Geant4 Cross Reference

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Geant4/visualization/OpenGL/src/G4OpenGLStoredQtSceneHandler.cc

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Diff markup

Differences between /visualization/OpenGL/src/G4OpenGLStoredQtSceneHandler.cc (Version 11.3.0) and /visualization/OpenGL/src/G4OpenGLStoredQtSceneHandler.cc (Version 10.4.p3)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                         3 // * License and Disclaimer                                           *
  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th      5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
  6 // * the Geant4 Collaboration.  It is provided      6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
  7 // * conditions of the Geant4 Software License      7 // * conditions of the Geant4 Software License,  included in the file *
  8 // * LICENSE and available at  http://cern.ch/      8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
  9 // * include a list of copyright holders.           9 // * include a list of copyright holders.                             *
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 11 // * Neither the authors of this software syst     11 // * Neither the authors of this software system, nor their employing *
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 13 // * work  make  any representation or  warran     13 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assum     14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file      15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitatio     16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                               17 // *                                                                  *
 18 // * This  code  implementation is the result      18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboratio     19 // * technical work of the GEANT4 collaboration.                      *
 20 // * By using,  copying,  modifying or  distri     20 // * By using,  copying,  modifying or  distributing the software (or *
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 23 // * acceptance of all terms of the Geant4 Sof     23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 //                                                 26 //
                                                   >>  27 // $Id: G4OpenGLStoredSceneHandler.cc,v 1.46 2010-11-10 17:11:20 allison Exp $
 27 //                                                 28 //
 28 //                                                 29 // 
 29 // Laurent Garnier  27th October 2011              30 // Laurent Garnier  27th October 2011
 30                                                    31 
                                                   >>  32 #ifdef G4VIS_BUILD_OPENGLQT_DRIVER
                                                   >>  33 
 31 #include "G4OpenGLStoredQtSceneHandler.hh"         34 #include "G4OpenGLStoredQtSceneHandler.hh"
 32                                                    35 
 33 #include "G4PhysicalVolumeModel.hh"                36 #include "G4PhysicalVolumeModel.hh"
 34 #include "G4LogicalVolumeModel.hh"                 37 #include "G4LogicalVolumeModel.hh"
 35 #include "G4Text.hh"                               38 #include "G4Text.hh"
 36 #include "G4VPhysicalVolume.hh"                    39 #include "G4VPhysicalVolume.hh"
 37 #include "G4OpenGLQtViewer.hh"                     40 #include "G4OpenGLQtViewer.hh"
 38 #include <typeinfo>                                41 #include <typeinfo>
 39 #include <sstream>                                 42 #include <sstream>
 40                                                    43 
 41 G4OpenGLStoredQtSceneHandler::G4OpenGLStoredQt     44 G4OpenGLStoredQtSceneHandler::G4OpenGLStoredQtSceneHandler
 42 (G4VGraphicsSystem& system,                        45 (G4VGraphicsSystem& system,
 43  const G4String& name):                            46  const G4String& name):
 44 G4OpenGLStoredSceneHandler (system, name)          47 G4OpenGLStoredSceneHandler (system, name)
 45 {}                                                 48 {}
 46                                                    49 
 47 G4OpenGLStoredQtSceneHandler::~G4OpenGLStoredQ     50 G4OpenGLStoredQtSceneHandler::~G4OpenGLStoredQtSceneHandler ()
 48 {}                                                 51 {}
 49                                                    52 
 50 G4bool G4OpenGLStoredQtSceneHandler::ExtraPOPr     53 G4bool G4OpenGLStoredQtSceneHandler::ExtraPOProcessing
 51 (const G4Visible& visible, size_t currentPOLis     54 (const G4Visible& visible, size_t currentPOListIndex)
 52 {                                                  55 {
 53   G4bool usesGLCommands = true;                    56   G4bool usesGLCommands = true;
 54                                                    57 
 55   try {                                            58   try {
 56     const G4Text& g4Text = dynamic_cast<const      59     const G4Text& g4Text = dynamic_cast<const G4Text&>(visible);
 57     G4TextPlus* pG4TextPlus = new G4TextPlus(g     60     G4TextPlus* pG4TextPlus = new G4TextPlus(g4Text);
 58     pG4TextPlus->fProcessing2D = fProcessing2D     61     pG4TextPlus->fProcessing2D = fProcessing2D;
 59     fPOList[currentPOListIndex].fpG4TextPlus =     62     fPOList[currentPOListIndex].fpG4TextPlus = pG4TextPlus;
 60     usesGLCommands = false;                        63     usesGLCommands = false;
 61   }                                                64   }
 62   catch (const std::bad_cast&) {}  // No speci <<  65   catch (std::bad_cast) {}  // No special action if not text.  Just carry on.
 63                                                    66 
 64   G4PhysicalVolumeModel* pPVModel =                67   G4PhysicalVolumeModel* pPVModel =
 65     dynamic_cast<G4PhysicalVolumeModel*>(fpMod     68     dynamic_cast<G4PhysicalVolumeModel*>(fpModel);
 66   G4LogicalVolumeModel* pLVModel =                 69   G4LogicalVolumeModel* pLVModel =
 67     dynamic_cast<G4LogicalVolumeModel*>(pPVMod     70     dynamic_cast<G4LogicalVolumeModel*>(pPVModel);
 68   if (pPVModel && !pLVModel) {                     71   if (pPVModel && !pLVModel) {
 69                                                    72 
 70     // This call comes from a G4PhysicalVolume     73     // This call comes from a G4PhysicalVolumeModel.  drawnPVPath is
 71     // the path of the current drawn (non-cull     74     // the path of the current drawn (non-culled) volume in terms of
 72     // drawn (non-culled) ancestors.  Each nod <<  75     // drawn (non-culled) ancesters.  Each node is identified by a
 73     // PVNodeID object, which is a physical vo     76     // PVNodeID object, which is a physical volume and copy number.  It
 74     // is a vector of PVNodeIDs corresponding      77     // is a vector of PVNodeIDs corresponding to the geometry hierarchy
 75     // actually selected, i.e., not culled.        78     // actually selected, i.e., not culled.
 76     //    typedef G4PhysicalVolumeModel::G4Phy     79     //    typedef G4PhysicalVolumeModel::G4PhysicalVolumeNodeID PVNodeID;
 77     //    typedef std::vector<PVNodeID> PVPath     80     //    typedef std::vector<PVNodeID> PVPath;
 78                                                    81 
 79     // The simplest algorithm, used by the Ope     82     // The simplest algorithm, used by the Open Inventor Driver
 80     // developers, is to rely on the fact the      83     // developers, is to rely on the fact the G4PhysicalVolumeModel
 81     // traverses the geometry hierarchy in an      84     // traverses the geometry hierarchy in an orderly manner.  The last
 82     // mother, if any, will be the node to whi     85     // mother, if any, will be the node to which the volume should be
 83     // added.  So it is enough to keep a map o     86     // added.  So it is enough to keep a map of scene graph nodes keyed
 84     // on the volume path ID.  Actually, it is     87     // on the volume path ID.  Actually, it is enough to use the logical
 85     // volume as the key.  (An alternative wou     88     // volume as the key.  (An alternative would be to keep the PVNodeID
 86     // in the tree and match the PVPath from t     89     // in the tree and match the PVPath from the root down.)
 87                                                    90 
 88     // BUT IN OPENGL, IF THERE ARE TRANSPARENT     91     // BUT IN OPENGL, IF THERE ARE TRANSPARENT OBJECTS, VOLUMES DO NOT
 89     // ARRIVE IN THE ABOVE ORDER.  (TRANSPAREN     92     // ARRIVE IN THE ABOVE ORDER.  (TRANSPARENT OBJECTS ARE DRWAN
 90     // LAST.)  SO WE MUST BE MORE SOPHISTICATE     93     // LAST.)  SO WE MUST BE MORE SOPHISTICATED IN CONSTRUCTING A
 91     // TREE.                                       94     // TREE.
 92                                                    95 
 93     // build a path for tree viewer                96     // build a path for tree viewer
 94     G4OpenGLQtViewer* pGLViewer = dynamic_cast     97     G4OpenGLQtViewer* pGLViewer = dynamic_cast<G4OpenGLQtViewer*>(fpViewer);
 95     if ( pGLViewer ) {                             98     if ( pGLViewer ) {
 96       pGLViewer->addPVSceneTreeElement(fpModel <<  99       pGLViewer->addPVSceneTreeElement(fpModel->GetCurrentDescription(),pPVModel,currentPOListIndex);
 97     }                                             100     }
 98                                                   101 
 99   } else {  // Not from a G4PhysicalVolumeMode    102   } else {  // Not from a G4PhysicalVolumeModel.
100                                                   103 
101     if (fpModel) {                                104     if (fpModel) {
102                                                   105 
103                                                   106       
104       // build a path for tree viewer             107       // build a path for tree viewer
105       G4OpenGLQtViewer* pGLViewer = dynamic_ca    108       G4OpenGLQtViewer* pGLViewer = dynamic_cast<G4OpenGLQtViewer*>(fpViewer);
106       if ( pGLViewer ) {                          109       if ( pGLViewer ) {
107         pGLViewer->addNonPVSceneTreeElement(fp << 110         pGLViewer->addNonPVSceneTreeElement(fpModel->GetType(),currentPOListIndex,fpModel->GetCurrentDescription().data(),visible);
108       }                                           111       }
109     }                                             112     }
110   }                                               113   }
111                                                   114 
112   return usesGLCommands;                          115   return usesGLCommands;
113 }                                                 116 }
114                                                   117 
115 G4bool G4OpenGLStoredQtSceneHandler::ExtraTOPr    118 G4bool G4OpenGLStoredQtSceneHandler::ExtraTOProcessing
116 (const G4Visible& visible, size_t currentTOLis    119 (const G4Visible& visible, size_t currentTOListIndex)
117 {                                                 120 {
118                                                   121 
119   G4bool usesGLCommands = true;                   122   G4bool usesGLCommands = true;
120                                                   123 
121   try {                                           124   try {
122     const G4Text& g4Text = dynamic_cast<const     125     const G4Text& g4Text = dynamic_cast<const G4Text&>(visible);
123     G4TextPlus* pG4TextPlus = new G4TextPlus(g    126     G4TextPlus* pG4TextPlus = new G4TextPlus(g4Text);
124     pG4TextPlus->fProcessing2D = fProcessing2D    127     pG4TextPlus->fProcessing2D = fProcessing2D;
125     fTOList[currentTOListIndex].fpG4TextPlus =    128     fTOList[currentTOListIndex].fpG4TextPlus = pG4TextPlus;
126     usesGLCommands = false;                       129     usesGLCommands = false;
127   }                                               130   }
128   catch (const std::bad_cast&) {}  // Do nothi << 131   catch (std::bad_cast) {}  // Do nothing if not text.
129                                                   132 
130   return usesGLCommands;                          133   return usesGLCommands;
131 }                                                 134 }
132                                                   135 
133 void G4OpenGLStoredQtSceneHandler::ClearStore     136 void G4OpenGLStoredQtSceneHandler::ClearStore () {
134                                                   137 
135   //G4cout << "G4OpenGLStoredQtSceneHandler::C    138   //G4cout << "G4OpenGLStoredQtSceneHandler::ClearStore" << G4endl;
136                                                   139 
137   G4OpenGLStoredSceneHandler::ClearStore ();   << 140   G4OpenGLStoredSceneHandler::ClearStore ();  // Sets need kernel visit, etc.
138                                                << 141   // Should recreate the tree
139   // Not needed - the old scene tree is curren << 142   G4OpenGLQtViewer* pGLQtViewer = dynamic_cast<G4OpenGLQtViewer*>(fpViewer);
140   // this code somehow affects the view in rar << 143   if ( pGLQtViewer ) {
141   // the volume does not return to its origina << 144     pGLQtViewer->clearTreeWidget();
142   // this, pending a review of the old scene t << 145   }
143 //  // Should recreate the tree                << 
144 //  G4OpenGLQtViewer* pGLQtViewer = dynamic_ca << 
145 //  if ( pGLQtViewer ) {                       << 
146 //    pGLQtViewer->clearTreeWidget();          << 
147 //  }                                          << 
148 }                                                 146 }
149                                                   147 
150 void G4OpenGLStoredQtSceneHandler::ClearTransi    148 void G4OpenGLStoredQtSceneHandler::ClearTransientStore () {
151                                                   149 
152   //G4cout << "G4OpenGLStoredQtSceneHandler::C    150   //G4cout << "G4OpenGLStoredQtSceneHandler::ClearTransientStore" << G4endl;
153                                                   151 
154   G4OpenGLStoredSceneHandler::ClearTransientSt    152   G4OpenGLStoredSceneHandler::ClearTransientStore ();
155                                                   153 
156   // Should recreate the tree                     154   // Should recreate the tree
157   // Make sure screen corresponds to graphical    155   // Make sure screen corresponds to graphical database...
158   // FIXME : L.Garnier April 2012 : Could caus    156   // FIXME : L.Garnier April 2012 : Could cause a infinite loop ?
159   if (fpViewer) {                                 157   if (fpViewer) {
160     fpViewer -> SetView ();                       158     fpViewer -> SetView ();
161     fpViewer -> ClearView ();                     159     fpViewer -> ClearView ();
162     fpViewer -> DrawView ();                      160     fpViewer -> DrawView ();
163   }                                               161   }
164 }                                                 162 }
165                                                   163 
166 void G4OpenGLStoredQtSceneHandler::SetScene(G4    164 void G4OpenGLStoredQtSceneHandler::SetScene(G4Scene* pScene){
167                                                   165 
168   if (pScene != fpScene) {                        166   if (pScene != fpScene) {
169     G4OpenGLQtViewer* pGLQtViewer = dynamic_ca    167     G4OpenGLQtViewer* pGLQtViewer = dynamic_cast<G4OpenGLQtViewer*>(fpViewer);
170     if ( pGLQtViewer ) {                          168     if ( pGLQtViewer ) {
171       pGLQtViewer->clearTreeWidget();             169       pGLQtViewer->clearTreeWidget();
172     }                                             170     }
173   }                                               171   }
174   G4VSceneHandler::SetScene(pScene);              172   G4VSceneHandler::SetScene(pScene);
175 }                                                 173 }
                                                   >> 174 
                                                   >> 175 #endif
176                                                   176