Geant4 Cross Reference

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Geant4/visualization/OpenGL/src/G4OpenGLStoredXViewer.cc

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Diff markup

Differences between /visualization/OpenGL/src/G4OpenGLStoredXViewer.cc (Version 11.3.0) and /visualization/OpenGL/src/G4OpenGLStoredXViewer.cc (Version 11.0.p3,)


** Warning: Cannot open xref database.

  1 //                                                  1 
  2 // *******************************************    
  3 // * License and Disclaimer                       
  4 // *                                              
  5 // * The  Geant4 software  is  copyright of th    
  6 // * the Geant4 Collaboration.  It is provided    
  7 // * conditions of the Geant4 Software License    
  8 // * LICENSE and available at  http://cern.ch/    
  9 // * include a list of copyright holders.         
 10 // *                                              
 11 // * Neither the authors of this software syst    
 12 // * institutes,nor the agencies providing fin    
 13 // * work  make  any representation or  warran    
 14 // * regarding  this  software system or assum    
 15 // * use.  Please see the license in the file     
 16 // * for the full disclaimer and the limitatio    
 17 // *                                              
 18 // * This  code  implementation is the result     
 19 // * technical work of the GEANT4 collaboratio    
 20 // * By using,  copying,  modifying or  distri    
 21 // * any work based  on the software)  you  ag    
 22 // * use  in  resulting  scientific  publicati    
 23 // * acceptance of all terms of the Geant4 Sof    
 24 // *******************************************    
 25 //                                                
 26 //                                                
 27 //                                                
 28 //                                                
 29 // Andrew Walkden  7th February 1997              
 30 // Class G4OpenGLStoredXViewer : a class deriv    
 31 //                             G4OpenGLStoredV    
 32                                                   
 33 #include "G4OpenGLStoredXViewer.hh"               
 34                                                   
 35 #include "G4OpenGLStoredSceneHandler.hh"          
 36 #include "G4ios.hh"                               
 37 #include "G4Threading.hh"                         
 38                                                   
 39 G4OpenGLStoredXViewer::                           
 40 G4OpenGLStoredXViewer (G4OpenGLStoredSceneHand    
 41      const G4String& name)                        
 42  : G4VViewer (sceneHandler, sceneHandler.Incre    
 43    G4OpenGLViewer (sceneHandler),                 
 44    G4OpenGLXViewer (sceneHandler),                
 45    G4OpenGLStoredViewer (sceneHandler)            
 46 {                                                 
 47   if (fViewId < 0) return;  // In case error i    
 48                                                   
 49   if (!vi_stored) {                               
 50     fViewId = -1;  // This flags an error.        
 51     G4cerr << "G4OpenGLStoredXViewer::G4OpenGL    
 52       " G4OpenGLXViewer couldn't get a visual.    
 53     return;                                       
 54   }                                               
 55 }                                                 
 56                                                   
 57 G4OpenGLStoredXViewer::~G4OpenGLStoredXViewer     
 58                                                   
 59 void G4OpenGLStoredXViewer::Initialise () {       
 60                                                   
 61 #ifdef G4DEBUG_VIS_OGL                            
 62   printf("G4OpenGLStoredXViewer::Initialise\n"    
 63 #endif                                            
 64   CreateGLXContext (vi_stored);                   
 65   CreateMainWindow ();                            
 66   CreateFontLists ();                             
 67                                                   
 68   InitializeGLView ();                            
 69                                                   
 70   glDrawBuffer (GL_BACK);                         
 71 }                                                 
 72                                                   
 73 void G4OpenGLStoredXViewer::DrawView () {         
 74                                                   
 75 #ifdef G4DEBUG_VIS_OGL                            
 76   printf("G4OpenGLStoredXViewer::DrawView\n");    
 77 #endif                                            
 78                                                   
 79   G4ViewParameters::DrawingStyle style = GetVi    
 80                                                   
 81   // See if things have changed from last time    
 82   // The fNeedKernelVisit flag might have been    
 83   // /vis/viewer/rebuild, but if not, make dec    
 84   // if necessary...                              
 85   if (!fNeedKernelVisit) KernelVisitDecision (    
 86   fLastVP = fVP;                                  
 87   G4bool kernelVisitWasNeeded = fNeedKernelVis    
 88   ProcessView ();                                 
 89                                                   
 90   if(style!=G4ViewParameters::hlr && haloing_e    
 91                                                   
 92     HaloingFirstPass ();                          
 93     DrawDisplayLists ();                          
 94 #ifdef G4DEBUG_VIS_OGL                            
 95   printf("G4OpenGLStoredXViewer::DrawView flus    
 96 #endif                                            
 97     glFlush ();                                   
 98                                                   
 99     HaloingSecondPass ();                         
100                                                   
101     DrawDisplayLists ();                          
102                                                   
103   } else {                                        
104                                                   
105     if (!kernelVisitWasNeeded) {                  
106 #ifdef G4DEBUG_VIS_OGL                            
107       printf("G4OpenGLStoredXViewer::DrawView     
108 #endif                                            
109       DrawDisplayLists ();                        
110                                                   
111     } else {                                      
112                                                   
113 #ifdef G4DEBUG_VIS_OGL                            
114       printf("G4OpenGLStoredXViewer::DrawView     
115 #endif                                            
116     // However, union cutaways are implemented    
117     // an extra pass...                           
118       if (fVP.IsCutaway() &&                      
119     fVP.GetCutawayMode() == G4ViewParameters::    
120   ClearView();                                    
121   DrawDisplayLists ();                            
122       } else { // ADD TO AVOID KernelVisit=1 a    
123         DrawDisplayLists ();                      
124       }                                           
125     }                                             
126   }                                               
127                                                   
128   FinishView ();                                  
129                                                   
130 }                                                 
131                                                   
132 void G4OpenGLStoredXViewer::FinishView () {       
133 #ifdef G4DEBUG_VIS_OGL                            
134   printf("G4OpenGLStoredXViewer::FinishView\n"    
135 #endif                                            
136                                                   
137 //  glXWaitGL (); //Wait for effects of all pr    
138                 //be propagated before progres    
139 // JA: Commented out July 2021 - slows renderi    
140 // don't see any adverse effects.                 
141                                                   
142 #ifdef G4DEBUG_VIS_OGL                            
143   printf("G4OpenGLStoredXViewer::FinishView fl    
144 #endif                                            
145   glFlush (); //FIXME                             
146                                                   
147   GLint renderMode;                               
148   glGetIntegerv(GL_RENDER_MODE, &renderMode);     
149   if (renderMode == GL_RENDER) glXSwapBuffers     
150 }                                                 
151