Geant4 Cross Reference |
1 // 1 // 2 // ******************************************* 2 // ******************************************************************** 3 // * License and Disclaimer 3 // * License and Disclaimer * 4 // * 4 // * * 5 // * The Geant4 software is copyright of th 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/ 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. 9 // * include a list of copyright holders. * 10 // * 10 // * * 11 // * Neither the authors of this software syst 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing fin 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warran 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assum 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // 26 // 27 // 27 // 28 // 28 // 29 // Andrew Walkden 7th February 1997 29 // Andrew Walkden 7th February 1997 30 // Class G4OpenGLStoredXViewer : a class deriv 30 // Class G4OpenGLStoredXViewer : a class derived from G4OpenGLXViewer and 31 // G4OpenGLStoredV 31 // G4OpenGLStoredViewer. 32 32 33 #include "G4OpenGLStoredXViewer.hh" 33 #include "G4OpenGLStoredXViewer.hh" 34 34 35 #include "G4OpenGLStoredSceneHandler.hh" 35 #include "G4OpenGLStoredSceneHandler.hh" 36 #include "G4ios.hh" 36 #include "G4ios.hh" 37 #include "G4Threading.hh" 37 #include "G4Threading.hh" 38 38 39 G4OpenGLStoredXViewer:: 39 G4OpenGLStoredXViewer:: 40 G4OpenGLStoredXViewer (G4OpenGLStoredSceneHand 40 G4OpenGLStoredXViewer (G4OpenGLStoredSceneHandler& sceneHandler, 41 const G4String& name) 41 const G4String& name) 42 : G4VViewer (sceneHandler, sceneHandler.Incre 42 : G4VViewer (sceneHandler, sceneHandler.IncrementViewCount (), name), 43 G4OpenGLViewer (sceneHandler), 43 G4OpenGLViewer (sceneHandler), 44 G4OpenGLXViewer (sceneHandler), 44 G4OpenGLXViewer (sceneHandler), 45 G4OpenGLStoredViewer (sceneHandler) 45 G4OpenGLStoredViewer (sceneHandler) 46 { 46 { 47 if (fViewId < 0) return; // In case error i 47 if (fViewId < 0) return; // In case error in base class instantiation. 48 48 49 if (!vi_stored) { 49 if (!vi_stored) { 50 fViewId = -1; // This flags an error. 50 fViewId = -1; // This flags an error. 51 G4cerr << "G4OpenGLStoredXViewer::G4OpenGL 51 G4cerr << "G4OpenGLStoredXViewer::G4OpenGLStoredXViewer -" 52 " G4OpenGLXViewer couldn't get a visual. 52 " G4OpenGLXViewer couldn't get a visual." << G4endl; 53 return; 53 return; 54 } 54 } 55 } 55 } 56 56 57 G4OpenGLStoredXViewer::~G4OpenGLStoredXViewer 57 G4OpenGLStoredXViewer::~G4OpenGLStoredXViewer () {} 58 58 59 void G4OpenGLStoredXViewer::Initialise () { 59 void G4OpenGLStoredXViewer::Initialise () { 60 60 61 #ifdef G4DEBUG_VIS_OGL 61 #ifdef G4DEBUG_VIS_OGL 62 printf("G4OpenGLStoredXViewer::Initialise\n" 62 printf("G4OpenGLStoredXViewer::Initialise\n"); 63 #endif 63 #endif 64 CreateGLXContext (vi_stored); 64 CreateGLXContext (vi_stored); 65 CreateMainWindow (); 65 CreateMainWindow (); 66 CreateFontLists (); 66 CreateFontLists (); 67 67 68 InitializeGLView (); 68 InitializeGLView (); 69 69 70 glDrawBuffer (GL_BACK); 70 glDrawBuffer (GL_BACK); 71 } 71 } 72 72 73 void G4OpenGLStoredXViewer::DrawView () { 73 void G4OpenGLStoredXViewer::DrawView () { 74 74 75 #ifdef G4DEBUG_VIS_OGL 75 #ifdef G4DEBUG_VIS_OGL 76 printf("G4OpenGLStoredXViewer::DrawView\n"); 76 printf("G4OpenGLStoredXViewer::DrawView\n"); 77 #endif 77 #endif 78 78 79 G4ViewParameters::DrawingStyle style = GetVi 79 G4ViewParameters::DrawingStyle style = GetViewParameters().GetDrawingStyle(); 80 80 81 // See if things have changed from last time 81 // See if things have changed from last time and remake if necessary... 82 // The fNeedKernelVisit flag might have been 82 // The fNeedKernelVisit flag might have been set by the user in 83 // /vis/viewer/rebuild, but if not, make dec 83 // /vis/viewer/rebuild, but if not, make decision and set flag only 84 // if necessary... 84 // if necessary... 85 if (!fNeedKernelVisit) KernelVisitDecision ( 85 if (!fNeedKernelVisit) KernelVisitDecision (); 86 fLastVP = fVP; 86 fLastVP = fVP; 87 G4bool kernelVisitWasNeeded = fNeedKernelVis 87 G4bool kernelVisitWasNeeded = fNeedKernelVisit; // Keep (ProcessView resets). 88 ProcessView (); 88 ProcessView (); 89 89 90 if(style!=G4ViewParameters::hlr && haloing_e 90 if(style!=G4ViewParameters::hlr && haloing_enabled) { 91 91 92 HaloingFirstPass (); 92 HaloingFirstPass (); 93 DrawDisplayLists (); 93 DrawDisplayLists (); 94 #ifdef G4DEBUG_VIS_OGL 94 #ifdef G4DEBUG_VIS_OGL 95 printf("G4OpenGLStoredXViewer::DrawView flus 95 printf("G4OpenGLStoredXViewer::DrawView flush \n"); 96 #endif 96 #endif 97 glFlush (); 97 glFlush (); 98 98 99 HaloingSecondPass (); 99 HaloingSecondPass (); 100 100 101 DrawDisplayLists (); 101 DrawDisplayLists (); 102 102 103 } else { 103 } else { 104 104 105 if (!kernelVisitWasNeeded) { 105 if (!kernelVisitWasNeeded) { 106 #ifdef G4DEBUG_VIS_OGL 106 #ifdef G4DEBUG_VIS_OGL 107 printf("G4OpenGLStoredXViewer::DrawView 107 printf("G4OpenGLStoredXViewer::DrawView NO need kernel visit\n"); 108 #endif 108 #endif 109 DrawDisplayLists (); 109 DrawDisplayLists (); 110 110 111 } else { 111 } else { 112 112 113 #ifdef G4DEBUG_VIS_OGL 113 #ifdef G4DEBUG_VIS_OGL 114 printf("G4OpenGLStoredXViewer::DrawView 114 printf("G4OpenGLStoredXViewer::DrawView NEED kernel visit\n"); 115 #endif 115 #endif 116 // However, union cutaways are implemented 116 // However, union cutaways are implemented in DrawDisplayLists, so make 117 // an extra pass... 117 // an extra pass... 118 if (fVP.IsCutaway() && 118 if (fVP.IsCutaway() && 119 fVP.GetCutawayMode() == G4ViewParameters:: 119 fVP.GetCutawayMode() == G4ViewParameters::cutawayUnion) { 120 ClearView(); 120 ClearView(); 121 DrawDisplayLists (); 121 DrawDisplayLists (); 122 } else { // ADD TO AVOID KernelVisit=1 a 122 } else { // ADD TO AVOID KernelVisit=1 and nothing to display 123 DrawDisplayLists (); 123 DrawDisplayLists (); 124 } 124 } 125 } 125 } 126 } 126 } 127 127 128 FinishView (); 128 FinishView (); 129 129 130 } 130 } 131 131 132 void G4OpenGLStoredXViewer::FinishView () { 132 void G4OpenGLStoredXViewer::FinishView () { 133 #ifdef G4DEBUG_VIS_OGL 133 #ifdef G4DEBUG_VIS_OGL 134 printf("G4OpenGLStoredXViewer::FinishView\n" 134 printf("G4OpenGLStoredXViewer::FinishView\n"); 135 #endif 135 #endif 136 136 137 // glXWaitGL (); //Wait for effects of all pr 137 // glXWaitGL (); //Wait for effects of all previous OpenGL commands to 138 //be propagated before progres 138 //be propagated before progressing. 139 // JA: Commented out July 2021 - slows renderi 139 // JA: Commented out July 2021 - slows rendering down in some cases and I 140 // don't see any adverse effects. 140 // don't see any adverse effects. 141 141 142 #ifdef G4DEBUG_VIS_OGL 142 #ifdef G4DEBUG_VIS_OGL 143 printf("G4OpenGLStoredXViewer::FinishView fl 143 printf("G4OpenGLStoredXViewer::FinishView flush \n"); 144 #endif 144 #endif 145 glFlush (); //FIXME 145 glFlush (); //FIXME 146 146 147 GLint renderMode; 147 GLint renderMode; 148 glGetIntegerv(GL_RENDER_MODE, &renderMode); 148 glGetIntegerv(GL_RENDER_MODE, &renderMode); 149 if (renderMode == GL_RENDER) glXSwapBuffers 149 if (renderMode == GL_RENDER) glXSwapBuffers (dpy, win); 150 } 150 } 151 151