Geant4 Cross Reference

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Geant4/visualization/OpenGL/src/G4OpenGLStoredXViewer.cc

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Diff markup

Differences between /visualization/OpenGL/src/G4OpenGLStoredXViewer.cc (Version 11.3.0) and /visualization/OpenGL/src/G4OpenGLStoredXViewer.cc (Version 5.2.p2)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                    <<   3 // * DISCLAIMER                                                       *
  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th <<   5 // * The following disclaimer summarizes all the specific disclaimers *
  6 // * the Geant4 Collaboration.  It is provided <<   6 // * of contributors to this software. The specific disclaimers,which *
  7 // * conditions of the Geant4 Software License <<   7 // * govern, are listed with their locations in:                      *
  8 // * LICENSE and available at  http://cern.ch/ <<   8 // *   http://cern.ch/geant4/license                                  *
  9 // * include a list of copyright holders.      << 
 10 // *                                                9 // *                                                                  *
 11 // * Neither the authors of this software syst     10 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing fin     11 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warran     12 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assum     13 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file  <<  14 // * use.                                                             *
 16 // * for the full disclaimer and the limitatio << 
 17 // *                                               15 // *                                                                  *
 18 // * This  code  implementation is the result  <<  16 // * This  code  implementation is the  intellectual property  of the *
 19 // * technical work of the GEANT4 collaboratio <<  17 // * GEANT4 collaboration.                                            *
 20 // * By using,  copying,  modifying or  distri <<  18 // * By copying,  distributing  or modifying the Program (or any work *
 21 // * any work based  on the software)  you  ag <<  19 // * based  on  the Program)  you indicate  your  acceptance of  this *
 22 // * use  in  resulting  scientific  publicati <<  20 // * statement, and all its terms.                                    *
 23 // * acceptance of all terms of the Geant4 Sof << 
 24 // *******************************************     21 // ********************************************************************
 25 //                                                 22 //
 26 //                                                 23 //
                                                   >>  24 // $Id: G4OpenGLStoredXViewer.cc,v 1.9 2003/06/10 17:13:34 gcosmo Exp $
                                                   >>  25 // GEANT4 tag $Name: geant4-05-02-patch-01 $
 27 //                                                 26 //
 28 //                                                 27 // 
 29 // Andrew Walkden  7th February 1997               28 // Andrew Walkden  7th February 1997
 30 // Class G4OpenGLStoredXViewer : a class deriv     29 // Class G4OpenGLStoredXViewer : a class derived from G4OpenGLXViewer and
 31 //                             G4OpenGLStoredV     30 //                             G4OpenGLStoredViewer.
 32                                                    31 
                                                   >>  32 #ifdef G4VIS_BUILD_OPENGLX_DRIVER
                                                   >>  33 
 33 #include "G4OpenGLStoredXViewer.hh"                34 #include "G4OpenGLStoredXViewer.hh"
 34                                                    35 
 35 #include "G4OpenGLStoredSceneHandler.hh"       <<  36 #include <GL/gl.h>
                                                   >>  37 
 36 #include "G4ios.hh"                                38 #include "G4ios.hh"
 37 #include "G4Threading.hh"                      << 
 38                                                    39 
 39 G4OpenGLStoredXViewer::                            40 G4OpenGLStoredXViewer::
 40 G4OpenGLStoredXViewer (G4OpenGLStoredSceneHand <<  41 G4OpenGLStoredXViewer (G4OpenGLStoredSceneHandler& scene,
 41      const G4String& name)                         42      const G4String& name)
 42  : G4VViewer (sceneHandler, sceneHandler.Incre <<  43  : G4VViewer (scene, scene.IncrementViewCount (), name),
 43    G4OpenGLViewer (sceneHandler),              <<  44    G4OpenGLViewer (scene),
 44    G4OpenGLXViewer (sceneHandler),             <<  45    G4OpenGLXViewer (scene),
 45    G4OpenGLStoredViewer (sceneHandler)         <<  46    G4OpenGLStoredViewer (scene)
 46 {                                                  47 {
 47   if (fViewId < 0) return;  // In case error i     48   if (fViewId < 0) return;  // In case error in base class instantiation.
 48                                                    49 
 49   if (!vi_stored) {                                50   if (!vi_stored) {
 50     fViewId = -1;  // This flags an error.         51     fViewId = -1;  // This flags an error.
 51     G4cerr << "G4OpenGLStoredXViewer::G4OpenGL     52     G4cerr << "G4OpenGLStoredXViewer::G4OpenGLStoredXViewer -"
 52       " G4OpenGLXViewer couldn't get a visual.     53       " G4OpenGLXViewer couldn't get a visual." << G4endl;
 53     return;                                        54     return;
 54   }                                                55   }
 55 }                                                  56 }
 56                                                    57 
 57 G4OpenGLStoredXViewer::~G4OpenGLStoredXViewer      58 G4OpenGLStoredXViewer::~G4OpenGLStoredXViewer () {}
 58                                                    59 
 59 void G4OpenGLStoredXViewer::Initialise () {        60 void G4OpenGLStoredXViewer::Initialise () {
 60                                                    61 
 61 #ifdef G4DEBUG_VIS_OGL                         << 
 62   printf("G4OpenGLStoredXViewer::Initialise\n" << 
 63 #endif                                         << 
 64   CreateGLXContext (vi_stored);                    62   CreateGLXContext (vi_stored);
                                                   >>  63 
 65   CreateMainWindow ();                             64   CreateMainWindow ();
 66   CreateFontLists ();                          << 
 67                                                    65 
 68   InitializeGLView ();                             66   InitializeGLView ();
 69                                                    67 
 70   glDrawBuffer (GL_BACK);                      <<  68 // clear the buffers and window.
                                                   >>  69   ClearView ();
                                                   >>  70   FinishView ();
                                                   >>  71 
                                                   >>  72   glDepthFunc (GL_LEQUAL);
                                                   >>  73   glDepthMask (GL_TRUE);
 71 }                                                  74 }
 72                                                    75 
 73 void G4OpenGLStoredXViewer::DrawView () {          76 void G4OpenGLStoredXViewer::DrawView () {
 74                                                    77 
 75 #ifdef G4DEBUG_VIS_OGL                         <<  78   //Make sure current viewer is attached and clean...
 76   printf("G4OpenGLStoredXViewer::DrawView\n"); <<  79   glXMakeCurrent (dpy, win, cx);
 77 #endif                                         <<  80   glViewport (0, 0, WinSize_x, WinSize_y);
                                                   >>  81 
                                                   >>  82   if (white_background == true) {
                                                   >>  83     glClearColor (1., 1., 1., 1.);
                                                   >>  84   } else {
                                                   >>  85     glClearColor (0., 0., 0., 1.);
                                                   >>  86   }
                                                   >>  87 
                                                   >>  88   ClearView ();
 78                                                    89 
 79   G4ViewParameters::DrawingStyle style = GetVi     90   G4ViewParameters::DrawingStyle style = GetViewParameters().GetDrawingStyle();
 80                                                    91 
 81   // See if things have changed from last time <<  92   //See if things have changed from last time and remake if necessary...
 82   // The fNeedKernelVisit flag might have been <<  93   KernelVisitDecision ();
 83   // /vis/viewer/rebuild, but if not, make dec << 
 84   // if necessary...                           << 
 85   if (!fNeedKernelVisit) KernelVisitDecision ( << 
 86   fLastVP = fVP;                               << 
 87   G4bool kernelVisitWasNeeded = fNeedKernelVis << 
 88   ProcessView ();                                  94   ProcessView ();
 89                                                    95 
 90   if(style!=G4ViewParameters::hlr && haloing_e <<  96   if(style!=G4ViewParameters::hlr &&
                                                   >>  97      haloing_enabled) {
 91                                                    98 
 92     HaloingFirstPass ();                           99     HaloingFirstPass ();
 93     DrawDisplayLists ();                          100     DrawDisplayLists ();
 94 #ifdef G4DEBUG_VIS_OGL                         << 
 95   printf("G4OpenGLStoredXViewer::DrawView flus << 
 96 #endif                                         << 
 97     glFlush ();                                   101     glFlush ();
 98                                                   102 
 99     HaloingSecondPass ();                         103     HaloingSecondPass ();
100                                                   104 
101     DrawDisplayLists ();                       << 
102                                                << 
103   } else {                                     << 
104                                                << 
105     if (!kernelVisitWasNeeded) {               << 
106 #ifdef G4DEBUG_VIS_OGL                         << 
107       printf("G4OpenGLStoredXViewer::DrawView  << 
108 #endif                                         << 
109       DrawDisplayLists ();                     << 
110                                                << 
111     } else {                                   << 
112                                                << 
113 #ifdef G4DEBUG_VIS_OGL                         << 
114       printf("G4OpenGLStoredXViewer::DrawView  << 
115 #endif                                         << 
116     // However, union cutaways are implemented << 
117     // an extra pass...                        << 
118       if (fVP.IsCutaway() &&                   << 
119     fVP.GetCutawayMode() == G4ViewParameters:: << 
120   ClearView();                                 << 
121   DrawDisplayLists ();                         << 
122       } else { // ADD TO AVOID KernelVisit=1 a << 
123         DrawDisplayLists ();                   << 
124       }                                        << 
125     }                                          << 
126   }                                               105   }
127                                                   106 
128   FinishView ();                               << 107   DrawDisplayLists ();
129                                                   108 
                                                   >> 109   FinishView ();
                                                   >> 110   
130 }                                                 111 }
131                                                   112 
132 void G4OpenGLStoredXViewer::FinishView () {    << 
133 #ifdef G4DEBUG_VIS_OGL                         << 
134   printf("G4OpenGLStoredXViewer::FinishView\n" << 
135 #endif                                         << 
136                                                << 
137 //  glXWaitGL (); //Wait for effects of all pr << 
138                 //be propagated before progres << 
139 // JA: Commented out July 2021 - slows renderi << 
140 // don't see any adverse effects.              << 
141                                                << 
142 #ifdef G4DEBUG_VIS_OGL                         << 
143   printf("G4OpenGLStoredXViewer::FinishView fl << 
144 #endif                                            113 #endif
145   glFlush (); //FIXME                          << 
146                                                << 
147   GLint renderMode;                            << 
148   glGetIntegerv(GL_RENDER_MODE, &renderMode);  << 
149   if (renderMode == GL_RENDER) glXSwapBuffers  << 
150 }                                              << 
151                                                   114