Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/visualization/OpenGL/src/G4OpenGLStoredX.cc

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Diff markup

Differences between /visualization/OpenGL/src/G4OpenGLStoredX.cc (Version 11.3.0) and /visualization/OpenGL/src/G4OpenGLStoredX.cc (Version 5.1.p1)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                    <<   3 // * DISCLAIMER                                                       *
  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th <<   5 // * The following disclaimer summarizes all the specific disclaimers *
  6 // * the Geant4 Collaboration.  It is provided <<   6 // * of contributors to this software. The specific disclaimers,which *
  7 // * conditions of the Geant4 Software License <<   7 // * govern, are listed with their locations in:                      *
  8 // * LICENSE and available at  http://cern.ch/ <<   8 // *   http://cern.ch/geant4/license                                  *
  9 // * include a list of copyright holders.      << 
 10 // *                                                9 // *                                                                  *
 11 // * Neither the authors of this software syst     10 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing fin     11 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warran     12 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assum     13 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file  <<  14 // * use.                                                             *
 16 // * for the full disclaimer and the limitatio << 
 17 // *                                               15 // *                                                                  *
 18 // * This  code  implementation is the result  <<  16 // * This  code  implementation is the  intellectual property  of the *
 19 // * technical work of the GEANT4 collaboratio <<  17 // * GEANT4 collaboration.                                            *
 20 // * By using,  copying,  modifying or  distri <<  18 // * By copying,  distributing  or modifying the Program (or any work *
 21 // * any work based  on the software)  you  ag <<  19 // * based  on  the Program)  you indicate  your  acceptance of  this *
 22 // * use  in  resulting  scientific  publicati <<  20 // * statement, and all its terms.                                    *
 23 // * acceptance of all terms of the Geant4 Sof << 
 24 // *******************************************     21 // ********************************************************************
 25 //                                                 22 //
 26 //                                                 23 //
                                                   >>  24 // $Id: G4OpenGLStoredX.cc,v 1.8 2002/02/24 01:48:17 johna Exp $
                                                   >>  25 // GEANT4 tag $Name: geant4-05-01-patch-01 $
 27 //                                                 26 //
 28 //                                                 27 // 
 29 // Andrew Walkden  10th February 1997              28 // Andrew Walkden  10th February 1997
 30 // OpenGL graphics system factory.                 29 // OpenGL graphics system factory.
 31                                                    30 
 32                                                    31 
                                                   >>  32 #ifdef G4VIS_BUILD_OPENGLX_DRIVER
                                                   >>  33 
                                                   >>  34 #include <GL/gl.h>
                                                   >>  35 
 33 #include "G4VisFeaturesOfOpenGL.hh"                36 #include "G4VisFeaturesOfOpenGL.hh"
 34 #include "G4VSceneHandler.hh"                      37 #include "G4VSceneHandler.hh"
 35 #include "G4OpenGLStoredSceneHandler.hh"       <<  38 #include "G4OpenGLSceneHandler.hh"
 36 #include "G4OpenGLViewer.hh"                       39 #include "G4OpenGLViewer.hh"
 37 #include "G4OpenGLStoredX.hh"                      40 #include "G4OpenGLStoredX.hh"
 38 #include "G4OpenGLStoredXViewer.hh"                41 #include "G4OpenGLStoredXViewer.hh"
 39 #include "G4OpenGLViewerMessenger.hh"          << 
 40                                                    42 
 41 G4OpenGLStoredX::G4OpenGLStoredX ():               43 G4OpenGLStoredX::G4OpenGLStoredX ():
 42   G4VGraphicsSystem ("OpenGLStoredX",              44   G4VGraphicsSystem ("OpenGLStoredX",
 43          "OGLSX",                                  45          "OGLSX",
 44          G4VisFeaturesOfOpenGLSX (),               46          G4VisFeaturesOfOpenGLSX (),
 45          G4VGraphicsSystem::threeD)            <<  47          G4VGraphicsSystem::threeD) {}
 46 {                                              << 
 47   G4OpenGLViewerMessenger::GetInstance();      << 
 48 }                                              << 
 49                                                    48 
 50 G4OpenGLStoredX::~G4OpenGLStoredX () {}            49 G4OpenGLStoredX::~G4OpenGLStoredX () {}
 51                                                    50 
 52 G4VSceneHandler* G4OpenGLStoredX::CreateSceneH     51 G4VSceneHandler* G4OpenGLStoredX::CreateSceneHandler (const G4String& name) {
 53   G4VSceneHandler* pScene = new G4OpenGLStored     52   G4VSceneHandler* pScene = new G4OpenGLStoredSceneHandler (*this, name);
                                                   >>  53   G4cout << G4OpenGLStoredSceneHandler::GetSceneCount ()
                                                   >>  54        << ' ' << fName << " scene handlers extanct." << G4endl;
 54   return    pScene;                                55   return    pScene;
 55 }                                                  56 }
 56                                                    57 
 57 G4VViewer* G4OpenGLStoredX::CreateViewer (G4VS     58 G4VViewer* G4OpenGLStoredX::CreateViewer (G4VSceneHandler& scene,
 58               const G4String& name) {              59               const G4String& name) {
 59   G4VViewer* pView =                               60   G4VViewer* pView =
 60     new G4OpenGLStoredXViewer ((G4OpenGLStored     61     new G4OpenGLStoredXViewer ((G4OpenGLStoredSceneHandler&) scene, name);
 61   if (pView) {                                     62   if (pView) {
 62     if (pView -> GetViewId () < 0) {               63     if (pView -> GetViewId () < 0) {
 63       delete pView;                                64       delete pView;
 64       pView = 0;                                   65       pView = 0;
 65       G4cerr << "G4OpenGLStoredX::CreateViewer     66       G4cerr << "G4OpenGLStoredX::CreateViewer: error flagged by"
 66   " negative view id in G4OpenGLStoredXViewer      67   " negative view id in G4OpenGLStoredXViewer creation."
 67   "\n Destroying view and returning null point     68   "\n Destroying view and returning null pointer." << G4endl;
 68     }                                              69     }
 69   }                                                70   }
 70   else {                                           71   else {
 71     G4cerr << "G4OpenGLStoredX::CreateViewer:      72     G4cerr << "G4OpenGLStoredX::CreateViewer: null pointer on"
 72       " new G4OpenGLStoredXViewer." << G4endl;     73       " new G4OpenGLStoredXViewer." << G4endl;
 73   }                                                74   }
 74   return pView;                                    75   return pView;
 75 }                                                  76 }
                                                   >>  77 
                                                   >>  78 #endif
                                                   >>  79 
 76                                                    80