Geant4 Cross Reference |
1 // 1 // 2 // ******************************************* 2 // ******************************************************************** 3 // * License and Disclaimer 3 // * License and Disclaimer * 4 // * 4 // * * 5 // * The Geant4 software is copyright of th 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/ 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. 9 // * include a list of copyright holders. * 10 // * 10 // * * 11 // * Neither the authors of this software syst 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing fin 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warran 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assum 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // 26 // >> 27 // $Id: G4OpenGLStoredXViewer.cc,v 1.22 2007/04/04 16:50:27 allison Exp $ >> 28 // GEANT4 tag $Name: geant4-09-01-patch-02 $ 27 // 29 // 28 // 30 // 29 // Andrew Walkden 7th February 1997 31 // Andrew Walkden 7th February 1997 30 // Class G4OpenGLStoredXViewer : a class deriv 32 // Class G4OpenGLStoredXViewer : a class derived from G4OpenGLXViewer and 31 // G4OpenGLStoredV 33 // G4OpenGLStoredViewer. 32 34 >> 35 #ifdef G4VIS_BUILD_OPENGLX_DRIVER >> 36 33 #include "G4OpenGLStoredXViewer.hh" 37 #include "G4OpenGLStoredXViewer.hh" 34 38 35 #include "G4OpenGLStoredSceneHandler.hh" << 36 #include "G4ios.hh" 39 #include "G4ios.hh" 37 #include "G4Threading.hh" << 38 40 39 G4OpenGLStoredXViewer:: 41 G4OpenGLStoredXViewer:: 40 G4OpenGLStoredXViewer (G4OpenGLStoredSceneHand 42 G4OpenGLStoredXViewer (G4OpenGLStoredSceneHandler& sceneHandler, 41 const G4String& name) 43 const G4String& name) 42 : G4VViewer (sceneHandler, sceneHandler.Incre 44 : G4VViewer (sceneHandler, sceneHandler.IncrementViewCount (), name), 43 G4OpenGLViewer (sceneHandler), 45 G4OpenGLViewer (sceneHandler), 44 G4OpenGLXViewer (sceneHandler), 46 G4OpenGLXViewer (sceneHandler), 45 G4OpenGLStoredViewer (sceneHandler) 47 G4OpenGLStoredViewer (sceneHandler) 46 { 48 { 47 if (fViewId < 0) return; // In case error i 49 if (fViewId < 0) return; // In case error in base class instantiation. 48 50 49 if (!vi_stored) { 51 if (!vi_stored) { 50 fViewId = -1; // This flags an error. 52 fViewId = -1; // This flags an error. 51 G4cerr << "G4OpenGLStoredXViewer::G4OpenGL 53 G4cerr << "G4OpenGLStoredXViewer::G4OpenGLStoredXViewer -" 52 " G4OpenGLXViewer couldn't get a visual. 54 " G4OpenGLXViewer couldn't get a visual." << G4endl; 53 return; 55 return; 54 } 56 } 55 } 57 } 56 58 57 G4OpenGLStoredXViewer::~G4OpenGLStoredXViewer 59 G4OpenGLStoredXViewer::~G4OpenGLStoredXViewer () {} 58 60 59 void G4OpenGLStoredXViewer::Initialise () { 61 void G4OpenGLStoredXViewer::Initialise () { 60 62 61 #ifdef G4DEBUG_VIS_OGL << 62 printf("G4OpenGLStoredXViewer::Initialise\n" << 63 #endif << 64 CreateGLXContext (vi_stored); 63 CreateGLXContext (vi_stored); 65 CreateMainWindow (); 64 CreateMainWindow (); 66 CreateFontLists (); 65 CreateFontLists (); 67 66 68 InitializeGLView (); 67 InitializeGLView (); 69 68 70 glDrawBuffer (GL_BACK); << 69 // clear the buffers and window. >> 70 ClearView (); >> 71 FinishView (); >> 72 >> 73 glDepthFunc (GL_LEQUAL); >> 74 glDepthMask (GL_TRUE); 71 } 75 } 72 76 73 void G4OpenGLStoredXViewer::DrawView () { 77 void G4OpenGLStoredXViewer::DrawView () { 74 78 75 #ifdef G4DEBUG_VIS_OGL << 79 //Make sure current viewer is attached and clean... 76 printf("G4OpenGLStoredXViewer::DrawView\n"); << 80 glXMakeCurrent (dpy, win, cx); 77 #endif << 81 glViewport (0, 0, WinSize_x, WinSize_y); 78 82 79 G4ViewParameters::DrawingStyle style = GetVi 83 G4ViewParameters::DrawingStyle style = GetViewParameters().GetDrawingStyle(); 80 84 81 // See if things have changed from last time << 85 //See if things have changed from last time and remake if necessary... 82 // The fNeedKernelVisit flag might have been 86 // The fNeedKernelVisit flag might have been set by the user in 83 // /vis/viewer/rebuild, but if not, make dec 87 // /vis/viewer/rebuild, but if not, make decision and set flag only 84 // if necessary... 88 // if necessary... 85 if (!fNeedKernelVisit) KernelVisitDecision ( 89 if (!fNeedKernelVisit) KernelVisitDecision (); 86 fLastVP = fVP; << 87 G4bool kernelVisitWasNeeded = fNeedKernelVis 90 G4bool kernelVisitWasNeeded = fNeedKernelVisit; // Keep (ProcessView resets). 88 ProcessView (); 91 ProcessView (); 89 92 90 if(style!=G4ViewParameters::hlr && haloing_e << 93 if(style!=G4ViewParameters::hlr && >> 94 haloing_enabled) { 91 95 92 HaloingFirstPass (); 96 HaloingFirstPass (); 93 DrawDisplayLists (); 97 DrawDisplayLists (); 94 #ifdef G4DEBUG_VIS_OGL << 95 printf("G4OpenGLStoredXViewer::DrawView flus << 96 #endif << 97 glFlush (); 98 glFlush (); 98 99 99 HaloingSecondPass (); 100 HaloingSecondPass (); 100 101 101 DrawDisplayLists (); 102 DrawDisplayLists (); >> 103 FinishView (); 102 104 103 } else { 105 } else { 104 106 >> 107 // If kernel visit was needed, drawing and FinishView will already >> 108 // have been done, so... 105 if (!kernelVisitWasNeeded) { 109 if (!kernelVisitWasNeeded) { 106 #ifdef G4DEBUG_VIS_OGL << 107 printf("G4OpenGLStoredXViewer::DrawView << 108 #endif << 109 DrawDisplayLists (); 110 DrawDisplayLists (); 110 << 111 FinishView (); 111 } else { 112 } else { 112 << 113 #ifdef G4DEBUG_VIS_OGL << 114 printf("G4OpenGLStoredXViewer::DrawView << 115 #endif << 116 // However, union cutaways are implemented 113 // However, union cutaways are implemented in DrawDisplayLists, so make 117 // an extra pass... 114 // an extra pass... 118 if (fVP.IsCutaway() && 115 if (fVP.IsCutaway() && 119 fVP.GetCutawayMode() == G4ViewParameters:: 116 fVP.GetCutawayMode() == G4ViewParameters::cutawayUnion) { 120 ClearView(); 117 ClearView(); 121 DrawDisplayLists (); 118 DrawDisplayLists (); 122 } else { // ADD TO AVOID KernelVisit=1 a << 119 FinishView (); 123 DrawDisplayLists (); << 124 } 120 } 125 } 121 } 126 } 122 } 127 << 128 FinishView (); << 129 << 130 } 123 } 131 124 132 void G4OpenGLStoredXViewer::FinishView () { 125 void G4OpenGLStoredXViewer::FinishView () { 133 #ifdef G4DEBUG_VIS_OGL << 126 glXWaitGL (); //Wait for effects of all previous OpenGL commands to 134 printf("G4OpenGLStoredXViewer::FinishView\n" << 127 //be propogated before progressing. 135 #endif << 136 << 137 // glXWaitGL (); //Wait for effects of all pr << 138 //be propagated before progres << 139 // JA: Commented out July 2021 - slows renderi << 140 // don't see any adverse effects. << 141 << 142 #ifdef G4DEBUG_VIS_OGL << 143 printf("G4OpenGLStoredXViewer::FinishView fl << 144 #endif << 145 glFlush (); //FIXME << 146 << 147 GLint renderMode; 128 GLint renderMode; 148 glGetIntegerv(GL_RENDER_MODE, &renderMode); 129 glGetIntegerv(GL_RENDER_MODE, &renderMode); 149 if (renderMode == GL_RENDER) glXSwapBuffers 130 if (renderMode == GL_RENDER) glXSwapBuffers (dpy, win); 150 } 131 } >> 132 >> 133 #endif 151 134