Geant4 Cross Reference |
1 // 1 // 2 // ******************************************* 2 // ******************************************************************** 3 // * License and Disclaimer << 3 // * DISCLAIMER * 4 // * 4 // * * 5 // * The Geant4 software is copyright of th << 5 // * The following disclaimer summarizes all the specific disclaimers * 6 // * the Geant4 Collaboration. It is provided << 6 // * of contributors to this software. The specific disclaimers,which * 7 // * conditions of the Geant4 Software License << 7 // * govern, are listed with their locations in: * 8 // * LICENSE and available at http://cern.ch/ << 8 // * http://cern.ch/geant4/license * 9 // * include a list of copyright holders. << 10 // * 9 // * * 11 // * Neither the authors of this software syst 10 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing fin 11 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warran 12 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assum 13 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file << 14 // * use. * 16 // * for the full disclaimer and the limitatio << 17 // * 15 // * * 18 // * This code implementation is the result << 16 // * This code implementation is the intellectual property of the * 19 // * technical work of the GEANT4 collaboratio << 17 // * GEANT4 collaboration. * 20 // * By using, copying, modifying or distri << 18 // * By copying, distributing or modifying the Program (or any work * 21 // * any work based on the software) you ag << 19 // * based on the Program) you indicate your acceptance of this * 22 // * use in resulting scientific publicati << 20 // * statement, and all its terms. * 23 // * acceptance of all terms of the Geant4 Sof << 24 // ******************************************* 21 // ******************************************************************** 25 // 22 // 26 // 23 // >> 24 // $Id: G4OpenGLStoredXViewer.cc,v 1.4.4.1 2001/06/28 19:15:43 gunter Exp $ >> 25 // GEANT4 tag $Name: $ 27 // 26 // 28 // 27 // 29 // Andrew Walkden 7th February 1997 28 // Andrew Walkden 7th February 1997 30 // Class G4OpenGLStoredXViewer : a class deriv 29 // Class G4OpenGLStoredXViewer : a class derived from G4OpenGLXViewer and 31 // G4OpenGLStoredV 30 // G4OpenGLStoredViewer. 32 31 >> 32 #ifdef G4VIS_BUILD_OPENGLX_DRIVER >> 33 33 #include "G4OpenGLStoredXViewer.hh" 34 #include "G4OpenGLStoredXViewer.hh" 34 35 35 #include "G4OpenGLStoredSceneHandler.hh" << 36 #include <GL/gl.h> >> 37 #include <GL/glx.h> >> 38 #include <GL/glu.h> >> 39 36 #include "G4ios.hh" 40 #include "G4ios.hh" 37 #include "G4Threading.hh" << 41 #include <assert.h> >> 42 #include <unistd.h> >> 43 >> 44 #include <X11/Xatom.h> >> 45 #include <X11/Xutil.h> >> 46 >> 47 G4OpenGLStoredXViewer::G4OpenGLStoredXViewer (G4OpenGLStoredSceneHandler& scene, >> 48 const G4String& name): >> 49 G4OpenGLViewer (scene), >> 50 G4OpenGLXViewer (scene), >> 51 G4OpenGLStoredViewer (scene), >> 52 G4VViewer (scene, scene.IncrementViewCount (), name) { 38 53 39 G4OpenGLStoredXViewer:: << 40 G4OpenGLStoredXViewer (G4OpenGLStoredSceneHand << 41 const G4String& name) << 42 : G4VViewer (sceneHandler, sceneHandler.Incre << 43 G4OpenGLViewer (sceneHandler), << 44 G4OpenGLXViewer (sceneHandler), << 45 G4OpenGLStoredViewer (sceneHandler) << 46 { << 47 if (fViewId < 0) return; // In case error i 54 if (fViewId < 0) return; // In case error in base class instantiation. 48 55 49 if (!vi_stored) { 56 if (!vi_stored) { 50 fViewId = -1; // This flags an error. 57 fViewId = -1; // This flags an error. 51 G4cerr << "G4OpenGLStoredXViewer::G4OpenGL 58 G4cerr << "G4OpenGLStoredXViewer::G4OpenGLStoredXViewer -" 52 " G4OpenGLXViewer couldn't get a visual. 59 " G4OpenGLXViewer couldn't get a visual." << G4endl; 53 return; 60 return; 54 } 61 } 55 } << 56 62 57 G4OpenGLStoredXViewer::~G4OpenGLStoredXViewer << 58 << 59 void G4OpenGLStoredXViewer::Initialise () { << 60 << 61 #ifdef G4DEBUG_VIS_OGL << 62 printf("G4OpenGLStoredXViewer::Initialise\n" << 63 #endif << 64 CreateGLXContext (vi_stored); 63 CreateGLXContext (vi_stored); >> 64 65 CreateMainWindow (); 65 CreateMainWindow (); 66 CreateFontLists (); << 67 66 68 InitializeGLView (); 67 InitializeGLView (); 69 68 70 glDrawBuffer (GL_BACK); << 69 // clear the buffers and window. >> 70 ClearView (); >> 71 FinishView (); >> 72 >> 73 glDepthFunc (GL_LEQUAL); >> 74 glDepthMask (GL_TRUE); >> 75 71 } 76 } 72 77 >> 78 G4OpenGLStoredXViewer::~G4OpenGLStoredXViewer () {} >> 79 73 void G4OpenGLStoredXViewer::DrawView () { 80 void G4OpenGLStoredXViewer::DrawView () { 74 81 75 #ifdef G4DEBUG_VIS_OGL << 82 if (white_background == true) { 76 printf("G4OpenGLStoredXViewer::DrawView\n"); << 83 glClearColor (1., 1., 1., 1.); 77 #endif << 84 } else { >> 85 glClearColor (0., 0., 0., 1.); >> 86 } >> 87 >> 88 //Make sure current viewer is attached and clean... >> 89 glXMakeCurrent (dpy, win, cx); >> 90 glViewport (0, 0, WinSize_x, WinSize_y); >> 91 ClearView (); 78 92 79 G4ViewParameters::DrawingStyle style = GetVi 93 G4ViewParameters::DrawingStyle style = GetViewParameters().GetDrawingStyle(); 80 94 81 // See if things have changed from last time << 95 //See if things have changed from last time and remake if necessary... 82 // The fNeedKernelVisit flag might have been << 96 KernelVisitDecision (); 83 // /vis/viewer/rebuild, but if not, make dec << 84 // if necessary... << 85 if (!fNeedKernelVisit) KernelVisitDecision ( << 86 fLastVP = fVP; << 87 G4bool kernelVisitWasNeeded = fNeedKernelVis << 88 ProcessView (); 97 ProcessView (); 89 98 90 if(style!=G4ViewParameters::hlr && haloing_e << 99 if(style!=G4ViewParameters::hlr && >> 100 haloing_enabled) { 91 101 92 HaloingFirstPass (); 102 HaloingFirstPass (); 93 DrawDisplayLists (); 103 DrawDisplayLists (); 94 #ifdef G4DEBUG_VIS_OGL << 95 printf("G4OpenGLStoredXViewer::DrawView flus << 96 #endif << 97 glFlush (); 104 glFlush (); 98 105 99 HaloingSecondPass (); 106 HaloingSecondPass (); 100 107 101 DrawDisplayLists (); << 102 << 103 } else { << 104 << 105 if (!kernelVisitWasNeeded) { << 106 #ifdef G4DEBUG_VIS_OGL << 107 printf("G4OpenGLStoredXViewer::DrawView << 108 #endif << 109 DrawDisplayLists (); << 110 << 111 } else { << 112 << 113 #ifdef G4DEBUG_VIS_OGL << 114 printf("G4OpenGLStoredXViewer::DrawView << 115 #endif << 116 // However, union cutaways are implemented << 117 // an extra pass... << 118 if (fVP.IsCutaway() && << 119 fVP.GetCutawayMode() == G4ViewParameters:: << 120 ClearView(); << 121 DrawDisplayLists (); << 122 } else { // ADD TO AVOID KernelVisit=1 a << 123 DrawDisplayLists (); << 124 } << 125 } << 126 } 108 } 127 109 128 FinishView (); << 110 DrawDisplayLists (); 129 111 >> 112 FinishView (); >> 113 130 } 114 } 131 115 132 void G4OpenGLStoredXViewer::FinishView () { << 133 #ifdef G4DEBUG_VIS_OGL << 134 printf("G4OpenGLStoredXViewer::FinishView\n" << 135 #endif << 136 << 137 // glXWaitGL (); //Wait for effects of all pr << 138 //be propagated before progres << 139 // JA: Commented out July 2021 - slows renderi << 140 // don't see any adverse effects. << 141 << 142 #ifdef G4DEBUG_VIS_OGL << 143 printf("G4OpenGLStoredXViewer::FinishView fl << 144 #endif 116 #endif 145 glFlush (); //FIXME << 146 << 147 GLint renderMode; << 148 glGetIntegerv(GL_RENDER_MODE, &renderMode); << 149 if (renderMode == GL_RENDER) glXSwapBuffers << 150 } << 151 117