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Geant4/visualization/OpenGL/src/G4OpenGLStoredXViewer.cc

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Diff markup

Differences between /visualization/OpenGL/src/G4OpenGLStoredXViewer.cc (Version 11.3.0) and /visualization/OpenGL/src/G4OpenGLStoredXViewer.cc (Version 3.0)


                                                   >>   1 // This code implementation is the intellectual property of
                                                   >>   2 // the GEANT4 collaboration.
  1 //                                                  3 //
  2 // ******************************************* <<   4 // By copying, distributing or modifying the Program (or any work
  3 // * License and Disclaimer                    <<   5 // based on the Program) you indicate your acceptance of this statement,
  4 // *                                           <<   6 // and all its terms.
  5 // * The  Geant4 software  is  copyright of th << 
  6 // * the Geant4 Collaboration.  It is provided << 
  7 // * conditions of the Geant4 Software License << 
  8 // * LICENSE and available at  http://cern.ch/ << 
  9 // * include a list of copyright holders.      << 
 10 // *                                           << 
 11 // * Neither the authors of this software syst << 
 12 // * institutes,nor the agencies providing fin << 
 13 // * work  make  any representation or  warran << 
 14 // * regarding  this  software system or assum << 
 15 // * use.  Please see the license in the file  << 
 16 // * for the full disclaimer and the limitatio << 
 17 // *                                           << 
 18 // * This  code  implementation is the result  << 
 19 // * technical work of the GEANT4 collaboratio << 
 20 // * By using,  copying,  modifying or  distri << 
 21 // * any work based  on the software)  you  ag << 
 22 // * use  in  resulting  scientific  publicati << 
 23 // * acceptance of all terms of the Geant4 Sof << 
 24 // ******************************************* << 
 25 //                                             << 
 26 //                                                  7 //
                                                   >>   8 // $Id: G4OpenGLStoredXViewer.cc,v 1.4 2000/05/22 08:16:36 johna Exp $
                                                   >>   9 // GEANT4 tag $Name: geant4-03-00 $
 27 //                                                 10 //
 28 //                                                 11 // 
 29 // Andrew Walkden  7th February 1997               12 // Andrew Walkden  7th February 1997
 30 // Class G4OpenGLStoredXViewer : a class deriv     13 // Class G4OpenGLStoredXViewer : a class derived from G4OpenGLXViewer and
 31 //                             G4OpenGLStoredV     14 //                             G4OpenGLStoredViewer.
 32                                                    15 
                                                   >>  16 #ifdef G4VIS_BUILD_OPENGLX_DRIVER
                                                   >>  17 
 33 #include "G4OpenGLStoredXViewer.hh"                18 #include "G4OpenGLStoredXViewer.hh"
 34                                                    19 
 35 #include "G4OpenGLStoredSceneHandler.hh"       <<  20 #include <GL/gl.h>
                                                   >>  21 #include <GL/glx.h>
                                                   >>  22 #include <GL/glu.h>
                                                   >>  23 
 36 #include "G4ios.hh"                                24 #include "G4ios.hh"
 37 #include "G4Threading.hh"                      <<  25 #include <assert.h>
                                                   >>  26 #include <unistd.h>
                                                   >>  27 
                                                   >>  28 #include <X11/Xatom.h>
                                                   >>  29 #include <X11/Xutil.h>
                                                   >>  30 
                                                   >>  31 G4OpenGLStoredXViewer::G4OpenGLStoredXViewer (G4OpenGLStoredSceneHandler& scene,
                                                   >>  32             const G4String& name):
                                                   >>  33 G4OpenGLViewer (scene),
                                                   >>  34 G4OpenGLXViewer (scene),
                                                   >>  35 G4OpenGLStoredViewer (scene),
                                                   >>  36 G4VViewer (scene, scene.IncrementViewCount (), name) {
 38                                                    37 
 39 G4OpenGLStoredXViewer::                        << 
 40 G4OpenGLStoredXViewer (G4OpenGLStoredSceneHand << 
 41      const G4String& name)                     << 
 42  : G4VViewer (sceneHandler, sceneHandler.Incre << 
 43    G4OpenGLViewer (sceneHandler),              << 
 44    G4OpenGLXViewer (sceneHandler),             << 
 45    G4OpenGLStoredViewer (sceneHandler)         << 
 46 {                                              << 
 47   if (fViewId < 0) return;  // In case error i     38   if (fViewId < 0) return;  // In case error in base class instantiation.
 48                                                    39 
 49   if (!vi_stored) {                                40   if (!vi_stored) {
 50     fViewId = -1;  // This flags an error.         41     fViewId = -1;  // This flags an error.
 51     G4cerr << "G4OpenGLStoredXViewer::G4OpenGL     42     G4cerr << "G4OpenGLStoredXViewer::G4OpenGLStoredXViewer -"
 52       " G4OpenGLXViewer couldn't get a visual.     43       " G4OpenGLXViewer couldn't get a visual." << G4endl;
 53     return;                                        44     return;
 54   }                                                45   }
 55 }                                              << 
 56                                                << 
 57 G4OpenGLStoredXViewer::~G4OpenGLStoredXViewer  << 
 58                                                << 
 59 void G4OpenGLStoredXViewer::Initialise () {    << 
 60                                                    46 
 61 #ifdef G4DEBUG_VIS_OGL                         << 
 62   printf("G4OpenGLStoredXViewer::Initialise\n" << 
 63 #endif                                         << 
 64   CreateGLXContext (vi_stored);                    47   CreateGLXContext (vi_stored);
                                                   >>  48 
 65   CreateMainWindow ();                             49   CreateMainWindow ();
 66   CreateFontLists ();                          << 
 67                                                    50 
 68   InitializeGLView ();                             51   InitializeGLView ();
 69                                                    52 
 70   glDrawBuffer (GL_BACK);                      <<  53 // clear the buffers and window.
                                                   >>  54   ClearView ();
                                                   >>  55   FinishView ();
                                                   >>  56 
                                                   >>  57   glDepthFunc (GL_LEQUAL);
                                                   >>  58   glDepthMask (GL_TRUE);
                                                   >>  59 
 71 }                                                  60 }
 72                                                    61 
                                                   >>  62 G4OpenGLStoredXViewer::~G4OpenGLStoredXViewer () {}
                                                   >>  63 
 73 void G4OpenGLStoredXViewer::DrawView () {          64 void G4OpenGLStoredXViewer::DrawView () {
 74                                                    65 
 75 #ifdef G4DEBUG_VIS_OGL                         <<  66   if (white_background == true) {
 76   printf("G4OpenGLStoredXViewer::DrawView\n"); <<  67     glClearColor (1., 1., 1., 1.);
 77 #endif                                         <<  68   } else {
                                                   >>  69     glClearColor (0., 0., 0., 1.);
                                                   >>  70   }
                                                   >>  71 
                                                   >>  72   //Make sure current viewer is attached and clean...
                                                   >>  73   glXMakeCurrent (dpy, win, cx);
                                                   >>  74   glViewport (0, 0, WinSize_x, WinSize_y);
                                                   >>  75   ClearView ();
 78                                                    76 
 79   G4ViewParameters::DrawingStyle style = GetVi     77   G4ViewParameters::DrawingStyle style = GetViewParameters().GetDrawingStyle();
 80                                                    78 
 81   // See if things have changed from last time <<  79   //See if things have changed from last time and remake if necessary...
 82   // The fNeedKernelVisit flag might have been <<  80   KernelVisitDecision ();
 83   // /vis/viewer/rebuild, but if not, make dec << 
 84   // if necessary...                           << 
 85   if (!fNeedKernelVisit) KernelVisitDecision ( << 
 86   fLastVP = fVP;                               << 
 87   G4bool kernelVisitWasNeeded = fNeedKernelVis << 
 88   ProcessView ();                                  81   ProcessView ();
 89                                                    82 
 90   if(style!=G4ViewParameters::hlr && haloing_e <<  83   if(style!=G4ViewParameters::hlr &&
                                                   >>  84      haloing_enabled) {
 91                                                    85 
 92     HaloingFirstPass ();                           86     HaloingFirstPass ();
 93     DrawDisplayLists ();                           87     DrawDisplayLists ();
 94 #ifdef G4DEBUG_VIS_OGL                         << 
 95   printf("G4OpenGLStoredXViewer::DrawView flus << 
 96 #endif                                         << 
 97     glFlush ();                                    88     glFlush ();
 98                                                    89 
 99     HaloingSecondPass ();                          90     HaloingSecondPass ();
100                                                    91 
101     DrawDisplayLists ();                       << 
102                                                << 
103   } else {                                     << 
104                                                << 
105     if (!kernelVisitWasNeeded) {               << 
106 #ifdef G4DEBUG_VIS_OGL                         << 
107       printf("G4OpenGLStoredXViewer::DrawView  << 
108 #endif                                         << 
109       DrawDisplayLists ();                     << 
110                                                << 
111     } else {                                   << 
112                                                << 
113 #ifdef G4DEBUG_VIS_OGL                         << 
114       printf("G4OpenGLStoredXViewer::DrawView  << 
115 #endif                                         << 
116     // However, union cutaways are implemented << 
117     // an extra pass...                        << 
118       if (fVP.IsCutaway() &&                   << 
119     fVP.GetCutawayMode() == G4ViewParameters:: << 
120   ClearView();                                 << 
121   DrawDisplayLists ();                         << 
122       } else { // ADD TO AVOID KernelVisit=1 a << 
123         DrawDisplayLists ();                   << 
124       }                                        << 
125     }                                          << 
126   }                                                92   }
127                                                    93 
128   FinishView ();                               <<  94   DrawDisplayLists ();
129                                                    95 
                                                   >>  96   FinishView ();
                                                   >>  97   
130 }                                                  98 }
131                                                    99 
132 void G4OpenGLStoredXViewer::FinishView () {    << 
133 #ifdef G4DEBUG_VIS_OGL                         << 
134   printf("G4OpenGLStoredXViewer::FinishView\n" << 
135 #endif                                            100 #endif
136                                                << 
137 //  glXWaitGL (); //Wait for effects of all pr << 
138                 //be propagated before progres << 
139 // JA: Commented out July 2021 - slows renderi << 
140 // don't see any adverse effects.              << 
141                                                << 
142 #ifdef G4DEBUG_VIS_OGL                         << 
143   printf("G4OpenGLStoredXViewer::FinishView fl << 
144 #endif                                         << 
145   glFlush (); //FIXME                          << 
146                                                << 
147   GLint renderMode;                            << 
148   glGetIntegerv(GL_RENDER_MODE, &renderMode);  << 
149   if (renderMode == GL_RENDER) glXSwapBuffers  << 
150 }                                              << 
151                                                   101