Geant4 Cross Reference |
1 // 1 2 // ******************************************* 3 // * License and Disclaimer 4 // * 5 // * The Geant4 software is copyright of th 6 // * the Geant4 Collaboration. It is provided 7 // * conditions of the Geant4 Software License 8 // * LICENSE and available at http://cern.ch/ 9 // * include a list of copyright holders. 10 // * 11 // * Neither the authors of this software syst 12 // * institutes,nor the agencies providing fin 13 // * work make any representation or warran 14 // * regarding this software system or assum 15 // * use. Please see the license in the file 16 // * for the full disclaimer and the limitatio 17 // * 18 // * This code implementation is the result 19 // * technical work of the GEANT4 collaboratio 20 // * By using, copying, modifying or distri 21 // * any work based on the software) you ag 22 // * use in resulting scientific publicati 23 // * acceptance of all terms of the Geant4 Sof 24 // ******************************************* 25 // 26 // 27 // 28 // 29 // Andrew Walkden 7th February 1997 30 // Class G4OpenGLStoredXViewer : a class deriv 31 // G4OpenGLStoredV 32 33 #include "G4OpenGLStoredXViewer.hh" 34 35 #include "G4OpenGLStoredSceneHandler.hh" 36 #include "G4ios.hh" 37 #include "G4Threading.hh" 38 39 G4OpenGLStoredXViewer:: 40 G4OpenGLStoredXViewer (G4OpenGLStoredSceneHand 41 const G4String& name) 42 : G4VViewer (sceneHandler, sceneHandler.Incre 43 G4OpenGLViewer (sceneHandler), 44 G4OpenGLXViewer (sceneHandler), 45 G4OpenGLStoredViewer (sceneHandler) 46 { 47 if (fViewId < 0) return; // In case error i 48 49 if (!vi_stored) { 50 fViewId = -1; // This flags an error. 51 G4cerr << "G4OpenGLStoredXViewer::G4OpenGL 52 " G4OpenGLXViewer couldn't get a visual. 53 return; 54 } 55 } 56 57 G4OpenGLStoredXViewer::~G4OpenGLStoredXViewer 58 59 void G4OpenGLStoredXViewer::Initialise () { 60 61 #ifdef G4DEBUG_VIS_OGL 62 printf("G4OpenGLStoredXViewer::Initialise\n" 63 #endif 64 CreateGLXContext (vi_stored); 65 CreateMainWindow (); 66 CreateFontLists (); 67 68 InitializeGLView (); 69 70 glDrawBuffer (GL_BACK); 71 } 72 73 void G4OpenGLStoredXViewer::DrawView () { 74 75 #ifdef G4DEBUG_VIS_OGL 76 printf("G4OpenGLStoredXViewer::DrawView\n"); 77 #endif 78 79 G4ViewParameters::DrawingStyle style = GetVi 80 81 // See if things have changed from last time 82 // The fNeedKernelVisit flag might have been 83 // /vis/viewer/rebuild, but if not, make dec 84 // if necessary... 85 if (!fNeedKernelVisit) KernelVisitDecision ( 86 fLastVP = fVP; 87 G4bool kernelVisitWasNeeded = fNeedKernelVis 88 ProcessView (); 89 90 if(style!=G4ViewParameters::hlr && haloing_e 91 92 HaloingFirstPass (); 93 DrawDisplayLists (); 94 #ifdef G4DEBUG_VIS_OGL 95 printf("G4OpenGLStoredXViewer::DrawView flus 96 #endif 97 glFlush (); 98 99 HaloingSecondPass (); 100 101 DrawDisplayLists (); 102 103 } else { 104 105 if (!kernelVisitWasNeeded) { 106 #ifdef G4DEBUG_VIS_OGL 107 printf("G4OpenGLStoredXViewer::DrawView 108 #endif 109 DrawDisplayLists (); 110 111 } else { 112 113 #ifdef G4DEBUG_VIS_OGL 114 printf("G4OpenGLStoredXViewer::DrawView 115 #endif 116 // However, union cutaways are implemented 117 // an extra pass... 118 if (fVP.IsCutaway() && 119 fVP.GetCutawayMode() == G4ViewParameters:: 120 ClearView(); 121 DrawDisplayLists (); 122 } else { // ADD TO AVOID KernelVisit=1 a 123 DrawDisplayLists (); 124 } 125 } 126 } 127 128 FinishView (); 129 130 } 131 132 void G4OpenGLStoredXViewer::FinishView () { 133 #ifdef G4DEBUG_VIS_OGL 134 printf("G4OpenGLStoredXViewer::FinishView\n" 135 #endif 136 137 // glXWaitGL (); //Wait for effects of all pr 138 //be propagated before progres 139 // JA: Commented out July 2021 - slows renderi 140 // don't see any adverse effects. 141 142 #ifdef G4DEBUG_VIS_OGL 143 printf("G4OpenGLStoredXViewer::FinishView fl 144 #endif 145 glFlush (); //FIXME 146 147 GLint renderMode; 148 glGetIntegerv(GL_RENDER_MODE, &renderMode); 149 if (renderMode == GL_RENDER) glXSwapBuffers 150 } 151