Geant4 Cross Reference |
1 // 1 // 2 // ******************************************* 2 // ******************************************************************** 3 // * License and Disclaimer 3 // * License and Disclaimer * 4 // * 4 // * * 5 // * The Geant4 software is copyright of th 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/ 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. 9 // * include a list of copyright holders. * 10 // * 10 // * * 11 // * Neither the authors of this software syst 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing fin 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warran 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assum 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // 26 // >> 27 // $Id: G4OpenGLStoredXViewer.cc 87695 2014-12-17 09:35:24Z gcosmo $ 27 // 28 // 28 // 29 // 29 // Andrew Walkden 7th February 1997 30 // Andrew Walkden 7th February 1997 30 // Class G4OpenGLStoredXViewer : a class deriv 31 // Class G4OpenGLStoredXViewer : a class derived from G4OpenGLXViewer and 31 // G4OpenGLStoredV 32 // G4OpenGLStoredViewer. 32 33 >> 34 #ifdef G4VIS_BUILD_OPENGLX_DRIVER >> 35 33 #include "G4OpenGLStoredXViewer.hh" 36 #include "G4OpenGLStoredXViewer.hh" 34 37 35 #include "G4OpenGLStoredSceneHandler.hh" 38 #include "G4OpenGLStoredSceneHandler.hh" 36 #include "G4ios.hh" 39 #include "G4ios.hh" 37 #include "G4Threading.hh" 40 #include "G4Threading.hh" 38 41 39 G4OpenGLStoredXViewer:: 42 G4OpenGLStoredXViewer:: 40 G4OpenGLStoredXViewer (G4OpenGLStoredSceneHand 43 G4OpenGLStoredXViewer (G4OpenGLStoredSceneHandler& sceneHandler, 41 const G4String& name) 44 const G4String& name) 42 : G4VViewer (sceneHandler, sceneHandler.Incre 45 : G4VViewer (sceneHandler, sceneHandler.IncrementViewCount (), name), 43 G4OpenGLViewer (sceneHandler), 46 G4OpenGLViewer (sceneHandler), 44 G4OpenGLXViewer (sceneHandler), 47 G4OpenGLXViewer (sceneHandler), 45 G4OpenGLStoredViewer (sceneHandler) 48 G4OpenGLStoredViewer (sceneHandler) 46 { 49 { 47 if (fViewId < 0) return; // In case error i 50 if (fViewId < 0) return; // In case error in base class instantiation. 48 51 49 if (!vi_stored) { 52 if (!vi_stored) { 50 fViewId = -1; // This flags an error. 53 fViewId = -1; // This flags an error. 51 G4cerr << "G4OpenGLStoredXViewer::G4OpenGL 54 G4cerr << "G4OpenGLStoredXViewer::G4OpenGLStoredXViewer -" 52 " G4OpenGLXViewer couldn't get a visual. 55 " G4OpenGLXViewer couldn't get a visual." << G4endl; 53 return; 56 return; 54 } 57 } 55 } 58 } 56 59 57 G4OpenGLStoredXViewer::~G4OpenGLStoredXViewer 60 G4OpenGLStoredXViewer::~G4OpenGLStoredXViewer () {} 58 61 59 void G4OpenGLStoredXViewer::Initialise () { 62 void G4OpenGLStoredXViewer::Initialise () { 60 63 61 #ifdef G4DEBUG_VIS_OGL 64 #ifdef G4DEBUG_VIS_OGL 62 printf("G4OpenGLStoredXViewer::Initialise\n" 65 printf("G4OpenGLStoredXViewer::Initialise\n"); 63 #endif 66 #endif 64 CreateGLXContext (vi_stored); 67 CreateGLXContext (vi_stored); 65 CreateMainWindow (); 68 CreateMainWindow (); 66 CreateFontLists (); 69 CreateFontLists (); 67 70 68 InitializeGLView (); 71 InitializeGLView (); 69 72 70 glDrawBuffer (GL_BACK); 73 glDrawBuffer (GL_BACK); 71 } 74 } 72 75 73 void G4OpenGLStoredXViewer::DrawView () { 76 void G4OpenGLStoredXViewer::DrawView () { 74 77 75 #ifdef G4DEBUG_VIS_OGL 78 #ifdef G4DEBUG_VIS_OGL 76 printf("G4OpenGLStoredXViewer::DrawView\n"); 79 printf("G4OpenGLStoredXViewer::DrawView\n"); 77 #endif 80 #endif >> 81 // //Make sure current viewer is attached and clean... >> 82 //#ifdef G4MULTITHREADED >> 83 // G4int thread_id = G4Threading::G4GetThreadId(); >> 84 // G4cout << "G4OpenGLStoredXViewer::DrawView: thread " << thread_id << G4endl; >> 85 // if (thread_id < 0) { >> 86 // glXMakeCurrent (dpy, win, cxMaster); >> 87 // } else { >> 88 // glXMakeCurrent (dpy, win, cxVisSubThread); >> 89 // } >> 90 //#else >> 91 // glXMakeCurrent (dpy, win, cxMaster); >> 92 //#endif 78 93 79 G4ViewParameters::DrawingStyle style = GetVi 94 G4ViewParameters::DrawingStyle style = GetViewParameters().GetDrawingStyle(); 80 95 81 // See if things have changed from last time 96 // See if things have changed from last time and remake if necessary... 82 // The fNeedKernelVisit flag might have been 97 // The fNeedKernelVisit flag might have been set by the user in 83 // /vis/viewer/rebuild, but if not, make dec 98 // /vis/viewer/rebuild, but if not, make decision and set flag only 84 // if necessary... 99 // if necessary... 85 if (!fNeedKernelVisit) KernelVisitDecision ( 100 if (!fNeedKernelVisit) KernelVisitDecision (); 86 fLastVP = fVP; << 87 G4bool kernelVisitWasNeeded = fNeedKernelVis 101 G4bool kernelVisitWasNeeded = fNeedKernelVisit; // Keep (ProcessView resets). 88 ProcessView (); 102 ProcessView (); 89 103 90 if(style!=G4ViewParameters::hlr && haloing_e 104 if(style!=G4ViewParameters::hlr && haloing_enabled) { 91 105 92 HaloingFirstPass (); 106 HaloingFirstPass (); 93 DrawDisplayLists (); 107 DrawDisplayLists (); 94 #ifdef G4DEBUG_VIS_OGL 108 #ifdef G4DEBUG_VIS_OGL 95 printf("G4OpenGLStoredXViewer::DrawView flus 109 printf("G4OpenGLStoredXViewer::DrawView flush \n"); 96 #endif 110 #endif 97 glFlush (); 111 glFlush (); 98 112 99 HaloingSecondPass (); 113 HaloingSecondPass (); 100 114 101 DrawDisplayLists (); 115 DrawDisplayLists (); 102 116 103 } else { 117 } else { 104 118 105 if (!kernelVisitWasNeeded) { 119 if (!kernelVisitWasNeeded) { 106 #ifdef G4DEBUG_VIS_OGL 120 #ifdef G4DEBUG_VIS_OGL 107 printf("G4OpenGLStoredXViewer::DrawView 121 printf("G4OpenGLStoredXViewer::DrawView NO need kernel visit\n"); 108 #endif 122 #endif 109 DrawDisplayLists (); 123 DrawDisplayLists (); 110 124 111 } else { 125 } else { 112 126 113 #ifdef G4DEBUG_VIS_OGL 127 #ifdef G4DEBUG_VIS_OGL 114 printf("G4OpenGLStoredXViewer::DrawView 128 printf("G4OpenGLStoredXViewer::DrawView NEED kernel visit\n"); 115 #endif 129 #endif 116 // However, union cutaways are implemented 130 // However, union cutaways are implemented in DrawDisplayLists, so make 117 // an extra pass... 131 // an extra pass... 118 if (fVP.IsCutaway() && 132 if (fVP.IsCutaway() && 119 fVP.GetCutawayMode() == G4ViewParameters:: 133 fVP.GetCutawayMode() == G4ViewParameters::cutawayUnion) { 120 ClearView(); 134 ClearView(); 121 DrawDisplayLists (); 135 DrawDisplayLists (); 122 } else { // ADD TO AVOID KernelVisit=1 a 136 } else { // ADD TO AVOID KernelVisit=1 and nothing to display 123 DrawDisplayLists (); 137 DrawDisplayLists (); 124 } 138 } 125 } 139 } 126 } 140 } 127 141 128 FinishView (); 142 FinishView (); 129 143 130 } 144 } 131 145 132 void G4OpenGLStoredXViewer::FinishView () { 146 void G4OpenGLStoredXViewer::FinishView () { 133 #ifdef G4DEBUG_VIS_OGL 147 #ifdef G4DEBUG_VIS_OGL 134 printf("G4OpenGLStoredXViewer::FinishView\n" 148 printf("G4OpenGLStoredXViewer::FinishView\n"); 135 #endif 149 #endif 136 << 150 glXWaitGL (); //Wait for effects of all previous OpenGL commands to 137 // glXWaitGL (); //Wait for effects of all pr << 151 //be propogated before progressing. 138 //be propagated before progres << 139 // JA: Commented out July 2021 - slows renderi << 140 // don't see any adverse effects. << 141 152 142 #ifdef G4DEBUG_VIS_OGL 153 #ifdef G4DEBUG_VIS_OGL 143 printf("G4OpenGLStoredXViewer::FinishView fl 154 printf("G4OpenGLStoredXViewer::FinishView flush \n"); 144 #endif 155 #endif 145 glFlush (); //FIXME 156 glFlush (); //FIXME 146 157 147 GLint renderMode; 158 GLint renderMode; 148 glGetIntegerv(GL_RENDER_MODE, &renderMode); 159 glGetIntegerv(GL_RENDER_MODE, &renderMode); 149 if (renderMode == GL_RENDER) glXSwapBuffers 160 if (renderMode == GL_RENDER) glXSwapBuffers (dpy, win); 150 } 161 } >> 162 >> 163 #endif 151 164