Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/visualization/OpenGL/src/G4OpenGLStoredQtSceneHandler.cc

Version: [ ReleaseNotes ] [ 1.0 ] [ 1.1 ] [ 2.0 ] [ 3.0 ] [ 3.1 ] [ 3.2 ] [ 4.0 ] [ 4.0.p1 ] [ 4.0.p2 ] [ 4.1 ] [ 4.1.p1 ] [ 5.0 ] [ 5.0.p1 ] [ 5.1 ] [ 5.1.p1 ] [ 5.2 ] [ 5.2.p1 ] [ 5.2.p2 ] [ 6.0 ] [ 6.0.p1 ] [ 6.1 ] [ 6.2 ] [ 6.2.p1 ] [ 6.2.p2 ] [ 7.0 ] [ 7.0.p1 ] [ 7.1 ] [ 7.1.p1 ] [ 8.0 ] [ 8.0.p1 ] [ 8.1 ] [ 8.1.p1 ] [ 8.1.p2 ] [ 8.2 ] [ 8.2.p1 ] [ 8.3 ] [ 8.3.p1 ] [ 8.3.p2 ] [ 9.0 ] [ 9.0.p1 ] [ 9.0.p2 ] [ 9.1 ] [ 9.1.p1 ] [ 9.1.p2 ] [ 9.1.p3 ] [ 9.2 ] [ 9.2.p1 ] [ 9.2.p2 ] [ 9.2.p3 ] [ 9.2.p4 ] [ 9.3 ] [ 9.3.p1 ] [ 9.3.p2 ] [ 9.4 ] [ 9.4.p1 ] [ 9.4.p2 ] [ 9.4.p3 ] [ 9.4.p4 ] [ 9.5 ] [ 9.5.p1 ] [ 9.5.p2 ] [ 9.6 ] [ 9.6.p1 ] [ 9.6.p2 ] [ 9.6.p3 ] [ 9.6.p4 ] [ 10.0 ] [ 10.0.p1 ] [ 10.0.p2 ] [ 10.0.p3 ] [ 10.0.p4 ] [ 10.1 ] [ 10.1.p1 ] [ 10.1.p2 ] [ 10.1.p3 ] [ 10.2 ] [ 10.2.p1 ] [ 10.2.p2 ] [ 10.2.p3 ] [ 10.3 ] [ 10.3.p1 ] [ 10.3.p2 ] [ 10.3.p3 ] [ 10.4 ] [ 10.4.p1 ] [ 10.4.p2 ] [ 10.4.p3 ] [ 10.5 ] [ 10.5.p1 ] [ 10.6 ] [ 10.6.p1 ] [ 10.6.p2 ] [ 10.6.p3 ] [ 10.7 ] [ 10.7.p1 ] [ 10.7.p2 ] [ 10.7.p3 ] [ 10.7.p4 ] [ 11.0 ] [ 11.0.p1 ] [ 11.0.p2 ] [ 11.0.p3, ] [ 11.0.p4 ] [ 11.1 ] [ 11.1.1 ] [ 11.1.2 ] [ 11.1.3 ] [ 11.2 ] [ 11.2.1 ] [ 11.2.2 ] [ 11.3.0 ]

Diff markup

Differences between /visualization/OpenGL/src/G4OpenGLStoredQtSceneHandler.cc (Version 11.3.0) and /visualization/OpenGL/src/G4OpenGLStoredQtSceneHandler.cc (Version 9.3.p2)


  1 //                                                  1 
  2 // *******************************************    
  3 // * License and Disclaimer                       
  4 // *                                              
  5 // * The  Geant4 software  is  copyright of th    
  6 // * the Geant4 Collaboration.  It is provided    
  7 // * conditions of the Geant4 Software License    
  8 // * LICENSE and available at  http://cern.ch/    
  9 // * include a list of copyright holders.         
 10 // *                                              
 11 // * Neither the authors of this software syst    
 12 // * institutes,nor the agencies providing fin    
 13 // * work  make  any representation or  warran    
 14 // * regarding  this  software system or assum    
 15 // * use.  Please see the license in the file     
 16 // * for the full disclaimer and the limitatio    
 17 // *                                              
 18 // * This  code  implementation is the result     
 19 // * technical work of the GEANT4 collaboratio    
 20 // * By using,  copying,  modifying or  distri    
 21 // * any work based  on the software)  you  ag    
 22 // * use  in  resulting  scientific  publicati    
 23 // * acceptance of all terms of the Geant4 Sof    
 24 // *******************************************    
 25 //                                                
 26 //                                                
 27 //                                                
 28 //                                                
 29 // Laurent Garnier  27th October 2011             
 30                                                   
 31 #include "G4OpenGLStoredQtSceneHandler.hh"        
 32                                                   
 33 #include "G4PhysicalVolumeModel.hh"               
 34 #include "G4LogicalVolumeModel.hh"                
 35 #include "G4Text.hh"                              
 36 #include "G4VPhysicalVolume.hh"                   
 37 #include "G4OpenGLQtViewer.hh"                    
 38 #include <typeinfo>                               
 39 #include <sstream>                                
 40                                                   
 41 G4OpenGLStoredQtSceneHandler::G4OpenGLStoredQt    
 42 (G4VGraphicsSystem& system,                       
 43  const G4String& name):                           
 44 G4OpenGLStoredSceneHandler (system, name)         
 45 {}                                                
 46                                                   
 47 G4OpenGLStoredQtSceneHandler::~G4OpenGLStoredQ    
 48 {}                                                
 49                                                   
 50 G4bool G4OpenGLStoredQtSceneHandler::ExtraPOPr    
 51 (const G4Visible& visible, size_t currentPOLis    
 52 {                                                 
 53   G4bool usesGLCommands = true;                   
 54                                                   
 55   try {                                           
 56     const G4Text& g4Text = dynamic_cast<const     
 57     G4TextPlus* pG4TextPlus = new G4TextPlus(g    
 58     pG4TextPlus->fProcessing2D = fProcessing2D    
 59     fPOList[currentPOListIndex].fpG4TextPlus =    
 60     usesGLCommands = false;                       
 61   }                                               
 62   catch (const std::bad_cast&) {}  // No speci    
 63                                                   
 64   G4PhysicalVolumeModel* pPVModel =               
 65     dynamic_cast<G4PhysicalVolumeModel*>(fpMod    
 66   G4LogicalVolumeModel* pLVModel =                
 67     dynamic_cast<G4LogicalVolumeModel*>(pPVMod    
 68   if (pPVModel && !pLVModel) {                    
 69                                                   
 70     // This call comes from a G4PhysicalVolume    
 71     // the path of the current drawn (non-cull    
 72     // drawn (non-culled) ancestors.  Each nod    
 73     // PVNodeID object, which is a physical vo    
 74     // is a vector of PVNodeIDs corresponding     
 75     // actually selected, i.e., not culled.       
 76     //    typedef G4PhysicalVolumeModel::G4Phy    
 77     //    typedef std::vector<PVNodeID> PVPath    
 78                                                   
 79     // The simplest algorithm, used by the Ope    
 80     // developers, is to rely on the fact the     
 81     // traverses the geometry hierarchy in an     
 82     // mother, if any, will be the node to whi    
 83     // added.  So it is enough to keep a map o    
 84     // on the volume path ID.  Actually, it is    
 85     // volume as the key.  (An alternative wou    
 86     // in the tree and match the PVPath from t    
 87                                                   
 88     // BUT IN OPENGL, IF THERE ARE TRANSPARENT    
 89     // ARRIVE IN THE ABOVE ORDER.  (TRANSPAREN    
 90     // LAST.)  SO WE MUST BE MORE SOPHISTICATE    
 91     // TREE.                                      
 92                                                   
 93     // build a path for tree viewer               
 94     G4OpenGLQtViewer* pGLViewer = dynamic_cast    
 95     if ( pGLViewer ) {                            
 96       pGLViewer->addPVSceneTreeElement(fpModel    
 97     }                                             
 98                                                   
 99   } else {  // Not from a G4PhysicalVolumeMode    
100                                                   
101     if (fpModel) {                                
102                                                   
103                                                   
104       // build a path for tree viewer             
105       G4OpenGLQtViewer* pGLViewer = dynamic_ca    
106       if ( pGLViewer ) {                          
107         pGLViewer->addNonPVSceneTreeElement(fp    
108       }                                           
109     }                                             
110   }                                               
111                                                   
112   return usesGLCommands;                          
113 }                                                 
114                                                   
115 G4bool G4OpenGLStoredQtSceneHandler::ExtraTOPr    
116 (const G4Visible& visible, size_t currentTOLis    
117 {                                                 
118                                                   
119   G4bool usesGLCommands = true;                   
120                                                   
121   try {                                           
122     const G4Text& g4Text = dynamic_cast<const     
123     G4TextPlus* pG4TextPlus = new G4TextPlus(g    
124     pG4TextPlus->fProcessing2D = fProcessing2D    
125     fTOList[currentTOListIndex].fpG4TextPlus =    
126     usesGLCommands = false;                       
127   }                                               
128   catch (const std::bad_cast&) {}  // Do nothi    
129                                                   
130   return usesGLCommands;                          
131 }                                                 
132                                                   
133 void G4OpenGLStoredQtSceneHandler::ClearStore     
134                                                   
135   //G4cout << "G4OpenGLStoredQtSceneHandler::C    
136                                                   
137   G4OpenGLStoredSceneHandler::ClearStore ();      
138                                                   
139   // Not needed - the old scene tree is curren    
140   // this code somehow affects the view in rar    
141   // the volume does not return to its origina    
142   // this, pending a review of the old scene t    
143 //  // Should recreate the tree                   
144 //  G4OpenGLQtViewer* pGLQtViewer = dynamic_ca    
145 //  if ( pGLQtViewer ) {                          
146 //    pGLQtViewer->clearTreeWidget();             
147 //  }                                             
148 }                                                 
149                                                   
150 void G4OpenGLStoredQtSceneHandler::ClearTransi    
151                                                   
152   //G4cout << "G4OpenGLStoredQtSceneHandler::C    
153                                                   
154   G4OpenGLStoredSceneHandler::ClearTransientSt    
155                                                   
156   // Should recreate the tree                     
157   // Make sure screen corresponds to graphical    
158   // FIXME : L.Garnier April 2012 : Could caus    
159   if (fpViewer) {                                 
160     fpViewer -> SetView ();                       
161     fpViewer -> ClearView ();                     
162     fpViewer -> DrawView ();                      
163   }                                               
164 }                                                 
165                                                   
166 void G4OpenGLStoredQtSceneHandler::SetScene(G4    
167                                                   
168   if (pScene != fpScene) {                        
169     G4OpenGLQtViewer* pGLQtViewer = dynamic_ca    
170     if ( pGLQtViewer ) {                          
171       pGLQtViewer->clearTreeWidget();             
172     }                                             
173   }                                               
174   G4VSceneHandler::SetScene(pScene);              
175 }                                                 
176