Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/visualization/OpenGL/src/G4OpenGLXViewer.cc

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Diff markup

Differences between /visualization/OpenGL/src/G4OpenGLXViewer.cc (Version 11.3.0) and /visualization/OpenGL/src/G4OpenGLXViewer.cc (Version 4.0)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                    <<   3 // * DISCLAIMER                                                       *
  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th <<   5 // * The following disclaimer summarizes all the specific disclaimers *
  6 // * the Geant4 Collaboration.  It is provided <<   6 // * of contributors to this software. The specific disclaimers,which *
  7 // * conditions of the Geant4 Software License <<   7 // * govern, are listed with their locations in:                      *
  8 // * LICENSE and available at  http://cern.ch/ <<   8 // *   http://cern.ch/geant4/license                                  *
  9 // * include a list of copyright holders.      << 
 10 // *                                                9 // *                                                                  *
 11 // * Neither the authors of this software syst     10 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing fin     11 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warran     12 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assum     13 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file  <<  14 // * use.                                                             *
 16 // * for the full disclaimer and the limitatio << 
 17 // *                                               15 // *                                                                  *
 18 // * This  code  implementation is the result  <<  16 // * This  code  implementation is the  intellectual property  of the *
 19 // * technical work of the GEANT4 collaboratio <<  17 // * GEANT4 collaboration.                                            *
 20 // * By using,  copying,  modifying or  distri <<  18 // * By copying,  distributing  or modifying the Program (or any work *
 21 // * any work based  on the software)  you  ag <<  19 // * based  on  the Program)  you indicate  your  acceptance of  this *
 22 // * use  in  resulting  scientific  publicati <<  20 // * statement, and all its terms.                                    *
 23 // * acceptance of all terms of the Geant4 Sof << 
 24 // *******************************************     21 // ********************************************************************
 25 //                                                 22 //
 26 //                                                 23 //
                                                   >>  24 // $Id: G4OpenGLXViewer.cc,v 1.13 2001/11/29 12:14:01 johna Exp $
                                                   >>  25 // GEANT4 tag $Name: geant4-04-00 $
 27 //                                                 26 //
 28 //                                                 27 // 
 29 // Andrew Walkden  7th February 1997               28 // Andrew Walkden  7th February 1997
 30 // G4OpenGLXViewer : Class to provide XWindows     29 // G4OpenGLXViewer : Class to provide XWindows specific
 31 //                 functionality for OpenGL in     30 //                 functionality for OpenGL in GEANT4
 32                                                    31 
                                                   >>  32 #ifdef G4VIS_BUILD_OPENGL_DRIVER
                                                   >>  33 
 33 #include "G4OpenGLXViewer.hh"                      34 #include "G4OpenGLXViewer.hh"
 34                                                    35 
 35 #include "G4OpenGLSceneHandler.hh"             <<  36 #include <GL/gl.h>
 36 #include "G4OpenGLFontBaseStore.hh"            <<  37 #include <GL/glx.h>
                                                   >>  38 #include <GL/glu.h>
                                                   >>  39 
                                                   >>  40 #include "G4ios.hh"
                                                   >>  41 #include <assert.h>
                                                   >>  42 #include <unistd.h>
                                                   >>  43 #include <string.h>
 37                                                    44 
 38 #include "G4VisExtent.hh"                          45 #include "G4VisExtent.hh"
 39 #include "G4LogicalVolume.hh"                      46 #include "G4LogicalVolume.hh"
 40 #include "G4VSolid.hh"                             47 #include "G4VSolid.hh"
 41 #include "G4Point3D.hh"                            48 #include "G4Point3D.hh"
 42 #include "G4Normal3D.hh"                           49 #include "G4Normal3D.hh"
 43 #include "G4StateManager.hh"                   << 
 44 #include "G4VisManager.hh"                     << 
 45 #include "G4Text.hh"                           << 
 46 #include "G4Threading.hh"                      << 
 47                                                    50 
 48 #include <X11/Xatom.h>                             51 #include <X11/Xatom.h>
 49 #include <X11/Xutil.h>                             52 #include <X11/Xutil.h>
 50 #include <X11/Xmu/StdCmap.h>                   << 
 51                                                    53 
 52 #include <assert.h>                            <<  54 #include <stdlib.h>
 53 #include <sstream>                             <<  55 #include <string.h>
 54 #include <chrono>                              << 
 55 #include <thread>                              << 
 56                                                << 
 57 int G4OpenGLXViewer::snglBuf_RGBA[12] =        << 
 58 { GLX_RGBA,                                    << 
 59   GLX_RED_SIZE, 1,                             << 
 60   GLX_GREEN_SIZE, 1,                           << 
 61   GLX_BLUE_SIZE, 1,                            << 
 62   GLX_DEPTH_SIZE, 1,                           << 
 63   GLX_STENCIL_SIZE, 1,                         << 
 64   None };                                      << 
 65                                                << 
 66 int G4OpenGLXViewer::dblBuf_RGBA[13] =         << 
 67 { GLX_RGBA,                                    << 
 68   GLX_RED_SIZE, 1,                             << 
 69   GLX_GREEN_SIZE, 1,                           << 
 70   GLX_BLUE_SIZE, 1,                            << 
 71   GLX_DOUBLEBUFFER,                            << 
 72   GLX_DEPTH_SIZE, 1,                           << 
 73   GLX_STENCIL_SIZE, 1,                         << 
 74   None };                                      << 
 75                                                    56 
 76 #define NewString(str) \                           57 #define NewString(str) \
 77   ((str) != 0 ? (strncpy((char*)malloc((unsign <<  58  ((str) != NULL ? (strcpy((char*)malloc((unsigned)strlen(str) + 1), str)) : (char*)NULL)
 78                                                    59 
 79 #define USE_DEFAULT_COLORMAP 1                     60 #define USE_DEFAULT_COLORMAP 1
 80 #define USE_STANDARD_COLORMAP 0                    61 #define USE_STANDARD_COLORMAP 0
 81                                                    62 
                                                   >>  63 static const char* gouraudtriangleEPS[] =
                                                   >>  64 {
                                                   >>  65   "/bd{bind def}bind def /triangle { aload pop   setrgbcolor  aload pop 5 3",
                                                   >>  66   "roll 4 2 roll 3 2 roll exch moveto lineto lineto closepath fill } bd",
                                                   >>  67   "/computediff1 { 2 copy sub abs threshold ge {pop pop pop true} { exch 2",
                                                   >>  68   "index sub abs threshold ge { pop pop true} { sub abs threshold ge } ifelse",
                                                   >>  69   "} ifelse } bd /computediff3 { 3 copy 0 get 3 1 roll 0 get 3 1 roll 0 get",
                                                   >>  70   "computediff1 {true} { 3 copy 1 get 3 1 roll 1 get 3 1 roll 1 get",
                                                   >>  71   "computediff1 {true} { 3 copy 2 get 3 1 roll  2 get 3 1 roll 2 get",
                                                   >>  72   "computediff1 } ifelse } ifelse } bd /middlecolor { aload pop 4 -1 roll",
                                                   >>  73   "aload pop 4 -1 roll add 2 div 5 1 roll 3 -1 roll add 2 div 3 1 roll add 2",
                                                   >>  74   "div 3 1 roll exch 3 array astore } bd /gouraudtriangle { computediff3 { 4",
                                                   >>  75   "-1 roll aload 7 1 roll 6 -1 roll pop 3 -1 roll pop add 2 div 3 1 roll add",
                                                   >>  76   "2 div exch 3 -1 roll aload 7 1 roll exch pop 4 -1 roll pop add 2 div 3 1",
                                                   >>  77   "roll add 2 div exch 3 -1 roll aload 7 1 roll pop 3 -1 roll pop add 2 div 3",
                                                   >>  78   "1 roll add 2 div exch 7 3 roll 10 -3 roll dup 3 index middlecolor 4 1 roll",
                                                   >>  79   "2 copy middlecolor 4 1 roll 3 copy pop middlecolor 4 1 roll 13 -1 roll",
                                                   >>  80   "aload pop 17 index 6 index 15 index 19 index 6 index 17 index 6 array",
                                                   >>  81   "astore 10 index 10 index 14 index gouraudtriangle 17 index 5 index 17",
                                                   >>  82   "index 19 index 5 index 19 index 6 array astore 10 index 9 index 13 index",
                                                   >>  83   "gouraudtriangle 13 index 16 index 5 index 15 index 18 index 5 index 6",
                                                   >>  84   "array astore 12 index 12 index 9 index gouraudtriangle 17 index 16 index",
                                                   >>  85   "15 index 19 index 18 index 17 index 6 array astore 10 index 12 index 14",
                                                   >>  86   "index gouraudtriangle 18 {pop} repeat } { aload pop 5 3 roll aload pop 7 3",
                                                   >>  87   "roll aload pop 9 3 roll 4 index 6 index 4 index add add 3 div 10 1 roll 7",
                                                   >>  88   "index 5 index 3 index add add 3 div 10 1 roll 6 index 4 index 2 index add",
                                                   >>  89   "add 3 div 10 1 roll 9 {pop} repeat 3 array astore triangle } ifelse } bd",
                                                   >>  90   NULL
                                                   >>  91 };
                                                   >>  92 
 82 XVisualInfo*  G4OpenGLXViewer::vi_single_buffe     93 XVisualInfo*  G4OpenGLXViewer::vi_single_buffer = 0;
 83 XVisualInfo*  G4OpenGLXViewer::vi_double_buffe     94 XVisualInfo*  G4OpenGLXViewer::vi_double_buffer = 0;
 84                                                    95 
 85 extern "C" {                                   <<  96 extern "C"
 86   static Bool G4OpenGLXViewerWaitForNotify (Di <<  97 {
                                                   >>  98   static Bool WaitForNotify (Display*, XEvent* e, char* arg) {
 87     return (e->type == MapNotify) && (e->xmap.     99     return (e->type == MapNotify) && (e->xmap.window == (Window) arg);
 88   }                                               100   }
 89 }                                                 101 }
 90                                                   102 
 91 void G4OpenGLXViewer::SetView () {                103 void G4OpenGLXViewer::SetView () {
 92   if (G4Threading::IsMasterThread()) {         << 104   glXMakeCurrent (dpy, win, cx);
 93     glXMakeCurrent (dpy, win, cxMaster);       << 105   G4OpenGLViewer::SetView ();  
 94   } else {                                     << 
 95     glXMakeCurrent (dpy, win, cxVisSubThread); << 
 96   }                                            << 
 97   G4OpenGLViewer::SetView ();                  << 
 98 }                                                 106 }
 99                                                   107 
100 void G4OpenGLXViewer::ShowView () {               108 void G4OpenGLXViewer::ShowView () {
101 //  glXWaitGL (); //Wait for effects of all pr << 109   glXWaitGL (); //Wait for effects of all previous OpenGL commands to
102                 //be propagated before progres << 110                 //be propogated before progressing.
103 // JA: Commented out July 2021 - slows renderi << 
104 // don't see any adverse effects.              << 
105                                                << 
106   glFlush ();                                     111   glFlush ();
107                                                << 
108   if (fVP.IsPicking()) {                       << 
109     G4cout <<                                  << 
110       "Window activated for picking (left-mous << 
111      << G4endl;                                << 
112     while (true) {                             << 
113       if (XPending(dpy)) {                     << 
114   XNextEvent(dpy, &event);                     << 
115   if (event.type == ButtonPress && event.xbutt << 
116     G4cout << Pick(event.xbutton.x, event.xbut << 
117   }                                            << 
118   else if (event.type == ButtonPress && event. << 
119       }                                        << 
120       std::this_thread::sleep_for(std::chrono: << 
121     }                                          << 
122   }                                            << 
123 }                                              << 
124                                                << 
125 void G4OpenGLXViewer::SwitchToVisSubThread()   << 
126 {                                              << 
127 #ifdef G4MULTITHREADED                         << 
128   cxVisSubThread = glXCreateContext (dpy, vi,  << 
129   glXMakeCurrent (dpy, win, cxVisSubThread);   << 
130 #endif                                         << 
131 }                                                 112 }
132                                                   113 
133 void G4OpenGLXViewer::SwitchToMasterThread()   << 114 void G4OpenGLXViewer::FinishView () {
134 {                                              << 115   glXWaitGL (); //Wait for effects of all previous OpenGL commands to
135 #ifdef G4MULTITHREADED                         << 116                 //be propogated before progressing.
136   glXMakeCurrent (dpy, win, cxMaster);         << 117   if (doublebuffer == true) {
137   // and destroy sub-thread context            << 118     glXSwapBuffers (dpy, win);  
138   glXDestroyContext (dpy, cxVisSubThread);     << 119   }
139 #endif                                         << 120   else glFlush ();
140 }                                                 121 }
141                                                   122 
142 void G4OpenGLXViewer::GetXConnection () {         123 void G4OpenGLXViewer::GetXConnection () {
143 // get a connection.                              124 // get a connection.
144   dpy = XOpenDisplay (0);  // Uses DISPLAY env << 125   dpy = XOpenDisplay (0);
145   if (!dpy) {                                     126   if (!dpy) {
146     fViewId = -1;  // This flags an error.        127     fViewId = -1;  // This flags an error.
147     G4cerr << "G4OpenGLXViewer::G4OpenGLXViewe << 128     G4cerr << "G4OpenGLViewer::G4OpenGLViewer couldn't open display." << G4endl;
148     return;                                       129     return;
149   }                                               130   }
150                                                   131 
151 // make sure OpenGL is supported and installed    132 // make sure OpenGL is supported and installed properly.
152   if (!glXQueryExtension (dpy, &errorBase, &ev    133   if (!glXQueryExtension (dpy, &errorBase, &eventBase)) {
153     fViewId = -1;  // This flags an error.        134     fViewId = -1;  // This flags an error.
154     G4cerr << "G4OpenGLXViewer::G4OpenGLXViewe << 135     G4cerr << "G4OpenGLViewer::G4OpenGLViewer X Server has no GLX extension." 
155    << G4endl;                                     136    << G4endl;
156     return;                                       137     return;
157   }                                               138   }
158                                                << 
159 }                                                 139 }
160                                                   140 
161 void G4OpenGLXViewer::CreateGLXContext (XVisua    141 void G4OpenGLXViewer::CreateGLXContext (XVisualInfo* v) {
162                                                   142 
163   vi = v;                                         143   vi = v;
164 // get window's attributes                        144 // get window's attributes
165   if (!XGetWindowAttributes(dpy, XRootWindow (    145   if (!XGetWindowAttributes(dpy, XRootWindow (dpy, vi -> screen), &xwa)) {
166     fViewId = -1;  // This flags an error.        146     fViewId = -1;  // This flags an error.
167     G4cerr << "G4OpenGLXViewer::G4OpenGLXViewe << 147     G4cerr << "G4OpenGLViewer::G4OpenGLViewer couldn't return window attributes"
168    << G4endl;                                     148    << G4endl;
169     return;                                       149     return;
170   }                                               150   }
171                                                   151   
172 // create the master GLX context               << 152 // create a GLX context
173   cxMaster = glXCreateContext (dpy, vi, 0, tru << 153   cx = glXCreateContext (dpy, vi, 0, true);
174   if (!cxMaster) {                             << 154   if (!cx) {
175     fViewId = -1;  // This flags an error.        155     fViewId = -1;  // This flags an error.
176     G4cerr << "G4OpenGLXViewer::G4OpenGLXViewe << 156     G4cerr << "G4OpenGLViewer::G4OpenGLViewer couldn't create context."
177    << G4endl;                                     157    << G4endl;
178     return;                                       158     return;
179   }                                               159   }
180                                                   160 
181 // New stab at getting a colormap                 161 // New stab at getting a colormap
182                                                   162 
183   Status status;                                  163   Status status;
                                                   >> 164   XStandardColormap *standardCmaps = XAllocStandardColormap ();
184   int i, numCmaps;                                165   int i, numCmaps;
185                                                   166 
186   status = XmuLookupStandardColormap (dpy,        167   status = XmuLookupStandardColormap (dpy, 
187               vi -> screen,                       168               vi -> screen, 
188               vi -> visualid,                     169               vi -> visualid, 
189               vi -> depth,                        170               vi -> depth, 
190               XA_RGB_BEST_MAP,                 << 171               XA_RGB_DEFAULT_MAP, 
191               False,                              172               False, 
192               True);                              173               True);
193                                                << 174   
194   if (status == 1) {                              175   if (status == 1) {
195     cmap = 0;                                  << 
196     XStandardColormap* standardCmaps = XAllocS << 
197     status = XGetRGBColormaps (dpy,               176     status = XGetRGBColormaps (dpy, 
198              XRootWindow (dpy, vi -> screen),  << 177              XRootWindow (dpy, vi -> screen), 
199              &standardCmaps,                      178              &standardCmaps, 
200              &numCmaps,                           179              &numCmaps, 
201              XA_RGB_BEST_MAP);                 << 180              XA_RGB_DEFAULT_MAP);
202     if (status == 1) {                         << 181     if (status == 1)
203       for (i = 0; i < numCmaps; i++) {         << 182       for (i = 0; i < numCmaps; i++)
204   if (standardCmaps[i].visualid == vi -> visua    183   if (standardCmaps[i].visualid == vi -> visualid) {
205     cmap = standardCmaps[i].colormap;             184     cmap = standardCmaps[i].colormap;
206     break;                                     << 185     XFree (standardCmaps);
207   }                                               186   }
208       }                                        << 187     G4cout << "Got standard cmap" << G4endl;
209     }                                          << 
210     XFree (standardCmaps);                     << 
211     if(cmap) {                                 << 
212       if (G4VisManager::GetVerbosity() >= G4Vi << 
213         G4cout << "Got standard cmap" << G4end << 
214     } else {                                   << 
215       //if (G4VisManager::GetVerbosity() >= G4 << 
216       //  G4cerr << "G4OpenGLXViewer::G4OpenGL << 
217       //         << G4endl;                    << 
218       cmap = XCreateColormap (dpy,             << 
219                               XRootWindow(dpy, << 
220                               vi -> visual,    << 
221                               AllocNone);      << 
222       if(cmap) {                               << 
223         if (G4VisManager::GetVerbosity() >= G4 << 
224           G4cout << "Created own cmap" << G4en << 
225       }                                        << 
226       //G.Barrand : at end, we should do a XFr << 
227     }                                          << 
228   } else {                                        188   } else {
229     cmap = XCreateColormap (dpy,                  189     cmap = XCreateColormap (dpy, 
230           XRootWindow(dpy, vi -> screen),         190           XRootWindow(dpy, vi -> screen), 
231           vi -> visual,                           191           vi -> visual, 
232           AllocNone);                             192           AllocNone);
233     if(cmap) {                                 << 193     G4cout << "Created own cmap" << G4endl;
234       if (G4VisManager::GetVerbosity() >= G4Vi << 
235         G4cout << "Created own cmap" << G4endl << 
236     }                                          << 
237     //G.Barrand : at end, we should do a XFree << 
238   }                                               194   }
239                                                   195 
240   if (!cmap) {                                    196   if (!cmap) {
241     fViewId = -1;  // This flags an error.        197     fViewId = -1;  // This flags an error.
242     if (G4VisManager::GetVerbosity() >= G4VisM << 198     G4cerr << "G4OpenGLViewer::G4OpenGLViewer failed to allocate a Colormap."
243       G4cout << "G4OpenGLXViewer::G4OpenGLXVie << 199    << G4endl;
244        << G4endl;                              << 
245     return;                                       200     return;
246   }                                               201   }
247                                                   202 
248 }                                                 203 }
249                                                   204   
250 void G4OpenGLXViewer::CreateMainWindow () {       205 void G4OpenGLXViewer::CreateMainWindow () {
251                                                   206   
252 // create a window                                207 // create a window
253   swa.colormap = cmap;                            208   swa.colormap = cmap;
254   swa.border_pixel = 0;                           209   swa.border_pixel = 0;
255   swa.event_mask = ExposureMask | ButtonPressM    210   swa.event_mask = ExposureMask | ButtonPressMask | StructureNotifyMask;
256   swa.backing_store = WhenMapped;                 211   swa.backing_store = WhenMapped;
257                                                   212 
258   // Window size and position...               << 213   //  G4int                             WinSize_x;
259   size_hints = XAllocSizeHints();              << 214   //  G4int                             WinSize_y;
260                                                << 215   if (xwa.width > xwa.height) {
261   ResizeWindow(fVP.GetWindowSizeHintX(),fVP.Ge << 216     WinSize_x = (xwa.height)/2;
262                                                << 217     WinSize_y = (xwa.height)/2;
263   G4int x_origin = fVP.GetWindowAbsoluteLocati << 218   }
264                                                << 219   else {
265   // FIXME,  screen size != window size on MAC << 220     WinSize_x = (xwa.width)/2;
266   // size on MAC. L.Garnier 01/2009            << 221     WinSize_y = (xwa.width)/2;
267   G4int y_origin = fVP.GetWindowAbsoluteLocati << 222   }
268                                                << 223   if (WinSize_x < fVP.GetWindowSizeHintX ())
269   size_hints->base_width = getWinWidth();      << 224     WinSize_x = fVP.GetWindowSizeHintX ();
270   size_hints->base_height = getWinHeight();    << 225   if (WinSize_y < fVP.GetWindowSizeHintY ())
271   size_hints->x = x_origin;                    << 226     WinSize_y = fVP.GetWindowSizeHintY ();
272   size_hints->y = y_origin;                    << 227   x_origin = xwa.x;
273   if (fVP.IsWindowSizeHintX () && fVP.IsWindow << 228   y_origin = xwa.y;
274     size_hints->flags |= PSize | PPosition;    << 229   G4cout << "Window name: " << fName << G4endl;
275   } else if (fVP.IsWindowSizeHintX () && !(fVP << 230   strncpy (charViewName, fName, 100);
276     size_hints->flags |= PSize;                << 
277   } else if ((!fVP.IsWindowSizeHintX ()) && fV << 
278     size_hints->flags |= PPosition;            << 
279   }                                            << 
280   if (G4VisManager::GetVerbosity() >= G4VisMan << 
281     G4cout << "Window name: " << fName << G4en << 
282   strncpy (charViewName, fName, 99); charViewN << 
283   char *window_name = charViewName;               231   char *window_name = charViewName;
284   char *icon_name = charViewName;                 232   char *icon_name = charViewName;
285   //char tmpatom[] = "XA_WM_NORMAL_HINTS";        233   //char tmpatom[] = "XA_WM_NORMAL_HINTS"; 
                                                   >> 234   size_hints = XAllocSizeHints();
286   wm_hints = XAllocWMHints();                     235   wm_hints = XAllocWMHints();
287   class_hints = XAllocClassHint();                236   class_hints = XAllocClassHint();
288                                                   237 
                                                   >> 238   size_hints -> flags = PPosition | PSize | PMinSize;
                                                   >> 239   size_hints -> min_width = 300;
                                                   >> 240   size_hints -> min_height = 200;
                                                   >> 241 
289   XStringListToTextProperty (&window_name, 1,     242   XStringListToTextProperty (&window_name, 1, &windowName);
290   XStringListToTextProperty (&icon_name, 1, &i    243   XStringListToTextProperty (&icon_name, 1, &iconName);
291                                                   244 
292   wm_hints -> initial_state = NormalState;        245   wm_hints -> initial_state = NormalState;
293   wm_hints -> input = True;                       246   wm_hints -> input = True;
294   wm_hints -> icon_pixmap = icon_pixmap;          247   wm_hints -> icon_pixmap = icon_pixmap;
295   wm_hints -> flags = StateHint | IconPixmapHi    248   wm_hints -> flags = StateHint | IconPixmapHint | InputHint;
296                                                   249 
297   class_hints -> res_name  = NewString("G4Open    250   class_hints -> res_name  = NewString("G4OpenGL");
298   class_hints -> res_class = NewString("G4Open    251   class_hints -> res_class = NewString("G4OpenGL");
299                                                   252 
300    win = XCreateWindow (dpy, XRootWindow (dpy, << 253   win = XCreateWindow (dpy, XRootWindow (dpy, vi -> screen), x_origin, 
301                         y_origin, getWinWidth( << 254                        y_origin, WinSize_x, WinSize_y, 0, vi -> depth,
302                         InputOutput, vi -> vis << 255                        InputOutput, vi -> visual,  
303                         CWBorderPixel | CWColo << 256                        CWBorderPixel | CWColormap | 
304                         CWEventMask | CWBackin << 257                        CWEventMask | CWBackingStore,
305                         &swa);                 << 258                        &swa);
306                                                   259   
307    XSetWMProperties (dpy, win, &windowName, &i << 260   XSetWMProperties (dpy, win, &windowName, &iconName, 0, 0, 
308                      size_hints, wm_hints, cla << 261                     size_hints, wm_hints, class_hints);
309                                                   262   
310 // request X to Draw window on screen.            263 // request X to Draw window on screen.
311   XMapWindow (dpy, win);                          264   XMapWindow (dpy, win);
312                                                   265 
313 // Wait for window to appear (wait for an "exp    266 // Wait for window to appear (wait for an "expose" event).
314   XIfEvent (dpy, &event, G4OpenGLXViewerWaitFo << 267   XIfEvent (dpy, &event, WaitForNotify, (char*) win);
315                                                   268 
316 // connect the context to a window                269 // connect the context to a window
317   Bool success = glXMakeCurrent (dpy, win, cxM << 270   glXMakeCurrent (dpy, win, cx);
318   if (!success) {                              << 
319     fViewId = -1;  // This flags an error.     << 
320     G4cerr << "G4OpenGLXViewer::G4OpenGLXViewe << 
321    << G4endl;                                  << 
322     GLint error = GL_NO_ERROR;                 << 
323     while ((error = glGetError()) != GL_NO_ERR << 
324       switch (error) {                         << 
325       case GL_INVALID_ENUM :                   << 
326   G4cout << "GL Error: GL_INVALID_ENUM" << G4e << 
327       case GL_INVALID_VALUE :                  << 
328   G4cout << "GL Error: GL_INVALID_VALUE" << G4 << 
329       case GL_INVALID_OPERATION :              << 
330   G4cout << "GL Error: GL_INVALID_OPERATION" < << 
331       case GL_OUT_OF_MEMORY :                  << 
332   G4cout << "GL Error: GL_OUT_OF_MEMORY" << G4 << 
333       case GL_STACK_UNDERFLOW :                << 
334   G4cout << "GL Error: GL_STACK_UNDERFLOW" <<  << 
335       case GL_STACK_OVERFLOW :                 << 
336   G4cout << "GL Error: GL_STACK_OVERFLOW" << G << 
337       default :                                << 
338   G4cout << "GL Error: " << error << G4endl;br << 
339       }                                        << 
340     }                                          << 
341     return;                                    << 
342   }                                            << 
343 }                                              << 
344                                                << 
345 void G4OpenGLXViewer::CreateFontLists()        << 
346 {                                              << 
347   std::map<G4double,G4String> fonts;  // G4VMa << 
348   fonts[10.] = "-adobe-courier-bold-r-normal-- << 
349   fonts[11.] = "-adobe-courier-bold-r-normal-- << 
350   fonts[12.] = "-adobe-courier-bold-r-normal-- << 
351   fonts[13.] = "fixed";                        << 
352   fonts[14.] = "-adobe-courier-bold-r-normal-- << 
353   fonts[17.] = "-adobe-courier-bold-r-normal-- << 
354   fonts[18.] = "-adobe-courier-bold-r-normal-- << 
355   fonts[20.] = "-adobe-courier-bold-r-normal-- << 
356   fonts[24.] = "-adobe-courier-bold-r-normal-- << 
357   fonts[25.] = "-adobe-courier-bold-r-normal-- << 
358   fonts[34.] = "-adobe-courier-bold-r-normal-- << 
359   std::map<G4double,G4String>::const_iterator  << 
360   for (i = fonts.begin(); i != fonts.end(); ++ << 
361     XFontStruct* font_info = XLoadQueryFont(dp << 
362     if (!font_info) {                          << 
363       G4cerr <<                                << 
364   "G4OpenGLXViewer::CreateFontLists XLoadQuery << 
365        << i->second                            << 
366        << G4endl;                              << 
367       continue;                                << 
368     }                                          << 
369     G4int font_base = glGenLists(256);         << 
370     if (!font_base) {                          << 
371       G4cerr <<                                << 
372   "G4OpenGLXViewer::CreateFontLists out of dis << 
373        << G4endl;                              << 
374       continue;                                << 
375     }                                          << 
376     G4int first = font_info->min_char_or_byte2 << 
377     G4int last  = font_info->max_char_or_byte2 << 
378     glXUseXFont(font_info->fid, first, last-fi << 
379     G4int width = font_info->max_bounds.width; << 
380     G4OpenGLFontBaseStore::AddFontBase         << 
381       (this, font_base, i->first, i->second, w << 
382   }                                            << 
383 }                                                 271 }
384                                                   272 
385 void G4OpenGLXViewer::DrawText(const G4Text& g << 
386 {                                              << 
387   if (isGl2psWriting()) {                      << 
388                                                << 
389     G4OpenGLViewer::DrawText(g4text);          << 
390                                                << 
391   } else {                                     << 
392                                                << 
393     G4VSceneHandler::MarkerSizeType sizeType;  << 
394     G4double size = fSceneHandler.GetMarkerSiz << 
395                                                << 
396     const G4OpenGLFontBaseStore::FontInfo& fon << 
397       G4OpenGLFontBaseStore::GetFontInfo(this, << 
398     if (fontInfo.fFontBase < 0) {              << 
399       static G4int callCount = 0;              << 
400       ++callCount;                             << 
401       //if (callCount <= 10 || callCount%100 = << 
402       if (callCount <= 1) {                    << 
403         G4cout <<                              << 
404     "G4OpenGLXViewer::DrawText: No fonts avail << 
405          << fName <<                           << 
406           "\"\n  Called with "                 << 
407                << g4text                       << 
408                << G4endl;                      << 
409       }                                        << 
410       return;                                  << 
411     }                                          << 
412                                                << 
413     const G4Colour& c = fSceneHandler.GetTextC << 
414     glColor4d(c.GetRed(),c.GetGreen(),c.GetBlu << 
415                                                << 
416     G4Point3D position = g4text.GetPosition(); << 
417                                                << 
418     G4String textString = g4text.GetText();    << 
419     const char* textCString = textString.c_str << 
420                                                << 
421     // Set position for raster-style drawers ( << 
422     glRasterPos3d(position.x(),position.y(),po << 
423                                                << 
424     glPushAttrib(GL_LIST_BIT);                 << 
425                                                << 
426     // Calculate move for centre and right adj << 
427     G4double span = textString.size() * fontIn << 
428     G4double xmove = 0., ymove = 0.;           << 
429     switch (g4text.GetLayout()) {              << 
430     case G4Text::left: break;                  << 
431     case G4Text::centre: xmove -= span / 2.; b << 
432     case G4Text::right: xmove -= span;         << 
433     }                                          << 
434                                                << 
435     //Add offsets                              << 
436     xmove += g4text.GetXOffset();              << 
437     ymove += g4text.GetYOffset();              << 
438                                                << 
439     // Do move                                 << 
440     glBitmap(0,0,0,0,xmove,ymove,0);           << 
441                                                << 
442     // Write characters                        << 
443     glListBase(fontInfo.fFontBase);            << 
444     glCallLists((G4int)strlen(textCString),GL_ << 
445     glPopAttrib();                             << 
446   }                                            << 
447 }                                              << 
448                                                << 
449                                                << 
450 G4OpenGLXViewer::G4OpenGLXViewer (G4OpenGLScen    273 G4OpenGLXViewer::G4OpenGLXViewer (G4OpenGLSceneHandler& scene):
451 G4VViewer (scene, -1),                            274 G4VViewer (scene, -1),
452 G4OpenGLViewer (scene),                           275 G4OpenGLViewer (scene),
                                                   >> 276 print_colour (true),
                                                   >> 277 vectored_ps (true),
453 vi_immediate (0),                                 278 vi_immediate (0),
454 vi_stored (0),                                 << 279 vi_stored (0)
455 vi (0),                                        << 
456 cmap (0)                                       << 
457 {                                                 280 {
458   // To satisfy Coverity                       << 281 
459   xwa.visual = 0;                              << 282   strcpy (print_string, "G4OpenGL.eps");
460   iconName.value = 0;                          << 
461   xwa.screen = 0;                              << 
462   windowName.value = 0;                        << 
463                                                   283 
464   GetXConnection ();                              284   GetXConnection ();
465   if (fViewId < 0) return;                        285   if (fViewId < 0) return;
466                                                   286   
467   // Try for a visual suitable for OpenGLImmed    287   // Try for a visual suitable for OpenGLImmediate..
468   // first try for a single buffered RGB windo    288   // first try for a single buffered RGB window
469   if (!vi_single_buffer) {                        289   if (!vi_single_buffer) {
470     vi_single_buffer =                            290     vi_single_buffer =
471       glXChooseVisual (dpy, XDefaultScreen (dp    291       glXChooseVisual (dpy, XDefaultScreen (dpy), snglBuf_RGBA);
472     //G.Barrand : we should do a XFree(vi_sing << 
473   }                                               292   }
                                                   >> 293   if (!vi_single_buffer) {
                                                   >> 294     G4cout <<
                                                   >> 295     "G4OpenGLXViewer::G4OpenGLXViewer: unable to get a single buffer visual."
                                                   >> 296      << G4endl;
                                                   >> 297   }
                                                   >> 298 
474   if (!vi_double_buffer) {                        299   if (!vi_double_buffer) {
475     vi_double_buffer =                            300     vi_double_buffer =
476       glXChooseVisual (dpy, XDefaultScreen (dp    301       glXChooseVisual (dpy, XDefaultScreen (dpy), dblBuf_RGBA);
477     //G.Barrand : we should do a XFree(vi_doub << 
478   }                                               302   }
479                                                << 303   if (!vi_double_buffer) {
480   if (vi_single_buffer || vi_double_buffer) {  << 304     G4cout <<
481     if (!vi_double_buffer) {                   << 305     "G4OpenGLXViewer::G4OpenGLXViewer: unable to get a double buffer visual."
482       G4cout <<                                << 306      << G4endl;
483   "G4OpenGLXViewer::G4OpenGLXViewer: unable to << 
484   "\n  Working with a single buffer."          << 
485        << G4endl;                              << 
486     }                                          << 
487   } else {                                     << 
488     if (!vi_single_buffer) {                   << 
489       G4cout <<                                << 
490   "G4OpenGLXViewer::G4OpenGLXViewer: unable to << 
491        << G4endl;                              << 
492     }                                          << 
493     if (!vi_double_buffer) {                   << 
494       G4cout <<                                << 
495   "G4OpenGLXViewer::G4OpenGLXViewer: unable to << 
496        << G4endl;                              << 
497     }                                          << 
498   }                                               307   }
499                                                   308 
500   if (vi_single_buffer) {                         309   if (vi_single_buffer) {
501     vi_immediate = vi_single_buffer;              310     vi_immediate = vi_single_buffer;
502     attributeList = snglBuf_RGBA;                 311     attributeList = snglBuf_RGBA;
                                                   >> 312     doublebuffer = false;
503   }                                               313   }
504                                                   314   
505   if (!vi_immediate){                             315   if (!vi_immediate){
506     // next try for a double buffered RGB, but    316     // next try for a double buffered RGB, but Draw to top buffer
507     if (vi_double_buffer) {                       317     if (vi_double_buffer) {
508       vi_immediate = vi_double_buffer;            318       vi_immediate = vi_double_buffer;
509       attributeList = dblBuf_RGBA;                319       attributeList = dblBuf_RGBA;
                                                   >> 320       doublebuffer = true;
510     }                                             321     }
511   }                                               322   }
512                                                   323 
513   // Now try for a visual suitable for OpenGLS    324   // Now try for a visual suitable for OpenGLStored...
514   // Try for a double buffered RGB window         325   // Try for a double buffered RGB window
515   if (vi_double_buffer) {                         326   if (vi_double_buffer) {
516     vi_stored = vi_double_buffer;                 327     vi_stored = vi_double_buffer;
517     attributeList = dblBuf_RGBA;                  328     attributeList = dblBuf_RGBA;
                                                   >> 329     doublebuffer = true;
518   }                                               330   }
519                                                   331 
520   if (!vi_immediate || !vi_stored) {              332   if (!vi_immediate || !vi_stored) {
521     G4cout <<                                     333     G4cout <<
522     "G4OpenGLXViewer::G4OpenGLXViewer: unable     334     "G4OpenGLXViewer::G4OpenGLXViewer: unable to get required visuals."
523      << G4endl;                                   335      << G4endl;
524     fViewId = -1;  // This flags an error.        336     fViewId = -1;  // This flags an error.
525   }                                               337   }
526                                                   338 
527   //  glClearColor (0., 0., 0., 0.);              339   //  glClearColor (0., 0., 0., 0.);
528   //  glClearDepth (1.);                          340   //  glClearDepth (1.);
                                                   >> 341   
529 }                                                 342 }
530                                                   343 
531 G4OpenGLXViewer::~G4OpenGLXViewer () {            344 G4OpenGLXViewer::~G4OpenGLXViewer () {
532   if (fViewId >= 0) {                             345   if (fViewId >= 0) {
533     //Close a window from here                    346     //Close a window from here
                                                   >> 347     glXDestroyContext (dpy, cx);
534     glXMakeCurrent (dpy, None, NULL);             348     glXMakeCurrent (dpy, None, NULL);
535     glXDestroyContext (dpy, cxMaster);         << 
536     if (win) XDestroyWindow (dpy, win); // ...    349     if (win) XDestroyWindow (dpy, win); // ...if already deleted in
537     // sub-class G4OpenGLXmViewer.                350     // sub-class G4OpenGLXmViewer.
538     // We should do a XFreeColormap(dpy,cmap); << 
539     XFlush (dpy);                                 351     XFlush (dpy);
540   }                                               352   }
541 }                                                 353 }
542                                                << 354 
                                                   >> 355 void G4OpenGLXViewer::print() {
                                                   >> 356   
                                                   >> 357   //cout << "print_col_callback requested with file name: " << print_string << G4endl;
                                                   >> 358   
                                                   >> 359   if (vectored_ps) {
                                                   >> 360     G4int size = 5000000;
                                                   >> 361     
                                                   >> 362     GLfloat* feedback_buffer;
                                                   >> 363     GLint returned;
                                                   >> 364     FILE* file;
                                                   >> 365     
                                                   >> 366     feedback_buffer = new GLfloat[size];
                                                   >> 367     glFeedbackBuffer (size, GL_3D_COLOR, feedback_buffer);
                                                   >> 368     glRenderMode (GL_FEEDBACK);
                                                   >> 369     
                                                   >> 370     DrawView();
                                                   >> 371     returned = glRenderMode (GL_RENDER);
                                                   >> 372     
                                                   >> 373     if (print_string) {
                                                   >> 374       file = fopen (print_string, "w");
                                                   >> 375       if (file) {
                                                   >> 376   spewWireframeEPS (file, returned, feedback_buffer, "rendereps");
                                                   >> 377       } else {
                                                   >> 378   printf("Could not open %s\n", print_string);
                                                   >> 379       }
                                                   >> 380     } else {
                                                   >> 381       printBuffer (returned, feedback_buffer);
                                                   >> 382     }
                                                   >> 383     //  free (feedback_buffer);
                                                   >> 384     delete[] feedback_buffer;
                                                   >> 385 
                                                   >> 386   } else {
                                                   >> 387 
                                                   >> 388     XVisualInfo* pvi;
                                                   >> 389     G4bool new_db;
                                                   >> 390     G4bool last_db;
                                                   >> 391     GLXContext pcx = create_GL_print_context(pvi, new_db);
                                                   >> 392     GLXContext tmp_cx;
                                                   >> 393     tmp_cx = cx;
                                                   >> 394     cx=pcx;
                                                   >> 395     last_db=doublebuffer;
                                                   >> 396     doublebuffer=new_db;
                                                   >> 397     
                                                   >> 398     Pixmap pmap = XCreatePixmap (dpy,
                                                   >> 399          XRootWindow (dpy, pvi->screen),
                                                   >> 400          WinSize_x, WinSize_y,
                                                   >> 401          pvi->depth);
                                                   >> 402     
                                                   >> 403     GLXPixmap glxpmap = glXCreateGLXPixmap (dpy, 
                                                   >> 404               pvi,
                                                   >> 405               pmap);
                                                   >> 406     
                                                   >> 407     GLXDrawable tmp_win;
                                                   >> 408     tmp_win=win;
                                                   >> 409     win=glxpmap;
                                                   >> 410     
                                                   >> 411     glXMakeCurrent (dpy,
                                                   >> 412         glxpmap,
                                                   >> 413         cx);
                                                   >> 414     
                                                   >> 415     glViewport (0, 0, WinSize_x, WinSize_y);
                                                   >> 416     
                                                   >> 417     ClearView ();
                                                   >> 418     DrawView ();
                                                   >> 419     
                                                   >> 420     generateEPS (print_string,
                                                   >> 421      print_colour,
                                                   >> 422      WinSize_x, WinSize_y);
                                                   >> 423     
                                                   >> 424     win=tmp_win;
                                                   >> 425     cx=tmp_cx;
                                                   >> 426     doublebuffer=last_db;
                                                   >> 427     
                                                   >> 428     glXMakeCurrent (dpy,
                                                   >> 429         glxpmap,
                                                   >> 430         cx);
                                                   >> 431     
                                                   >> 432   }
                                                   >> 433 
                                                   >> 434 }
                                                   >> 435 
                                                   >> 436 void G4OpenGLXViewer::print3DcolorVertex(GLint size, GLint * count, GLfloat * buffer)
                                                   >> 437 {
                                                   >> 438   G4int i;
                                                   >> 439 
                                                   >> 440   printf("  ");
                                                   >> 441   for (i = 0; i < 7; i++) {
                                                   >> 442     printf("%4.2f ", buffer[size - (*count)]);
                                                   >> 443     *count = *count - 1;
                                                   >> 444   }
                                                   >> 445   printf("\n");
                                                   >> 446 }
                                                   >> 447 
                                                   >> 448 void G4OpenGLXViewer::spewWireframeEPS (FILE* file, GLint size, GLfloat* buffer, const char* cr) {
                                                   >> 449 
                                                   >> 450   GLfloat EPS_GOURAUD_THRESHOLD=0.1;
                                                   >> 451 
                                                   >> 452   GLfloat clearColor[4], viewport[4];
                                                   >> 453   GLfloat lineWidth;
                                                   >> 454   G4int i;
                                                   >> 455 
                                                   >> 456   glGetFloatv (GL_VIEWPORT, viewport);
                                                   >> 457   glGetFloatv (GL_COLOR_CLEAR_VALUE, clearColor);
                                                   >> 458   glGetFloatv (GL_LINE_WIDTH, &lineWidth);
                                                   >> 459   glGetFloatv (GL_POINT_SIZE, &pointSize);
                                                   >> 460 
                                                   >> 461   fputs ("%!PS-Adobe-2.0 EPSF-2.0\n", file);
                                                   >> 462   fprintf (file, "%%%%Creator: %s (using OpenGL feedback)\n", cr);
                                                   >> 463   fprintf (file, "%%%%BoundingBox: %g %g %g %g\n", viewport[0], viewport[1], viewport[2], viewport[3]);
                                                   >> 464   fputs ("%%EndComments\n", file);
                                                   >> 465   fputs ("\n", file);
                                                   >> 466   fputs ("gsave\n", file);
                                                   >> 467   fputs ("\n", file);
                                                   >> 468 
                                                   >> 469   fputs ("% the gouraudtriangle PostScript fragment below is free\n", file);
                                                   >> 470   fputs ("% written by Frederic Delhoume (delhoume@ilog.fr)\n", file);
                                                   >> 471   fprintf (file, "/threshold %g def\n", EPS_GOURAUD_THRESHOLD);
                                                   >> 472   for (i=0; gouraudtriangleEPS[i]; i++) {
                                                   >> 473     fprintf (file, "%s\n", gouraudtriangleEPS[i]);
                                                   >> 474   }
                                                   >> 475 
                                                   >> 476   fprintf(file, "\n%g setlinewidth\n", lineWidth);
                                                   >> 477   
                                                   >> 478   fprintf (file, "%g %g %g setrgbcolor\n", clearColor[0], clearColor[1], clearColor[2]);
                                                   >> 479   fprintf (file, "%g %g %g %g rectfill\n\n", viewport[0], viewport[1], viewport[2], viewport[3]);
                                                   >> 480 
                                                   >> 481   spewSortedFeedback (file, size, buffer);
                                                   >> 482 
                                                   >> 483   fputs ("grestore\n\n", file);
                                                   >> 484   fputs ("showpage\n", file);
                                                   >> 485 
                                                   >> 486   fclose(file);
                                                   >> 487 }
                                                   >> 488 
                                                   >> 489 void G4OpenGLXViewer::printBuffer (GLint size, GLfloat* buffer) {
                                                   >> 490 
                                                   >> 491   GLint count;
                                                   >> 492   G4int token, nvertices;
                                                   >> 493 
                                                   >> 494   count=size;
                                                   >> 495   while(count) {
                                                   >> 496     token=G4int (buffer[size-count]);
                                                   >> 497     count--;
                                                   >> 498     switch (token) {
                                                   >> 499 
                                                   >> 500     case GL_PASS_THROUGH_TOKEN:
                                                   >> 501       printf ("GL_PASS_THROUGH_TOKEN\n");
                                                   >> 502       printf ("  %4.2f\n", buffer[size-count]);
                                                   >> 503       count--;
                                                   >> 504       break;
                                                   >> 505 
                                                   >> 506     case GL_POINT_TOKEN:
                                                   >> 507       printf ("GL_POINT_TOKEN\n");
                                                   >> 508       print3DcolorVertex (size, &count, buffer);
                                                   >> 509       break;
                                                   >> 510 
                                                   >> 511     case GL_LINE_TOKEN:
                                                   >> 512       printf ("GL_LINE_TOKEN\n");
                                                   >> 513       print3DcolorVertex (size, &count, buffer);
                                                   >> 514       print3DcolorVertex (size, &count, buffer);
                                                   >> 515       break;
                                                   >> 516       
                                                   >> 517     case GL_LINE_RESET_TOKEN:
                                                   >> 518       printf ("GL_LINE_RESET_TOKEN\n");
                                                   >> 519       print3DcolorVertex (size, &count, buffer);
                                                   >> 520       print3DcolorVertex (size, &count, buffer);
                                                   >> 521       break;
                                                   >> 522 
                                                   >> 523     case GL_POLYGON_TOKEN:
                                                   >> 524       printf ("GL_POLYGON_TOKEN\n");
                                                   >> 525       nvertices=G4int (buffer[size-count]);
                                                   >> 526       count--;
                                                   >> 527       for (; nvertices>0; nvertices--) {
                                                   >> 528   print3DcolorVertex (size, &count, buffer);
                                                   >> 529       }
                                                   >> 530     }
                                                   >> 531   }
                                                   >> 532 }
                                                   >> 533 
                                                   >> 534 G4float* G4OpenGLXViewer::spewPrimitiveEPS (FILE* file, GLfloat* loc) {
                                                   >> 535   
                                                   >> 536   G4int token;
                                                   >> 537   G4int nvertices, i;
                                                   >> 538   GLfloat red, green, blue, intensity;
                                                   >> 539   G4int smooth;
                                                   >> 540   GLfloat dx, dy, dr, dg, db, absR, absG, absB, colormax;
                                                   >> 541   G4int steps;
                                                   >> 542   Feedback3Dcolor *vertex;
                                                   >> 543   GLfloat xstep(0.), ystep(0.), rstep(0.), gstep(0.), bstep(0.);
                                                   >> 544   GLfloat xnext(0.), ynext(0.), rnext(0.), gnext(0.), bnext(0.), distance(0.);
                                                   >> 545 
                                                   >> 546   token=G4int (*loc);
                                                   >> 547   loc++;
                                                   >> 548   switch (token) {
                                                   >> 549   case GL_LINE_RESET_TOKEN:
                                                   >> 550   case GL_LINE_TOKEN:
                                                   >> 551     vertex=(Feedback3Dcolor*)loc;
                                                   >> 552     dr=vertex[1].red - vertex[0].red;
                                                   >> 553     dg=vertex[1].green - vertex[0].green;
                                                   >> 554     db=vertex[1].blue - vertex[0].blue;
                                                   >> 555 
                                                   >> 556     if (!print_colour) {
                                                   >> 557       dr+=(dg+db);
                                                   >> 558       dr/=3.0;
                                                   >> 559       dg=dr;
                                                   >> 560       db=dr;
                                                   >> 561     }
                                                   >> 562 
                                                   >> 563     if (dr!=0 || dg!=0 || db!=0) {
                                                   >> 564       dx=vertex[1].x - vertex[0].x;
                                                   >> 565       dy=vertex[1].y - vertex[0].y;
                                                   >> 566       distance=sqrt(dx*dx + dy*dy);
                                                   >> 567 
                                                   >> 568       absR=fabs(dr);
                                                   >> 569       absG=fabs(dg);
                                                   >> 570       absB=fabs(db);
                                                   >> 571 
                                                   >> 572       #define Max(a, b) (((a)>(b))?(a):(b))
                                                   >> 573 
                                                   >> 574       #define EPS_SMOOTH_LINE_FACTOR 0.06
                                                   >> 575 
                                                   >> 576       colormax=Max(absR, Max(absG, absB));
                                                   >> 577       steps=Max(1, G4int (colormax*distance*EPS_SMOOTH_LINE_FACTOR));
                                                   >> 578       
                                                   >> 579       xstep=dx/steps;
                                                   >> 580       ystep=dy/steps;
                                                   >> 581 
                                                   >> 582       rstep=dr/steps;
                                                   >> 583       gstep=dg/steps;
                                                   >> 584       bstep=db/steps;
                                                   >> 585 
                                                   >> 586       xnext=vertex[0].x;
                                                   >> 587       ynext=vertex[0].y;
                                                   >> 588       rnext=vertex[0].red;
                                                   >> 589       gnext=vertex[0].green;
                                                   >> 590       bnext=vertex[0].blue;
                                                   >> 591 
                                                   >> 592       if (!print_colour) {
                                                   >> 593   rnext+=(gnext+bnext);
                                                   >> 594   rnext/=3.0;
                                                   >> 595   gnext=rnext;
                                                   >> 596   bnext=rnext;
                                                   >> 597       }
                                                   >> 598 
                                                   >> 599       xnext -= xstep/2.0;
                                                   >> 600       ynext -= ystep/2.0;
                                                   >> 601       rnext -= rstep/2.0;
                                                   >> 602       gnext -= gstep/2.0;
                                                   >> 603       bnext -= bstep/2.0;
                                                   >> 604     } else {
                                                   >> 605       steps=0;
                                                   >> 606     }
                                                   >> 607     if (print_colour) {
                                                   >> 608       fprintf (file, "%g %g %g setrgbcolor\n",
                                                   >> 609          vertex[0].red, vertex[0].green, vertex[0].blue);
                                                   >> 610     } else {
                                                   >> 611       intensity = (vertex[0].red + vertex[0].green + vertex[0].blue) / 3.0;
                                                   >> 612       fprintf (file, "%g %g %g setrgbcolor\n",
                                                   >> 613          intensity, intensity, intensity);
                                                   >> 614     }      
                                                   >> 615     fprintf (file, "%g %g moveto\n", vertex[0].x, vertex[0].y);
                                                   >> 616 
                                                   >> 617     for (i=0; i<steps; i++) {
                                                   >> 618 
                                                   >> 619       xnext += xstep;
                                                   >> 620       ynext += ystep;
                                                   >> 621       rnext += rstep;
                                                   >> 622       gnext += gstep;
                                                   >> 623       bnext += bstep;
                                                   >> 624 
                                                   >> 625       fprintf (file, "%g %g lineto stroke\n", xnext, ynext);
                                                   >> 626       fprintf (file, "%g %g %g setrgbcolor\n", rnext, gnext, bnext);
                                                   >> 627       fprintf (file, "%g %g moveto\n", xnext, ynext);
                                                   >> 628     }
                                                   >> 629     fprintf (file, "%g %g lineto stroke\n", vertex[1].x, vertex[1].y);
                                                   >> 630 
                                                   >> 631     loc += 14;
                                                   >> 632     break;
                                                   >> 633 
                                                   >> 634   case GL_POLYGON_TOKEN:
                                                   >> 635     nvertices = G4int (*loc);
                                                   >> 636     loc++;
                                                   >> 637     vertex=(Feedback3Dcolor*)loc;
                                                   >> 638     if (nvertices>0) {
                                                   >> 639       red=vertex[0].red;
                                                   >> 640       green=vertex[0].green;
                                                   >> 641       blue=vertex[0].blue;
                                                   >> 642       smooth=0;
                                                   >> 643       
                                                   >> 644       if (!print_colour) {
                                                   >> 645   red+=(green+blue);
                                                   >> 646   red/=3.0;
                                                   >> 647   green=red;
                                                   >> 648   blue=red;
                                                   >> 649       }
                                                   >> 650       
                                                   >> 651       if (print_colour) {
                                                   >> 652   for (i=1; i<nvertices; i++) {
                                                   >> 653     if (red!=vertex[i].red || green!=vertex[i].green || blue!=vertex[i].blue) {
                                                   >> 654       smooth=1;
                                                   >> 655       break;
                                                   >> 656     }
                                                   >> 657   }
                                                   >> 658       } else {
                                                   >> 659   for (i=1; i<nvertices; i++) {
                                                   >> 660     intensity = vertex[i].red + vertex[i].green + vertex[i].blue;
                                                   >> 661     intensity/=3.0;
                                                   >> 662     if (red!=intensity) {
                                                   >> 663       smooth=1;
                                                   >> 664       break;
                                                   >> 665     }
                                                   >> 666   }
                                                   >> 667       }
                                                   >> 668 
                                                   >> 669       if (smooth) {
                                                   >> 670   G4int triOffset;
                                                   >> 671   for (i=0; i<nvertices-2; i++) {
                                                   >> 672     triOffset = i*7;
                                                   >> 673     fprintf (file, "[%g %g %g %g %g %g]",
                                                   >> 674        vertex[0].x, vertex[i+1].x, vertex[i+2].x,
                                                   >> 675        vertex[0].y, vertex[i+1].y, vertex[i+2].y);
                                                   >> 676     if (print_colour) {
                                                   >> 677       fprintf (file, " [%g %g %g] [%g %g %g] [%g %g %g] gouraudtriangle\n",
                                                   >> 678          vertex[0].red, vertex[0].green, vertex[0].blue,
                                                   >> 679          vertex[i+1].red, vertex[i+1].green, vertex[i+1].blue,
                                                   >> 680          vertex[i+2].red, vertex[i+2].green, vertex[i+2].blue);
                                                   >> 681     } else {
                                                   >> 682 
                                                   >> 683       intensity = vertex[0].red + vertex[0].green + vertex[0].blue;
                                                   >> 684       intensity/=3.0;
                                                   >> 685       fprintf (file, " [%g %g %g]", intensity, intensity, intensity);
                                                   >> 686 
                                                   >> 687       intensity = vertex[1].red + vertex[1].green + vertex[1].blue;
                                                   >> 688       intensity/=3.0;
                                                   >> 689       fprintf (file, " [%g %g %g]", intensity, intensity, intensity);
                                                   >> 690 
                                                   >> 691       intensity = vertex[2].red + vertex[2].green + vertex[2].blue;
                                                   >> 692       intensity/=3.0;
                                                   >> 693       fprintf (file, " [%g %g %g] gouraudtriangle\n", intensity, intensity, intensity);
                                                   >> 694     }
                                                   >> 695   }
                                                   >> 696       } else {
                                                   >> 697   fprintf (file, "newpath\n");
                                                   >> 698   fprintf (file, "%g %g %g setrgbcolor\n", red, green, blue);
                                                   >> 699   fprintf (file, "%g %g moveto\n", vertex[0].x, vertex[0].y);
                                                   >> 700   for (i=1; i<nvertices; i++) {
                                                   >> 701     fprintf (file, "%g %g lineto\n", vertex[i].x, vertex[i].y);
                                                   >> 702   }
                                                   >> 703   fprintf (file, "closepath fill\n\n");
                                                   >> 704       }
                                                   >> 705     }
                                                   >> 706     loc += nvertices*7;
                                                   >> 707     break;
                                                   >> 708 
                                                   >> 709   case GL_POINT_TOKEN:
                                                   >> 710     vertex=(Feedback3Dcolor*)loc;
                                                   >> 711     if (print_colour) {
                                                   >> 712       fprintf (file, "%g %g %g setrgbcolor\n", vertex[0].red, vertex[0].green, vertex[0].blue);
                                                   >> 713     } else {
                                                   >> 714       intensity = vertex[0].red + vertex[0].green + vertex[0].blue;
                                                   >> 715       intensity/=3.0;
                                                   >> 716       fprintf (file, "%g %g %g setrgbcolor\n", intensity, intensity, intensity);
                                                   >> 717     }      
                                                   >> 718     fprintf(file, "%g %g %g 0 360 arc fill\n\n", vertex[0].x, vertex[0].y, pointSize / 2.0);
                                                   >> 719     loc += 7;           /* Each vertex element in the feedback
                                                   >> 720                            buffer is 7 GLfloats. */
                                                   >> 721     break;
                                                   >> 722   default:
                                                   >> 723     /* XXX Left as an excersie to the reader. */
                                                   >> 724     printf("Incomplete implementation.  Unexpected token (%d).\n", token);
                                                   >> 725     exit(1);
                                                   >> 726   }
                                                   >> 727   return loc;
                                                   >> 728 }
                                                   >> 729 
                                                   >> 730 typedef struct _DepthIndex {
                                                   >> 731   GLfloat *ptr;
                                                   >> 732   GLfloat depth;
                                                   >> 733 } DepthIndex;
                                                   >> 734 
                                                   >> 735 extern "C"
                                                   >> 736 {
                                                   >> 737   static int
                                                   >> 738   compare(const void *a, const void *b)
                                                   >> 739   {
                                                   >> 740     const DepthIndex *p1 = (DepthIndex *) a;
                                                   >> 741     const DepthIndex *p2 = (DepthIndex *) b;
                                                   >> 742     GLfloat diff = p2->depth - p1->depth;
                                                   >> 743 
                                                   >> 744     if (diff > 0.0) {
                                                   >> 745       return 1;
                                                   >> 746     } else if (diff < 0.0) {
                                                   >> 747       return -1;
                                                   >> 748     } else {
                                                   >> 749       return 0;
                                                   >> 750     }
                                                   >> 751   }
                                                   >> 752 }
                                                   >> 753 
                                                   >> 754 void G4OpenGLXViewer::spewSortedFeedback(FILE * file, GLint size, GLfloat * buffer)
                                                   >> 755 {
                                                   >> 756   int token;
                                                   >> 757   GLfloat *loc, *end;
                                                   >> 758   Feedback3Dcolor *vertex;
                                                   >> 759   GLfloat depthSum;
                                                   >> 760   int nprimitives, item;
                                                   >> 761   DepthIndex *prims;
                                                   >> 762   int nvertices, i;
                                                   >> 763 
                                                   >> 764   end = buffer + size;
                                                   >> 765 
                                                   >> 766   /* Count how many primitives there are. */
                                                   >> 767   nprimitives = 0;
                                                   >> 768   loc = buffer;
                                                   >> 769   while (loc < end) {
                                                   >> 770     token = int (*loc);
                                                   >> 771     loc++;
                                                   >> 772     switch (token) {
                                                   >> 773     case GL_LINE_TOKEN:
                                                   >> 774     case GL_LINE_RESET_TOKEN:
                                                   >> 775       loc += 14;
                                                   >> 776       nprimitives++;
                                                   >> 777       break;
                                                   >> 778     case GL_POLYGON_TOKEN:
                                                   >> 779       nvertices = int (*loc);
                                                   >> 780       loc++;
                                                   >> 781       loc += (7 * nvertices);
                                                   >> 782       nprimitives++;
                                                   >> 783       break;
                                                   >> 784     case GL_POINT_TOKEN:
                                                   >> 785       loc += 7;
                                                   >> 786       nprimitives++;
                                                   >> 787       break;
                                                   >> 788     default:
                                                   >> 789       /* XXX Left as an excersie to the reader. */
                                                   >> 790       printf("Incomplete implementation.  Unexpected token (%d).\n",
                                                   >> 791         token);
                                                   >> 792       exit(1);
                                                   >> 793     }
                                                   >> 794   }
                                                   >> 795 
                                                   >> 796   /* Allocate an array of pointers that will point back at
                                                   >> 797      primitives in the feedback buffer.  There will be one
                                                   >> 798      entry per primitive.  This array is also where we keep the
                                                   >> 799      primitive's average depth.  There is one entry per
                                                   >> 800      primitive  in the feedback buffer. */
                                                   >> 801   prims = (DepthIndex *) malloc(sizeof(DepthIndex) * nprimitives);
                                                   >> 802 
                                                   >> 803   item = 0;
                                                   >> 804   loc = buffer;
                                                   >> 805   while (loc < end) {
                                                   >> 806     prims[item].ptr = loc;  /* Save this primitive's location. */
                                                   >> 807     token = int (*loc);
                                                   >> 808     loc++;
                                                   >> 809     switch (token) {
                                                   >> 810     case GL_LINE_TOKEN:
                                                   >> 811     case GL_LINE_RESET_TOKEN:
                                                   >> 812       vertex = (Feedback3Dcolor *) loc;
                                                   >> 813       depthSum = vertex[0].z + vertex[1].z;
                                                   >> 814       prims[item].depth = depthSum / 2.0;
                                                   >> 815       loc += 14;
                                                   >> 816       break;
                                                   >> 817     case GL_POLYGON_TOKEN:
                                                   >> 818       nvertices = int (*loc);
                                                   >> 819       loc++;
                                                   >> 820       vertex = (Feedback3Dcolor *) loc;
                                                   >> 821       depthSum = vertex[0].z;
                                                   >> 822       for (i = 1; i < nvertices; i++) {
                                                   >> 823         depthSum += vertex[i].z;
                                                   >> 824       }
                                                   >> 825       prims[item].depth = depthSum / nvertices;
                                                   >> 826       loc += (7 * nvertices);
                                                   >> 827       break;
                                                   >> 828     case GL_POINT_TOKEN:
                                                   >> 829       vertex = (Feedback3Dcolor *) loc;
                                                   >> 830       prims[item].depth = vertex[0].z;
                                                   >> 831       loc += 7;
                                                   >> 832       break;
                                                   >> 833     default:
                                                   >> 834       /* XXX Left as an excersie to the reader. */
                                                   >> 835       assert(1);
                                                   >> 836     }
                                                   >> 837     item++;
                                                   >> 838   }
                                                   >> 839   assert(item == nprimitives);
                                                   >> 840 
                                                   >> 841   /* Sort the primitives back to front. */
                                                   >> 842   qsort(prims, nprimitives, sizeof(DepthIndex), compare);
                                                   >> 843 
                                                   >> 844   /* Understand that sorting by a primitives average depth
                                                   >> 845      doesn't allow us to disambiguate some cases like self
                                                   >> 846      intersecting polygons.  Handling these cases would require
                                                   >> 847      breaking up the primitives.  That's too involved for this
                                                   >> 848      example.  Sorting by depth is good enough for lots of
                                                   >> 849      applications. */
                                                   >> 850 
                                                   >> 851   /* Emit the Encapsulated PostScript for the primitives in
                                                   >> 852      back to front order. */
                                                   >> 853   for (item = 0; item < nprimitives; item++) {
                                                   >> 854     (void) spewPrimitiveEPS(file, prims[item].ptr);
                                                   >> 855   }
                                                   >> 856 
                                                   >> 857   free(prims);
                                                   >> 858 }
                                                   >> 859 
                                                   >> 860 GLXContext G4OpenGLXViewer::create_GL_print_context(XVisualInfo*& pvi, G4bool& db) {
                                                   >> 861   
                                                   >> 862   pvi = glXChooseVisual (dpy,
                                                   >> 863        XDefaultScreen (dpy),
                                                   >> 864        snglBuf_RGBA);
                                                   >> 865 
                                                   >> 866   if (pvi) {
                                                   >> 867     db=false;
                                                   >> 868   } else {
                                                   >> 869     pvi = glXChooseVisual (dpy,
                                                   >> 870          XDefaultScreen (dpy),
                                                   >> 871          dblBuf_RGBA);
                                                   >> 872     if (!pvi) {
                                                   >> 873       db=true;
                                                   >> 874     }
                                                   >> 875   }
                                                   >> 876 
                                                   >> 877   return glXCreateContext (dpy,
                                                   >> 878          pvi,
                                                   >> 879          NULL,
                                                   >> 880          False);
                                                   >> 881 }
                                                   >> 882 
                                                   >> 883 int G4OpenGLXViewer::generateEPS (char* filnam,
                                                   >> 884         int inColour,
                                                   >> 885         unsigned int width,
                                                   >> 886         unsigned int height) {
                                                   >> 887 
                                                   >> 888   FILE* fp;
                                                   >> 889   GLubyte* pixels;
                                                   >> 890   GLubyte* curpix;
                                                   >> 891   int components, pos, i;
                                                   >> 892 
                                                   >> 893   pixels = grabPixels (inColour, width, height);
                                                   >> 894 
                                                   >> 895   if (pixels == NULL)
                                                   >> 896     return 1;
                                                   >> 897   if (inColour) {
                                                   >> 898     components = 3;
                                                   >> 899   } else {
                                                   >> 900     components = 1;
                                                   >> 901   }
                                                   >> 902   
                                                   >> 903   fp = fopen (filnam, "w");
                                                   >> 904   if (fp == NULL) {
                                                   >> 905     return 2;
                                                   >> 906   }
                                                   >> 907   
                                                   >> 908   fprintf (fp, "%%!PS-Adobe-2.0 EPSF-1.2\n");
                                                   >> 909   fprintf (fp, "%%%%Title: %s\n", filnam);
                                                   >> 910   fprintf (fp, "%%%%Creator: OpenGL pixmap render output\n");
                                                   >> 911   fprintf (fp, "%%%%BoundingBox: 0 0 %d %d\n", width, height);
                                                   >> 912   fprintf (fp, "%%%%EndComments\n");
                                                   >> 913   fprintf (fp, "gsave\n");
                                                   >> 914   fprintf (fp, "/bwproc {\n");
                                                   >> 915   fprintf (fp, "    rgbproc\n");
                                                   >> 916   fprintf (fp, "    dup length 3 idiv string 0 3 0 \n");
                                                   >> 917   fprintf (fp, "    5 -1 roll {\n");
                                                   >> 918   fprintf (fp, "    add 2 1 roll 1 sub dup 0 eq\n");
                                                   >> 919   fprintf (fp, "    { pop 3 idiv 3 -1 roll dup 4 -1 roll dup\n");
                                                   >> 920   fprintf (fp, "       3 1 roll 5 -1 roll } put 1 add 3 0 \n");
                                                   >> 921   fprintf (fp, "    { 2 1 roll } ifelse\n");
                                                   >> 922   fprintf (fp, "    }forall\n");
                                                   >> 923   fprintf (fp, "    pop pop pop\n");
                                                   >> 924   fprintf (fp, "} def\n");
                                                   >> 925   fprintf (fp, "systemdict /colorimage known not {\n");
                                                   >> 926   fprintf (fp, "   /colorimage {\n");
                                                   >> 927   fprintf (fp, "       pop\n");
                                                   >> 928   fprintf (fp, "       pop\n");
                                                   >> 929   fprintf (fp, "       /rgbproc exch def\n");
                                                   >> 930   fprintf (fp, "       { bwproc } image\n");
                                                   >> 931   fprintf (fp, "   }  def\n");
                                                   >> 932   fprintf (fp, "} if\n");
                                                   >> 933   fprintf (fp, "/picstr %d string def\n", width * components);
                                                   >> 934   fprintf (fp, "%d %d scale\n", width, height);
                                                   >> 935   fprintf (fp, "%d %d %d\n", width, height, 8);
                                                   >> 936   fprintf (fp, "[%d 0 0 %d 0 0]\n", width, height);
                                                   >> 937   fprintf (fp, "{currentfile picstr readhexstring pop}\n");
                                                   >> 938   fprintf (fp, "false %d\n", components);
                                                   >> 939   fprintf (fp, "colorimage\n");
                                                   >> 940   
                                                   >> 941   curpix = (GLubyte*) pixels;
                                                   >> 942   pos = 0;
                                                   >> 943   for (i = width*height*components; i>0; i--) {
                                                   >> 944     fprintf (fp, "%02hx ", *(curpix++));
                                                   >> 945     if (++pos >= 32) {
                                                   >> 946       fprintf (fp, "\n");
                                                   >> 947       pos = 0; 
                                                   >> 948     }
                                                   >> 949   }
                                                   >> 950   if (pos)
                                                   >> 951     fprintf (fp, "\n");
                                                   >> 952 
                                                   >> 953   fprintf (fp, "grestore\n");
                                                   >> 954   fprintf (fp, "showpage\n");
                                                   >> 955   delete pixels;
                                                   >> 956   fclose (fp);
                                                   >> 957   return 0;
                                                   >> 958 }
                                                   >> 959 
                                                   >> 960 GLubyte* G4OpenGLXViewer::grabPixels (int inColor, unsigned int width, unsigned int height) {
                                                   >> 961   
                                                   >> 962   GLubyte* buffer;
                                                   >> 963   GLint swapbytes, lsbfirst, rowlength;
                                                   >> 964   GLint skiprows, skippixels, alignment;
                                                   >> 965   GLenum format;
                                                   >> 966   int size;
                                                   >> 967 
                                                   >> 968   if (inColor) {
                                                   >> 969     format = GL_RGB;
                                                   >> 970     size = width*height*3;
                                                   >> 971   } else {
                                                   >> 972     format = GL_LUMINANCE;
                                                   >> 973     size = width*height*1;
                                                   >> 974   }
                                                   >> 975 
                                                   >> 976   buffer = new GLubyte[size];
                                                   >> 977   if (buffer == NULL)
                                                   >> 978     return NULL;
                                                   >> 979 
                                                   >> 980   glGetIntegerv (GL_UNPACK_SWAP_BYTES, &swapbytes);
                                                   >> 981   glGetIntegerv (GL_UNPACK_LSB_FIRST, &lsbfirst);
                                                   >> 982   glGetIntegerv (GL_UNPACK_ROW_LENGTH, &rowlength);
                                                   >> 983 
                                                   >> 984   glGetIntegerv (GL_UNPACK_SKIP_ROWS, &skiprows);
                                                   >> 985   glGetIntegerv (GL_UNPACK_SKIP_PIXELS, &skippixels);
                                                   >> 986   glGetIntegerv (GL_UNPACK_ALIGNMENT, &alignment);
                                                   >> 987 
                                                   >> 988   glPixelStorei (GL_UNPACK_SWAP_BYTES, GL_FALSE);
                                                   >> 989   glPixelStorei (GL_UNPACK_LSB_FIRST, GL_FALSE);
                                                   >> 990   glPixelStorei (GL_UNPACK_ROW_LENGTH, 0);
                                                   >> 991 
                                                   >> 992   glPixelStorei (GL_UNPACK_SKIP_ROWS, 0);
                                                   >> 993   glPixelStorei (GL_UNPACK_SKIP_PIXELS, 0);
                                                   >> 994   glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
                                                   >> 995 
                                                   >> 996   glReadPixels (0, 0, (GLsizei)width, (GLsizei)height, format, GL_UNSIGNED_BYTE, (GLvoid*) buffer);
                                                   >> 997 
                                                   >> 998   glPixelStorei (GL_UNPACK_SWAP_BYTES, swapbytes);
                                                   >> 999   glPixelStorei (GL_UNPACK_LSB_FIRST, lsbfirst);
                                                   >> 1000   glPixelStorei (GL_UNPACK_ROW_LENGTH, rowlength);
                                                   >> 1001   
                                                   >> 1002   glPixelStorei (GL_UNPACK_SKIP_ROWS, skiprows);
                                                   >> 1003   glPixelStorei (GL_UNPACK_SKIP_PIXELS, skippixels);
                                                   >> 1004   glPixelStorei (GL_UNPACK_ALIGNMENT, alignment);
                                                   >> 1005   
                                                   >> 1006   return buffer;
                                                   >> 1007 }
                                                   >> 1008 
                                                   >> 1009 #endif
543                                                   1010