer=new_db;
                                                   >> 417     
                                                   >> 418     Pixmap pmap = XCreatePixmap (dpy,
                                                   >> 419          XRootWindow (dpy, pvi->screen),
                                                   >> 420          WinSize_x, WinSize_y,
                                                   >> 421          pvi->depth);
                                                   >> 422     
                                                   >> 423     GLXPixmap glxpmap = glXCreateGLXPixmap (dpy, 
                                                   >> 424               pvi,
                                                   >> 425               pmap);
                                                   >> 426     
                                                   >> 427     GLXDrawable tmp_win;
                                                   >> 428     tmp_win=win;
                                                   >> 429     win=glxpmap;
                                                   >> 430     
                                                   >> 431     glXMakeCurrent (dpy,
                                                   >> 432         glxpmap,
                                                   >> 433         cx);
                                                   >> 434     
                                                   >> 435     glViewport (0, 0, WinSize_x, WinSize_y);
                                                   >> 436     
                                                   >> 437     ClearView ();
                                                   >> 438     DrawView ();
                                                   >> 439     
                                                   >> 440     generateEPS (print_string,
                                                   >> 441      print_colour,
                                                   >> 442      WinSize_x, WinSize_y);
                                                   >> 443     
                                                   >> 444     win=tmp_win;
                                                   >> 445     cx=tmp_cx;
                                                   >> 446     doublebuffer=last_db;
                                                   >> 447     
                                                   >> 448     glXMakeCurrent (dpy,
                                                   >> 449         glxpmap,
                                                   >> 450         cx);
                                                   >> 451     
                                                   >> 452   }
                                                   >> 453 
                                                   >> 454 }
                                                   >> 455 
                                                   >> 456 void G4OpenGLXViewer::print3DcolorVertex(GLint size, GLint * count, GLfloat * buffer)
                                                   >> 457 {
                                                   >> 458   G4int i;
                                                   >> 459 
                                                   >> 460   printf("  ");
                                                   >> 461   for (i = 0; i < 7; i++) {
                                                   >> 462     printf("%4.2f ", buffer[size - (*count)]);
                                                   >> 463     *count = *count - 1;
                                                   >> 464   }
                                                   >> 465   printf("\n");
                                                   >> 466 }
                                                   >> 467 
                                                   >> 468 void G4OpenGLXViewer::spewWireframeEPS (FILE* file, GLint size, GLfloat* buffer, const char* cr) {
                                                   >> 469 
                                                   >> 470   GLfloat EPS_GOURAUD_THRESHOLD=0.1;
                                                   >> 471 
                                                   >> 472   GLfloat clearColor[4], viewport[4];
                                                   >> 473   GLfloat lineWidth;
                                                   >> 474   G4int i;
                                                   >> 475 
                                                   >> 476   glGetFloatv (GL_VIEWPORT, viewport);
                                                   >> 477   glGetFloatv (GL_COLOR_CLEAR_VALUE, clearColor);
                                                   >> 478   glGetFloatv (GL_LINE_WIDTH, &lineWidth);
                                                   >> 479   glGetFloatv (GL_POINT_SIZE, &pointSize);
                                                   >> 480 
                                                   >> 481   fputs ("%!PS-Adobe-2.0 EPSF-2.0\n", file);
                                                   >> 482   fprintf (file, "%%%%Creator: %s (using OpenGL feedback)\n", cr);
                                                   >> 483   fprintf (file, "%%%%BoundingBox: %g %g %g %g\n", viewport[0], viewport[1], viewport[2], viewport[3]);
                                                   >> 484   fputs ("%%EndComments\n", file);
                                                   >> 485   fputs ("\n", file);
                                                   >> 486   fputs ("gsave\n", file);
                                                   >> 487   fputs ("\n", file);
                                                   >> 488 
                                                   >> 489   fputs ("% the gouraudtriangle PostScript fragment below is free\n", file);
                                                   >> 490   fputs ("% written by Frederic Delhoume (delhoume@ilog.fr)\n", file);
                                                   >> 491   fprintf (file, "/threshold %g def\n", EPS_GOURAUD_THRESHOLD);
                                                   >> 492   for (i=0; gouraudtriangleEPS[i]; i++) {
                                                   >> 493     fprintf (file, "%s\n", gouraudtriangleEPS[i]);
                                                   >> 494   }
                                                   >> 495 
                                                   >> 496   fprintf(file, "\n%g setlinewidth\n", lineWidth);
                                                   >> 497   
                                                   >> 498   fprintf (file, "%g %g %g setrgbcolor\n", clearColor[0], clearColor[1], clearColor[2]);
                                                   >> 499   fprintf (file, "%g %g %g %g rectfill\n\n", viewport[0], viewport[1], viewport[2], viewport[3]);
                                                   >> 500 
                                                   >> 501   spewSortedFeedback (file, size, buffer);
                                                   >> 502 
                                                   >> 503   fputs ("grestore\n\n", file);
                                                   >> 504   fputs ("showpage\n", file);
                                                   >> 505 
                                                   >> 506   fclose(file);
                                                   >> 507 }
                                                   >> 508 
                                                   >> 509 void G4OpenGLXViewer::printBuffer (GLint size, GLfloat* buffer) {
                                                   >> 510 
                                                   >> 511   GLint count;
                                                   >> 512   G4int token, nvertices;
                                                   >> 513 
                                                   >> 514   count=size;
                                                   >> 515   while(count) {
                                                   >> 516     token=G4int (buffer[size-count]);
                                                   >> 517     count--;
                                                   >> 518     switch (token) {
                                                   >> 519 
                                                   >> 520     case GL_PASS_THROUGH_TOKEN:
                                                   >> 521       printf ("GL_PASS_THROUGH_TOKEN\n");
                                                   >> 522       printf ("  %4.2f\n", buffer[size-count]);
                                                   >> 523       count--;
                                                   >> 524       break;
                                                   >> 525 
                                                   >> 526     case GL_POINT_TOKEN:
                                                   >> 527       printf ("GL_POINT_TOKEN\n");
                                                   >> 528       print3DcolorVertex (size, &count, buffer);
                                                   >> 529       break;
                                                   >> 530 
                                                   >> 531     case GL_LINE_TOKEN:
                                                   >> 532       printf ("GL_LINE_TOKEN\n");
                                                   >> 533       print3DcolorVertex (size, &count, buffer);
                                                   >> 534       print3DcolorVertex (size, &count, buffer);
                                                   >> 535       break;
                                                   >> 536       
                                                   >> 537     case GL_LINE_RESET_TOKEN:
                                                   >> 538       printf ("GL_LINE_RESET_TOKEN\n");
                                                   >> 539       print3DcolorVertex (size, &count, buffer);
                                                   >> 540       print3DcolorVertex (size, &count, buffer);
                                                   >> 541       break;
                                                   >> 542 
                                                   >> 543     case GL_POLYGON_TOKEN:
                                                   >> 544       printf ("GL_POLYGON_TOKEN\n");
                                                   >> 545       nvertices=G4int (buffer[size-count]);
                                                   >> 546       count--;
                                                   >> 547       for (; nvertices>0; nvertices--) {
                                                   >> 548   print3DcolorVertex (size, &count, buffer);
                                                   >> 549       }
                                                   >> 550     }
                                                   >> 551   }
                                                   >> 552 }
                                                   >> 553 
                                                   >> 554 G4float* G4OpenGLXViewer::spewPrimitiveEPS (FILE* file, GLfloat* loc) {
                                                   >> 555   
                                                   >> 556   G4int token;
                                                   >> 557   G4int nvertices, i;
                                                   >> 558   GLfloat red, green, blue, intensity;
                                                   >> 559   G4int smooth;
                                                   >> 560   GLfloat dx, dy, dr, dg, db, absR, absG, absB, colormax;
                                                   >> 561   G4int steps;
                                                   >> 562   Feedback3Dcolor *vertex;
                                                   >> 563   GLfloat xstep(0.), ystep(0.), rstep(0.), gstep(0.), bstep(0.);
                                                   >> 564   GLfloat xnext(0.), ynext(0.), rnext(0.), gnext(0.), bnext(0.), distance(0.);
                                                   >> 565 
                                                   >> 566   token=G4int (*loc);
                                                   >> 567   loc++;
                                                   >> 568   switch (token) {
                                                   >> 569   case GL_LINE_RESET_TOKEN:
                                                   >> 570   case GL_LINE_TOKEN:
                                                   >> 571     vertex=(Feedback3Dcolor*)loc;
                                                   >> 572     dr=vertex[1].red - vertex[0].red;
                                                   >> 573     dg=vertex[1].green - vertex[0].green;
                                                   >> 574     db=vertex[1].blue - vertex[0].blue;
                                                   >> 575 
                                                   >> 576     if (!print_colour) {
                                                   >> 577       dr+=(dg+db);
                                                   >> 578       dr/=3.0;
                                                   >> 579       dg=dr;
                                                   >> 580       db=dr;
                                                   >> 581     }
                                                   >> 582 
                                                   >> 583     if (dr!=0 || dg!=0 || db!=0) {
                                                   >> 584       dx=vertex[1].x - vertex[0].x;
                                                   >> 585       dy=vertex[1].y - vertex[0].y;
                                                   >> 586       distance=std::sqrt(dx*dx + dy*dy);
                                                   >> 587 
                                                   >> 588       absR=std::fabs(dr);
                                                   >> 589       absG=std::fabs(dg);
                                                   >> 590       absB=std::fabs(db);
                                                   >> 591 
                                                   >> 592       #define Max(a, b) (((a)>(b))?(a):(b))
                                                   >> 593 
                                                   >> 594       #define EPS_SMOOTH_LINE_FACTOR 0.06
                                                   >> 595 
                                                   >> 596       colormax=Max(absR, Max(absG, absB));
                                                   >> 597       steps=Max(1, G4int (colormax*distance*EPS_SMOOTH_LINE_FACTOR));
                                                   >> 598       
                                                   >> 599       xstep=dx/steps;
                                                   >> 600       ystep=dy/steps;
                                                   >> 601 
                                                   >> 602       rstep=dr/steps;
                                                   >> 603       gstep=dg/steps;
                                                   >> 604       bstep=db/steps;
                                                   >> 605 
                                                   >> 606       xnext=vertex[0].x;
                                                   >> 607       ynext=vertex[0].y;
                                                   >> 608       rnext=vertex[0].red;
                                                   >> 609       gnext=vertex[0].green;
                                                   >> 610       bnext=vertex[0].blue;
                                                   >> 611 
                                                   >> 612       if (!print_colour) {
                                                   >> 613   rnext+=(gnext+bnext);
                                                   >> 614   rnext/=3.0;
                                                   >> 615   gnext=rnext;
                                                   >> 616   bnext=rnext;
                                                   >> 617       }
                                                   >> 618 
                                                   >> 619       xnext -= xstep/2.0;
                                                   >> 620       ynext -= ystep/2.0;
                                                   >> 621       rnext -= rstep/2.0;
                                                   >> 622       gnext -= gstep/2.0;
                                                   >> 623       bnext -= bstep/2.0;
                                                   >> 624     } else {
                                                   >> 625       steps=0;
                                                   >> 626     }
                                                   >> 627     if (print_colour) {
                                                   >> 628       fprintf (file, "%g %g %g setrgbcolor\n",
                                                   >> 629          vertex[0].red, vertex[0].green, vertex[0].blue);
                                                   >> 630     } else {
                                                   >> 631       intensity = (vertex[0].red + vertex[0].green + vertex[0].blue) / 3.0;
                                                   >> 632       fprintf (file, "%g %g %g setrgbcolor\n",
                                                   >> 633          intensity, intensity, intensity);
                                                   >> 634     }      
                                                   >> 635     fprintf (file, "%g %g moveto\n", vertex[0].x, vertex[0].y);
                                                   >> 636 
                                                   >> 637     for (i=0; i<steps; i++) {
                                                   >> 638 
                                                   >> 639       xnext += xstep;
                                                   >> 640       ynext += ystep;
                                                   >> 641       rnext += rstep;
                                                   >> 642       gnext += gstep;
                                                   >> 643       bnext += bstep;
                                                   >> 644 
                                                   >> 645       fprintf (file, "%g %g lineto stroke\n", xnext, ynext);
                                                   >> 646       fprintf (file, "%g %g %g setrgbcolor\n", rnext, gnext, bnext);
                                                   >> 647       fprintf (file, "%g %g moveto\n", xnext, ynext);
                                                   >> 648     }
                                                   >> 649     fprintf (file, "%g %g lineto stroke\n", vertex[1].x, vertex[1].y);
                                                   >> 650 
                                                   >> 651     loc += 14;
                                                   >> 652     break;
                                                   >> 653 
                                                   >> 654   case GL_POLYGON_TOKEN:
                                                   >> 655     nvertices = G4int (*loc);
                                                   >> 656     loc++;
                                                   >> 657     vertex=(Feedback3Dcolor*)loc;
                                                   >> 658     if (nvertices>0) {
                                                   >> 659       red=vertex[0].red;
                                                   >> 660       green=vertex[0].green;
                                                   >> 661       blue=vertex[0].blue;
                                                   >> 662       smooth=0;
                                                   >> 663       
                                                   >> 664       if (!print_colour) {
                                                   >> 665   red+=(green+blue);
                                                   >> 666   red/=3.0;
                                                   >> 667   green=red;
                                                   >> 668   blue=red;
                                                   >> 669       }
                                                   >> 670       
                                                   >> 671       if (print_colour) {
                                                   >> 672   for (i=1; i<nvertices; i++) {
                                                   >> 673     if (red!=vertex[i].red || green!=vertex[i].green || blue!=vertex[i].blue) {
                                                   >> 674       smooth=1;
                                                   >> 675       break;
                                                   >> 676     }
                                                   >> 677   }
                                                   >> 678       } else {
                                                   >> 679   for (i=1; i<nvertices; i++) {
                                                   >> 680     intensity = vertex[i].red + vertex[i].green + vertex[i].blue;
                                                   >> 681     intensity/=3.0;
                                                   >> 682     if (red!=intensity) {
                                                   >> 683       smooth=1;
                                                   >> 684       break;
                                                   >> 685     }
                                                   >> 686   }
                                                   >> 687       }
                                                   >> 688 
                                                   >> 689       if (smooth) {
                                                   >> 690   G4int triOffset;
                                                   >> 691   for (i=0; i<nvertices-2; i++) {
                                                   >> 692     triOffset = i*7;
                                                   >> 693     fprintf (file, "[%g %g %g %g %g %g]",
                                                   >> 694        vertex[0].x, vertex[i+1].x, vertex[i+2].x,
                                                   >> 695        vertex[0].y, vertex[i+1].y, vertex[i+2].y);
                                                   >> 696     if (print_colour) {
                                                   >> 697       fprintf (file, " [%g %g %g] [%g %g %g] [%g %g %g] gouraudtriangle\n",
                                                   >> 698          vertex[0].red, vertex[0].green, vertex[0].blue,
                                                   >> 699          vertex[i+1].red, vertex[i+1].green, vertex[i+1].blue,
                                                   >> 700          vertex[i+2].red, vertex[i+2].green, vertex[i+2].blue);
                                                   >> 701     } else {
                                                   >> 702 
                                                   >> 703       intensity = vertex[0].red + vertex[0].green + vertex[0].blue;
                                                   >> 704       intensity/=3.0;
                                                   >> 705       fprintf (file, " [%g %g %g]", intensity, intensity, intensity);
                                                   >> 706 
                                                   >> 707       intensity = vertex[1].red + vertex[1].green + vertex[1].blue;
                                                   >> 708       intensity/=3.0;
                                                   >> 709       fprintf (file, " [%g %g %g]", intensity, intensity, intensity);
                                                   >> 710 
                                                   >> 711       intensity = vertex[2].red + vertex[2].green + vertex[2].blue;
                                                   >> 712       intensity/=3.0;
                                                   >> 713       fprintf (file, " [%g %g %g] gouraudtriangle\n", intensity, intensity, intensity);
                                                   >> 714     }
                                                   >> 715   }
                                                   >> 716       } else {
                                                   >> 717   fprintf (file, "newpath\n");
                                                   >> 718   fprintf (file, "%g %g %g setrgbcolor\n", red, green, blue);
                                                   >> 719   fprintf (file, "%g %g moveto\n", vertex[0].x, vertex[0].y);
                                                   >> 720   for (i=1; i<nvertices; i++) {
                                                   >> 721     fprintf (file, "%g %g lineto\n", vertex[i].x, vertex[i].y);
                                                   >> 722   }
                                                   >> 723   fprintf (file, "closepath fill\n\n");
                                                   >> 724       }
                                                   >> 725     }
                                                   >> 726     loc += nvertices*7;
                                                   >> 727     break;
                                                   >> 728 
                                                   >> 729   case GL_POINT_TOKEN:
                                                   >> 730     vertex=(Feedback3Dcolor*)loc;
                                                   >> 731     if (print_colour) {
                                                   >> 732       fprintf (file, "%g %g %g setrgbcolor\n", vertex[0].red, vertex[0].green, vertex[0].blue);
                                                   >> 733     } else {
                                                   >> 734       intensity = vertex[0].red + vertex[0].green + vertex[0].blue;
                                                   >> 735       intensity/=3.0;
                                                   >> 736       fprintf (file, "%g %g %g setrgbcolor\n", intensity, intensity, intensity);
                                                   >> 737     }      
                                                   >> 738     fprintf(file, "%g %g %g 0 360 arc fill\n\n", vertex[0].x, vertex[0].y, pointSize / 2.0);
                                                   >> 739     loc += 7;           /* Each vertex element in the feedback
                                                   >> 740                            buffer is 7 GLfloats. */
                                                   >> 741     break;
                                                   >> 742   default:
                                                   >> 743     /* XXX Left as an excersie to the reader. */
                                                   >> 744     printf("Incomplete implementation.  Unexpected token (%d).\n", token);
                                                   >> 745     exit(1);
                                                   >> 746   }
                                                   >> 747   return loc;
                                                   >> 748 }
                                                   >> 749 
                                                   >> 750 typedef struct G4OpenGLXViewerDepthIndex {
                                                   >> 751   GLfloat *ptr;
                                                   >> 752   GLfloat depth;
                                                   >> 753 } DepthIndex;
                                                   >> 754 
                                                   >> 755 extern "C" {
                                                   >> 756   int G4OpenGLXViewercompare(const void *a, const void *b)
                                                   >> 757   {
                                                   >> 758     const DepthIndex *p1 = (DepthIndex *) a;
                                                   >> 759     const DepthIndex *p2 = (DepthIndex *) b;
                                                   >> 760     GLfloat diff = p2->depth - p1->depth;
                                                   >> 761     
                                                   >> 762     if (diff > 0.0) {
                                                   >> 763       return 1;
                                                   >> 764     } else if (diff < 0.0) {
                                                   >> 765       return -1;
                                                   >> 766     } else {
                                                   >> 767       return 0;
                                                   >> 768     }
                                                   >> 769   }
                                                   >> 770 }
                                                   >> 771 
                                                   >> 772 void G4OpenGLXViewer::spewSortedFeedback(FILE * file, GLint size, GLfloat * buffer)
                                                   >> 773 {
                                                   >> 774   int token;
                                                   >> 775   GLfloat *loc, *end;
                                                   >> 776   Feedback3Dcolor *vertex;
                                                   >> 777   GLfloat depthSum;
                                                   >> 778   int nprimitives, item;
                                                   >> 779   DepthIndex *prims;
                                                   >> 780   int nvertices, i;
                                                   >> 781 
                                                   >> 782   end = buffer + size;
                                                   >> 783 
                                                   >> 784   /* Count how many primitives there are. */
                                                   >> 785   nprimitives = 0;
                                                   >> 786   loc = buffer;
                                                   >> 787   while (loc < end) {
                                                   >> 788     token = int (*loc);
                                                   >> 789     loc++;
                                                   >> 790     switch (token) {
                                                   >> 791     case GL_LINE_TOKEN:
                                                   >> 792     case GL_LINE_RESET_TOKEN:
                                                   >> 793       loc += 14;
                                                   >> 794       nprimitives++;
                                                   >> 795       break;
                                                   >> 796     case GL_POLYGON_TOKEN:
                                                   >> 797       nvertices = int (*loc);
                                                   >> 798       loc++;
                                                   >> 799       loc += (7 * nvertices);
                                                   >> 800       nprimitives++;
                                                   >> 801       break;
                                                   >> 802     case GL_POINT_TOKEN:
                                                   >> 803       loc += 7;
                                                   >> 804       nprimitives++;
                                                   >> 805       break;
                                                   >> 806     default:
                                                   >> 807       /* XXX Left as an excersie to the reader. */
                                                   >> 808       printf("Incomplete implementation.  Unexpected token (%d).\n",
                                                   >> 809         token);
                                                   >> 810       exit(1);
                                                   >> 811     }
                                                   >> 812   }
                                                   >> 813 
                                                   >> 814   /* Allocate an array of pointers that will point back at
                                                   >> 815      primitives in the feedback buffer.  There will be one
                                                   >> 816      entry per primitive.  This array is also where we keep the
                                                   >> 817      primitive's average depth.  There is one entry per
                                                   >> 818      primitive  in the feedback buffer. */
                                                   >> 819   prims = (DepthIndex *) malloc(sizeof(DepthIndex) * nprimitives);
                                                   >> 820 
                                                   >> 821   item = 0;
                                                   >> 822   loc = buffer;
                                                   >> 823   while (loc < end) {
                                                   >> 824     prims[item].ptr = loc;  /* Save this primitive's location. */
                                                   >> 825     token = int (*loc);
                                                   >> 826     loc++;
                                                   >> 827     switch (token) {
                                                   >> 828     case GL_LINE_TOKEN:
                                                   >> 829     case GL_LINE_RESET_TOKEN:
                                                   >> 830       vertex = (Feedback3Dcolor *) loc;
                                                   >> 831       depthSum = vertex[0].z + vertex[1].z;
                                                   >> 832       prims[item].depth = depthSum / 2.0;
                                                   >> 833       loc += 14;
                                                   >> 834       break;
                                                   >> 835     case GL_POLYGON_TOKEN:
                                                   >> 836       nvertices = int (*loc);
                                                   >> 837       loc++;
                                                   >> 838       vertex = (Feedback3Dcolor *) loc;
                                                   >> 839       depthSum = vertex[0].z;
                                                   >> 840       for (i = 1; i < nvertices; i++) {
                                                   >> 841         depthSum += vertex[i].z;
                                                   >> 842       }
                                                   >> 843       prims[item].depth = depthSum / nvertices;
                                                   >> 844       loc += (7 * nvertices);
                                                   >> 845       break;
                                                   >> 846     case GL_POINT_TOKEN:
                                                   >> 847       vertex = (Feedback3Dcolor *) loc;
                                                   >> 848       prims[item].depth = vertex[0].z;
                                                   >> 849       loc += 7;
                                                   >> 850       break;
                                                   >> 851     default:
                                                   >> 852       /* XXX Left as an excersie to the reader. */
                                                   >> 853       assert(1);
                                                   >> 854     }
                                                   >> 855     item++;
                                                   >> 856   }
                                                   >> 857   assert(item == nprimitives);
                                                   >> 858 
                                                   >> 859   /* Sort the primitives back to front. */
                                                   >> 860   qsort(prims, nprimitives, sizeof(DepthIndex), G4OpenGLXViewercompare);
                                                   >> 861 
                                                   >> 862   /* Understand that sorting by a primitives average depth
                                                   >> 863      doesn't allow us to disambiguate some cases like self
                                                   >> 864      intersecting polygons.  Handling these cases would require
                                                   >> 865      breaking up the primitives.  That's too involved for this
                                                   >> 866      example.  Sorting by depth is good enough for lots of
                                                   >> 867      applications. */
                                                   >> 868 
                                                   >> 869   /* Emit the Encapsulated PostScript for the primitives in
                                                   >> 870      back to front order. */
                                                   >> 871   for (item = 0; item < nprimitives; item++) {
                                                   >> 872     (void) spewPrimitiveEPS(file, prims[item].ptr);
                                                   >> 873   }
                                                   >> 874 
                                                   >> 875   free(prims);
                                                   >> 876 }
                                                   >> 877 
                                                   >> 878 GLXContext G4OpenGLXViewer::create_GL_print_context(XVisualInfo*& pvi, G4bool& db) {
                                                   >> 879   
                                                   >> 880   pvi = glXChooseVisual (dpy,
                                                   >> 881        XDefaultScreen (dpy),
                                                   >> 882        snglBuf_RGBA);
                                                   >> 883 
                                                   >> 884   if (pvi) {
                                                   >> 885     db=false;
                                                   >> 886   } else {
                                                   >> 887     pvi = glXChooseVisual (dpy,
                                                   >> 888          XDefaultScreen (dpy),
                                                   >> 889          dblBuf_RGBA);
                                                   >> 890     if (!pvi) {
                                                   >> 891       db=true;
                                                   >> 892     }
                                                   >> 893   }
                                                   >> 894 
                                                   >> 895   return glXCreateContext (dpy,
                                                   >> 896          pvi,
                                                   >> 897          NULL,
                                                   >> 898          False);
                                                   >> 899 }
                                                   >> 900 
                                                   >> 901 int G4OpenGLXViewer::generateEPS (char* filnam,
                                                   >> 902         int inColour,
                                                   >> 903         unsigned int width,
                                                   >> 904         unsigned int height) {
                                                   >> 905 
                                                   >> 906   FILE* fp;
                                                   >> 907   GLubyte* pixels;
                                                   >> 908   GLubyte* curpix;
                                                   >> 909   int components, pos, i;
                                                   >> 910 
                                                   >> 911   pixels = grabPixels (inColour, width, height);
                                                   >> 912 
                                                   >> 913   if (pixels == NULL)
                                                   >> 914     return 1;
                                                   >> 915   if (inColour) {
                                                   >> 916     components = 3;
                                                   >> 917   } else {
                                                   >> 918     components = 1;
                                                   >> 919   }
                                                   >> 920   
                                                   >> 921   fp = fopen (filnam, "w");
                                                   >> 922   if (fp == NULL) {
                                                   >> 923     return 2;
                                                   >> 924   }
                                                   >> 925   
                                                   >> 926   fprintf (fp, "%%!PS-Adobe-2.0 EPSF-1.2\n");
                                                   >> 927   fprintf (fp, "%%%%Title: %s\n", filnam);
                                                   >> 928   fprintf (fp, "%%%%Creator: OpenGL pixmap render output\n");
                                                   >> 929   fprintf (fp, "%%%%BoundingBox: 0 0 %d %d\n", width, height);
                                                   >> 930   fprintf (fp, "%%%%EndComments\n");
                                                   >> 931   fprintf (fp, "gsave\n");
                                                   >> 932   fprintf (fp, "/bwproc {\n");
                                                   >> 933   fprintf (fp, "    rgbproc\n");
                                                   >> 934   fprintf (fp, "    dup length 3 idiv string 0 3 0 \n");
                                                   >> 935   fprintf (fp, "    5 -1 roll {\n");
                                                   >> 936   fprintf (fp, "    add 2 1 roll 1 sub dup 0 eq\n");
                                                   >> 937   fprintf (fp, "    { pop 3 idiv 3 -1 roll dup 4 -1 roll dup\n");
                                                   >> 938   fprintf (fp, "       3 1 roll 5 -1 roll } put 1 add 3 0 \n");
                                                   >> 939   fprintf (fp, "    { 2 1 roll } ifelse\n");
                                                   >> 940   fprintf (fp, "    }forall\n");
                                                   >> 941   fprintf (fp, "    pop pop pop\n");
                                                   >> 942   fprintf (fp, "} def\n");
                                                   >> 943   fprintf (fp, "systemdict /colorimage known not {\n");
                                                   >> 944   fprintf (fp, "   /colorimage {\n");
                                                   >> 945   fprintf (fp, "       pop\n");
                                                   >> 946   fprintf (fp, "       pop\n");
                                                   >> 947   fprintf (fp, "       /rgbproc exch def\n");
                                                   >> 948   fprintf (fp, "       { bwproc } image\n");
                                                   >> 949   fprintf (fp, "   }  def\n");
                                                   >> 950   fprintf (fp, "} if\n");
                                                   >> 951   fprintf (fp, "/picstr %d string def\n", width * components);
                                                   >> 952   fprintf (fp, "%d %d scale\n", width, height);
                                                   >> 953   fprintf (fp, "%d %d %d\n", width, height, 8);
                                                   >> 954   fprintf (fp, "[%d 0 0 %d 0 0]\n", width, height);
                                                   >> 955   fprintf (fp, "{currentfile picstr readhexstring pop}\n");
                                                   >> 956   fprintf (fp, "false %d\n", components);
                                                   >> 957   fprintf (fp, "colorimage\n");
                                                   >> 958   
                                                   >> 959   curpix = (GLubyte*) pixels;
                                                   >> 960   pos = 0;
                                                   >> 961   for (i = width*height*components; i>0; i--) {
                                                   >> 962     fprintf (fp, "%02hx ", *(curpix++));
                                                   >> 963     if (++pos >= 32) {
                                                   >> 964       fprintf (fp, "\n");
                                                   >> 965       pos = 0; 
                                                   >> 966     }
                                                   >> 967   }
                                                   >> 968   if (pos)
                                                   >> 969     fprintf (fp, "\n");
                                                   >> 970 
                                                   >> 971   fprintf (fp, "grestore\n");
                                                   >> 972   fprintf (fp, "showpage\n");
                                                   >> 973   delete pixels;
                                                   >> 974   fclose (fp);
                                                   >> 975   return 0;
                                                   >> 976 }
                                                   >> 977 
                                                   >> 978 GLubyte* G4OpenGLXViewer::grabPixels (int inColor, unsigned int width, unsigned int height) {
                                                   >> 979   
                                                   >> 980   GLubyte* buffer;
                                                   >> 981   GLint swapbytes, lsbfirst, rowlength;
                                                   >> 982   GLint skiprows, skippixels, alignment;
                                                   >> 983   GLenum format;
                                                   >> 984   int size;
                                                   >> 985 
                                                   >> 986   if (inColor) {
                                                   >> 987     format = GL_RGB;
                                                   >> 988     size = width*height*3;
                                                   >> 989   } else {
                                                   >> 990     format = GL_LUMINANCE;
                                                   >> 991     size = width*height*1;
                                                   >> 992   }
                                                   >> 993 
                                                   >> 994   buffer = new GLubyte[size];
                                                   >> 995   if (buffer == NULL)
                                                   >> 996     return NULL;
                                                   >> 997 
                                                   >> 998   glGetIntegerv (GL_UNPACK_SWAP_BYTES, &swapbytes);
                                                   >> 999   glGetIntegerv (GL_UNPACK_LSB_FIRST, &lsbfirst);
                                                   >> 1000   glGetIntegerv (GL_UNPACK_ROW_LENGTH, &rowlength);
                                                   >> 1001 
                                                   >> 1002   glGetIntegerv (GL_UNPACK_SKIP_ROWS, &skiprows);
                                                   >> 1003   glGetIntegerv (GL_UNPACK_SKIP_PIXELS, &skippixels);
                                                   >> 1004   glGetIntegerv (GL_UNPACK_ALIGNMENT, &alignment);
                                                   >> 1005 
                                                   >> 1006   glPixelStorei (GL_UNPACK_SWAP_BYTES, GL_FALSE);
                                                   >> 1007   glPixelStorei (GL_UNPACK_LSB_FIRST, GL_FALSE);
                                                   >> 1008   glPixelStorei (GL_UNPACK_ROW_LENGTH, 0);
                                                   >> 1009 
                                                   >> 1010   glPixelStorei (GL_UNPACK_SKIP_ROWS, 0);
                                                   >> 1011   glPixelStorei (GL_UNPACK_SKIP_PIXELS, 0);
                                                   >> 1012   glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
                                                   >> 1013 
                                                   >> 1014   glReadPixels (0, 0, (GLsizei)width, (GLsizei)height, format, GL_UNSIGNED_BYTE, (GLvoid*) buffer);
                                                   >> 1015 
                                                   >> 1016   glPixelStorei (GL_UNPACK_SWAP_BYTES, swapbytes);
                                                   >> 1017   glPixelStorei (GL_UNPACK_LSB_FIRST, lsbfirst);
                                                   >> 1018   glPixelStorei (GL_UNPACK_ROW_LENGTH, rowlength);
                                                   >> 1019   
                                                   >> 1020   glPixelStorei (GL_UNPACK_SKIP_ROWS, skiprows);
                                                   >> 1021   glPixelStorei (GL_UNPACK_SKIP_PIXELS, skippixels);
                                                   >> 1022   glPixelStorei (GL_UNPACK_ALIGNMENT, alignment);
                                                   >> 1023   
                                                   >> 1024   return buffer;
                                                   >> 1025 }
                                                   >> 1026 
                                                   >> 1027 #endif
543                                                   1028