Geant4 Cross Reference |
>> 1 // This code implementation is the intellectual property of >> 2 // the GEANT4 collaboration. 1 // 3 // 2 // ******************************************* << 4 // By copying, distributing or modifying the Program (or any work 3 // * License and Disclaimer << 5 // based on the Program) you indicate your acceptance of this statement, 4 // * << 6 // and all its terms. 5 // * The Geant4 software is copyright of th << 6 // * the Geant4 Collaboration. It is provided << 7 // * conditions of the Geant4 Software License << 8 // * LICENSE and available at http://cern.ch/ << 9 // * include a list of copyright holders. << 10 // * << 11 // * Neither the authors of this software syst << 12 // * institutes,nor the agencies providing fin << 13 // * work make any representation or warran << 14 // * regarding this software system or assum << 15 // * use. Please see the license in the file << 16 // * for the full disclaimer and the limitatio << 17 // * << 18 // * This code implementation is the result << 19 // * technical work of the GEANT4 collaboratio << 20 // * By using, copying, modifying or distri << 21 // * any work based on the software) you ag << 22 // * use in resulting scientific publicati << 23 // * acceptance of all terms of the Geant4 Sof << 24 // ******************************************* << 25 // << 26 // 7 // >> 8 // $Id: G4OpenGLStoredXViewer.cc,v 1.4 2000/05/22 08:16:36 johna Exp $ >> 9 // GEANT4 tag $Name: geant4-03-00 $ 27 // 10 // 28 // 11 // 29 // Andrew Walkden 7th February 1997 12 // Andrew Walkden 7th February 1997 30 // Class G4OpenGLStoredXViewer : a class deriv 13 // Class G4OpenGLStoredXViewer : a class derived from G4OpenGLXViewer and 31 // G4OpenGLStoredV 14 // G4OpenGLStoredViewer. 32 15 >> 16 #ifdef G4VIS_BUILD_OPENGLX_DRIVER >> 17 33 #include "G4OpenGLStoredXViewer.hh" 18 #include "G4OpenGLStoredXViewer.hh" 34 19 35 #include "G4OpenGLStoredSceneHandler.hh" << 20 #include <GL/gl.h> >> 21 #include <GL/glx.h> >> 22 #include <GL/glu.h> >> 23 36 #include "G4ios.hh" 24 #include "G4ios.hh" 37 #include "G4Threading.hh" << 25 #include <assert.h> >> 26 #include <unistd.h> >> 27 >> 28 #include <X11/Xatom.h> >> 29 #include <X11/Xutil.h> >> 30 >> 31 G4OpenGLStoredXViewer::G4OpenGLStoredXViewer (G4OpenGLStoredSceneHandler& scene, >> 32 const G4String& name): >> 33 G4OpenGLViewer (scene), >> 34 G4OpenGLXViewer (scene), >> 35 G4OpenGLStoredViewer (scene), >> 36 G4VViewer (scene, scene.IncrementViewCount (), name) { 38 37 39 G4OpenGLStoredXViewer:: << 40 G4OpenGLStoredXViewer (G4OpenGLStoredSceneHand << 41 const G4String& name) << 42 : G4VViewer (sceneHandler, sceneHandler.Incre << 43 G4OpenGLViewer (sceneHandler), << 44 G4OpenGLXViewer (sceneHandler), << 45 G4OpenGLStoredViewer (sceneHandler) << 46 { << 47 if (fViewId < 0) return; // In case error i 38 if (fViewId < 0) return; // In case error in base class instantiation. 48 39 49 if (!vi_stored) { 40 if (!vi_stored) { 50 fViewId = -1; // This flags an error. 41 fViewId = -1; // This flags an error. 51 G4cerr << "G4OpenGLStoredXViewer::G4OpenGL 42 G4cerr << "G4OpenGLStoredXViewer::G4OpenGLStoredXViewer -" 52 " G4OpenGLXViewer couldn't get a visual. 43 " G4OpenGLXViewer couldn't get a visual." << G4endl; 53 return; 44 return; 54 } 45 } 55 } << 56 << 57 G4OpenGLStoredXViewer::~G4OpenGLStoredXViewer << 58 << 59 void G4OpenGLStoredXViewer::Initialise () { << 60 46 61 #ifdef G4DEBUG_VIS_OGL << 62 printf("G4OpenGLStoredXViewer::Initialise\n" << 63 #endif << 64 CreateGLXContext (vi_stored); 47 CreateGLXContext (vi_stored); >> 48 65 CreateMainWindow (); 49 CreateMainWindow (); 66 CreateFontLists (); << 67 50 68 InitializeGLView (); 51 InitializeGLView (); 69 52 70 glDrawBuffer (GL_BACK); << 53 // clear the buffers and window. >> 54 ClearView (); >> 55 FinishView (); >> 56 >> 57 glDepthFunc (GL_LEQUAL); >> 58 glDepthMask (GL_TRUE); >> 59 71 } 60 } 72 61 >> 62 G4OpenGLStoredXViewer::~G4OpenGLStoredXViewer () {} >> 63 73 void G4OpenGLStoredXViewer::DrawView () { 64 void G4OpenGLStoredXViewer::DrawView () { 74 65 75 #ifdef G4DEBUG_VIS_OGL << 66 if (white_background == true) { 76 printf("G4OpenGLStoredXViewer::DrawView\n"); << 67 glClearColor (1., 1., 1., 1.); 77 #endif << 68 } else { >> 69 glClearColor (0., 0., 0., 1.); >> 70 } >> 71 >> 72 //Make sure current viewer is attached and clean... >> 73 glXMakeCurrent (dpy, win, cx); >> 74 glViewport (0, 0, WinSize_x, WinSize_y); >> 75 ClearView (); 78 76 79 G4ViewParameters::DrawingStyle style = GetVi 77 G4ViewParameters::DrawingStyle style = GetViewParameters().GetDrawingStyle(); 80 78 81 // See if things have changed from last time << 79 //See if things have changed from last time and remake if necessary... 82 // The fNeedKernelVisit flag might have been << 80 KernelVisitDecision (); 83 // /vis/viewer/rebuild, but if not, make dec << 84 // if necessary... << 85 if (!fNeedKernelVisit) KernelVisitDecision ( << 86 fLastVP = fVP; << 87 G4bool kernelVisitWasNeeded = fNeedKernelVis << 88 ProcessView (); 81 ProcessView (); 89 82 90 if(style!=G4ViewParameters::hlr && haloing_e << 83 if(style!=G4ViewParameters::hlr && >> 84 haloing_enabled) { 91 85 92 HaloingFirstPass (); 86 HaloingFirstPass (); 93 DrawDisplayLists (); 87 DrawDisplayLists (); 94 #ifdef G4DEBUG_VIS_OGL << 95 printf("G4OpenGLStoredXViewer::DrawView flus << 96 #endif << 97 glFlush (); 88 glFlush (); 98 89 99 HaloingSecondPass (); 90 HaloingSecondPass (); 100 91 101 DrawDisplayLists (); << 102 << 103 } else { << 104 << 105 if (!kernelVisitWasNeeded) { << 106 #ifdef G4DEBUG_VIS_OGL << 107 printf("G4OpenGLStoredXViewer::DrawView << 108 #endif << 109 DrawDisplayLists (); << 110 << 111 } else { << 112 << 113 #ifdef G4DEBUG_VIS_OGL << 114 printf("G4OpenGLStoredXViewer::DrawView << 115 #endif << 116 // However, union cutaways are implemented << 117 // an extra pass... << 118 if (fVP.IsCutaway() && << 119 fVP.GetCutawayMode() == G4ViewParameters:: << 120 ClearView(); << 121 DrawDisplayLists (); << 122 } else { // ADD TO AVOID KernelVisit=1 a << 123 DrawDisplayLists (); << 124 } << 125 } << 126 } 92 } 127 93 128 FinishView (); << 94 DrawDisplayLists (); 129 95 >> 96 FinishView (); >> 97 130 } 98 } 131 99 132 void G4OpenGLStoredXViewer::FinishView () { << 133 #ifdef G4DEBUG_VIS_OGL << 134 printf("G4OpenGLStoredXViewer::FinishView\n" << 135 #endif 100 #endif 136 << 137 // glXWaitGL (); //Wait for effects of all pr << 138 //be propagated before progres << 139 // JA: Commented out July 2021 - slows renderi << 140 // don't see any adverse effects. << 141 << 142 #ifdef G4DEBUG_VIS_OGL << 143 printf("G4OpenGLStoredXViewer::FinishView fl << 144 #endif << 145 glFlush (); //FIXME << 146 << 147 GLint renderMode; << 148 glGetIntegerv(GL_RENDER_MODE, &renderMode); << 149 if (renderMode == GL_RENDER) glXSwapBuffers << 150 } << 151 101